VVVVVV - WWW?
Re: VVVVVV - WWW?
I love the soundtrack of this game. Damn, it's so good.
I'm not going to lie, though. I liked AUS much better than VVVVVV.
I'm not going to lie, though. I liked AUS much better than VVVVVV.
Hi!
- Kilgamayan
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Re: VVVVVV - WWW?
8)Argumentable wrote:Oh you are so full of yourself (even though I agree with the post [not the post I quoted but the one you linked])Kilgamayan wrote:Right about here.Argumentable wrote:Jesus christ when did the sticky status of topics become a big deal?
Please interact
Re: VVVVVV - WWW?
It's pretty much the same game, why?anomaly wrote:So in the end, no flip mode.
I am sad.
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Re: VVVVVV - WWW?
VVVVVV is really more of a "next challenge" game than a "endurance" game.S.N.N. wrote:This is one of those games where it's not too bad when you die though. There is no big, long death sequence, and there are plenty of checkpoints (which, in my opinion, made it far more fun to play). You could actually practice on each room without having to do a bunch of stuff prior to it each time you die.Restarr wrote:It was nice to see you mostly happy throughout the LP even though this game is difficult.
Kinda like kaizo hacks, except less rediculous.
Feel free to call me Error 52. I'd actually prefer it.
Re: VVVVVV - WWW?
Super-mega-bump maybe, but apparently VVVVVV is now out on Steam!
http://store.steampowered.com/app/70300/
http://store.steampowered.com/app/70300/
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Re: VVVVVV - WWW?
NO-ONE FUCKING TOLD ME TERRY CAVANAGH (the dev of VVVVVV) WAS IRISH?!?!
http://distractionware.com/blog/?page_id=642
http://distractionware.com/blog/?page_id=642
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Re: VVVVVV - WWW?
Version 2.0? With new levels?
AAAAAA
Anyway.
You think you'll LP the new levels, raocow? Seems like the new levels make up a whole new game. (Hopefully, you got the message in your inbox regarding the free upgrade...if not I can forward it. Sadly, it doesn't seem to work for me on OS X 10.5.8...):)
AAAAAA
Anyway.
You think you'll LP the new levels, raocow? Seems like the new levels make up a whole new game. (Hopefully, you got the message in your inbox regarding the free upgrade...if not I can forward it. Sadly, it doesn't seem to work for me on OS X 10.5.8...):)
One day, an image will return
Re: VVVVVV - WWW?
Wow this update kind of makes me want to get it (I know I'll end up getting it).
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Re: VVVVVV - WWW?
It's part of the Humble Indie Bundle #3. You can get it for a dollar if you so desired.limepie20 wrote:Wow this update kind of makes me want to get it (I know I'll end up getting it).
One day, an image will return
Re: VVVVVV - WWW?
Oh great! Now I'll actually be able to get back the game because I lost the email and stuff! Thank you, coincidence!
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Re: VVVVVV - WWW?
Sooooo, looking over the player levels...some thoughts:
-SoulEye's gots a new track. Sounds more Genesis/Mega Drivey than 8-bit.
-Some of the new levels exhibit a couple new bugs inherent in the game's coding that could be used for TAS or Kaizo-style works (in particular, placing a floor too close the edge can introduce clipping).
-Most of the player levels offered are a step up in difficulty, but not necessarily awful. Granted, the conveyor belts are to me what wind in a SMW romhack is to raocow, but otherwise they seem to understand level design enough to make it interesting.
-SoulEye, on the other hand...he's a great composer, but a shit level designer. He seems more interested in creating MariAri-esque BS in the name of difficulty than creating a compelling challenge. Plus, some his difficulty is artificial garbage: There are a couple obstacles that have alternating windows of opportunity that require you to wait about 10-20 seconds to open up, then have variable timing that make it impossible to create a precise movement to work. His levels are the only ones I said "Fuck this" to. They are the ones that if I can access them on the level editor, I'd fix them.
-SoulEye's gots a new track. Sounds more Genesis/Mega Drivey than 8-bit.
-Some of the new levels exhibit a couple new bugs inherent in the game's coding that could be used for TAS or Kaizo-style works (in particular, placing a floor too close the edge can introduce clipping).
-Most of the player levels offered are a step up in difficulty, but not necessarily awful. Granted, the conveyor belts are to me what wind in a SMW romhack is to raocow, but otherwise they seem to understand level design enough to make it interesting.
-SoulEye, on the other hand...he's a great composer, but a shit level designer. He seems more interested in creating MariAri-esque BS in the name of difficulty than creating a compelling challenge. Plus, some his difficulty is artificial garbage: There are a couple obstacles that have alternating windows of opportunity that require you to wait about 10-20 seconds to open up, then have variable timing that make it impossible to create a precise movement to work. His levels are the only ones I said "Fuck this" to. They are the ones that if I can access them on the level editor, I'd fix them.
One day, an image will return
Re: VVVVVV - WWW?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: VVVVVV - WWW?
sorry but youre banned now
also 4000 case switch statement lol
also 4000 case switch statement lol
- Kilgamayan
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Re: VVVVVV - WWW?
What's with all the snobbery over "free" software in the comments on the VVVVVV blog entry there
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Re: VVVVVV - WWW?
It's ok to Talk about Things
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: VVVVVV - WWW?
They want open source to have a very specific definition and felt that V6 was diluting that definition by incorrectly using the term.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: VVVVVV - WWW?
tbf it really isn't open source, and after people pointed that out they stopped claiming it is too