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Games Beaten in 2020

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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Games Beaten in 2020

Post by Dizzybelle »

Another year down, another game completion thread!
I like these, lists are fun! And it lets you keep track of what you've actually done this year. :pal:

As always, list the game title, platform and date completed, as well as any other info you want!
Try to keep this to just the lists! Any discussion can probably go here!

Past years:
2014: viewtopic.php?f=11&t=14355
2015: viewtopic.php?f=11&t=15460
2016: viewtopic.php?f=11&t=16373
2017: viewtopic.php?f=11&t=17203
2018: viewtopic.php?f=11&t=17687
2019: viewtopic.php?f=11&t=18015
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Re: Games Beaten in 2020

Post by Dizzybelle »

Should probably put my own list here too :p

AI: The Somnium Files (Switch) - 01/01/20
Children of Zodiarcs (PC) - 03/01/20
Dicey Dungeons (PC) - 23/01/20
Fire Emblem: Three Houses (All Endings) (Switch) - 24/01/20
DOOM Eternal (PC) 23/03/20
Pathfinder: Kingmaker (PC) 05/04/20
Coffee Talk (PC) 27/04/20
XCOM: Chimera Squad (PC) 05/05/20
Fell Seal: Arbiter's Mark (PC) 19/05/20
Pokemon Mystery Dungeon: Rescue Team DX (Switch) - 30/05/20
Monster Train (PC) - 01/06/20
Hollow Knight (Switch) - 14/06/20
Shantae and the Seven Sirens (Switch) - 30/06/20
CARRION (PC) - 27/07/20
Fae Tactics (PC) - 10/08/20
Yakuza 4 (PS4) - 11/08/20
Serre (PC) - 16/08/20
UnderMine (PC) - 28/08/20
No Straight Roads (Switch) - 09/09/20
Hades (PC) - 20/09/20
Dead Cells (Switch) - 27/09/20
Spiritfarer (Switch) - 06/10/20
Yakuza 5 (PS4) - 10/10/20
Ring of Pain (PC) - 17/10/20
Yakuza 6 (PS4) - 20/11/20
The Dungeon Of Naheulbeuk: The Amulet Of Chaos (PC) - 14/12/20
Yakuza: Like a Dragon (PS4) - 21/12/2020
Carto (PC) - 22/12/20
Last edited by Dizzybelle 2 years ago, edited 28 times in total.
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Re: Games Beaten in 2020

Post by metasomnia? »


I didn't play very many games last year for reasons, so hopefully this year will be more productive

Currently Playing:
Currently Replaying:
Finished Games:
Hollow Knight, Jan 2 [Steam]
Axiom Verge, Jan 15 [Steam]
Rune Factory 4 Special, Mar 15 [Switch]
Xenoblade Chronicles Definitive Edition, Jun 27 [Switch]
Graze Counter, Dec 22 [Steam]
MarisaLand Legacy, Dec 25 [Steam]
Cat Quest, Dec 26 [Steam]
Taking a page from thatguyif and making a reserve list for things I plan to play or finish at some point:
Sora [Steam]
Epic Battle Fantasy 5 [Steam]
CrossCode [Steam]
Guacamelee [Steam]
Iconoclasts [Steam]
Freedom Planet [Steam]
Environmental Station Alpha [Steam]
Antichamber [Steam]
Crashlands [Steam]
Copy Kitty [Steam] (The final world)
Pokemon Shield [Switch]
Kirby Star Allies [Switch]
Disgaea 4 Complete [Switch]
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition [Switch]
Octopath Traveler [Switch]
Daemon Ex Machina [Switch]
Xenoblade Chronicles Definitive Edition: Future Connected [Switch]
Xenoblade Chronicles 2: Torna, the Golden Country [Switch]
Trials of Mana [Switch]
Luigi's Mansion 3 [Switch]
Hellsinker. [Steam]
Hitogata Happa [Steam]
Phantom Brave [Steam]
Enter the Gungeon [Steam]
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Re: Games Beaten in 2020

Post by HatKid »

We'll see how productive I am this year, with any luck it'll be like last year!

