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All the S@nics - the end

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Bean
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Re: All the S@nics - Unleashed (WiiS2) - Hungry Like the Wolf

Post by Bean »

The Double Tap Dash being the worst enemy in the game so far is fitting. Pretty sure the HD version has a dedicated run button, but it's been a long time since I've played it.
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Re: All the S@nics - Unleashed (WiiS2) - Hungry Like the Wolf

Post by Paragraph »

Bean wrote: 1 year ago The Double Tap Dash being the worst enemy in the game so far is fitting. Pretty sure the HD version has a dedicated run button, but it's been a long time since I've played it.
it has
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Re: All the S@nics - Unleashed (WiiS2) - Hungry Like the Wolf

Post by Lord Ruby »

Double-tap running is also a thing in Kirby games, isn't it? So it wouldn't just be this game and fighting games. Although I believe Kirby tends to stop very quickly once you let go of any direction, unlike Sonic here who seems to keep going for a while (and, of course, falling off a ledge is very rarely actually dangerous in a Kirby game).
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Re: All the S@nics - Unleashed (WiiS2) - Hungry Like the Wolf

Post by Paragraph »

Lord Ruby wrote: 1 year ago Double-tap running is also a thing in Kirby games, isn't it? So it wouldn't just be this game and fighting games. Although I believe Kirby tends to stop very quickly once you let go of any direction, unlike Sonic here who seems to keep going for a while (and, of course, falling off a ledge is very rarely actually dangerous in a Kirby game).
The newest Kirby, the 3D one, doesn't have double tap to run and it's really good

Also don't forget about the command dash input in all those Mega Man games, where it kept screwing raocow as well
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Re: All the S@nics - Unleashed (WiiS2) - Hungry Like the Wolf

Post by Bean »

I noticed a distinct lack of doorbell for that boss fight. Interesting... and easier as a result. Seems to be a recurring theme for this game for the most part. Nothing wrong with that.
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by Grounder »

Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by QuiEstFaba »

Hey, raocow, who wrote "Gaia"? I found what seems like a close match, but not close enough to be sure.
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by raocow »

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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by Catabo »

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The ring plus the scenery in the ending immediately made my mind go here.
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by TiKi »

Double-tap running... on a joystick?
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by SAJewers »

for reference, why raocow is playing on ps3 and not 360

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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by KobaBeach »

you could just say that xenia can't run it properly yet from start to finish and rpcs3 can, it's not that complicated
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by raocow »

TiKi wrote: 1 year ago Double-tap running... on a joystick?
it's as bad as it sounds!
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by raocow »

KobaBeach wrote: 1 year ago you could just say that xenia can't run it properly yet from start to finish and rpcs3 can, it's not that complicated
at least the video kept it at like three minutes, I feel like most youtubers would somehow inflate this to twenty minutes
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by kitikami »

Canadians love SEGA-style fonts for sports logos. I think it's probably better than the Walgreens option Americans go for.
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by Paragraph »

raocow, may I request something? If it doesn't happen naturally as you play, I think it would be cool if you picked one Day Stage in HD and tried to S-Rank it. I want to see how you handle boost gameplay if you a) know the stage and b) have to use it to achieve your goal. imo routes that are only reachable by boosting, heavy shortcuts you have to think a little to find and be skilled enough to get to, and so on are integral part of the design and this is probably the most painless way to show this aspect off.
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by VGjoe »

Big list of Sonic Unleashed Wii ring count
Windmill Isle: Use Jumps To Reach The Goal Ring - 0
Windmill Isle: Use The Sonic Drift On Turns - 0
Windmill Isle: Chain Homing Attacks Together - 0
Windmill Isle: Blast Off With Sonic Boost - 24
Windmill Isle: Slip Under Obstacles By Sliding - 0
Windmill Isle: Dodge On A Dime With A Quick Step - 60

Windmill Isle Day 1 - 130

First Temple: Gaia Gate - 0
Windmill Isle Day 2 - 111

First Temple: Gaia Gate - 0
Windmill Isle: Gather Rings At Top Speed - 100
Windmill Isle: Dash & Jump - 52
Windmill Isle: Use those arms to get acrobatic - 24
Windmill Isle: Rack up an attack combo - 0
Windmill Isle: Grab something, then throw - 0
Windmill Isle: Let fly the Were-Hammer - 0

