All the S@nics - the end
Re: All The S@nics - Advance - Rebuild Of Pocket Adventure
Ya that boss is a bit trash. You can definitely wait to hit him only when he does the arm or side-switch attack, but then it's still bad - boring instead of randomly hard.
Fun fact: the speedrun strat for the boss is literally "hope he stays on the right side, abuse invincibility and always get your ring back".
To address the video description: I think the best Sonic bosses are those who lean into his speed, so like the Mushroom Hill boss who you chase. Fortunately, DIMPS shares this conviction...
Fun fact: the speedrun strat for the boss is literally "hope he stays on the right side, abuse invincibility and always get your ring back".
To address the video description: I think the best Sonic bosses are those who lean into his speed, so like the Mushroom Hill boss who you chase. Fortunately, DIMPS shares this conviction...
- AuraLancer
- AKA Uncle Aura
- Posts: 353
- Joined: 13 years ago
- Location: USA
Re: All The S@nics - Advance - Rebuild Of Pocket Adventure
This game was super neat and it looks good too.
- Blivsey
- forever an obscure pokemons
- Posts: 1155
- Joined: 11 years ago
- First name: liv/livvy
- Pronouns: she/her
- Location: Ioway
- https://blivsey.talkhaus.com/
Re: All The S@nics - Advance - Rebuild Of Pocket Adventure
Advance-series spritework is top-notch, especially when you're looking at it on the small GBA screen. Only issue I have is the sprite rotation, since it results in hot garbage like thisAuraLancer wrote:This game was super neat and it looks good too.
convenient noise thread for stress-relief purposes
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
- Joined: 11 years ago
- Location: Nova Scotia
Re: All The S@nics - Advance - Rebuild Of Pocket Adventure
I wonder if they were leaning on the GBA screen's ghosting regarding that.
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
Have the Special Stages ever really done well? Even 3's gave some trouble.
Yes, spinning gives you a bigger hitbox.
Breaking the orange barriers with the spin move is kind of important, yeah, so be sure to always do it.
The object you didn't interact with is a spring that brings you back up a bit.
Yes, spinning gives you a bigger hitbox.
Breaking the orange barriers with the spin move is kind of important, yeah, so be sure to always do it.
The object you didn't interact with is a spring that brings you back up a bit.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
Sonic Adventure 2 is never over.
- Mandew
- d'yo
- Posts: 529
- Joined: 14 years ago
- First name: Marc
- Pronouns: a person
- Location: canada
- https://fishingseasontraversal.talkhaus.com/
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
yeah I think the character sprites in Sonic Advance are fantastic. They did a great job translating everything about the modern Sonic designs into small bunch of pixels, especially when it comes to how they all animate.
video games
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
there's a move you can do with A
it lets you bounce off the backwards springs farther and it's also a speed up move
it lets you bounce off the backwards springs farther and it's also a speed up move
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Crow
- famous knife crow thumbnail responsibility holder
- Posts: 3416
- Joined: 10 years ago
- First name: Crow
- Pronouns: she/they/it
- Location: chaos garden
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
hey raocow if you save state before the bonus springs it'll make 10 year old me very upset because now you're not getting the -true- sonic advance experience
even moreso once we get to advance 2 and 3. you gotta do it legit. i'm begging you. feel the pain. the suffering
even moreso once we get to advance 2 and 3. you gotta do it legit. i'm begging you. feel the pain. the suffering
i've honestly never played a video game in my life
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
the issue with that is that I have litteraly other games to record
the chillaxest of dragons
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
I thought you never played a video game in your life
- Crow
- famous knife crow thumbnail responsibility holder
- Posts: 3416
- Joined: 10 years ago
- First name: Crow
- Pronouns: she/they/it
- Location: chaos garden
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
i've honestly never played a video game in my life
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
You know the trick button for the twelve rings, but I believe the A button lets you sneak through certain spaces easier (could still be rough with the depth perception) while also speeding you up. The idea in most places is to just to use the springs to bounce you back for some ring patches, but you'd only learn about those after coming across them.
Other than that, it's just trial and probably a lot of error. That's why everyone's recommending the save state before the springs deal to you.
