Re: A2MT Plot thread
- Personalness
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Re: A2MT Plot thread - UPDATE 02/06/2010
Kinda mixed in a boss battle with this description, but whatever.
Nevada really likes the sun. He has his own greenhouse, where he takes care of white and yellow flowers only (any other color isn't sunny enough). When you reach the end of his greenhouse and meet him, he is nice and calm, and asks you to come over and water the flower he's holding. When you walk over, you step on a flower on the ground that enrages him, which starts the boss battle. It uses a water meter that was reversed into a type of "dehydration meter," and you go through the greenhouse picking up watering cans to hydrate you, and pots (keys) to throw at Nevada. The pots don't hurt him, but instead make him trip, after which you have a small period of time to jump on him to actually hurt him. Hit him X times to defeat him, at which point the flower he holds wilts and he begins to sob.
Nevada really likes the sun. He has his own greenhouse, where he takes care of white and yellow flowers only (any other color isn't sunny enough). When you reach the end of his greenhouse and meet him, he is nice and calm, and asks you to come over and water the flower he's holding. When you walk over, you step on a flower on the ground that enrages him, which starts the boss battle. It uses a water meter that was reversed into a type of "dehydration meter," and you go through the greenhouse picking up watering cans to hydrate you, and pots (keys) to throw at Nevada. The pots don't hurt him, but instead make him trip, after which you have a small period of time to jump on him to actually hurt him. Hit him X times to defeat him, at which point the flower he holds wilts and he begins to sob.
I have a difficult time conveying what I want to say.
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Re: A2MT Plot thread - UPDATE 02/06/2010
Pandamona should be like the posessor of awe-inspiring chaos powers but she should be made really big and really stupid. she'd be the muscle of the group
Pily should be a wendy fight again. I have some interesting ideas and i'm starting to think about donating a bunch of my levels to A3MT anyways...
Pily should be a wendy fight again. I have some interesting ideas and i'm starting to think about donating a bunch of my levels to A3MT anyways...
Re: A2MT Plot thread - UPDATE 02/06/2010
With a Wendy fight I hope you mean a fight inspired by the original Wendy fight, but that adds stuff to make it actually interesting. For example you could make the pipes shoot huge pillars of flames while Pily shoots fire all over the room, and other fun things like that.
Re: A2MT Plot thread - UPDATE 02/06/2010
Pipes on the ceiling, and pipes in the floor. And naturally they try to crush you against the ceiling
Basically Wendy should be the Sonic 1 final boss
I'm not sure whether Pandamona should be all that stupid or just headstrong though
Basically Wendy should be the Sonic 1 final boss
I'm not sure whether Pandamona should be all that stupid or just headstrong though
- AUS
- Toni#4796
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Re: A2MT Plot thread - UPDATE 02/06/2010
Too easy, how would one make it tougher?Mecheon wrote:Basically Wendy should be the Sonic 1 final boss
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: A2MT Plot thread - UPDATE 02/06/2010
That's when we add the megaspikes. Also having far more pipes than the four in that fightAUS wrote:Too easy, how would one make it tougher?Mecheon wrote:Basically Wendy should be the Sonic 1 final boss
- rubberfishy
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Re: A2MT Plot thread - UPDATE 02/06/2010
So I was procrastinating and I wrote this:
yeah, so please ignore the actual plot of above. The reason I wrote that to see how easy it would be to spread the plot throughout the game and have parts of it revealed little by little.
I honestly don't care much about the contents of the plot, I just really really want it not to be all bunched up.
it really needs to be spread throughout, and not every detail of the plot needs to be stated asap or even at all.
so does anyone think that would actually be a good way of pacing the plot or what?
I honestly don't care much about the contents of the plot, I just really really want it not to be all bunched up.
it really needs to be spread throughout, and not every detail of the plot needs to be stated asap or even at all.
so does anyone think that would actually be a good way of pacing the plot or what?
Last edited by rubberfishy 13 years ago, edited 1 time in total.
- Terry von Feleday
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Re: A2MT Plot thread - UPDATE 02/06/2010
I will be very disappointed if we don't include this bit.rubberfishy wrote:The Artist: I didn’t turn them evil, that’s just the way I drew them, you see I created everything in this world, even you.
