Levels Signup Thread - NEW INFO

it came, it went! all the old ASMT stuff is here
621Fba
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Re: A Super Mario Thing - Levels Signup Thread

Post by 621Fba »

Can I have the level 107? I'll take 2 sublevels. The level is gonna be vanilla.
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

107, 144, and 145 for you.
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BlackDS
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Re: A Super Mario Thing - Levels Signup Thread

Post by BlackDS »

yoshicookiezeus wrote:BlackDS: Sublevels 34-36, Map16 tiles 306-30A
Yay! :D
Which secondary exit numbers should I use? (I need 4)
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

As mentioned earlier, use the ones with the same numbers as your levels. In this case, 23 and 34-36.
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TimothyBor
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Re: A Super Mario Thing - Levels Signup Thread

Post by TimothyBor »

Yo what up YoshiCookieZeus, may I please make level 108? Ya know world 6, 1 exit, icy madness?
Ya not sure If I'm supposed to request levels like this but I'd thought I'd try it out. Seems fun ya know. I might make some wacky ExGFX but nothing crazy like custom sprites, If I do make ExGFX what map16 page should I use...?
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Firstly, how many sublevels do you need? Secondly, it would be best of you managed to fit as much of your graphics as possible to the original tileset Map16, but failing that, use page D.
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Re: A Super Mario Thing - Levels Signup Thread

Post by TimothyBor »

Oh woops forgot to mention I won't need any sublevels, and I'll hopefully get most onto the original map16 pages, but I'll use page D if I need any extra space then.
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Got it. 108 is all yours.
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BlackDS
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Re: A Super Mario Thing - Levels Signup Thread

Post by BlackDS »

Hey I'm having door trouble with my ghost house!
Can anyone help?
http://www.youtube.com/watch?v=6ULvZnsWtVo
Sorry for my computer being all laggy.
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Re: A Super Mario Thing - Levels Signup Thread

Post by flameofdoubt »

in "other proporties" do you have the option "Use vertical level positioning for all entrances" ticked? i had a similar problem and un-ticking the box solved it.
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Kristian
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Re: A Super Mario Thing - Levels Signup Thread

Post by Kristian »

I'll take level 101, with one sublevel.

With a side of soup, please.
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Re: A Super Mario Thing - Levels Signup Thread

Post by CondorTalon »

115, with four sublevels, please.
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Re: A Super Mario Thing - Levels Signup Thread

Post by Orangesoda »

Can I have 10F in the Desert world?

:) That'd be mighty awesome. I won't need any sub-levels...

(I think. I mean, from what I understand, Sub-levels are for bosses, or pipes that take you places. And I won't have any pipes going anywhere, so, I assume I won't need any sub-levels!)

Although, since I am not that good with Lunar Magic, you can put a notice that if someone (really) wants it, they can have it. :p I just want it because on the over-world, it looks kind of cool, and I have a few ideas of what I want.
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Kristian: sublevel 146

CondorTalon: sublevels 147-149 and 14B

OrangeSoda: no sublevels
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Re: A Super Mario Thing - Levels Signup Thread

Post by Chdata »

edit: see other post
Last edited by Chdata 13 years ago, edited 1 time in total.
Image
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

The levels of the final submap are now available. Not very many of them, so hurry up if you want one! (And no, you can't choose Bowser's Castle, as I'm planning for that to be a big collab level with all the sublevels remaining when everything else is done.)

@chdata: Post again when you have more information, and I'll give you a level number for it.
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Chdata
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Re: A Super Mario Thing - Levels Signup Thread

Post by Chdata »

Ok here's what I need pretty much and info.
I only want to make one level which can be used as a secret area from obtaining a secret exit, or just a secret area in a level as a bonus room. It would be best with a few map16 tiles (only 12- see attachment) and won't use any exgfx or whatever that is cuz I don't know how that works. I don't need the map16 though, I can still make what I have in mind without it.(It is ALOT better with it) You get a 3-up and two question boxes with mushrooms (technically fireflowers) and one awesome... surprise...

But I don't know how I'm supposed to create and submit a level if I get to make one. Am I supposed to get a copy of the ips or something and send back the level file?

Edit: Is the "display level message 1" sprite enabled for any level? I don't need it but I'd like to know
I'll take any level number.
There will be no pipes or doors to take you anywhere unless it has to for some reason.
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

OK, you can take level 11E. This picture of Map16 page 3 shows where your tiles are located:

Image

And yes, the Display Level Message 1 fix has been applied.

As for how you submit your level, simply choose "Save Level to File" from the File menu, put the resulting .mwl file in a .zip archive, and post it in the levels submission thread.
crushawake
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Re: A Super Mario Thing - Levels Signup Thread

Post by crushawake »

Can I please have the yellow switch palace? I feel that I have a gimmick that wouldn't really fit in any other type of level...
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Sure. That would be level 119, with level CA for the sublevel.
SmwFan
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Re: A Super Mario Thing - Levels Signup Thread

Post by SmwFan »

Hey if levels 114 and 1A arn't taken could i please do those ones?
And I wouldn't be needing any sub levels for 114 and will need 1 sublevel for 1A
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flameofdoubt
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Re: A Super Mario Thing - Levels Signup Thread

Post by flameofdoubt »

Could i please cadge level 15, the ice cave, with no sub levels needed?
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Re: A Super Mario Thing - Levels Signup Thread

Post by Argumentable »

Wow, that last map is rather sparse on levels. Are we running out of ones we can use, or is that just some intentional thing?

Also I noticed on the forest map that the castle top that lets you move up was used, instead of the one that doesn't. Was that fixed? Also level D looks like its kind of floating in nothing. I don't mean to sound nitpicky, even though I probably am, but I do think its a good job with them so far. I was kind of trying to spy another level to use. They really went fast though, and I'm not sure the ideas I have fit with what's open. I'd rather it be this way than have a ton open, though.

Which brings me to another thing, not important, but YCZ, would it be possible to get a list somewhere (either here or the submissions one, probably here because its got the maps) of who has what levels? Its mostly a curiosity thing.
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flameofdoubt
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Re: A Super Mario Thing - Levels Signup Thread

Post by flameofdoubt »

i have a similar problem myself, i was slow so i'm having to sign up for an ice cave level for the grassy hill level i've made. Methinks i shall need to make some wee graphical changes...
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Orangesoda
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Re: A Super Mario Thing - Levels Signup Thread

Post by Orangesoda »

Aight', a quick qestion.

Before I begin editing my level, should I open the level number I was assigned and edit that one? (10F)

I think I should, but I'm not entirely sure. :(
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