Levels Signup Thread - NEW INFO

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AnimeRules
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Re: A Super Mario Thing - Levels Signup Thread

Post by AnimeRules »

Can I take E on the cloud overworld? I just need one sublevel I think.
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Kristian
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Re: A Super Mario Thing - Levels Signup Thread

Post by Kristian »

]I'll take level B, the transition level, I'll just need one sublevel.

EDIT: It's a castle level, and, when I change the background's GFX it looks all glitchy, no matter what I do. Can I use a different, outside level please?
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

AnimeRules, you can use level 2E for your sublevel, and Kristian, you can use level 2F. As for the background problem, just create your level in a different level slot and then save it to level B (File>Save Level to ROM).
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Kristian
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Re: A Super Mario Thing - Levels Signup Thread

Post by Kristian »

Alright, thanks.
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Zaidyer
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Re: A Super Mario Thing - Levels Signup Thread

Post by Zaidyer »

I'll take level 17. and I only need one sub-level to go with it.
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Re: A Super Mario Thing - Levels Signup Thread

Post by DaxterSpeed »

Can I have 18?
One sublevel.
(At least) 2 secondary exits.

OW question:
When you beat the level you go right, right?
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

Zaidyer - level 30.
DaxterSpeed - level 31.
As said earlier, start by using the secondary exits with the same numbers as your levels.

And yes, you go right after beating level 18.

Also, cave overworld is now ready, and the list of levels in the first post has been extended .
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Re: A Super Mario Thing - Levels Signup Thread

Post by DaxterSpeed »

Just to notificate people:

My level uses Secondary exits:
~18
~31
~32
~33

Tell me if this crashes it for anyone.
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SeaThief
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Re: A Super Mario Thing - Levels Signup Thread

Post by SeaThief »

World 5 is a cave world? I thought world 5 was going to be a mountain world.
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Re: A Super Mario Thing - Levels Signup Thread

Post by Argumentable »

So, I guess I'll take that ghost house, level 20, since response seems mostly positive for a level I made? It had 2 sublevels, a graphic (AA), and two custom sprites (9 and 37)
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Re: A Super Mario Thing - Levels Signup Thread

Post by raekuul »

yoshicookiezeus wrote:The blue, yellow, and green switch palaces are the ones that are located before that level. Just don't make them absolutely mandatory to pass the level...
I'm not going to require them... in fact, Level 13 ( Ghost of Switch ) will make you wish you could turn them back off at will.

Er, is the Red Palace in there anywhere?
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

@Argumentable: Use levels 2C and 32.

@raekuul: I just noticed that I made a mistake in the post you quoted. We have the red switch palace, but not the yellow one.
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Lupinius
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Re: A Super Mario Thing - Levels Signup Thread

Post by Lupinius »

I'd like to have 1B. I just need one additional secondary exit.
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

And how many sublevels do you need?
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Lupinius
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Re: A Super Mario Thing - Levels Signup Thread

Post by Lupinius »

I just need the main level (1B)
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Zaidyer
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Re: A Super Mario Thing - Levels Signup Thread

Post by Zaidyer »

I wasn't assigned a proper sublevel. I need one to finish my level.
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

yoshicookiezeus wrote:Zaidyer - level 30.
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Lupinius
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Re: A Super Mario Thing - Levels Signup Thread

Post by Lupinius »

2 things:

1. 1B is finished, I just need to know which secondary exit (additional to 1B) I can use.

2. Are you allowed to make more than one level? If so I'd also like to do the cave castle (21). Don't think I'll need more than one level and secondary exit.
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

1. Use secondary exit #110.

2. Yes, you can. I'll put you down for the castle. But won't you need a second room for the boss?
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Lupinius
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Re: A Super Mario Thing - Levels Signup Thread

Post by Lupinius »

Yes, that probably would be a good Idea ^^

Do we have any custom bosses or should I just use a koopa kid or the big boo (with a changed arena of course)
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

You can use one of the original bosses for now. If we get any custom bosses later, it'll be easy to put those in instead. Just say what Koopa Kid you want and I'll give you the number of its room.
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Re: A Super Mario Thing - Levels Signup Thread

Post by Weston Smith »

Hewwo hello. Tossing my hat in and saying I would LOVE to design a level or few for our lord and savior, raocow, to play.

I should warn that, while familiar with the base package of Lunar Magic, I am not familiar with the add-ons like Lunar Extend and such, and I may cry for help when it comes to seemingly simple technical stuff (such as zipping and uploading files, though I promise to never ask unless I absolutely can't do it myself).

Anyways, if help is still being taken, I wouldn't mind grabbing a few levels. I'm eyeing up levels 16 (LM 22) and 7 right now, since no one else is grabbing the water levels. Mind you, only one would be set underwater in this case, the other being set above water.

Would require 1 sublevel for 16, not sure yet for 7.

~Cheers
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread

Post by yoshicookiezeus »

First post has been updated with ice world levels. Just don't forget that there are still unclaimed levels in the earlier worlds!

@Weston Smith: I would appreciate if people only claimed one level at a time, so I'll put you down for level 16 right now. Use level 33 for the sublevel, and feel free to apply for level 7 after you are finished with 16.
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Re: A Super Mario Thing - Levels Signup Thread

Post by Weston Smith »

Cool beans. Many thanks.
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BlackDS
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Re: A Super Mario Thing - Levels Signup Thread

Post by BlackDS »

May I have this one?
Please?

023 - two exits (ghost house) 3 map 16 blocks 3 sublevels

I can also do 01D - one exit (cave) 1 sublevel, but you only want people to do 1 level at a time
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