Am I really evil?, answer me this, would it have been more or less wrong to not have created your evil sisters and this world? Do you not like your life?
Demo: I think that’s a bit too deep for a Mario rom hack, lets just fight man.
But yeah, I think I like the way that is structured, safe for the parrot being used as Mr. Exposition. Your initial mission should probably be given by the Master, and all exposition from the sisters. I imagine with the whole multilinearity thing, we could make the story something of a puzzle - every sister gives out a single fact about the whole story (One says all bosses are silblings - one says demo is a silbling of her - one says she was created by the artist - one talks about the brainwashing - and so on) and they all fit together in the end. Nothing too fancy of course, but I think it'd be neat.
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Re: A2MT Plot thread - UPDATE 02/06/2010
Remember how we were discussing making all the sisters fuse for an EPIC BOSS BATTLE but were worried it would end up like VIP4?
I drew this. What do you guys think?
I wanted to pick a really unsuitable name so Behold-My-Love it is. I thought it sounded vaguely old fashioned too
I drew this. What do you guys think?
I wanted to pick a really unsuitable name so Behold-My-Love it is. I thought it sounded vaguely old fashioned too
- rubberfishy
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Re: A2MT Plot thread - UPDATE 02/06/2010
Yeah, I totally agree with this.Terry von Feleday wrote: I imagine with the whole multilinearity thing, we could make the story something of a puzzle - every sister gives out a single fact about the whole story (One says all bosses are silblings - one says demo is a silbling of her - one says she was created by the artist - one talks about the brainwashing - and so on) and they all fit together in the end. Nothing too fancy of course, but I think it'd be neat.
I actively didn't make any reference to ASMT1, I even went as far to have Demo forget her own name.Terry von Feleday wrote: Your initial mission should probably be given by the Master, and all exposition from the sisters.
The reason I did this was because I thought it would be cool if people could play this game without having to have prior knowledge of the ASMT1 plot, just like a Mario or Zelda game or something, you can pick up any game in the series and play.
But I know people have there heart set on weaving A2MT's plot together with ASMT1's plot so I guess not.
Re: A2MT Plot thread - UPDATE 02/06/2010
I fully agree with you rubberfishy, the plot has to be spread out and it shouldn't be to stacked with information in one cutscene.
It will be a pretty hard task but its worth a shot. Once I get the time in 2 weeks or so.
Also agreeing with Terry about the puzzle thing. Or at least make it so that you can beat the siblings in any order and still let the story make sense in the end.
It will be a pretty hard task but its worth a shot. Once I get the time in 2 weeks or so.
Also agreeing with Terry about the puzzle thing. Or at least make it so that you can beat the siblings in any order and still let the story make sense in the end.
Re: A2MT Plot thread - UPDATE 02/06/2010
Because the Master is a totally fleshed out character and not a simple plot device at all? I mean the only thing the Master did in ASMT were sending Demo out on her mission. I just fail to understand what you wouldn't understand if he sent Demo on another mission, the exact same and only thing he did in ASMT. I mean, those who played the first game would recognize the name of the Master, and that's about it.rubberfishy wrote:I actively didn't make any reference to ASMT1, I even went as far to have Demo forget her own name.Terry von Feleday wrote: Your initial mission should probably be given by the Master, and all exposition from the sisters.
The reason I did this was because I thought it would be cool if people could play this game without having to have prior knowledge of the ASMT1 plot, just like a Mario or Zelda game or something, you can pick up any game in the series and play.
But I know people have there heart set on weaving A2MT's plot together with ASMT1's plot so I guess not.
Personally I don't really care if the Master returns or not, I'm just saying that you don't need to be so extreme.
Re: A2MT Plot thread - UPDATE 02/06/2010
Quoth Jessica Rabbit: I'm not really bad, I'm just drawn that way.rubberfishy wrote:The Artist: I didn’t turn them evil, that’s just the way I drew them, you see I created everything in this world, even you.
I like it. A sentiment worth borrowing. I agree w/ Terry on the rest. If we require that much explicit explanation, then our storytelling isn't working properly.
I also think we needn't worry about referring too much to ASMT. Just confine things to the Master, and the drunken ramblings of the Bird and broken continuity won't be a problem.
