Gone for a day and this?
AUS I've had trouble with you before, but I will toss that aside. This is based solely off of what I've read so far, you are rejecting input on your level as something akin to hazing. It is not that at all, the suggestions provided are indeed valid and worth consideration... now this is to EVERYONE as I've seen it more than once before, albeit less ostentatiously: is it better to waste time giving a retort akin to "nuh-uh" or just tinkering and trying again? I have thrown away whole levels in the testing phase more than once, I know others have, on this and countless other projects. I'm sure artists of all sorts have created things that never saw the light of day, it's this control that makes it so that there is quality. Now please, stop your bickering (Daarkbuu, you too... don't fan flames... I appreciate your reviewing, but I, too have been hot tempered in here far more than once... so I am just patting you on the shoulder and repeating raocow's plea to give it a rest.)
AS FOR YOU, PARALARS
Paralars wrote:Okay guys, I need to say something.
I really have a serious problem with your judging level quality apparently mostly by graphics and shallow things.
A level can have a beatiful looking tileset but still be unfair, have silly obstacles or require flawless moving and key hitting patterns.
And levels can look not that impressive but still be a nice challenge, have a fun gimmick and are overall fun to play.
Please, if you look at a level, don't just evaluate the look of it, also think what some third person who plays this level would think about the gameplay.
Okay, gameplay is nothing obvious to recognize like graphics or music, but if you judge a level, you should take those pains to find out what parts are partially unfair, are annoying to play, are just not fun to play or are just extremely forced like you get only single block platforms and do an exact jump through instant-kill lava tiles you touch when you don't time the key pressing correct to a tenth of a second (hyperbole).
Mind that we can't have 100 levels where every level is exactly the difficulty that fits every teammate's taste of this entire hack.
There have to be easier levels and harder levels and very easy levels and maybe very very hard levels.
Of course we try to make an awesome hack here with high quality levels, but please, be tolerant... and if you can't be, give constructive critizism and show them how it's done to make something better. The noblest thing you can do is pass knowledge, seriously.
At least this is my impression of some critizism I am seeing, don't be offended and take it to heart.
I don't want to see such superficial criticism PASSING kaizos (or lazy levels,) but I AM currently (trying to help be) in charge of this project... to SOME extent aesthetics are important (for me they're top tier, you've seen my not-necessarily-entertaining but pretty levels before, it's why I don't make top-quality levels, at least not on my own (kudos Moniker, I appreciate your help and feel a loss you can't help me here, I hope to see a gem from you, though DS, I know you are capable.))
So yes, if there IS an aesthetic issue I will call it out... it may not be a nonpassing thing, but at least a suggestion save anything that makes me foam at the mouth (Hacks 101 anyone? -shot-)
HOWEVER! Vanilla is not an issue, poorly executed is. Poorly executed, ExGFX OR vanilla is what makes things look bad. Bland makes things look bad... Bland palettes are a real let-down to an otherwise fancy level... just... even an adjustment that sets the mood better... anything just not a flat vanilla palette... it's just... bluntly, lazy.
That said, I WILL NOT be satisfied with a beautified kaizo (or lazy level,) either... I want something that is nice looking, fun to play, but not as easy as something I'd make... ( ._.; )
and...
Paralars wrote:At least this is my impression of some critizism I am seeing, don't be offended and take it to heart.
to quote paste: npjb
Nothing Personal, Just Business. No one is attacking anyone here (at least I hope not, and I give DS, among others (Argumentable, etc. if they check here) the right to reprimand anyone stepping out of line. Not to be mean, but to keep others FROM being mean. This is a team project, and abrasion does not produce teamwork.)
Cup wrote:I'm forced to write is staggering, so I got in the habit of taking pages to say what I really ought to say in a paragraph.
English student, so I quote a lot of people and (if the case need be) put it in MLA format and(/or) retort.
From now on, I may, to try and keep this place lighthearted replace insults with silly words (potentially still insults, but ones that nobody can take seriously [i.e. lint-licker from that one Orbitz commercial])
Other mods can do this, too if they choose.