Hyper V, the most hyper of Fifths
Hyper V, the most hyper of Fifths
It's the start of a new hack!
Hyper 5 (or V) is a Japanese Romhack of Super Mario World by Haimari.
Videos:
First I
the edge of world II
make like a III and leave, phanto!
Collect IV (a) / Loop IV (b)
also White Water Rafting V
Mycology VI
Sand Sand VII Sand
Haunted VIII
Spelunking IX
Construction X part 1 / part 2
Cloudy XI
Extraneous XII
Rising XIIIa / Falling XIIIb
Precarious XIV
Existing XV
Saturated XVI
Fluctuating XVIIa / Heavenly XVIIb
Exotic XVIII
Quiet XIX
Bombastic XX
Confounding XXI
Catch XXII
Tricky XXIII
Uplifting XXIV
Smooth XXV
Frisky XXVIa / Free Ski XXVIb
Washable XXVII
Whimsical XXVIII
Drafty XXIX
Dull XXX
Circle Strafing XXXI
Desired XXXIIa / Necessary XXXIIb
Musical XXXIII
Childish XXXIV
Distilled XXXVa / Soluble XXXVb
Modern XXXVI
Familiar XXXVII
Phantasmic XXXVIII
Pointless XXXIX
Marine-Like XL
Gallant XLI
Goofus XLIIa / Goofuser XLIIb
Dangerous XLIII
Dreaming and Uneven XLIV
Tenebrous XLV
Postal XLVI
Glorious XLVII
Mute XLVIII
Clickety XLIX
Axe L An' Rate
Lone LI
ill LII
Aneurismic 0
Driving -1
Bloated -2
Tangled -3
Overwhelming -4
Destructable -5
Finally Final
This already looks fun, as raocow said. I'm really digging the Yoshi's Island graphics, and the music is such a nice change of pace from SMB3. Especially this music, as it's great.
Very much looking forward to the rest.
Simon
Hyper 5 (or V) is a Japanese Romhack of Super Mario World by Haimari.
Videos:
First I
the edge of world II
make like a III and leave, phanto!
Collect IV (a) / Loop IV (b)
also White Water Rafting V
Mycology VI
Sand Sand VII Sand
Haunted VIII
Spelunking IX
Construction X part 1 / part 2
Cloudy XI
Extraneous XII
Rising XIIIa / Falling XIIIb
Precarious XIV
Existing XV
Saturated XVI
Fluctuating XVIIa / Heavenly XVIIb
Exotic XVIII
Quiet XIX
Bombastic XX
Confounding XXI
Catch XXII
Tricky XXIII
Uplifting XXIV
Smooth XXV
Frisky XXVIa / Free Ski XXVIb
Washable XXVII
Whimsical XXVIII
Drafty XXIX
Dull XXX
Circle Strafing XXXI
Desired XXXIIa / Necessary XXXIIb
Musical XXXIII
Childish XXXIV
Distilled XXXVa / Soluble XXXVb
Modern XXXVI
Familiar XXXVII
Phantasmic XXXVIII
Pointless XXXIX
Marine-Like XL
Gallant XLI
Goofus XLIIa / Goofuser XLIIb
Dangerous XLIII
Dreaming and Uneven XLIV
Tenebrous XLV
Postal XLVI
Glorious XLVII
Mute XLVIII
Clickety XLIX
Axe L An' Rate
Lone LI
ill LII
Aneurismic 0
Driving -1
Bloated -2
Tangled -3
Overwhelming -4
Destructable -5
Finally Final
This already looks fun, as raocow said. I'm really digging the Yoshi's Island graphics, and the music is such a nice change of pace from SMB3. Especially this music, as it's great.
Very much looking forward to the rest.
Simon
Last edited by Paragraph 13 years ago, edited 57 times in total.
Re: Hyper V, the most fifth of Hypers
Haha yeah. The first two songs you can hear in Hyper 5 are two of my favorite custom musics.
Also, when SMWCP comes out will this be on hold?
Also, when SMWCP comes out will this be on hold?
Re: Hyper V, the most fifth of Hypers
What I was wondering, too...
Is this a full-scale hack? I presume it is, but you never know what those crazy Japanese people brew up. Depending on how long SMWCP takes, if raocow just needs a week or so to finish Hyper after it comes out, I'd say why start with SMWCP immediately? They might even catch a few bugs after release and he'd have a better version to play. ASMT did have a few bugs right after coming out, too.
Simon
Is this a full-scale hack? I presume it is, but you never know what those crazy Japanese people brew up. Depending on how long SMWCP takes, if raocow just needs a week or so to finish Hyper after it comes out, I'd say why start with SMWCP immediately? They might even catch a few bugs after release and he'd have a better version to play. ASMT did have a few bugs right after coming out, too.
Simon
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Re: Hyper V, the most fifth of Hypers
The music probably isn't custom at all. The music from Yoshi's house level and the switch palace is a battle theme from EarthBound, an awesome game.
EDIT: The way raocow used "custom music" in terms of it being a good quality kind of confused me... Oh well, it didn't seem like he recognized the EarthBound music, anyway.
EDIT: The way raocow used "custom music" in terms of it being a good quality kind of confused me... Oh well, it didn't seem like he recognized the EarthBound music, anyway.