@Cecil: I like the melded sisters, idea & execution. I guess I'll have to finally push through and beat VIP4 to see what folks are so concerned about.
Nothing's easy.
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Re: A2MT Plot thread - UPDATE 02/06/2010
I don't know what I think of just splicing, though. I would like some sort of continuity, otherwise a stickler could call us on it, and I think it's a bit of a faux pas myself.Moniker wrote:Just confine things to the Master, and the drunken ramblings of the Bird and broken continuity won't be a problem.
I'm member number 499 (⬤)∀(⬤)
Re: A2MT Plot thread - UPDATE 02/06/2010
Continuity from the last game isn't hard. It happened on an entirely different planet, and as far as everyone who isn't a drunkard bird or a shapeshifter knows, Demo was just collecting fruit
Now the shapeshifter though, there's some fun because she knows what Demo has been through. Also Pili possibly once tried to stop her from going home to watch TV or something, I dunno if, at all, WTH will fit in. Maybe its a horribly repressed memory of Demo's or something
Now the shapeshifter though, there's some fun because she knows what Demo has been through. Also Pili possibly once tried to stop her from going home to watch TV or something, I dunno if, at all, WTH will fit in. Maybe its a horribly repressed memory of Demo's or something
Re: A2MT Plot thread - UPDATE 02/06/2010
I always pictured ASMT as the main game and WtH as a spin-off. So it doesn't necessarily has to connect all three games.
As for continuity, you shouldn't worry about that. It are two completely different areas as mentioned before and when Con doesn't make a cameo appearance, there aren't that many connections with the MK anyway.
But there will probably be some references. Like Yegg.
As for continuity, you shouldn't worry about that. It are two completely different areas as mentioned before and when Con doesn't make a cameo appearance, there aren't that many connections with the MK anyway.
But there will probably be some references. Like Yegg.
Re: A2MT Plot thread - UPDATE 02/06/2010
The fine thing is that we don't need to connect WTH with any other game in the ASMT project. WTH were raocow's own 'let's experiment with things'-hack and we really shouldn't treat it like it were anything else. It barely had a plot going on at all and the only things we can salvage is a few personal traits of Pily and maybe Demo (because they're raocow's characters after all, we're just. uh, 'borrowing' them).
Right now we don't know if WTH takes place before or after the ASMT series, and in the end, does it really matter?
Right now we don't know if WTH takes place before or after the ASMT series, and in the end, does it really matter?
- StarkMaximum
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Re: A2MT Plot thread - UPDATE 02/06/2010
Oh hey, this forum exists.
Hey so I know I basically stormed out in a huff insisting that I would write my own story and make it totally awesome, but then I learned two things:
1. Writing a story out of whole cloth around characters that exist but have next to no personality is really freaking hard and frustrating
B. Having a job makes it hard to even get motivation to write for MYSELF, much less something I'm not actually into.
So, even though I know no one's like, wondering where I am when I last left, I guess I'll just leave this stuff to you guys. I feel legitimately bad, I really did want to add my own "touch" to things, but the whole thing is just too chaotic and unmanageable to figure out, especially considering I don't visit the Talkhaus much anymore.
So yeah, I just wanted to get this out of the way because it kept bothering me that I hadn't posted any ideas in this thread ever. Sorry.
Hey so I know I basically stormed out in a huff insisting that I would write my own story and make it totally awesome, but then I learned two things:
1. Writing a story out of whole cloth around characters that exist but have next to no personality is really freaking hard and frustrating
B. Having a job makes it hard to even get motivation to write for MYSELF, much less something I'm not actually into.
So, even though I know no one's like, wondering where I am when I last left, I guess I'll just leave this stuff to you guys. I feel legitimately bad, I really did want to add my own "touch" to things, but the whole thing is just too chaotic and unmanageable to figure out, especially considering I don't visit the Talkhaus much anymore.
So yeah, I just wanted to get this out of the way because it kept bothering me that I hadn't posted any ideas in this thread ever. Sorry.
raocow wrote:I'M SO GOD DAMN WACKY
Re: A2MT Plot thread - UPDATE 02/06/2010
Since activity here has died down, it seems time for the Plot Summary on which the script will be based. I'll try and collect all the sentiments put down thus far, but feel free to holler out if I forget something. The plot may seem serious now, but in the script it should have the same tone as ASMT.
