Not specifically aimed at you, but this probably explains a lot of the problems, whatever they may be, with ASMT
ASMT 11th Anniversary LP - Hey There Guy
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Argumentable
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Re: ASMT 11th Anniversary LP - Hey There Guy
Re: ASMT 11th Anniversary LP - Hey There Guy
I absolutely agree. I don't know how many people know this nowadays but a lot of us were literally kids when we worked on this thing all those years back. Kinda gives it a certain charm that you wouldn't find in a professionally developed game or more serious rom hack. Not to use it as an excuse for legit issues thoughArgumentable wrote: ↑3 years agoNot specifically aimed at you, but this probably explains a lot of the problems, whatever they may be, with ASMT
Also hi buddy <3 It's genuinely good to see you. Sorry I was such an annoying bitch back in the day, but you always made me smile for what it's worth :)
Re: ASMT 11th Anniversary LP - Hey There Guy
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Re: ASMT 11th Anniversary LP - Hey There Guy
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: ASMT 11th Anniversary LP - Hey There Guy
As for today's episode, I had forgotten all about the Chocolate Rain room and hearing that was a pretty strong nostalgia punch in an LP that's already hitting that button pretty hard.
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Re: ASMT 11th Anniversary LP - Hey There Guy
wait you're a she????? all this time i thought... really sorry! ^^;Daarkbuu wrote: ↑3 years ago Jesus it's been years since I've logged in here, I can't believe I still remember my old password :D I think it's so cool that you're playing this again, I only recently started to watch the LP (I know im a bit late) but the nostalgia is real. Omg Afraid of Something Unseen! I can't remember exactly but I think like only one person was originally against putting it in because it was clearly plagiarized lol. I can't put myself in the mind of 12/13 year old me but, I think it was a case of 'this child just wants to see her fav let's player enjoy and laugh at something she was responsible for putting in and referencing at least' lmaoo. Luckily I made some more 'original' levels even if the concepts were still clearly tied to my unhealthy VIP addiction at the time. Kinda good to see some ancient people still around here as well
but yeah i was expecting you to show up sometime, you're integral to the ass mutt experience too
overly hot beach fucking rules unironically.
no simba's exile background from lion king though, instead using the jonathan jones staring into the sunset background from smrpg's ending montage. makes it feel more (koba)beach-y, as exile was basically the brambly outskirts from when simba ran from the hyenas into the jungle timon and pumbaa were at, not a beach at all; but as a lion enthusiast and a disney-as-a-monopoly-hating lion king fan (kingdom hearts and the 8 and 16bit licensed games fucking rule tho, i want to play epic mickey and goin quackers too) im saddened.
even then boss bass is fun
tangential: still need to actually watch the kimba anime (plural), apparently he wears his dead dad (panja/caesar) as a pelt? that's metal as fuck i dont know what other furries were so shocked about
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Re: ASMT 11th Anniversary LP - Hey There Guy
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Re: ASMT 11th Anniversary LP - Hey There Guy
I won't wax poetic too much but yeah, good to see you, too. Seeing this hack replayed brings back lots of memories from 10 years ago and kinda makes me regret not keeping in touch with a bunch of people from here. I think the only ones I still have any real contact with left ages before I did funnily enough.
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Re: ASMT 11th Anniversary LP - Hey There Guy
本物でっていうパワー
I've been watching the old ASMT lp in the background while doing programming stuff - for when I'm taking a break from Disassembly Magic or whatever I'll name it, I'm trying to puzzle out how Legend of Heroes III PC stores (and decompresses?) its scripts to export em with the control codes with the help of Snowman, for what can be turned back in to C++, and x86 documentation, to later try to translate them with the help of the Falcom Discord and whatnot - and I have to say, raocow was a lot more obnoxiously monkeycheese in the past. I'm really only still with him due to him mellowing out and due to getting into him as a dumb teenager.
But more importantly, a lot of ASMT's stages are surprisingly charming, bad design and whatnot. I've truly undermined it. Whomever thought A2MT should try to be """good""", which ironically ended up turning it bad, deserves to sit in the corner. I'll have to check out the SMWCP playthrough sometime, so I can condemn SMWCP2 as well lol.
Spinning Sand Castle and Flying Objects Sea
seem misnamed, like neither of the stages seem to match the name in terms of theming other than likethe Sand Castle and Sea parts and a bit of spinning at the start of SSC
, but everyone was middle school age at the time I guess, we all name stuff stupid names.<Tangent Warning>
Like I remember I had an account on one of those online click to level up internet forum signature pet sites, but with Pokémon, and I named a Darkrai I got (which was absurdly common in that site), "Rocky". I'm bad with Pokémon nicknames to this day, Chao and real life pets are much easier to name, Digimon I just name whatever because of how volatile their evolutionary states are. I also used to come up with fake Sonic fangames when I was younger because I didn't know how to code, and one of them was a sort of When Tails Gets Bored sequel starring Cream as the foil, with Tails as the protagonist iirc? And one of the stages was her turning the Death Egg femme after stealing it from Eggman. The best name I could come up with was "Beauty Egg Zone" because Cream is super femme and femmes like to look cute for themselves, which I'm sure was confusing to people on SRB2 when I just braindumped all my made up Zone names on a made up Zone name thread back in '08. woops
<Tangent Over>
PANIC PUZZLE is especially hilarious. Its gimmick is basically
travelling around a small stage collecting three raocoins, but you move around through pipes and the stage has 100 marioseconds so the music keeps speeding up until it ends up looping around and becomes slow as molasses
and it works beautifully. USE YOUR ILLUSION is also creative as heck. TheRumia
boss is also extremely well done for 2009, and for someone who didn't even use Lunar Magic before contributing to the hack even, when we get there, it'll be a treat.The use of windowing to represent Rumia's darkness magic is sublime, despite the lack of visibility being a bit cheap. A creative use of the SNES' hardware features that would be expected in a commercial game, but would be a rarity in most SMW custom bosses, due to poor documentation on the tutorial side of things (again not shittalking smwc). Good HDMA for the background gradient and scrolling speed as well. The boss in itself is simple, but it's the little things, the bells and whistles that elevate it to greatness.
