kilon wrote:dazedouji wrote:Indoctrination happens, even where you least expect it. (Long live the King? He needs some rousing cheer.)
Yes. Perfect. Although I don't quite understand what you mean with that KC needs some rousing cheer. Every time that he speaks, there should be cheers or something? Comedy style?
Not a cheer that comes up every time he appears. I was just thinking of a nice one-line throwaway, but thinking about, it'd be pretty pointless.
Shanara wrote:Maybe I'm a little tad too influenced by cRPGs, like Tales of Phantasia, but I can totally see how a pre-stage, just before the cutscene/prologue... or even the demo at the begining, could be of a decrepit Mario trying to fight King Charliem but failing due to old age (i.e. almost no jump, slow movements... that is, a imposible to win battle).
Now, this I think we should avoid, since we're trying not to reveal King Charles as the Big Bad until later in the game. I'm still not sure what the best way would be... waiting until right before the final fight would be safe, since we intend to have (I think?) a cutscene there anyways, but a part of me wants to see it revealed at the start of the volcano world, right as Demo is breaching the stronghold. At every point up until then, the Yoshi Resistance would refer to their enemy as "the king", the tyrant", or similar. Although we would really only have conversation with them once or twice.
yoshicookiezeus wrote:I finished a beta version of the first part of the intro cutscene.
Video link
Comments?
I kinda like this. I agree with previous comments that it seems a little long... but not by much. Actually, I only have problems with little bits of the dialogue, where it seems like there's extraneous clauses or sentences being thrown in. I've done some writing, but I'm better at playing with other people's words. May I edit the dialogue you already put in, YCZ, to see if it flows a little better? I'll post it here in an edit, or maybe in a new post.
Either way, my primary comments are cool base background, like the "imminent fleet attack" thing, nice Charlie troops. I do think the Yoshi Resistance doesn't need "Force" on their name, but that's my preference (we could always make a more creative name, and either way, the Charlies will refer to them however they want). Also, I still think we need to have a bit where she falls on top of them, but I'm not sure how we would portray the falling. I do think Demo's mid-air dialogue should be shorter, but I still think a good one-liner (like "...?! This isn't a grocery store...!") or something would be perfectly fine. Like I said, I'll play with dialogue later. Oh, and the "Hey there" background... we need something more polished. XD
Alex-R wrote:So if the name Demo wins, I thought it would be funny if her master mentioned that Demo is a silly and too "in jokey" name.
Haha... I can imagine the master throwing in a line like "Are you questioning my authority, you little in-joke?" Maybe we can play with that. (I'm hoping so.)
prsnth1111 wrote:Have we reconciled having a new character with the title "A Super Mario Thing" yet?
I'm not sure if we have. I don't think so, though. Unless we work in a plot to spring Mario from Charles' dungeons along with the food, a new name will have to be in order. What it will be... well, maybe we should wait to do that. A plot takes time, but a title takes five minutes and a good thought process. I'm sure it won't be an issue.
flameofdoubt wrote:Yes make the story deep but we shouldn't make it so the player has to wade through the story to get to the next playable section. That's Hideo Kojima's job.
Haha. Anyways, it's basically like Kilon and Garlyle said: The reason we do so much exposition at the start is for minimal breaks in the action later. I do agree that the dialogue could flow smoother, which would make it seem less obtrusive (see my response to the video link), but the whole plot isn't really that huge. It's something we can pull off, I think, even in a Mario game.