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Intro: Following on the end of ASMT, Demo arrives on the spacestation. The Master appears and tells her that the enemy fleet attacked, but the station and its inhabitants survived. He then sends her out to do repairs and cleanup. This is the initial mission.
Auto-messages: Like with Con in ASMT, the Master will give a shout out near the beginning of each world, giving Demo tasks. These will be simple flavoring. A textbox would probably be favorable over automessages.
The Zoo: When Demo arrives at the zoo, the Master instructs her to clean up. He refuses to tell where the animals came from. (Text box)
The Bird's Quest: In 1 level (a yoshi's house-type?) the Cotopaxi bird drunkenly demands that Demo collect the Birdcoins, which are his rightful property. When the player has collected them all, the Bird demands still more. When Demo informs him that there aren't any, he goes off in a drunken rage and attacks Demo, but in a laughably incompetent fashion. He then unlocks secret stages (perhaps he uses the coins to buy a shuttle to a secret space lab, or some such?).
----
The Siblings: At each castle, Demo encounters a sibling. There will be a brief cutscene before each castle's midpoint fleshing out each sibling's personality, and giving a hint as to their identity and relationship to Demo + Artist. After beating each sibling (save Iris), the siblings escape in pods - hopefully this can be imparted via castle destruction sequence. All siblings will be wearing hats to denote brainwashing.
Pily: a fearful paranoiac and possibly jealous of Demo (although I think the jealousy should be common to all siblings).
Mishi: Creepily calm, cold, apathetic, and nihilistic.
Pandemona: Power-crazed, but, at bottom, very dense.
Nevada: Shy, jittery. Obsessed with plants.
Garish: Considers herself the leader of the siblings. Napoleon complex. Likes giving senseless orders.
Science: R2D2 type. Can only speak in broken phrases.
Calleoca: Shapeshifter. Is in a tizzy because she can't control her constantly changing form. Schizo-type.
Iris: Sneaky, intelligent, but weak.
---
After beating all the siblings, Demo fights Iris again, at which point she loses her mind-control cap. She gives Demo the "real" mission, which is to free the siblings from the Artist's brainwashing devices. Informs Demo that the attack on the station was the Artist's attempt to capture Demo and bring the whole family together again under his control. She takes Demo in her escape pod and they warp to the Artist's home planet.
The Artist is an half-mad, sentimental, melancholy, and megalomaniacal. He reveals himself as the creator of Demo and her sisters. He orders the 7 brainwashed siblings to attack and subdue Demo, who defeats them. Demo then takes on the Artist himself, and in defeating him, breaks the brainwashing of the siblings.
Epilogue: With the artist dead or incapacitated, the newly freed siblings take to the stars to pursue their own destinies, save Iris who decides to stick with Demo, since they've bonded.
----
Intro: Following on the end of ASMT, Demo arrives on the spacestation. The Master appears and tells her that the enemy fleet attacked, but the station and its inhabitants survived. He then sends her out to do repairs and cleanup. This is the initial mission.
Auto-messages: Like with Con in ASMT, the Master will give a shout out near the beginning of each world, giving Demo tasks. These will be simple flavoring. A textbox would probably be favorable over automessages.
The Zoo: When Demo arrives at the zoo, the Master instructs her to clean up. He refuses to tell where the animals came from. (Text box)
The Bird's Quest: In 1 level (a yoshi's house-type?) the Cotopaxi bird drunkenly demands that Demo collect the Birdcoins, which are his rightful property. When the player has collected them all, the Bird demands still more. When Demo informs him that there aren't any, he goes off in a drunken rage and attacks Demo, but in a laughably incompetent fashion. He then unlocks secret stages (perhaps he uses the coins to buy a shuttle to a secret space lab, or some such?).
----
The Siblings: At each castle, Demo encounters a sibling. There will be a brief cutscene before each castle's midpoint fleshing out each sibling's personality, and giving a hint as to their identity and relationship to Demo + Artist. After beating each sibling (save Iris), the siblings escape in pods - hopefully this can be imparted via castle destruction sequence. All siblings will be wearing hats to denote brainwashing.