Last edited by capefeather 13 years ago, edited 1 time in total.
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Re: Hyper V, the most fifth of Hypers
Custom music, in the context of SMW hacking, simply means music inserted in addition to the default soundtrack.capefeather wrote:The music probably isn't custom at all. The music from Yoshi's house level and the switch palace is a battle theme from EarthBound, an awesome game.
Re: Hyper V, the most fifth of Hypers
The start of a new LP always feels so refreshing. Hoping this ends well too!
Re: Hyper V, the most fifth of Hypers
New age retro hippies in a Switch Palace? This is pretty darn awesome!
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Re: Hyper V, the most fifth of Hypers
Obviously he's is going to finish this even if SMWCP comes out before he's done. It's only fair.
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Re: Hyper V, the most fifth of Hypers
You guys ask this about all the hacks he's waiting on (ASMT, VIP, now SMWCP), it's their own fault (for lack of a better word) that they aren't out, so why should everything be dropped to play them immediately?
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Re: Hyper V, the most fifth of Hypers
Finally!!! Its a bummer that we didnt get blind adventure raocow but yeah. Well we still get to see him when world 4 kicks in........*evil music*
Re: Hyper V, the most fifth of Hypers
Well, I just played through the first world and few levels in world two, and I think that this is gonna be a pretty cool LP. The hack has that kind of 'japanese flare' to it.
EDIT: Hey, Cup, can I have the translation, possibly?
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
Re: Hyper V, the most fifth of Hypers
Sure. Um, I'll just put it here in case anyone else wants to see it.Kristian wrote:
EDIT: Hey, Cup, can I have the translation, possibly?
Also is there a way I can just look up text boxes with Lunar Magic? I wouldn't want to miss one or get stuck on a secret exit later on.
Last edited by Cup 13 years ago, edited 1 time in total.
Re: Hyper V, the most fifth of Hypers
oh boy, SMB3 sprites.
I just noticed an inconsistency between the koopas and the shell-less ones when SMB3 sprites are involved: I can understand their becoming bi-pedal when without shells but, where the hell do the shell-less ones get their shoes?
I forget which LP'er said that too many people have a boner for SMB3 resources.
I just noticed an inconsistency between the koopas and the shell-less ones when SMB3 sprites are involved: I can understand their becoming bi-pedal when without shells but, where the hell do the shell-less ones get their shoes?
I forget which LP'er said that too many people have a boner for SMB3 resources.
yea, I think it's in the Overworld Editor, of all thingsCup wrote:is there a way I can just look up text boxes with Lunar Magic? I wouldn't want to miss one or get stuck on a secret exit later on.
Re: Hyper V, the most fifth of Hypers
it's probably one of the other verbs that can be read まってCup wrote: この森は木の葉がまっているところがところがあります。
じゃまなのでこうらでちらしましょう。
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Re: Hyper V, the most fifth of Hypers
such as, like, 舞うKil2 wrote:it's probably one of the other verbs that can be read まってCup wrote: この森は木の葉がまっているところがところがあります。
じゃまなのでこうらでちらしましょう。
as the name of the level might suggest
Re: Hyper V, the most fifth of Hypers
Liking this hack a lot. Will be neat to see the later levels~
Also raocow could you ,like, turn the in-game volume up a little or something?
It's really hard to hear the music over you and it sounds like it's well done so...
edit: well not too loud or anything. But it seemed higher in TSRP2 etc
Also raocow could you ,like, turn the in-game volume up a little or something?
It's really hard to hear the music over you and it sounds like it's well done so...
edit: well not too loud or anything. But it seemed higher in TSRP2 etc
Re: Hyper V, the most fifth of Hypers
I had to look up that kanji, but that does seem to fit much better. In that case, something like "This forest is a place where leaves dance/flutter about," which definitely fits the context of the stage. I'll edit that in. What really throws me off though is that he says ところが twice. I mean ところがところ is something else all together, but the fact that he has が twice makes me think it must be a typo. I've noticed stuff like this in several other text boxes as well. Thanks for the help.flamingspinach wrote:such as, like, 舞うKil2 wrote:it's probably one of the other verbs that can be read まってCup wrote: この森は木の葉がまっているところがところがあります。
じゃまなのでこうらでちらしましょう。
as the name of the level might suggest
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Re: Hyper V, the most fifth of Hypers
You talked too much over the forest level music :(
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Re: Hyper V, the most fifth of Hypers
Yeah I'm on world 3 (I think) and the game is getting pretty tricky already....the enemy placement doesn't give you much time to react.Kristian wrote:
Re: Hyper V, the most fifth of Hypers
Not that you can spoil without the tags, but because that's a bit nicer to the rest of the readers. or something. I don't know where I'm going with this..
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Re: Hyper V, the most fifth of Hypers
You know, I'm surprised the Blue switch isn't used first in more hacks.
Unlike the other three, Blue gives no power ups.
Unlike the other three, Blue gives no power ups.
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Re: Hyper V, the most fifth of Hypers
What kind of power up gives pink ?megamario wrote:You know, I'm surprised the Blue switch isn't used first in more hacks.
Unlike the other three, Blue gives no power ups.