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Level Submissions

Anthrax 2 Multiply Themodynamics
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raocow
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Re: Level Submissions

Post by raocow »

hope I didn't forget anything.

Also holy cow, there hasn't been a submission here in forever!

Either people are being, in a sense, 'too slow', or clearing is being to stringy, or SOMETHING, haha. Dang.
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raocow
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Re: Level Submissions

Post by raocow »

hope I didn't forget anything.

Also holy cow, there hasn't been a submission here in forever!

Either people are being, in a sense, 'too slow', or clearing is being to stringy, or SOMETHING, haha. Dang.
level011.zip
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limepie20
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Re: Level Submissions

Post by limepie20 »

Here's level 128. I think this is everything.
Cup
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Re: Level Submissions

Post by Cup »

Here's level 131

If I left something out, I shouldn't be hard to get a hold of.

Edit* Crap I forgot!

The freespace the baserom is currently using will break my level. KilloZapit finally diagnosed that the freespace a2mt chose was using something lunar magic put my map16 page on. So he recommended using freespace in the original level areas. It does seem like it would clear up a lot of romspace and it's very unlikely that lunar magic will use that space as levelasm gets updated, thus preventing future conflicts. He sent me to $0780C3 which is what finally got the code inserted. The only thing we need to do to use this space is move the original level data to expanded rom space, which is under file>levels>clear original level data area. Then that data will get overwritten as levels are inserted, so it frees up a good probably 20% of romspace, and is all around a good idea.

chdata said he agreed with killozapit, and that it would be updated when I submit, but I only included the levelcode and levelinit for my sublevels, so whoever inserts the level will need to change the freespace and clear the original level data.
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ProfessorDemetri
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Re: Level Submissions

Post by ProfessorDemetri »

Okay, so after being cleared, I gots a zip file for you guys!
Here she is!
Please, if I've forgotten anything, then let me know.
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JAPL
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Re: Level Submissions

Post by JAPL »

Yo guys little question! How do I know in what world my level will be in? Just asking because off difficulty issues.
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Re: Level Submissions

Post by limepie20 »

You can make your level however you want, any theme or difficulty. All the overworld stuff will be decided after all the levels are submited.
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Re: Level Submissions

Post by JAPL »

Ooh ok thank you. Not that I should make a level for world 1 or something.
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Sir Hacks-alot
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Re: Level Submissions

Post by Sir Hacks-alot »

OK I have tested my level and it works fine. It isn't long and it is an easy level. so here it is:
Edit: It uses messege blocks 1 and 2, 1 says: use these wisely.
and 2 says: What film reference is this
---------------------------------
None of you have got any
balls!
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Re: Level Submissions

Post by limepie20 »

No...
First, put your level in the Testing and Development thread. And it has to be an ips not a level file. When people play it and say that it is good you can put it in the Level Clearing thread. After you are cleared, you can submit it here. And read the original post of this thread so you submit it right.
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noseman999
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Re: Level Submissions

Post by noseman999 »

Here's my level!
Cleared by Flameofdoubt.
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Mansion Of OnOffness.zip
(465.63 KiB) Downloaded 82 times
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Tails_155
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Re: Level Submissions

Post by Tails_155 »

I figure I should post mine like everyone else in case something happens...
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Tails.zip
UPDATED TEXT FILE
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E-Man
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Re: Level Submissions

Post by E-Man »

Heh, finally done. Cleared by limepie in the Level Clearing thread. Hopefully I didn't forget anything when creating the zip file.

Edit: This is for level 108, sorry about that.
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smouldering_stones.zip
Hopefully I didn't miss anything...
(477.27 KiB) Downloaded 97 times
Last edited by E-Man 13 years ago, edited 1 time in total.
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Pheonix
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Re: Level Submissions

Post by Pheonix »

Here's my level. Again, hopefully I didn't miss anything.
[Effectively cleared by FoD.]

edit: forgot text file eh here it is here:

Code: Select all

shoulda put this in earlier but...

13.mwl
35.mwl
36.mwl

Map16 for FG on page 31, background stuff on page 51.

All BGs use bank 1, if that got changed or something.

Secondary exit stuff:

013:
Goes to 35, screen 7.
x=4
y=A
S=0

079:
Goes to 13, screen 11.
x=1
y=5
S=1
FG and BG are both set to C0.

07A:
Goes to 35, screen 2
x=4
y=0
S=1
FG and BG both set to C0.

The chest goes in 013, in the tight space in the bit after the midpoint, where the pink box is now.
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13.zip
(452.52 KiB) Downloaded 62 times
Last edited by Pheonix 13 years ago, edited 1 time in total.
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ProfessorDemetri
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Re: Level Submissions

Post by ProfessorDemetri »

Submitting my second level, cleared by FoD. :geek:
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1B.zip
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RivalNightmare
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Re: Level Submissions

Post by RivalNightmare »

Here's the ZIP. If I forgot something, please tell me.
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ForestofRealism.zip
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keckcellent
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Re: Level Submissions

Post by keckcellent »

Here's my level. As I mentioned in the level clearing thread, I used green fire instead of creating bubbles but I implemented limepie20's and flameofdoubt's other suggestions (time, replace munchers, etc). As I mentioned numerous times, it still needs custom cave music but that'll be determined later. As usual, let me know if I forgot something.
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level 23 submission.zip
(335.19 KiB) Downloaded 63 times
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Ashan
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Re: Level Submissions

Post by Ashan »

Okay. I had my level cleared by FoD quite a while ago, but since then, I've changed a few things around, and I got my level ASM fixed.
Hopefully I didn't forget anything.
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level01C.zip
(234.1 KiB) Downloaded 72 times
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Terry von Feleday
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Re: Level Submissions

Post by Terry von Feleday »

Well, here it is, Level00C, "Super Vehicle 00C: Onwards to Moscow".
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Level00C.rar
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RealLink
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Re: Level Submissions

Post by RealLink »

Level12D, Crazed Crayon Combat.
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Level12D.zip
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Isocitration
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Re: Level Submissions

Post by Isocitration »

Alright, flameofdoubt said he'd clear my level if I made some minor changes to it and they have been made. I wasn't sure if I was supposed to wait for an official "You're cleared now," or something, but it looks like others went ahead and submitted stuff here, so... Yeah.

Level10C, "Undermoore Passage".

Hopefully I got everything in there!
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Level10C.zip
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limepie20
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Re: Level Submissions

Post by limepie20 »

No, you're fine. The changes were pretty minor.
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muuma
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Re: Level Submissions

Post by muuma »

Okay, limepie cleared me, so I'm submitting everything. I didn't fully understand the first post on the first page but I assume it's ok. :mrgreen:

I corrected the readme, I inserted a song in slot 3F but it was supposed to be in the slot 51.

edit: There is no LevelASM file inside because I thought it wasn't necessary if I didn't use any asm, I got it wrong?

edit2: Ayayaya forgot level and title!

Level 12A
Title: Light and Darkness
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Light and Darkness.rar
(178.88 KiB) Downloaded 73 times
I see what you did there...
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raocow
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Re: Level Submissions

Post by raocow »

you don't need to provide a levelasm file if you don't have any asm, don't worry
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ProfessorDemetri
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Re: Level Submissions

Post by ProfessorDemetri »

Yeah, what raocow said.
If you're not using LevelASM, then you don't need a file saying that you're not using any lol.
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