What the Hell? (public release like it was no thing)
Re: What the Hell? (public release like it was no thing)
i'm playing and hating the happy winter place thing
the ice and block breaking gimmick took me 1/2 hour just to pass, and after that keeping the fire was tough at the first set of ropes because the turtle (?) would sometimes turn before letting me pass
now i'm in crazy spike spam land, and fish keep killing me
not enjoying this at all yet :(
the ice and block breaking gimmick took me 1/2 hour just to pass, and after that keeping the fire was tough at the first set of ropes because the turtle (?) would sometimes turn before letting me pass
now i'm in crazy spike spam land, and fish keep killing me
not enjoying this at all yet :(
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
I'm sorry :(
edit - and I mean dude, don't play it if you don't enjoy yourself!! The hack is made with a very particular demographic in mind.
edit - and I mean dude, don't play it if you don't enjoy yourself!! The hack is made with a very particular demographic in mind.
the chillaxest of dragons
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
A lot of it still seems to be pretty buggy? I've managed to find a place where just jumping into blocks causes me to die for no reason (blocks that look no different from any other block on the screen) in the goat house or whatever it is, just for reference.
That's probably the part that kills it most for me
That's probably the part that kills it most for me
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
Some of the levels are just fundamentaly flawed, like the goat house for example.
Basicaly I released it because I'm reworking my best ideas in wth2, and as such I won't really be working on 1 anymore.
Basicaly I released it because I'm reworking my best ideas in wth2, and as such I won't really be working on 1 anymore.
the chillaxest of dragons
Re: What the Hell? (public release like it was no thing)
well, i enjoy it when things get interesting and not insane, like the first level was really good - the second would be great, too, if it weren't for the homicidal fish guys
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
So you could say, I have succeed in making the 'dolphin generator' matter!
(that was my goal for that segment)
(that was my goal for that segment)
the chillaxest of dragons
Re: What the Hell? (public release like it was no thing)
i had more trouble with the spikes than the dolphins in that level, really.
so much that i decided to use the dolphins instead of going through all those sliding blocks (as i shown in my videos of the level)
so much that i decided to use the dolphins instead of going through all those sliding blocks (as i shown in my videos of the level)
Re: What the Hell? (public release like it was no thing)
WHAT IS IT WITH YOU AND MAKING IT SO YOU CAN'T BOUNCE ON ENEMIES?!
I hate you all.
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
You can bounce on them, you just have to be spinning!
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Re: What the Hell? (public release like it was no thing)
I knew that.Argumentable wrote:You can bounce on them, you just have to be spinning!
I'm really hating the abuse of the flying enemies and whatever the Charlies are called in this game in the third part of the third level. At least I got through the stupid cave, even though I got pissed when I was thrown back because of taking the wrong pipe. This game gets way too hard for it's own good.
I hate you all.
Re: What the Hell? (public release like it was no thing)
I grabbed this!
So far, I've juuust finished the first two levels. sand doomy theatre death hopefully won't make me hate life and take back everything I say here.
This hack is hard enough that I don't feel bad at all about using savestates, but not so hard that I want to go cry. (though I put almighty rewind far enough away from my actual controller that I can't use it without basically killing myself)
I think you got a damn good balance of challenge and hardness without going into the bullshit zone. There's a huge variety of skills needed to get through everything, forcing you into being a well-rounded mario player. Hell, I had no idea I was that good at lakitu jumping. And that bad at jumping into vertical pipes aargh.
Tiny one-block jumps always drive me insane, and I'm very bad at any jump where you have to land on a solid block that is directly above your starting block, and I cry every time I have to bounce off of an auto-shatter block to get somewhere.. but I still had fun!
And those dolphins.. after they murdered me a few times, I paused, stretched, and was all "all right dolphins. This time I mess with YOU!" and used them instead of some of the oh gawd insane jumps in that area.
