A Super Mario Thing - DEADLINE: Feb 28

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HarmfulGravemind
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Re: A Super Mario Thing - Collab Hack

Post by HarmfulGravemind »

wow that looks awesome! :o :shock:
Really great work!
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AnimeRules
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Re: A Super Mario Thing - Collab Hack

Post by AnimeRules »

Hmm.. which Thwomp looks better?
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Kristian
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Re: A Super Mario Thing - Collab Hack

Post by Kristian »

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This one. It looks more sandy, and real, the other one just looks like someone spray-painted a thwomp yellow.
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Argumentable
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Re: A Super Mario Thing - Collab Hack

Post by Argumentable »

I like the one with the darker outlines, as they don't seem to blend in with the background so much
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Daarkbuu
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Re: A Super Mario Thing - Collab Hack

Post by Daarkbuu »

Definately the sandy one, it's sexy. :D
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AnimeRules
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Re: A Super Mario Thing - Collab Hack

Post by AnimeRules »

Hmm... so far 2-1, I'm gonna wait a bit more to see. I personally like the sandy one more, but I want to know some more of peoples opinions.
EDIT: BTW, don't pay attention to any of the backgrounds palletes and such, I didn't fix those really.
Daarkbuu wrote:Definately the sandy one, it's sexy. :D
lol, thanks :D
Last edited by AnimeRules 13 years ago, edited 1 time in total.
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Re: A Super Mario Thing - Collab Hack

Post by Argumentable »

Well, honestly, if the background was different, or at least not quite as similar in color, I would pick the sandy ones.
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HarmfulGravemind
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Re: A Super Mario Thing - Collab Hack

Post by HarmfulGravemind »

The second one looks better in my opinion. And it is good, because the player could miss the thwomp because he is so sandy ^^
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Re: A Super Mario Thing - Collab Hack

Post by AnimeRules »

They have been slightly darkened. Now between these two, cause I just didn't like the other. Also, no, this isn't the actual level at all, I barely started.
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OLD Sandy____________________________NEW Sandy
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Kristian
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Re: A Super Mario Thing - Collab Hack

Post by Kristian »

I like the new sandy, actually.
Still looks very sandy, but you can see them better.
Nice work, by the way.
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AnimeRules
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Re: A Super Mario Thing - Collab Hack

Post by AnimeRules »

Thanks ^^
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Daarkbuu
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Re: A Super Mario Thing - Collab Hack

Post by Daarkbuu »

Yeah, keep the new version in my opinion.
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HarmfulGravemind
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Re: A Super Mario Thing - Collab Hack

Post by HarmfulGravemind »

The new one looks awesome :mrgreen:
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Thissa
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Re: A Super Mario Thing - Collab Hack

Post by Thissa »

Another vote for the new version!
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Re: A Super Mario Thing - Collab Hack

Post by Argumentable »

Definitely the new version
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AnimeRules
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Re: A Super Mario Thing - Collab Hack

Post by AnimeRules »

Is there like a patch to prevent the bottom half of a Dry Bones from turning into a line guided platform tile?
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flameofdoubt
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Re: A Super Mario Thing - Collab Hack

Post by flameofdoubt »

Any chance someone could take a look at my updated level? i'm kinda relying on the "no sprite limitations patch" to make it glitch-free, but from my playthroughs it's very playable in this condition. Any break in the cloud barrier or suspiciously open space should probably house a message box but it happens surprisingly rarely, and doesn't break gameplay.

Still quite a short, as i'm still trying to come up with new variations on the theme, but here goes:

Point of Advice

Edit: also wow i just realised i didn't make it the easiest thing in the world to play my level, as i built it on the level i'd been assigned. Fortunately it's only donut plains 1...but here's a save file that gets you straight there.
Last edited by flameofdoubt 13 years ago, edited 2 times in total.
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Re: A Super Mario Thing - Collab Hack

Post by FRK »

New one is better IMO!
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Re: A Super Mario Thing - Collab Hack

Post by smokestackJACK »

if the RAINBOW SWITCH STONGHOLD makes it into the game what music should it have?

None other than Rainbow Road! (the DS version) I've heard this in a few hacks that raocow played (a part of the hidden Star Road stage in VIP3 being one of them)

http://www.youtube.com/watch?v=ysSxxIqKNN0 look around 3:20.

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also the new Sandy Thwomp is better
crushawake
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Re: A Super Mario Thing - Collab Hack

Post by crushawake »

I'ma go with the new one, definitely.

Also, does anyone know how to make layer 2 go in front of layer 1?
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Garlyle
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Re: A Super Mario Thing - Collab Hack

Post by Garlyle »

I'm gonna feel like a bit of a jerk for saying it, but the volcano... I don't quite think it looks right. Damn good as is, but it looks devoid of texture compared to the entire rest of the map... know what I mean?
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yoshicookiezeus
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Re: A Super Mario Thing - Collab Hack

Post by yoshicookiezeus »

Very well then; let's give it some!

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It's a pity the overworld doesn't have more than four usable object palettes, or I would have put in some lava flows... Oh well.
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Re: A Super Mario Thing - Collab Hack

Post by MC50 »

I finished my level, but I'd like someone to playtest it if they could to see what could be improved. I've attached a zip file with the levels, an IPS file, and a Save state that you can load to be on top of the level (It's the castle one before the backdoor in Bowser's Valley)
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CyclopsDragon
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Re: A Super Mario Thing - Collab Hack

Post by CyclopsDragon »

smokestackJACK wrote:if the RAINBOW SWITCH STONGHOLD makes it into the game what music should it have?

None other than Rainbow Road! (the DS version) I've heard this in a few hacks that raocow played (a part of the hidden Star Road stage in VIP3 being one of them)

http://www.youtube.com/watch?v=ysSxxIqKNN0 look around 3:20.

-----------------------------

also the new Sandy Thwomp is better
I agree about the thwomp, but the link goes to a Linkin Park video. Was that intentional?
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AnimeRules
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Re: A Super Mario Thing - Collab Hack

Post by AnimeRules »

A preview of the level, most sprite problems have been fixed, if anyone knows the correct sprite header, can they please tell me, I changed it to 4 and it is working a lot better, anyhow, enjoy :D
http://www.youtube.com/watch?v=DLftqRJ62WQ
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