Once your level has been cleared and is up to standard, make a ZIP file containing the .mwl files, any ExGFX, MAP16, custom sprites or blocks or music, and messageblock contents. Make sure you repoint secondary exits not used to other levels, so that they won't overwrite ones used by other people (thanks ycz). Then make a post here containing the file. In that post you must have the words "LevelXXX" and the name of your level as seen in the wiki or decided by yourself. The level number
must be in 3 digit format. Please do this as hunting through pages of submissions is not fun, and this makes everything a lot easier.
Clarification:
What's needed:
ALL .mwls for ALL your sublevels
ALL ExGFX made FOR YOUR LEVELS (not every single ExGFX file, we have the ones in the Base ROM, and keep the filenames exactly how you had them for inclusion, don't change it at all.)
If you used a custom Map16, that page (save by pressing F2, then yes, from the Map16 window)
ANY custom sprites (.cfg AND .asm files!) or blocks (.bin or .asm files) used which are not already in the ROM
ALL custom music that you used
An IPS with the level (to make sure it works right one last time)
ALL your LevelASM (labeled by level)
A text file with this
Submitting Person wrote:
Level101.mwl
Level155.mwl
Level156.mwl
Level157.mwl
Hello, in the credits I would like my name as "Tails_155," if underscore is unavailable, "Tails155" works.
This level has 2 exits.
Map16 page goes on page 6
Custom block X.asm goes in position 625 [my level currently doesn't use any, so these are for example purposes]
Custom sprite X.cfg goes in slot 41 [my level currently doesn't use any, so these are for example purposes, don't panic if this was your slot.]
Level 101:
Background bank (if changed from the original level's bank) is 00 (For the background bank number, you go to Level, Change Background Bank, and see what bank it uses (usually 0 or 1 unless you edit it))
Uses song slot 4D
Level 155:
Background bank is 01
Level 156:
Background bank is 00
Level 157:
Background bank is 00
In case something happens, Secondary Exit 155 leads to level 155, screen 2. "Vertical Pipe Up"
X=0 P=0 S=0
Y=7 P=0 S=1
[if this is your secondary exit, this was just an example, don't freak]
Messagebox 1 says "This is a place with stuff"
Messagebox 2 says "You're reading this message."
lolsong.txt goes in slot 4D [again, example]
You can put whatever you want in my chest (if you specifically want something in your chest, tell us!)
As well as any other important notes about your level.