Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Reecer7
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Re: Vanilla Level Design Contest X - A level is short if you skip a part of it
"...It's like a baseball, except you don't throw it at birds♪"
raocow has been to one baseball game ever and randy johnson was there
this is the third time we've heard Super Mario World Theme in Minor, as Performed by an Orchestra of Disk Drives. i hope we hear it again.
raocow has been to one baseball game ever and randy johnson was there
this is the third time we've heard Super Mario World Theme in Minor, as Performed by an Orchestra of Disk Drives. i hope we hear it again.
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
strange bluebird website (check it out for my art!)
strange bluebird website (check it out for my art!)
Re: Vanilla Level Design Contest X - Wow, a few hours early!
79th: Stageshow Shuffle by Karatekid5
79th: LaMulana by Lester_Vine
Re: Vanilla Level Design Contest X - Wow, a few hours early!
LaMulana level had clever puzzles. I only had big problem with Quiz, because I completely forgot about hints. Or maybe I just ignored them. I solved it with trial and error. Secret exit was really tough for me. I don't think it should be put into this level. Rest of level is pretty slow and has puzzles to solve, secret exit is a race where you need to be very precise, but not smart at all. I would prefer it to be some tougher puzzle. Also there should be a checkpoint for secret exit. And I remember that restarting level while having Yoshi from secret exit will prevent you from entering door to 2nd section (from map sublevel).
Also, raocow, you forgot to get normal exit.
Also, raocow, you forgot to get normal exit.
Re: Vanilla Level Design Contest X - Wow, a few hours early!
He didn't. Doing a single exit is very much intentional. See the description of second VLDCX video.
The normal exit in case of LaMulana is pointless (and I think the level would be better of without it), no reason to return to it. In fact, raocow already has seen where it is (13:52 in the video).raocow wrote:I only commit myself to playing ONE exit per level. I heard that extraneous dumb unnecessary secret exits are a *thing* in this contest, and my solution is to ignore them. Of course I may choose to play both exits, but don't consider this the norm.
- Le Neveu de Rameau
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Re: Vanilla Level Design Contest X - Wow, a few hours early!
For those confused by my judging comment for the second level, this is what you find if you bring the springboard found in the interior section back to the gap in the ceiling found slightly earlier in the level.
Re: Vanilla Level Design Contest X - Wow, a few hours early!
I noticed there was another moon right at the end with nearby Rocks to kick at it- I wonder what secret it held? Perhaps a 1-up? At first I thought it was the last Yoshi Coin, but that was in the Quiz...
Re: Vanilla Level Design Contest X - Wow, a few hours early!
Is it a running joke or something amongst all people who make custom mario levels to put in a section with touhou music that is insanely hard for no good reason?
Re: Vanilla Level Design Contest X - Wow, a few hours early!
you've heard of pointless secret exits, now get ready for
POINTLESS NORMAL EXITS
also yeah the death punishment at the end is dumb and doesn't gel with the rest of the level either
POINTLESS NORMAL EXITS
also yeah the death punishment at the end is dumb and doesn't gel with the rest of the level either
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Ashan
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Re: Vanilla Level Design Contest X - Wow, a few hours early!
If you didn't get to the reset door on time couldn't you have just climbed up the vines to get to it? What am i missing?
- Reecer7
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Re: Vanilla Level Design Contest X - Wow, a few hours early!
dang, did only two of the judges find the secret normal exit? and they ranked it that low without it? i dunno man, the style of this level was superb and really got to me, even if it didn't have a whole lot of ""gameplay"" to it. the fact that over half of you ranked it below 20/30 in creativity is unfathomable to me.
it's as if the things i value in a super mario world level are not the things an actual smu hack enthusiast values
also, i'm assuming from this level there are no la-mulana addmusics known to man, which is a big shame. almost enough to make me transcribe the music to midi just to make one, but not quite
it's as if the things i value in a super mario world level are not the things an actual smu hack enthusiast values
also, i'm assuming from this level there are no la-mulana addmusics known to man, which is a big shame. almost enough to make me transcribe the music to midi just to make one, but not quite
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
strange bluebird website (check it out for my art!)
strange bluebird website (check it out for my art!)
Re: Vanilla Level Design Contest X - Wow, a few hours early!
There are legacy ports of Mr. Explorer and La-Mulana (as in, a track called La-Mulana), which due being legacy ports aren't in Music section, but rather a separate archive. That's about it.
Re: Vanilla Level Design Contest X - Wow, a few hours early!