1/2/20: The Elder Scrolls IV: Oblivion (PS3)
1/3/20: SoulBlade (PS1) {Edge Master beaten with Sophitia}
1/16/20: VIP 3 (SMW Hack) {All Exits}
1/21/20: Fire Emblem Echoes: Shadows of Valencia (3DS)
1/23/20: Super Mario 3D Land (3DS)
1/26/20: Super Robot Wars: Original Generation (GBA) {Ryusei Route}
2/3/20: New Super Mario Bros U. Deluxe {Bowser beaten}
2/9/20: Ys II (GOG)
2/25/20: Super Robot Wars: Original Generation 2 (GBA)
2/27/20: Super SIG World 38 (SMW Hack)
3/18/20: Castlevania: The Dracula X Chronicles (PSP) {40ish%, Dracula beaten}
3/21/20: Castlevania: Dracula X (SNES) {Best ending achieved}
4/1/20: Nachos and Fried Oreos (SMW Hack) {100%}
: Sunny Side World (SMW Hack) {100%}
4/2/20: Super Robot Wars 3 (SNES) {Ending 2; Ready for Ending 3}
4/6/20: Yakuza Kiwami (PC)
4/8/20: Tales of Vesperia: Definitive Edition (Switch)
4/12/20: So 2 Mice Walk Into a Bar (SMW Hack)
4/14/20: Super Mario World: Super Mario Advance 2 (GBA) {100%}
4/28/20: Saints Row: The Third (PS3) {100%}
5/17/20: Trials of Mana (Switch) {Hawkeye/Riesz path}
5/21/20: Kirby's Dream Land 2 (GB)
5/28/20: Fire Emblem: Three Houses (Switch) {Golden Deer}
6/9/20: Star Wars: Knights of the Old Republic II: The Sith Lords (Steam) {Elan Sleazebaggano, Dark Side}
6/26/20: Duke Nukem 3D: Megaton Edition (Steam) {L.A. Meltdown}
6/29/20: Half-Life 2: Lost Coast (Steam)
7/4/20: Phoenix Wright: Ace Attorney: Spirit of Justice (3DS)
7/9/20: Catherine Classic (Steam) {Katherine End}
7/11/20: VIP 6 Beta (SMW Hack) {Bowser Castle Beat}
7/15/20: Grand Theft Auto: Vice City (Steam) {Keep Your Friends Close... beat}
7/17/20: Star Wars: The Old Republic - Trooper (PC) {Truckss}
7/27/20: Final Fantasy: Crystal Chronicles (GCN) {Yuffie, Clavat}
8/2/20: Final Fantasy II (SNES)
8/8/20: SWTOR: Sith Inquisitor (PC) {Abelia Schillfelt}
8/13/20: Half-Life (Steam)
8/21/20: Fire Emblem (GBA) {Hector Hard Mode}
8/23/20: JUMP (SMW Hack) {-Bowser's Castle- beat}
8/29/20: Shin Megami Tensei: Devil Summoner: Soul Hackers (3DSDL)
9/15/20: Ys: The Oath in Felghana (GOG)
9/26/20: SWTOR: Empire: Agent (PC) {Handon Guld}
9/28/20: Ys: Memories of Celceta (PC)
10/3/20: Ys V: Kefin, Lost Kingdom of Sand (SNES)
10/6/20: Super Demo World (SMW Hack)
10/8/20: Ys VI: The Ark of Napishtim (GOG)
10/22/20: Robotics;Notes ELITE (Steam) {Nae End}
10/25/20: Ys SEVEN (GOG)
11/3/20: Robotics;Notes ELITE (Steam) {100%}
11/6/20: Ys III: Wanderers from Ys (PC Engine CD)
11/7/20: Resident Evil 5 (Steam) {Main Story}
11/8/20: Ys IV: Mask of the Sun (SNES)
11/14/20: Resident Evil 5 (Steam) {DLC}
11/18/20: Robotics;Notes DaSH (Steam) {100%}
11/29/20: Ys III: Wanderers from Ys (SNES)
12/9/20: Yakuza Kiwami 2 (Steam) {Everything I wanted to do is done}
12/11/20: New Super Mario Bros. U Deluxe (Switch) {NSMBU 100%}
12/16/20: Assassin's Creed II (Uplay)
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Re: Games Beaten in 2020

