A Super Mario Thing - DEADLINE: Feb 28
- HarmfulGravemind
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Re: A Super Mario Thing - Collab Hack
wow that looks awesome! :o
Really great work!
Really great work!
- AnimeRules
- Posts: 0
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- Location: The Place Where Everything Is
Re: A Super Mario Thing - Collab Hack
Hmm.. which Thwomp looks better?
"Sometimes my hell, is so totally what" -raocow
Re: A Super Mario Thing - Collab Hack
This one. It looks more sandy, and real, the other one just looks like someone spray-painted a thwomp yellow.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
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Argumentable
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Re: A Super Mario Thing - Collab Hack
I like the one with the darker outlines, as they don't seem to blend in with the background so much
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Re: A Super Mario Thing - Collab Hack
Definately the sandy one, it's sexy. :D
- AnimeRules
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Re: A Super Mario Thing - Collab Hack
Hmm... so far 2-1, I'm gonna wait a bit more to see. I personally like the sandy one more, but I want to know some more of peoples opinions.
EDIT: BTW, don't pay attention to any of the backgrounds palletes and such, I didn't fix those really.
EDIT: BTW, don't pay attention to any of the backgrounds palletes and such, I didn't fix those really.
lol, thanks :DDaarkbuu wrote:Definately the sandy one, it's sexy. :D
Last edited by AnimeRules 14 years ago, edited 1 time in total.
"Sometimes my hell, is so totally what" -raocow
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Argumentable
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Re: A Super Mario Thing - Collab Hack
Well, honestly, if the background was different, or at least not quite as similar in color, I would pick the sandy ones.
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- HarmfulGravemind
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Re: A Super Mario Thing - Collab Hack
The second one looks better in my opinion. And it is good, because the player could miss the thwomp because he is so sandy ^^
- AnimeRules
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Re: A Super Mario Thing - Collab Hack
They have been slightly darkened. Now between these two, cause I just didn't like the other. Also, no, this isn't the actual level at all, I barely started.
OLD Sandy____________________________NEW Sandy
OLD Sandy____________________________NEW Sandy
"Sometimes my hell, is so totally what" -raocow
Re: A Super Mario Thing - Collab Hack
I like the new sandy, actually.
Still looks very sandy, but you can see them better.
Nice work, by the way.
Still looks very sandy, but you can see them better.
Nice work, by the way.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
- AnimeRules
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Re: A Super Mario Thing - Collab Hack
Yeah, keep the new version in my opinion.
- HarmfulGravemind
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Re: A Super Mario Thing - Collab Hack
Another vote for the new version!
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Re: A Super Mario Thing - Collab Hack
Definitely the new version
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- AnimeRules
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Re: A Super Mario Thing - Collab Hack
Is there like a patch to prevent the bottom half of a Dry Bones from turning into a line guided platform tile?
"Sometimes my hell, is so totally what" -raocow
- flameofdoubt
- Posts: 0
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- Location: Britain
Re: A Super Mario Thing - Collab Hack
Any chance someone could take a look at my updated level? i'm kinda relying on the "no sprite limitations patch" to make it glitch-free, but from my playthroughs it's very playable in this condition. Any break in the cloud barrier or suspiciously open space should probably house a message box but it happens surprisingly rarely, and doesn't break gameplay.
Still quite a short, as i'm still trying to come up with new variations on the theme, but here goes:
Point of Advice
Edit: also wow i just realised i didn't make it the easiest thing in the world to play my level, as i built it on the level i'd been assigned. Fortunately it's only donut plains 1...but here's a save file that gets you straight there.
Still quite a short, as i'm still trying to come up with new variations on the theme, but here goes:
Point of Advice
Edit: also wow i just realised i didn't make it the easiest thing in the world to play my level, as i built it on the level i'd been assigned. Fortunately it's only donut plains 1...but here's a save file that gets you straight there.
Last edited by flameofdoubt 14 years ago, edited 2 times in total.
Pixie casts Dekunda. Insufficient MP!
Re: A Super Mario Thing - Collab Hack
New one is better IMO!
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Re: A Super Mario Thing - Collab Hack
if the RAINBOW SWITCH STONGHOLD makes it into the game what music should it have?
None other than Rainbow Road! (the DS version) I've heard this in a few hacks that raocow played (a part of the hidden Star Road stage in VIP3 being one of them)
http://www.youtube.com/watch?v=ysSxxIqKNN0 look around 3:20.
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also the new Sandy Thwomp is better
None other than Rainbow Road! (the DS version) I've heard this in a few hacks that raocow played (a part of the hidden Star Road stage in VIP3 being one of them)
http://www.youtube.com/watch?v=ysSxxIqKNN0 look around 3:20.
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also the new Sandy Thwomp is better
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Re: A Super Mario Thing - Collab Hack
I'ma go with the new one, definitely.
Also, does anyone know how to make layer 2 go in front of layer 1?
Also, does anyone know how to make layer 2 go in front of layer 1?
If you need a hand with Mario Romhacking in some way, feel free to PM me. I'll try and answer. <3
Re: A Super Mario Thing - Collab Hack
I'm gonna feel like a bit of a jerk for saying it, but the volcano... I don't quite think it looks right. Damn good as is, but it looks devoid of texture compared to the entire rest of the map... know what I mean?
- yoshicookiezeus
- Help! pawprint
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Re: A Super Mario Thing - Collab Hack
Very well then; let's give it some!
It's a pity the overworld doesn't have more than four usable object palettes, or I would have put in some lava flows... Oh well.
It's a pity the overworld doesn't have more than four usable object palettes, or I would have put in some lava flows... Oh well.
Re: A Super Mario Thing - Collab Hack
I finished my level, but I'd like someone to playtest it if they could to see what could be improved. I've attached a zip file with the levels, an IPS file, and a Save state that you can load to be on top of the level (It's the castle one before the backdoor in Bowser's Valley)
- CyclopsDragon
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Re: A Super Mario Thing - Collab Hack
I agree about the thwomp, but the link goes to a Linkin Park video. Was that intentional?smokestackJACK wrote:if the RAINBOW SWITCH STONGHOLD makes it into the game what music should it have?
None other than Rainbow Road! (the DS version) I've heard this in a few hacks that raocow played (a part of the hidden Star Road stage in VIP3 being one of them)
http://www.youtube.com/watch?v=ysSxxIqKNN0 look around 3:20.
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also the new Sandy Thwomp is better
Writing my music, all day long; there's a cute ol' goopa, he goes in my song!
WHOOP WHOOP WHOOP WHOOP DR. ZOIDBERG
WHOOP WHOOP WHOOP WHOOP DR. ZOIDBERG
- AnimeRules
- Posts: 0
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Re: A Super Mario Thing - Collab Hack
A preview of the level, most sprite problems have been fixed, if anyone knows the correct sprite header, can they please tell me, I changed it to 4 and it is working a lot better, anyhow, enjoy :D
http://www.youtube.com/watch?v=DLftqRJ62WQ
http://www.youtube.com/watch?v=DLftqRJ62WQ
"Sometimes my hell, is so totally what" -raocow