Pily: a fearful paranoiac and possibly jealous of Demo (although I think the jealousy should be common to all siblings).
Mishi: Creepily calm, cold, apathetic, and nihilistic.
Pandemona: Power-crazed, but, at bottom, very dense.
Nevada: Shy, jittery. Obsessed with plants.
Garish: Considers herself the leader of the siblings. Napoleon complex. Likes giving senseless orders.
Science: R2D2 type. Can only speak in broken phrases.
Calleoca: Shapeshifter. Is in a tizzy because she can't control her constantly changing form. Schizo-type.
Iris: Sneaky, intelligent, but weak.
---
After beating all the siblings, Demo fights Iris again, at which point she loses her mind-control cap. She gives Demo the "real" mission, which is to free the siblings from the Artist's brainwashing devices. Informs Demo that the attack on the station was the Artist's attempt to capture Demo and bring the whole family together again under his control. She takes Demo in her escape pod and they warp to the Artist's home planet.
The Artist is an half-mad, sentimental, melancholy, and megalomaniacal. He reveals himself as the creator of Demo and her sisters. He orders the 7 brainwashed siblings to attack and subdue Demo, who defeats them. Demo then takes on the Artist himself, and in defeating him, breaks the brainwashing of the siblings.
Epilogue: With the artist dead or incapacitated, the newly freed siblings take to the stars to pursue their own destinies, save Iris who decides to stick with Demo, since they've bonded.
Nothing's easy.
Re: A2MT Plot thread - UPDATE 02/06/2010
I'll look into it when I have vacation starting Sunday. (actually Saturday but I'm off to see my grandmother then)
But after a quick look the global summary looks pretty ok.
But after a quick look the global summary looks pretty ok.
Re: A2MT Plot thread - UPDATE 02/06/2010
this sounded really good and not too hard to make. maybe post it in the boss threadPersonalness wrote:Kinda mixed in a boss battle with this description, but whatever.
Nevada really likes the sun. He has his own greenhouse, where he takes care of white and yellow flowers only (any other color isn't sunny enough). When you reach the end of his greenhouse and meet him, he is nice and calm, and asks you to come over and water the flower he's holding. When you walk over, you step on a flower on the ground that enrages him, which starts the boss battle. It uses a water meter that was reversed into a type of "dehydration meter," and you go through the greenhouse picking up watering cans to hydrate you, and pots (keys) to throw at Nevada. The pots don't hurt him, but instead make him trip, after which you have a small period of time to jump on him to actually hurt him. Hit him X times to defeat him, at which point the flower he holds wilts and he begins to sob.
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Re: A2MT Plot thread - UPDATE 02/06/2010
About all the sisters being jealous of Demo:Moniker wrote:Things
I think all the sisters should be jealous of each other, period.
Re: A2MT Plot thread - UPDATE 02/06/2010
Eh, not all of them jealous. Calleoca should be jealous of Demo for the beatdown she inflicted on her head last game, at least, and Pily is a paranoid nutjob who isn't so much "Jealous" as "Insane".Cecil Deacon wrote:About all the sisters being jealous of Demo:Moniker wrote:Things
I think all the sisters should be jealous of each other, period.
They should all have their quirks and their little tiny hints of dialogue that tell you a bit about the others. Like maybe they mention a few of them are fierce in passing, or they consider some to be weak. Something like that, maybe
Re: A2MT Plot thread - UPDATE 02/06/2010
Lovin' it so far! I'm adding it to the wiki page.Moniker wrote:Plot Summary
- Kevinskie555
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Re: A2MT Plot thread - UPDATE 02/06/2010
To get the special world levels :
The Parrot runs a shop, And you can buy the levels from him, with a shop system. ( A shop system with Parrot (Dragon) Coins and chests, not normal coins.)
That'll work I guess.
And are we keeping these powerups?
Since vegetables aren't really in the plot anymore...
The Parrot runs a shop, And you can buy the levels from him, with a shop system. ( A shop system with Parrot (Dragon) Coins and chests, not normal coins.)
That'll work I guess.
And are we keeping these powerups?
Since vegetables aren't really in the plot anymore...