Isn't there another permanently missable weapon upgrade like in 1? Or is the chain whip puzzle just really involved? or am I thinking of brahma's puzzle
I definitely remember there being a puzzle with a red background and weights falling into place
La-Mulana 2 - fish. it is a fish. it's true.
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Re: La-Mulana 2 - where the nebraska skyline happens
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Re: La-Mulana 2 - where the nebraska skyline happens
repairmanman wrote: ↑3 years agoIsn't there another permanently missable weapon upgrade like in 1? Or is the chain whip puzzle just really involved? or am I thinking of brahma's puzzle
I definitely remember there being a puzzle with a red background and weights falling into place
you're thinking of Brahma's puzzle
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Re: La-Mulana 2 - so we're going to have a frosty dinner support
Chipmunk count: 1 (+0 today)
Ice
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Re: La-Mulana 2 - so we're going to have a frosty dinner support
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Re: La-Mulana 2 - so we're going to have a frosty dinner support
Thank you sir. As always, glad to be of assistance.
Re: La-Mulana 2 - so we're going to have a frosty dinner support
AweStriker wrote: ↑3 years ago Mulbruk didn't go explore Annwfn becauseyou've already done what she would have told you about in previous episodes; the main purpose of that expedition is to tell you how to get to the right side of the area from the Roots. That being said, this does mean you don't get to see her dangling upside-down from one of Ixtab's knots.
you also miss out on the part after you kill ixtab where she shows off the double jump. she even has the doublejump feather on her headband
sometimes the most simple traps are the most effective.
Though, considering how many things in eg-lana fly, a cliff doens't seem like it would stop them from escaping.
Re: La-Mulana 2 - so we're going to have a frosty dinner support
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Re: La-Mulana 2 - where the nebraska skyline happens
Correct me if I'm wrong, but are you referring to that small area in the Ancient Chaos? Because I seem to recall that the glass tube that passes through that area can be destroyed with bombs, making it accessible again.
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Re: La-Mulana 2 - so we're going to have a frosty dinner support
I never tried or heard of that before, but if so, that's a pretty cool Super Metroid reference as well as fixing the issue. I'll have to test it out.
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Re: La-Mulana 2 - ready to blow, upside down, indigo
in which lumisa overdoses on pot
i forget if i counted the crushy corridor in immortal battlefield yet but i'm going to guess probably not since rao didn't trigger it the first time through. trying to only count instadeath traps that have been triggered, even if they don't kill
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Re: La-Mulana 2 - ready to blow, upside down, indigo
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Re: La-Mulana 2 - ready to blow, upside down, indigo
I didn't find Gate of the Dead until later in the game,
after beating Not Palenque in Ancient Chaos
. I just never realized that there was an extra space on the map in Immortal Battlefield that I never explored. I guess you were expected to find it earlier due to the two soul counter on that door. In retrospect, I'm surprised I got that far in the game all the while missing an entire field.I actually found that trap funny when I fell for it the first time, and again when raocow died to it. I didn't really have any issue with it, I just wanted to point it out because it's a clear example of the game making the statement: "You think you've figured this out? Well screw you!"KobaBeach wrote:honestly it's absolutely the kind of thing you'd expect from an 80s pc game or famicom game, which is precisely what the la mulanas are trying to apePSI Ninja wrote: The room with all of those crushing pillars is a really mean trap - even if you see that you needed the Gale Fibula to run through it, there's no way to know that you still wouldn't make it without jumping first.
Loved that fortuitous heal during the Svipdagr fight.
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Re: La-Mulana 2 - ready to blow, upside down, indigo
Re: La-Mulana 2 - ready to blow, upside down, indigo
Re: La-Mulana 2 - where the nebraska skyline happens
If that's possible, it was definitely added in an update at some point. It's the glossary entry I got locked out of and there were a lot of people on the Steam forums also complaining about it.
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Re: La-Mulana 2 - ready to blow, upside down, indigo
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Re: La-Mulana 2 - ready to blow, upside down, indigo
Also: today's new area is great.
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Re: La-Mulana 2 - ready to blow, upside down, indigo
cheers i'll fart button to that
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Re: La-Mulana 2 - suddenly we're back to having a zillion options
SWEATY
i am not counting poison lava as instadeath as technically it isn't.
traces of poison, however, i think we can agree qualifies
raocow x shrine of the frost giants is my new OTP
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Re: La-Mulana 2 - suddenly we're back to having a zillion options
Also, the time between birth and life sigils may have been short for you, but you better believe it took me a long ass time to find that life sigil. I found the life sigil room before I had the birth sigil and just... kinda forgot that place existed.
Re: La-Mulana 2 - suddenly we're back to having a zillion options
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Re: La-Mulana 2 - suddenly we're back to having a zillion options
Be sure to keep the many pots room in mind for the future.
Excellent gold farming spot with the treasure fairy.
Re: La-Mulana 2 - suddenly we're back to having a zillion options
Fobos hasn't emailed about the shop in the Guidance Gate being open by now. raocow would very much appreciate having the Codices.