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All the S@nics - the end

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Paragraph
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Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

Post by Paragraph »

Ya that boss is a bit trash. You can definitely wait to hit him only when he does the arm or side-switch attack, but then it's still bad - boring instead of randomly hard.

Fun fact: the speedrun strat for the boss is literally "hope he stays on the right side, abuse invincibility and always get your ring back".

To address the video description: I think the best Sonic bosses are those who lean into his speed, so like the Mushroom Hill boss who you chase. Fortunately, DIMPS shares this conviction...
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AuraLancer
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Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

Post by AuraLancer »

This game was super neat and it looks good too.
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Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

Post by Blivsey »

AuraLancer wrote:This game was super neat and it looks good too.
Advance-series spritework is top-notch, especially when you're looking at it on the small GBA screen. Only issue I have is the sprite rotation, since it results in hot garbage like this
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Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

Post by SAJewers »

I wonder if they were leaning on the GBA screen's ghosting regarding that.
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Grounder »

Have the Special Stages ever really done well? Even 3's gave some trouble.

Yes, spinning gives you a bigger hitbox.

Breaking the orange barriers with the spin move is kind of important, yeah, so be sure to always do it.

The object you didn't interact with is a spring that brings you back up a bit.
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Donut »

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Sonic Adventure 2 is never over.
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Mandew »

yeah I think the character sprites in Sonic Advance are fantastic. They did a great job translating everything about the modern Sonic designs into small bunch of pixels, especially when it comes to how they all animate.
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Grounder »

there's a move you can do with A

it lets you bounce off the backwards springs farther and it's also a speed up move
Why don't you eat me?

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AND I'LL STEAL YOUR SOUL! :twisted:

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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Crow »

hey raocow if you save state before the bonus springs it'll make 10 year old me very upset because now you're not getting the -true- sonic advance experience

even moreso once we get to advance 2 and 3. you gotta do it legit. i'm begging you. feel the pain. the suffering
i've honestly never played a video game in my life
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by raocow »

the issue with that is that I have litteraly other games to record
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by thatguyif »

Cyril wrote: 3 years ago hey raocow if you save state before the bonus springs it'll make 10 year old me very upset because now you're not getting the -true- sonic advance experience

even moreso once we get to advance 2 and 3. you gotta do it legit. i'm begging you. feel the pain. the suffering
I thought you never played a video game in your life :x
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Crow »

thatguyif wrote: 3 years ago
Cyril wrote: 3 years ago hey raocow if you save state before the bonus springs it'll make 10 year old me very upset because now you're not getting the -true- sonic advance experience

even moreso once we get to advance 2 and 3. you gotta do it legit. i'm begging you. feel the pain. the suffering
I thought you never played a video game in your life :x
yes correct
i've honestly never played a video game in my life
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Bean »

You know the trick button for the twelve rings, but I believe the A button lets you sneak through certain spaces easier (could still be rough with the depth perception) while also speeding you up. The idea in most places is to just to use the springs to bounce you back for some ring patches, but you'd only learn about those after coming across them.

Other than that, it's just trial and probably a lot of error. That's why everyone's recommending the save state before the springs deal to you.

Edit: Just watched my old run, and it all came back.

4 because it's 4, parts of 6, and the last half of 7. Have fun.

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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by TehRealSalt »

To give you a minor idea of how the special stage experience will go for the rest of the Advance games:
- Advance 2's are (comparatively) baby easy, but actually entering them is just as rage educing
- Advance 3's is also depth shenanigans, except playable
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by helucard »

As long as they're improving from this game forward, then hey. Though to be fair, we also have to consider the main gameplay too - do they change up the gameplay at all? And if so, is it for the better?

Speaking of upcoming games -
I do believe that we're only a few games from 2003... Thinking of "unenjoyable special stages" has me worried for the playthrough of

Sonic Heroes

. It's otherwise a game I had a lot of fun with, genuinely. There were difficult moments, I can't deny it, but it was largely fun from what I remember. Unfortunately, I don't have good memories of the special stages. I understand the intent was to

go back to StH2 style of special stages

but my goodness did it hurt to play these... I never actually got all the emeralds, so I never saw the end until much much later when I had access to youtube vids. Was that just me? I sincerely hope it was just me. And if it wasn't just me, then I am genuinely scared for this playthrough.
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Count Mohawk »

Oh lord, I remember now how much it sucked getting the Emeralds in Advance 1.
Special 7 is easily the hardest of the bunch - I think it requires basically perfect play? (Not quite, but it's close)
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Grounder »

I mustn't run away... I mustn't run away...
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Bean »

Yeah, the special stages in the Advance trilogy are crazy either to do or just even get to. 1 follows the "to do" style. I wish they were more generous on giving you rings that you should clearly be getting, but that's not the case.
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Blivsey »

Every time I think I figured out where it wants you to be to grab the rings, I'm wrong

What a wonderful game
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Grounder »

I imagine if this was ever remade (and not a port like N or whatever the hell the mobile version was trying to do) the Special Stage would use actual 3D models.

Three torments left!
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Crow »

Grounder wrote: 3 years ago I imagine if this was ever remade (and not a port like N or whatever the hell the mobile version was trying to do) the Special Stage would use actual 3D models.

Three torments left!
two*

hey raocow you can actually assume they'll always be high up because
they're springs that spring you into space

if they were low down you'd get sprung into a fox pancake on a cave ceiling or something!!
i've honestly never played a video game in my life
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Count Mohawk »

well, that sure was A Thing that happened in today's episode

regarding raocow's question from towards the end of the video:

couldn't you just have lost at any special stage to check your emerald count? the game does show what you do and don't have during the "collect the score" moment after falling down and shouting "AARGH".



and now for special 7. here we go!!...
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Bean »

Pretty sure he didn't have it as he mentioned it taking him five tries to succeed in the redo.

Man, I'm really crossing my fingers on a save state. The fact that you got a game over and almost another one tonight and knowing how Special Stage 7 is going to go... Yeah, I'm not looking forward to tomorrow.
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by Crow »

he also expressed confusion as to whether or not he had it already at the end of the special stage so i have no clue what was going on there. but you don't lose the emeralds upon game overing. i'm like almost 100% positive of this.
i've honestly never played a video game in my life
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Re: A Thousand Miles - Advance - Shinji Ikari Raising Project

Post by thatguyif »

Sonic Advance 2, at the very least, addresses raocow's main source of frustration in last night's video by A: showing your emerald count on the Map Screen between zones, and B: Autosaves your emerald after getting it, meaning you can stop and move on to the next emerald instantly.
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