As an added bonus, the graphics I all enjoy, the backgrounds are interesting without making it hard to tell which bright things are actual things and which aren't, and the music is both good and doesn't get annoying when you keep having to timejump back to the same arbitrary spot in it cause you're savestating it up.
So, my judgement is an I Do Really Enjoy This out of Seven.
So far, I've juuust finished the first two levels. sand doomy theatre death hopefully won't make me hate life and take back everything I say here.
This hack is hard enough that I don't feel bad at all about using savestates, but not so hard that I want to go cry. (though I put almighty rewind far enough away from my actual controller that I can't use it without basically killing myself)
I think you got a damn good balance of challenge and hardness without going into the bullshit zone. There's a huge variety of skills needed to get through everything, forcing you into being a well-rounded mario player. Hell, I had no idea I was that good at lakitu jumping. And that bad at jumping into vertical pipes aargh.
Tiny one-block jumps always drive me insane, and I'm very bad at any jump where you have to land on a solid block that is directly above your starting block, and I cry every time I have to bounce off of an auto-shatter block to get somewhere.. but I still had fun!
And those dolphins.. after they murdered me a few times, I paused, stretched, and was all "all right dolphins. This time I mess with YOU!" and used them instead of some of the oh gawd insane jumps in that area.
As an added bonus, the graphics I all enjoy, the backgrounds are interesting without making it hard to tell which bright things are actual things and which aren't, and the music is both good and doesn't get annoying when you keep having to timejump back to the same arbitrary spot in it cause you're savestating it up.
So, my judgement is an I Do Really Enjoy This out of Seven.
Re: What the Hell? (public release like it was no thing)
A question for you, Mr. Cow.
Does your hack get harder then the charlie + moles + flying guys segment?
Not that I dislike it, but I'm seriouly considering whether the time investment of a toolless run is worth it.
I managed pretty well so far, but this part is seriously intense. After 2 hours I still need 3 savestates to clear the second half of level 3. While that isn't that much time compared to what I've already put in some other Mario hacks, it is still too much if things are gonna get even worse.
Also, you don't want to know how many times stuff I needed failed to spawn on me in level 3. You really have to be more careful with this in the sequel.
Does your hack get harder then the charlie + moles + flying guys segment?
Not that I dislike it, but I'm seriouly considering whether the time investment of a toolless run is worth it.
I managed pretty well so far, but this part is seriously intense. After 2 hours I still need 3 savestates to clear the second half of level 3. While that isn't that much time compared to what I've already put in some other Mario hacks, it is still too much if things are gonna get even worse.
Also, you don't want to know how many times stuff I needed failed to spawn on me in level 3. You really have to be more careful with this in the sequel.
Re: What the Hell? (public release like it was no thing)
Sand Forest Theater is the first really insane level. Trying to keep a shell out of danger; jumping across flying question blocks; and avoding mass amounts of graphically swapped baseballs, Charlies, and flying enemies that you can't bounce on. This is INSANE. (No, it's not all in the same area, don't worry.)Chompie wrote:So far, I've juuust finished the first two levels. sand doomy theatre death hopefully won't make me hate life and take back everything I say here.
I hate you all.
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
Level 3 is weird as it's I think one of the hardest all-around levels, at least definitely in world 1.
the chillaxest of dragons
Re: What the Hell? (public release like it was no thing)
Yeah, levels after that (in world 1) are relatively like a walk in the park.
A park with lots of traps, but just a walk in the park.
A park with lots of traps, but just a walk in the park.
Re: What the Hell? (public release like it was no thing)
what am I supposed to do here, I've been trying to bounce off the toaster to get through that gap but it doesn't work.
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
Use the flying dudes instead
the chillaxest of dragons
- HarmfulGravemind
- Posts: 8
- Joined: 14 years ago
- First name: Steve
- Location: Luxembourg
Re: What the Hell? (public release like it was no thing)
I have to be honest with you, I hate this game! I am sorry, just telling you what I think, it's just made of pure evil, but not the funny evil, I mean the really asshole-like evil.