Post by pholtos »

Currently Playing:
Cat Quest (Steam)
Shadow The Hedgehog (Gamecube)
Katamari Damaci Reroll (Switch)
Hyrule Warriors (Switch)

Refunct (Steam) - 1/3 - All but two achievements
Cat Quest (Steam) - 1/5 - Normal Game, 100%
Dust An Elysian Tale (Steam) - 1/8 - 112%
QT (Steam) - 2/14 - All Achievements
There Is No Game (Steam) - 3/22 - But there was no game.
FF1 100% Replay (PSP) - 3/26 - Screw having to do the PSP bonus dungeon 8 times to complete the bestiary. :P
THPS (DC) - 5/16 - All Tapes and All Golds on one character.
Donkey Kong 94 (GB) - 6/3
Chrono Trigger (SNES) - 7/19
Assassin's Creed Chronicles (DS) - 7/20
Megaman 1 (NES) - 7/23 - Totally Legitly. I most certainly didn't use infinite lives.
Megaman 2 (NES) - 7/27 - Totally Legit Edition
Act Raiser (SNES) - 8/4
Megaman 3 (NES) - 8/13 - Totally Legit for sure.
Megaman 4 (NES) - 8/19 - Totally Legit
.hack//Outbreak (PS2) - 8/21
Assassin's Creed: Bloodlines (PSP) - 8/30
Soul Blazer (SNES) - 9/4
Megaman 5 (NES) - 9/7 - Totally Legitlike.
Megaman 6 (NES) - 9/12 - Maybe Legit?
.hack//Quarantine (PS2) - 9/14 - Ignoring the final Postgame dungeon with stupid levels of infection
Sky Blazer (SNES) - 9/14 - Screw the fish boss!
Between then and 12/7:
MM7, MM8, Tactics Ogre PSP, FF6 100%, Multiple DROD Holds + Tendry's Tale, A Monster's Expedition, Assassin's Creed 2: Discovery, Probably a couple other things I'm forgetting.
MM9 and MM10 were in here somewhere.
Fable The Lost Chapters - This day close to the end of the year
New Super Lucky's Tale (Switch) - 12/29
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Re: Games Beaten in 2020

Post by Bean »

Okay. Let's go!
1) Trine 4: The Nightmare Prince (1/9, PS4)
2) Iconoclasts (1/23, Switch)
3) Freedom Planet (1/29, Switch)
4) Fire Emblem: Three Houses (2/21, Switch)
5) Dragon Ball Z: Kakarot (3/7, PS4)
6) Fire Emblem Fates: Birthright (3/20, 3DS)
7) Super Punch-Out!! (4/12, SNES)
8) Final Fantasy VII Remake (4/30, PS4)
9) Animal Crossing: New Horizons (5/4, Switch)
10) Trials of Mana (Remake) (5/9, Switch)
11) Street Fighter: 30th Anniversary Collection (5/12, PS4)
12) Megabyte Punch (5/15, Switch)
13) BoxBoy! + BoxGirl! (5/20, Switch)
14) Phantasy Star Portable 2 (6/9, PSP)
15) Saints Row: The Third Remastered (6/25, PS4)
16) Ken Griffey Jr. Presents Major League Baseball (6/26, SNES)
17) Azure Striker Gunvolt 2 (7/5, Switch)
18) NHL 95 (7/8, SNES)
19) Gunvolt Chronicles: Luminous Avenger iX (7/9, Switch)
20) Bloodstained: Curse of the Moon 2 (7/15, Switch)
21) Donkey Kong Country: Tropical Freeze (7/20, Switch)
22) NFL GameDay 99 (7/21, PS1)
23) Madden NFL 97 (7/22, SNES)
24) Final Fantasy Adventure (7/24, GB)
25) Tetris Attack / Panel de Pon (7/26, SNES)
26) Super Puyo Puyo 2 (7/27, SNES)
27) Trials of Mana (Original) (8/5, SNES)
28) Dragon Quest Heroes: The World Tree's Woe and the Blight Below (8/24, PS4)
29) Super Punch Patrol (9/10, Switch)
30) Tony Hawk's Pro Skater 1 + 2 (9/12, PS4)
31) Dragon Quest VIII: Journey of the Cursed King (9/21, 3DS)
32) Streets of Rage 4 (9/25, PS4)
33) Sackboy: A Big Adventure (12/7, PS4)

