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YUMP2 - Marginal Consciousness

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Re: YUMP2 - 5 - Cog is Push

Post by Piesonscreations »

idol wrote: 3 years ago we threw around the idea of inserting nes golf into ysp, then coding a bowser fight inside nes golf where you had to pelt him with golf balls.

we ran out of time
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Re: YUMP2 - 5 - Cog is Push

Post by Kilgamayan »

why does the owner of today's house wash his hands while greeting his guests

so they respond with a good "hi, gene"
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Re: YUMP2 - 6 - Tengu Man

Post by AUS »

oh okay it was actually MEANINGFULLY REASONABLE for the yellow switch palace to include blue switch blocks
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Re: YUMP2 - 6 - Tengu Man

Post by Kilgamayan »

I feel like a total plebian because I genuinely can't tell the quality difference between this and JUMPRT(4)^-1. The only difference I can tell is that one takes itself seriously and one doesn't.
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Re: YUMP2 - 6 - Tengu Man

Post by Leet »

I wouldn't say JUMP takes itself seriously either. It's just that each game has a different design ethos it's focused on, with more levels trending towards that ethos.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: YUMP2 - 6 - Tengu Man

Post by strongbadman »

Yump 2, to me, seems like an excuse to just make a bunch of levels with no pressure to have them be of a certain quality or be cohesive in a world, and to have gimkicks that wouldn't really work in any other style of hack.

Also an excuse to flex some kaizo design, as we'll see more of eventually.

I didn't do the math, but I estimated that maybe a third of the game is kaizo levels at least. Is that on the money?

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Re: YUMP2 - 6 - Tengu Man

Post by KobaBeach »

god now i want raocow to play

06

even more
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Re: YUMP2 - 6 - Tengu Man

Post by BobisOnlyBob »

KobaBeach wrote: 3 years ago god now i want raocow to play

06

even more
same the moment I saw that I was almost disappointed it hadn't synced up

I'd blame

SA2 refusing to end

but there's still a way to go yet
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Re: YUMP2 - 6 - Tengu Man

Post by KobaBeach »

BobisOnlyBob wrote: 3 years ago I'd blame

SA2 refusing to end

but there's still a way to go yet
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Re: YUMP2 - 5 - Cog is Push

Post by ft029 »

Kilgamayan wrote: 3 years ago why does the owner of today's house wash his hands while greeting his guests

so they respond with a good "hi, gene"
oh no
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Re: YUMP2 - 6 - Tengu Man

Post by tangy »

yep

i could kill you
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Re: YUMP2 - 7 - Nonary Game

Post by AUS »

what the heck soundfont is vegan level doing i dont know but i love this music whatever it is
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Re: YUMP2 - 7 - Nonary Game

Post by yoshicookiezeus »

Man, this game just keeps being consistently amazing. I had the biggest smile on my face for the entirety of that grocery store level; it’s just the perfect mix of silly and incredibly creative. Also the Chucks being reskinned to pipe tops in the last part of the prison escape level is the dumbest thing and I absolutely love it.
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General_Urist
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Re: YUMP2 - 7 - Nonary Game

Post by General_Urist »

I understand why Mario might want to go vegan, but why does that require travelling through a hellish voidspace?
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Re: YUMP2 - 7 - Nonary Game

Post by BobisOnlyBob »

General_Urist wrote: 3 years ago I understand why Mario might want to go vegan, but why does that require travelling through a hellish voidspace?
it's symbolic of his struggle
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Re: YUMP2 - 7 - Nonary Game

Post by Validon98 »

So I went first down the lefthand path when I first poked at this hack, and I was quick to learn of the existence of not only the YSP which was, a time, but also mario goes vegan. I had, somewhat known that it was "a thing" going into it. I sure didn't expect how really much of a thing it was. It was a time for certain, I did end up using savestates but only in the last section because I felt like that was a bit too much (which is saying something because the fire flower section is also a lot and probably actually harder in some ways than the cape section, I just am terrible with cape flight control shenanigans and the whole "fly up with object, kick object, then resume flight and maintain control" was way too much on my hands to do while also doing the sections immediately before and after).

Of everything I have played in the hack up to now it's certainly one of the hardest levels I've seen. Like I dunno if it's kaizo proper but it's certainly, a thing.
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Re: YUMP2 - 7 - Nonary Game

Post by Mata Hari »

"So are you saying that when you kill a Koopa normally you eat 'em?"

Yeah vegans don't have a problem with killing stuff, just eating it
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Re: YUMP2 - 7 - Nonary Game

Post by AUS »

wheres the lie
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Re: YUMP2 - 7 - Nonary Game

Post by Quadro »

I wanna give props to whoever chose the music for these levels.
They have some good taste in BGM
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Re: YUMP2 - 7 - Nonary Game

Post by FourteenthOrder »

Quadro wrote: 3 years ago I wanna give props to whoever chose the music for these levels.
They have some good taste in BGM
Seconded.
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Re: YUMP2 - 7 - Nonary Game

Post by Ashan »

The recursive hammer-bro-throwing hammer bro was so ingenious
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Re: YUMP2 - 7 - Nonary Game

Post by KobaBeach »

"vegan" had the same stylings you'd expect out of a raolevel. curious to see who made it

also liked "grocery store" and the concept behind "uses the toilet".
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Re: YUMP2 - 7 - Nonary Game

Post by Crow »

mario's grocery store theme song
https://www.youtube.com/watch?v=fCmvXCgZr74
i've honestly never played a video game in my life
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Re: YUMP2 - 7 - Nonary Game

Post by alleightbits »

As someone who gave out free samples at a market, this is exactly how it feels to go to work. Though I have to report this establishment to OSHA for putting employees at risk by having other employees throw them into a bottomless pit.
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Re: YUMP2 - 7 - Nonary Game

Post by Ditocoaf »

I didn't realize empty shells were living things in their own right. That's concerning.
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