Edit: Just watched my old run, and it all came back.
Other than that, it's just trial and probably a lot of error. That's why everyone's recommending the save state before the springs deal to you.
Edit: Just watched my old run, and it all came back.
4 because it's 4, parts of 6, and the last half of 7. Have fun.
- TehRealSalt
- ring racers programmer
- Posts: 23
- Joined: 6 years ago
- First name: sally
- Pronouns: she/her
- Location: free country usa
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
To give you a minor idea of how the special stage experience will go for the rest of the Advance games:
- Advance 2's are (comparatively) baby easy, but actually entering them is just as rage educing
- Advance 3's is also depth shenanigans, except playable
- Advance 2's are (comparatively) baby easy, but actually entering them is just as rage educing
- Advance 3's is also depth shenanigans, except playable
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
As long as they're improving from this game forward, then hey. Though to be fair, we also have to consider the main gameplay too - do they change up the gameplay at all? And if so, is it for the better?
Speaking of upcoming games -
Speaking of upcoming games -
-
- Posts: 137
- Joined: 8 years ago
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
Oh lord, I remember now how much it sucked getting the Emeralds in Advance 1.
Special 7 is easily the hardest of the bunch - I think it requires basically perfect play? (Not quite, but it's close)
Special 7 is easily the hardest of the bunch - I think it requires basically perfect play? (Not quite, but it's close)
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
I mustn't run away... I mustn't run away...
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
Yeah, the special stages in the Advance trilogy are crazy either to do or just even get to. 1 follows the "to do" style. I wish they were more generous on giving you rings that you should clearly be getting, but that's not the case.
- Blivsey
- forever an obscure pokemons
- Posts: 1155
- Joined: 11 years ago
- First name: liv/livvy
- Pronouns: she/her
- Location: Ioway
- https://blivsey.talkhaus.com/
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
Every time I think I figured out where it wants you to be to grab the rings, I'm wrong
What a wonderful game
What a wonderful game
convenient noise thread for stress-relief purposes
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
I imagine if this was ever remade (and not a port like N or whatever the hell the mobile version was trying to do) the Special Stage would use actual 3D models.
Three torments left!
Three torments left!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Crow
- famous knife crow thumbnail responsibility holder
- Posts: 3416
- Joined: 10 years ago
- First name: Crow
- Pronouns: she/they/it
- Location: chaos garden
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
two*
hey raocow you can actually assume they'll always be high up because
they're springs that spring you into space
if they were low down you'd get sprung into a fox pancake on a cave ceiling or something!!
i've honestly never played a video game in my life
-
- Posts: 137
- Joined: 8 years ago
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
well, that sure was A Thing that happened in today's episode
regarding raocow's question from towards the end of the video:
and now for special 7. here we go!!...
regarding raocow's question from towards the end of the video:
couldn't you just have lost at any special stage to check your emerald count? the game does show what you do and don't have during the "collect the score" moment after falling down and shouting "AARGH".
and now for special 7. here we go!!...
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
Pretty sure he didn't have it as he mentioned it taking him five tries to succeed in the redo.
Man, I'm really crossing my fingers on a save state. The fact that you got a game over and almost another one tonight and knowing how Special Stage 7 is going to go... Yeah, I'm not looking forward to tomorrow.
Man, I'm really crossing my fingers on a save state. The fact that you got a game over and almost another one tonight and knowing how Special Stage 7 is going to go... Yeah, I'm not looking forward to tomorrow.
- Crow
- famous knife crow thumbnail responsibility holder
- Posts: 3416
- Joined: 10 years ago
- First name: Crow
- Pronouns: she/they/it
- Location: chaos garden
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
he also expressed confusion as to whether or not he had it already at the end of the special stage so i have no clue what was going on there. but you don't lose the emeralds upon game overing. i'm like almost 100% positive of this.
i've honestly never played a video game in my life
Re: A Thousand Miles - Advance - Shinji Ikari Raising Project
Sonic Advance 2, at the very least, addresses raocow's main source of frustration in last night's video by A: showing your emerald count on the Map Screen between zones, and B: Autosaves your emerald after getting it, meaning you can stop and move on to the next emerald instantly.