79th: Crystal Lake by MandL27
77th: Generic Flying Fort by Quantix
Re: Vanilla Level Design Contest X - Wow, a few hours early!
I had some suspicion that the first level that was played (Crystal Lake) was heavily inspired by Pokemon Mystery Dungeon: Explorers, contacted the level author, and they confirmed it.
The sections before Midway Point are based on Crystal Cave. The color choice in the first part is based on floors B1F to B5F, in the second part on floors B6F to B11F.
Beating Crystal Cave in Pokemon Mystery Dungeon provides a checkpoint, provides you a Kangaskhan Rock (indicated here with Yoshi Rock) which can be used retrieve items from the storage (in this case a mushroom or a flower) and lets you continue in Crystal Crossing, on which the section after Midway Point is based on - note the matching wall/background, floor and water colors.
The final floor of Crystal Crossing is known as Crystal Lake, hence the name of the level.
The grayscale part is based on... something within that game. I want to avoid spoilers (considering this is a heavily story based game), so that's all I will say.
The sections before Midway Point are based on Crystal Cave. The color choice in the first part is based on floors B1F to B5F, in the second part on floors B6F to B11F.
Beating Crystal Cave in Pokemon Mystery Dungeon provides a checkpoint, provides you a Kangaskhan Rock (indicated here with Yoshi Rock) which can be used retrieve items from the storage (in this case a mushroom or a flower) and lets you continue in Crystal Crossing, on which the section after Midway Point is based on - note the matching wall/background, floor and water colors.
The final floor of Crystal Crossing is known as Crystal Lake, hence the name of the level.
The grayscale part is based on... something within that game. I want to avoid spoilers (considering this is a heavily story based game), so that's all I will say.
Re: Vanilla Level Design Contest X - And so the world dies
Okay that's actually pretty rad. Kind of reminds me of the Man Eating Forest from SMW: The After Years where that is a level based on a Sin & Punishment location with a similar premise.
This one sort of takes it all the way tho.
This one sort of takes it all the way tho.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
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Re: Vanilla Level Design Contest X - Wow, a few hours early!
The solidified, desaturated environment definitely
was very PMD to me, but I never made the rest of those connections lol.
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Re: Vanilla Level Design Contest X - Wow, a few hours early!
As someone unfamiliar with SMW hacking, are you inplying that most users in this contest aren't capable of porting a song if they need it?
- Karatekid5
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Re: Vanilla Level Design Contest X - Wow, a few hours early!
Making a good sounding port (especially given today's standards) isn't particularly easy to do, especially when ADSR and samples are involved.
- BobisOnlyBob
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Re: Vanilla Level Design Contest X - Wow, a few hours early!
I mean, I think that's accurate? I made a level way back when and even messed with some ASM but wouldn't even know where to begin with audio.
Re: Vanilla Level Design Contest X - And so the world dies
77th: Danish SUPER BLOCK by Waddle Derp
76th: Absolute Frenzy by Pat (ThePat545)
Re: Vanilla Level Design Contest X - And so the world dies
Today - 2 levels that killed me a lot. On first level I got killed on almost every obstacle and noticed clues afterwards. I think this level wasn't looking that dangerous, so I was rushing it. Also last muncher block is really rude trap. I remember I was small Mario. I saw these single block and thought I will get my reward. And it killed me. The correct answer:
Second level looks good and has good, energetic music. But also it's precise and requires fast thinking. I'm not good with that.
there is invisible block right in front of goal post and I think it relates to previous clue.
But who would figure it out on their first try?Second level looks good and has good, energetic music. But also it's precise and requires fast thinking. I'm not good with that.
Re: Vanilla Level Design Contest X - And so the world dies
*sheepishly raises hand*
I noticed the backwards-? was below nothing, and then only one ? Block, so I was like "Yeah, this ? Block is the muncher, the real one is invisible."
- Ashan
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Re: Vanilla Level Design Contest X - And so the world dies
raocow probably caught it in editing but that last set of blocks was indicated over the thwomp. I assume the last set of grey indicators was saying there's an invisible block next to the hurt block?
edit: oh I now see that's what the above comments were about and I'm indeed correct. So I guess I can also say, yes I would have figured that out
edit: oh I now see that's what the above comments were about and I'm indeed correct. So I guess I can also say, yes I would have figured that out
- Kilgamayan
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Re: Vanilla Level Design Contest X - with death with fear with kill
Waddle Derp properly betterified this contest, thank you for make
What's in the Yellow Switch Palace?
EDIT: rip fog
What's in the Yellow Switch Palace?
EDIT: rip fog
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