First Temple: Gaia Gate - 0
Windmill Isle Night 1 - 129

First Temple: Gaia Gate - 0
Windmill Isle Night 2 - 210

First Temple: Gaia Gate - 0
Windmill Isle Night 3 - 150

First Temple: Gaia Gate - 0
Egg Beetle - 3

Windmill Isle: Reach the goal unscathed - 90
Windmill Isle: Preemptive strike: Were-Claw - 0
Windmill Isle: Be unstoppable in Unleashed Mode - 0
Windmill Isle: Take flight with the Were-Wallop - 0
Windmill Isle: String along an even bigger combo - 0

Second Temple: Gaia Gate - 0
Rooftop Run Night 1 - 220

Second Temple: Gaia Gate - 0
Rooftop Run Night 2 - 140
Windmill Isle: Let 'em have it with the Beatdown - 0

Rooftop Run Night 3 - 112

Fourth Temple: Gaia Gate - 0
Cool Edge: Dive Bome The Enemy With A Stomp - 0
Cool Edge Day 1 - 97

Cool Edge: Gather rings at top speed - 150
Cool Edge: Don't break anything along the way - 49
Cool Edge: Time Attack! Race for the goal - 126

Third Temple: Gaia Gate - 0
Dragon Road Night 1 - 243

First Temple: Gaia Gate - 0
Second Temple: Gaia Gate - 0
Windmill Isle: Gather rings at top speed - 100
Cool Edge: Time Attack! Race for the goal - 131

First Temple: Gaia Gate - 38
Dragon Road Night 2 - 200

Dragon Road Night 3 - 275
Dark Gaia Phoenix - 40

Windmill Isle: Time Attack! Race for the goal - 181
Second Temple: Gaia Gate - 0
Rooftop Run Day 1 - 354

Rooftop Run: Gather rings at top speed - 201
Rooftop Run: Use the Wall Jump to get through - 4
Rooftop Run: Reach the goal unscathed - 0

Fourth Temple: Gaia Gate - 0
Third Temple: Gaia Gate - 0
Dragon Road Day 1 - 34
Dragon Road: Gather Rings At Top Speed - 206
Dragon Road: Don't Break Anything Along The Way - 50
Dragon Road: Reach the goal unscathed - 0

Second Temple: Gaia Gate - 0
Egg Devil Ray - 60
Fourth Temple: Gaia Gate - 0

Fourth Temple: Gaia Gate - 0
Cool Edge Night 1 - 175

First Temple: Gaia Gate - 0
Third Temple: Gaia Gate - 0
Cool Edge Night 2 - 230

Cool Edge Night 3 - 150

Fourth Temple: Gaia Gate - 0
Dark Moray - 90

Fifth Temple: Gaia Gate - 0
Arid Sands Day 1 - 150
Arid Sands: Land A Lightspeed Dash - 10
Arid Sands: Gather Rings At Top Speed - 271
Arid Sands: Don't Break Anything Along The Way - 48
Arid Sands: Gather Rings At Top Speed - 70

Fifth Temple: Gaia Gate - 0
Arid Sands Night 1 - 430

Arid Sands Night 2 - 215
Windmill Isle: Unleash the ultimate Earthshaker - 0

Arid Sands Night 3 - 280

Arid Sands Night 4 - 309

Sixth Temple: Gaia Gate - 0
Jungle Joyride Night 1 - 120

Jungle Joyride Night 2 - 187

Rooftop Run: Break nothing en route to the goal - 0
Jungle Joyride Night 3 - 60

Jungle Joyride Night 4 - 309

Fifth Temple: Gaia Gate - 0
Dark Guardian - 0

Sixth Temple: Gaia Gate - 0
Jungle Joyride Day 1 - 123
Jungle Joyride: Gather Rings At Top Speed - 159
Jungle Joyride: Time Attack! Race For The Goal - 145
Jungle Joyride: Gather Rings At Top Speed - 144

