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Levels Signup Thread - NEW INFO

it came, it went! all the old ASMT stuff is here
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Argumentable
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Re: A Super Mario Thing - Levels Signup Thread

Post by Argumentable »

flameofdoubt wrote:i have a similar problem myself, i was slow so i'm having to sign up for an ice cave level for the grassy hill level i've made. Methinks i shall need to make some wee graphical changes...
Yeah, just for reference (in case anyone cares) I have that dark level with the ghosts and stuff I posted a video of in the general discussion thread, and a forest one where I had some bigger ideas which I had to change because some graphics I had didn't work. I think it turned out okay, I'll probably have a video of it too sometime (a friend of mine said they'd make a video of it,) but maybe we'll have a "Special World Island" as was mentioned before, and I can at least put one in as I tried to make them somewhat difficult.

But I just want to restate I'm far from disappointed. I'm amazed at how quickly everything filled up, and if all of the levels end up decently challenging, I will be happy. I do hope there's some quality control, though (I haven't checked out everything, but most of what I've seen is good so its not like I have anything specific in mind that needs fixed)
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Garlyle
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Re: A Super Mario Thing - Levels Signup Thread

Post by Garlyle »

Now that I'm done my first stage, Stage 19 (World 4's two exit cave), please!

Again, no sublevels needed. I've got a cool idea for this one too 8D
But I just want to restate I'm far from disappointed. I'm amazed at how quickly everything filled up, and if all of the levels end up decently challenging, I will be happy. I do hope there's some quality control, though (I haven't checked out everything, but most of what I've seen is good so its not like I have anything specific in mind that needs fixed)
I know what you mean. This hack is coming together at crazy speeds
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

@SmwFan: 114 for you. Remember, you can only sign up for one level at a time.

@flameofdoubt: Sure.

@Orangesoda: Yes, use the level number you were assigned.
Argumentable wrote:Wow, that last map is rather sparse on levels. Are we running out of ones we can use, or is that just some intentional thing?
That is intentional, like a sort of the-goal-is-near final climb sort of thing.
Argumentable wrote:Also I noticed on the forest map that the castle top that lets you move up was used, instead of the one that doesn't.
The path may be there, but the level tile doesn't allow you to go up it.
Argumentable wrote:Also level D looks like its kind of floating in nothing.
Well, Mario is floating in nothing during most of the level. In a Lakitu cloud, that is.
Argumentable wrote:Which brings me to another thing, not important, but YCZ, would it be possible to get a list somewhere (either here or the submissions one, probably here because its got the maps) of who has what levels? Its mostly a curiosity thing.
Yes, it would. I'll PM you it.
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Re: A Super Mario Thing - Levels Signup Thread

Post by prsnth1111 »

How does the desert level work? Is there a custom desert tileset?
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

There probably is, though the normal grass tileset with a palette swap works just as well.
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Re: A Super Mario Thing - Levels Signup Thread

Post by HarmfulGravemind »

What can I know do that makes Mario small, or at least take his cape away (also in the topbar-thing) at the beginning of the Level, I really don't want to put 2 Mushrooms in the beginning spawning place. I have no clue how to use custom blocks or sprites or using a hex editor to do the job :/

The level it self and the sublevel are done.
And I think it is quite difficult to figure out how to get to the Keyhole. :lol:

Well any ideas?
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Re: A Super Mario Thing - Levels Signup Thread

Post by 621Fba »

I finish 107, can I have 109, please? 1 Sublevel!
Last edited by 621Fba 14 years ago, edited 2 times in total.
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Re: A Super Mario Thing - Levels Signup Thread

Post by Chdata »

Hey I'm nearly finished with my level. Is it ok if it's side exit enabled, or should it have the normal goal point? Or exit to another level?
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Re: A Super Mario Thing - Levels Signup Thread

Post by Argumentable »

prsnth1111 wrote:How does the desert level work? Is there a custom desert tileset?
http://www.smwcentral.net/?p=showexgfx&id=181
http://www.smwcentral.net/?p=showexgfx&id=1607

And a lot more, not sure which (if any) require custom tiles and/or how many
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

@HarmfulGravemind: I can easily make a sprite that takes away your powerup and item box item. Just remind me to put it in when you submit your level.

@621Fba: Sure, go ahead. You can use 14E for the sublevel.

@chdata: Side exit enabled works just fine.
Velcro sand. Yes. (And besides, that uses the normal SMW Map16.)
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Garlyle
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Re: A Super Mario Thing - Levels Signup Thread

Post by Garlyle »

Can I get confirmation for/against my request for level 19?
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Oh. I must have missed that post. I am sorry! And yes, you can have that level.
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Garlyle
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Re: A Super Mario Thing - Levels Signup Thread

Post by Garlyle »

Alright n.n Don't feel bad, I can only imagine how crazy it can get trying to keep track of all this @_@
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Re: A Super Mario Thing - Levels Signup Thread

Post by Daarkbuu »

Can I have level 117 in the desert , no sub levels.
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

I am sorry, but level 19 got claimed in the second post of this page.
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Re: A Super Mario Thing - Levels Signup Thread

Post by prsnth1111 »

Before I sign up for my next one, I do have one question: if there is a level BG on smwcentral that we'd like to use for our level, would you be able to insert it afterwards for us, YCZ? I have no skill in the graphics department and don't know how that would work....
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Backgrounds are easy to insert even after the actual level is created, so the answer to your question is yes.
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Re: A Super Mario Thing - Levels Signup Thread

Post by Daarkbuu »

yoshicookiezeus wrote:I am sorry, but level 19 got claimed in the second post of this page.
I edited my post, look again.....
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Level 117? It's yours.
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Re: A Super Mario Thing - Levels Signup Thread

Post by Weston Smith »

Can I lay claim to #22? I'd need 3 sub-levels, one of which would be #33 (which I never used for my last level).
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Re: A Super Mario Thing - Levels Signup Thread

Post by prsnth1111 »

Weston Smith wrote:Can I lay claim to #22? I'd need 3 sub-levels, one of which would be #33 (which I never used for my last level).
Drats. S'pose I'll take 103 then (ice world water level). Will need 2 sublevels please.
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

@Weston Smith: Yes, you can. Use 33, 3F and 40 for the sublevels.

@prsnth1111: 103, you say? As sublevels, you get 14F and 150.
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Re: A Super Mario Thing - Levels Signup Thread

Post by BlackDS »

For the forest of illusion world, the water should continue down, especially since there is a water level there!
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Re: A Super Mario Thing - Levels Signup Thread

Post by BlackDS »

flameofdoubt wrote:in "other proporties" do you have the option "Use vertical level positioning for all entrances" ticked? i had a similar problem and un-ticking the box solved it.
That ain't it :?
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Re: A Super Mario Thing - Levels Signup Thread

Post by flameofdoubt »

Yeah i recently came up against the same problem and found that wasn't the solution...so i'm not sure what is, sorry.
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