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mario 3 ascetic.

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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helucard
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Re: mario 3 ascetic. tower map icon.

Post by helucard »

Oh dear
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Ashan
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Re: mario 3 ascetic. tower map icon.

Post by Ashan »

Man what is up with the hammer bros map behavior? They've been doing stuff I've never seen before in this run. First with them running around for like 30 seconds the other day, and now this one just won't move until you kill it?

Have they always done this? Is it just something weird in the SMAS version? Or maybe is something about the modified code messing with their behavior? Like maybe if their random position they move to is seeded by your number of lives so that guy wasn't moving cause the lives weren't going down. Just spitballing
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Re: mario 3 ascetic. tower map icon.

Post by Sugar »

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Welcome to hell.
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Grounder
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Re: mario 3 ascetic. tower map icon.

Post by Grounder »

xfix wrote: 3 years ago Image

Welcome to hell.
seems like a good excuse for a crouch+pwing combo
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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SAJewers
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Re: mario 3 ascetic. tower map icon.

Post by SAJewers »

Grounder wrote: 3 years ago
xfix wrote: 3 years ago Image

Welcome to hell.
seems like a good excuse for a crouch+pwing combo
IIRC the issue is the amount of levels that place a lakitu right at the end of it.
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Re: mario 3 ascetic. tower map icon.

Post by MonkeyShrapnel »

Kilgamayan wrote: 3 years ago If one were taking this run super seriously they could conceivably just cloud their way past 5-1.
Any% would skip the whole game and go straight to world 8

100% would probably take the secret path to get the music box,
and save the cloud for either an impossible level, or just one of the hell levels in the sky

Oof man, I am expecting some shenanigans next video
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Re: mario 3 ascetic. yellow cheep-cheep.

Post by Kilgamayan »

Kilgamayan wrote: 3 years ago Also I can't wait for the second half of World 5 and a whole bunch of levels in a row ending by trying desperately to get Lakitu to fling himself off the right side of the screen for a few frames
Update: I am currently vibrating in excitement
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Re: mario 3 ascetic. green para-beetle.

Post by Ashan »

"This LP is an exploration of a concept"

*runs back and forth on the final screen of every level for 20 minutes*
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Re: mario 3 ascetic. green para-beetle.

Post by raocow »

yeah this lp is all about the concept of lakitu wrangling, the sport of the future
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Re: mario 3 ascetic. green para-beetle.

Post by Kilgamayan »

I feel like duck-jump-tail-fluttering could have been helpful in 5-6? You seemed to actively avoid ever trying it, which was odd.
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Re: mario 3 ascetic. green para-beetle.

Post by Kilgamayan »

Alternatively you could have gone full galaxy brain and Clouded past it
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Re: mario 3 ascetic. green para-beetle.

Post by Ditocoaf »

I feel like using a tool you got by slaughtering a hammer brother (if that's how you got that tool) isn't inherently "more pure" than just cheating past one or two impossible spots in a level, or skipping it. So it all depends on what's interesting to raocow.

Having demonstrated twice that it's possible to clear out Lakitu at the end of a level, I don't think anyone reasonable would blame you for "taking it as given" on future levels with an identical setup, and cheating past it. But also, same as above, it depends on what's interesting to you.
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Re: mario 3 ascetic. green para-beetle.

Post by helucard »

raocow wrote: 3 years ago yeah this lp is all about the concept of lakitu wrangling, the sport of the future
When the cow is doing the wrangling, something has gone very wrong, or at least very interesting. Perhaps both.
(Stuffs face with popcorn)
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Re: mario 3 ascetic. cloud corner.

Post by Kilgamayan »

How dare stage 5-8 rip off the fourth segment of Super Marisa World 7-2-2

Nintendo pls
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Re: mario 3 ascetic. cloud corner.

Post by AuraLancer »

I feel like those end level Lakitus are meant to be an end level lives boost reward in a normal run.
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Re: mario 3 ascetic. cloud corner.

Post by KobaBeach »

the video titles are raocow keysmashing in rage, they just happen to coincide with the video url
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Re: mario 3 ascetic. cloud corner.

Post by helucard »

Brother Mario, the wanderer learning the way of the mushroom, has reached the path of rime.
Along this path, nature shows that it can be harsh to those who follow a pacifist's life.
The plants produce barbed fruit of iron, the frozen land rejects his steps, and parts treacherously... giving way to a misty abyss.

Yet he proceeds.

He does not eat the iron fruit, and continues without sustenance.
When his steps are twisted by the frozen ground, his disciplined movements help keep his balance.
And when the very world parts before him, he sails the sky - Free of sin, his soul is light, and he is carried by the clouds.

Brother Mario's journey continues...
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Re: mario 3 ascetic. small platform.

Post by Kilgamayan »

2020
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Re: mario 3 ascetic. small platform.

Post by Ashan »

Spikes are a species that are in a perpetual state of passing ginormous kidney stones.

It is incredibly painful, however extremely beneficial from an evolutionary standpoint.

Thus they continue to thrive.
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Re: mario 3 ascetic.

Post by TiKi »

I like how their artwork makes them look like a koopaling and in their sprite they're all :|
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Re: mario 3 ascetic.

Post by Ashan »

I don't think I ever bothered to look up artwork of a buster beetle to see what it's actually supposed to be depicting until now.
And I mean I guess I can see what they were going for with a big arm but I still will always just see a weird faceless blob of flesh under that shell
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Le Neveu de Rameau
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Re: mario 3 ascetic.

Post by Le Neveu de Rameau »

As a child, I once read the Super Mario Bros. 3 player's guide, and 6-8 was referred to as "Rough and Tumble Tundra". This phrase has been glacially etched in to my mind ever since.
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Re: mario 3 ascetic.

Post by TiKi »

Ashan wrote: 3 years ago I don't think I ever bothered to look up artwork of a buster beetle to see what it's actually supposed to be depicting until now.
And I mean I guess I can see what they were going for with a big arm but I still will always just see a weird faceless blob of flesh under that shell
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Re: mario 3 ascetic.

Post by FourteenthOrder »

Le Neveu de Rameau wrote: 3 years ago As a child, I once read the Super Mario Bros. 3 player's guide, and 6-8 was referred to as "Rough and Tumble Tundra". This phrase has been glacially etched in to my mind ever since.
Oh man, I totally forgot the NES guide gave levels those kinds of descriptors :O

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Re: mario 3 ascetic.

Post by Kilgamayan »

I'm surprised to see a king that talks by moving his mouth instead of blinking or swinging his legs or whatever else does not actually make mouth sounds.
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