The only thing that I find nice are the graphics, they are really good, wired, but good.
god I hate this game...
Well wth2 better is not so ridicoulously unfair.
The only thing that I find nice are the graphics, they are really good, wired, but good.
god I hate this game...
Well wth2 better is not so ridicoulously unfair.
Re: What the Hell? (public release like it was no thing)
The odd thing is, though, it doesn't even seem that raocow meant to make the game so unfair.
But, yeah. I do enjoy playing hard hacks, but ugh...
But, yeah. I do enjoy playing hard hacks, but ugh...
I hate you all.
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (public release like it was no thing)
Is it really 'unfair' ? My goal was to make it hard, but without resorting to blatant trap.
Ah man!
Ah man!
the chillaxest of dragons
-
- spicey tomato
- Posts: 99
- Joined: 14 years ago
- Pronouns: he/him/his
- Contact:
Re: What the Hell? (public release like it was no thing)
If you have to use slowdown in parts (which non-creators do), it's considered unfair.
Sorry, dude. :(
Sorry, dude. :(
- randoguy101
- sunwarrior25
- Posts: 0
- Joined: 14 years ago
- Location: Who cares?
Re: What the Hell? (public release like it was no thing)
OMG, guys! Did you know there's a 2 Player option? :)
Re: What the Hell? (public release like it was no thing)
Daarkbuu wrote:
to be fair, this was the first obstacle that i had to resort in using savestate.raocow wrote:Is it really 'unfair' ? My goal was to make it hard, but without resorting to blatant trap.
Ah man!
its not a blatant trap, but it is not fair due to the random flying koopa generator not cooperating with what you want it to do.
its feasibly possible to do for sure, but the effort needing to get to this point make this section a bit on the luck side compared to the 1st map of 1-3.
from entering the 3rd map and getting pass the koopa shell section is a learning process which can show the player progress, but that one gap makes that learning process come to a halt (imo anyways).
more stuff about that one jump here, just clarifying/spaming my thoughts on it:
___________________________________________________________________________________
I wrote a lot of negative sounding comments, so decided to add positive feedbacks/suggestion on this too.
Re: What the Hell? (public release like it was no thing)
Unlike what the other responses told you, this jump is clearable with the mole alone.Daarkbuu wrote:
what am I supposed to do here, I've been trying to bounce off the toaster to get through that gap but it doesn't work.
The trick is to start your jump right before the mole bumps into the wall under you.
This will cause the mole to bounce of the wall and not lose any rightward momentum, as it'll be chasing you.
Next you have to correct your positioning midair, so that you get a really flat angle, plus speed. If you do it correctly, you should be able to just sneak by under the corner in the right ceiling.
This is a very hard jump to perform though, it certainly classifies as mild kaizo, but it's certainly doable toolless as I've done it several times (although not consistently yet).
I actually find pretty much everything in this level doable, but it's simply too long considering how many really hard parts it has. Please, raocow, I know you like your levels long, but if you want to keep the challenge, consider at least a multiple midway point solution like in SMI.
Anyways, concerning my own progress, I can get through this with 2 savestates now, but really, the random nature of the koopas always screws me over. It's incredibly frustrating.
Re: What the Hell? (public release like it was no thing)
thats what makes this jump harder than its supposed to be, if its just the moles alone then its possible, but you need to rely on whether or not the flying koopas arent spawning at a terrible position that gets in the way of your jump, since contact with the flying koopas will be instant death.cozyduck wrote: Unlike what the other responses told you, this jump is clearable with the mole alone.
but really, the random nature of the koopas always screws me over. It's incredibly frustrating.
there is no way for you to respawn the mole unless you redo the whole 'get shell and go through wall' thing.
i said that the jump is possible, it obviously is, but having the random generator causes problems with it