bitch we're mutuals on twitter. even if we only talk once a monthArgumentable wrote: ↑3 years ago I think the only ones I still have any real contact with left ages before I did funnily enough.
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Re: ASMT 11th Anniversary LP - Hey There Guy
I think the Chocolate Rain meme was already pretty dead around the time ASMT was made but young me felt like it fit too well.
Apart from the fact that a lot of the levels design focuses way too much on dragon coins I'm still pretty satisfied.
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Re: ASMT 11th Anniversary LP - Hey There Guy
For some reason I just could not double grab in "Chillout" despite being more than familiar with the concept, so I eventually just resorted to kicking the items around, which surprisingly wasn't as bad as I thought it would be.
In "RAW HORSE POWER" it seems I've finally found something I can do better than raocow: Yoshi jumps, which I find funny because I normally never abandon Yoshi in a pit unless it's mandatory (like in this level). Otherwise if I mess up a jump I'll gladly go down alongside Yoshi.
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Re: ASMT 11th Anniversary LP - Hey There Guy
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: ASMT 11th Anniversary LP - Hey There Guy
*click* *cash register* and take ya money
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Re: ASMT 11th Anniversary LP - Hey There Guy
The internet's pretty wacky. Sometimes it's hard to tell who anyone actually is, and even harder to realize how much a human can evolve in the span of a good number of years. Ass mutt is a marvelous name btw
That background was much easier to rip and assemble using the resources at the time. I tried originally doing the Lion King one but it ended up looking like crapKobaBeach wrote: ↑3 years ago overly hot beach fucking rules unironically.
no simba's exile background from lion king though, instead using the jonathan jones staring into the sunset background from smrpg's ending montage. makes it feel more (koba)beach-y, as exile was basically the brambly outskirts from when simba ran from the hyenas into the jungle timon and pumbaa were at, not a beach at all; but as a lion enthusiast and a disney-as-a-monopoly-hating lion king fan (kingdom hearts and the 8 and 16bit licensed games fucking rule tho, i want to play epic mickey and goin quackers too) im saddened.
even then boss bass is fun
That secret exit to Raw Horse Power still looks like a nightmare tbh. I haven't touched a hack in years so i'd probably have to save scum all the way through that part just to keep myself from tearing my hair out. Also never was a fan of the palette of that first level, but I actually love the old school item based design haha
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Re: ASMT 11th Anniversary LP - Hey There Guy
Also I see the Yoshi level must have been from before I figured out that there was more to good palettes than “make everything gradients of the same colour”. Gotta make everything green, even the lava! :V And I don’t remember there being any deeper thought or plot relation behind the Magikoopa stuff at the end other than the visual of the giant Magikoopa carrying Yoshi away to the boss fight being kind of funny.
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Re: ASMT 11th Anniversary LP - Hey There Guy
also i think The Horse Level is also the first ever use of the thwomp boss in a completed hack??? i could be mistaken on that front. what i'm getting at is that The Horse Level is pretty iconic for smw hacks
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Re: ASMT 11th Anniversary LP - Hey There Guy
無題
大変いじめられたでっていうの仕返し
I can't look at Tails' graphic tricks the same way again ever since I found out about VLDC3's Subaqua Adventure thanks to DeppySlide. It looks like instant ramen. Dae (current nick)'s Untitled looks great still today, she did a good job with the tileset, if they are hers. Horse is like. Graphics are neat and all, but Yoshi Thwomp boss oops. Srry zeus. Lightbulb bomb is really cute though
Worried a bit earlier about whether Honeypot Trap was a term in Japanese so I could translate it, but apparently it sort of is lol
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Re: ASMT 11th Anniversary LP - Hey There Guy
They most definitely know about this term, because the pun tag ハニーワトラップ exists on Pixiv for particularly curvaceous drawings of Mayumi Joutouguu, Touhou's resident haniwa statue come to life.KobaBeach wrote: ↑3 years ago Worried a bit earlier about whether Honeypot Trap was a term in Japanese so I could translate it, but apparently it sort of is lol
(Generic warning to not search that tag on Pixiv in public settings)
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Re: ASMT 11th Anniversary LP - Hey There Guy
Despite having seen this thwomp boss many times (and although I haven't personally played many SMW hacks I want to say I've fought it myself at least once) I had a weird amount of trouble with it here. I think the bob-omb sprites were throwing me off. Compared to normal bob-ombs they're lacking a clear visual cue for when there about to explode. They do flicker, but the difference in colour is so slight I can barely tell even when I'm looking directly at them; it's certainly not something I'm going to notice out of the corner of my eye while I'm focusing on other things.
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Re: ASMT 11th Anniversary LP - Hey There Guy
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Re: ASMT 11th Anniversary LP - Hey There Guy
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.