Third Temple: Gaia Gate - 8
Sixth Temple: Gaia Gate - 0
Egg Lancer - 2

EggmanLand Day 1 - 4

EggmanLand: Gather rings at top speed - 282
EggmanLand: Time Attack! Race For The Goal - 112
EggmanLand Night 1 - I'M OUTTA HERE
EggmanLand: Reach the goal unscathed - 22

EggmanLand Night 1 - 530

EggmanLand Night 2 - 370

EggmanLand Night 3 - 228

EggmanLand Night 4 - 220

EggmanLand Night 5 - 840
Egg Dragoon -

Egg Dragoon - 39

Dark Gaia - 34

First Temple: Gaia Gate - 0
Rooftop Run: Gather rings at top speed - 109
Rooftop Run: Special Mission! Find the treasure - 5
Dragon Road: Time Attack! Race For The Goal - 67
Dragon Road: Battle Royale! Take on all comers - 30
Arid Sands: Time Attack! Race For The Goal - 107
Jungle Joyride: Time Attack! Race For The Goal - 100
Jungle Joyride: Gather rings at top speed - 150
Jungle Joyride: Reach the goal unscathed - 0
Total Rings collected in Sonic Unleashed (Dimps): 11028
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by EllenHouraisan »

It is really telling that I feel like I already forgot most of what happens in this game again.
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Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Post by Bean »

Wait for the HD version unless that's what you're talking about. I have some real good and real bad memories of this game. If you mean the Wii one, it was basically whatever but in that way where you beat it and just shrug before moving on.
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Re: All the S@nics - Unleashed (PS360) - Moon Revenge

Post by QuiEstFaba »

one detail i now remember from the Posse's take on this is that for some reason (maybe the in-engine rendering doesn't help) Chip is exponentially more obnoxious in this game than the Dimps version. I actually kinda remember being pissed off at the big reveal, that's how bad it was.
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Re: All the S@nics - Unleashed (PS360) - Moon Revenge

Post by Catabo »

After watching (... skipping through) that pre-rendered opening scene again, it occurs to me how much of a big deal it is that Eggman defeated Super Sonic. He won even more than he did in SA2. The only thing saving Sonic in defeat in Unleashed is the transition over time to (more than before) cartoon physics and personalities. If this were SA2, Sonic would've burned up in the atmosphere after Eggman jettisoned him with the explicit, malicious intent to kill him. It's basically the same scenario of Eggman beating Sonic by catching him off guard, but this time it's Super Sonic rather than regular Sonic. It's also an incredible feat that Eggman apparently has the means to deactivate Super Sonic after capturing him.

Anyway, time to see if that whole "if only Unleashed had only the day stages" song and dance was true. It's looking alright so far! Just gotta wait for cowman to get out of tutorial land. (i know, lol @ implying tutorials in 3D Sonic games ever end, but i can hope)
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Re: All the S@nics - Unleashed (PS360) - Moon Revenge

Post by KobaBeach »

Catabo wrote: 1 year ago Anyway, time to see if that whole "if only Unleashed had only the day stages" song and dance was true. It's looking alright so far! Just gotta wait for cowman to get out of tutorial land. (i know, lol @ implying tutorials in 3D Sonic games ever end, but i can hope)
I think?

That this stage alone is the tutorial.

At least going with what I know, furthest I've gotten in HD is Mazuri, might continue later today.
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Re: All the S@nics - Unleashed (PS360) - Moon Revenge

Post by Lord Ruby »

Screenshot_20220809_120154.png
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The shell rendering (for fur; one of the more extreme instances pictured above) seems a bit ... off-tune here. This must be an emulation thing, right? Surely they would have noticed and toned this down on real hardware...? Looking forward to seeing more of it once night falls again in-game, anyway.
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Re: All the S@nics - Unleashed (PS360) - Moon Revenge

Post by KobaBeach »

lol.



Lmao even
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Re: All the S@nics - Unleashed (PS360) - Moon Revenge

Post by Bean »

Yes, that's considered a tutorial level, but it is literally Apotos Act 1. Don't worry. They get longer. Now the big change to things was shown right at the end. You have actual hubs you can walk around in, and they do have some goodies. Main thing for now is to just have fun, so do whatever at your own pace.
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