After playing through it again some tiny issues (some hardly worth mentioning):Personalness wrote:I stretched the climbing net to the left so its possible to return, and added a P symbol telling you to bring it with you.kilon wrote: I'm still a bit confused at the part with all the p-switches. (to the left of here. Couldn't return and didn't want to redo the level just now)
But it is doable or are you talking about inside the piramide?
Any other problems in that area?

Those vines sometimes (very rarely though) don't spawn. Mostly at heavy slowdown. Probably fixed in main rom but still mentioning it.

It might not always be possible to easy tell that you need the shell. Maybe in the spirit of the level a drawing of a shell in the BG? Not really necessary but might come in handy.
Seeing as that the real puzzle starts in the second area,

here, it might be better to move the checkpoint closer to this spot. Maybe near the first p-switches you encounter (the part I mentioned in a previous post)
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Just now I managed to beat the level. And I loved it.
Great innovative puzzle. Only a way to reset would be nice. Sometimes it's quite hard to understand what to do next (and in what order)
A few more things:

I assume here are supposed to be shell kicking koopas?

Boss battle is glitchy. Dissapearing springboard and throwing blocks (not shown here)

Anyway to tell me that the left one is the boss boo? If your intentions where that both boos needed to be defeated: it failed.
Also as you can see: time is of great essence. Without knowing what to do or without savestates it's really hard. Maybe add 100 seconds.