1) Collection of Mana (8/5, Switch) - Once FF Adventure and Trials of Mana were beat, so was this.
2) Fall Guys: Ultimate Knockout (8/31, PS4) - Can't really beat an online-only game, but you can Platinum it. I did.
3) Super Mario Bros. 35 (10/5, Switch) - Again, online-only game, but I placed first once. Cool!
4) Among Us (12/27, Switch) - Won and survived as crew and impostor on all three maps.
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Re: Games Beaten in 2020

Post by thatguyif »

So, at some point I'm going to converge the two reserve piles. Maybe when the latter is cut down to significant size? Maybe?

Everspace/PC/First Full Run/January 25
Shovel Knight: King of Cards/3DS/100% Map Completion/January 30
Scanner Sombre/PC/Standard Playthrough/February 2
Gris/PC/Xbox Game Pass/100% All Challenges/February 8
Dragon Quest XI S/Switch/Demo Only/Feburary 10
Headlander/PC/Twitch Prime/100%/February 22
Shenmue/PC/Xbox Game Pass/February 27
Final Fantasy V/GBA/#EsunaForCorona Run (WHI/RED/BAR/CHE)/TRIPLE CROWN/April 17
Katamari Damacy REROLL/Switch/All Levels, All Royal Presents/May 1
The Legend of Zelda: Link's Awakening/Switch/100% Minus Gold Chamber Dungeons/June 19
Final Fantasy V/GBA/Four Job Fiesta Normal Run: MON/TIM/GEO/DRA/TRIPLE CROWN/July 12
Final Fantasy V/GBA/Four Job Fiesta CHAOS Run: BEA/DAN/SUM/DAN/TRIPLE CROWN/July 12
Sonic Advance 2/GBA/True Ending/July 19
Everspace/Postgame/PC/July 25
Final Fantasy V/GBA/Four Job Fiesta Popular Run: RAN/GEO/BLU/SAM/Shinryu+Exdeath Victory/August 9
Final Fantasy V/GBA/Four Job Fiesta PURE CHAOS Run: GEO/FRE/WHI/RAN/Shinryu+Exdeath Victory/August 10
Final Fantasy V/GBA/Unofficial* Four Job Fiesta "Winner" Run: MON/SUM/DAN/SAM/Shinryu+Exdeath/September 3
Animal Crossing: New Horizons/Switch/First K.K. Slider Concert/September 13
Fallout: New Vegas/PC/All DLCs, All Endings/October 25
Bioshock Remastered/PC/Main Game+Challenge Rooms/November 28
Outer Wilds/PC/Solanum Ending/December 6
Final Fantasy/PSP/Fall Fiesta: NI/WW/RW/RW/December 25
Call of the Sea/PC/Game Pass/December 31

In Progress
Animal Crossing: New Horizons/Switch
Starlink: Battle for Atlas/Switch

In Progress But Inactive
Ring Fit Adventure/Muscle injuries, need therapy 😥/Switch
Fall Guys: Ultimate Knockout/PC

In Reserve
Bully: Scholarship Edition/Wii (on Wii U)
Super Smash Bros. Ultimate (collect all characters)/Switch
Hollow Knight/PC
Sky Rogue/macOS
Earthbound Trilogy/Wii U VC, SNES(?), GBA
Dead Cells/Unlocking As Much as I Can/Switch
Dragon Quest II/Android
Sonic Mania(Encore Mode/Other Characters/All Medals)/Switch
Paper Mario series/Wii U VC, GC, Wii on Wii U, N3DS, Wii U
Hyrule Warriors/Switch
Panzer Dragoon Remake/Switch

Secondary Reserve: PC backlog dating back to...2009?
Grand Theft Auto IV+Episodes from Liberty City/PC
The Outer Worlds/PC
Bioshock Trilogy (Remastered, 2 Remastered, Infinite)/PC
Slime Rancher/PC
Rebel Galaxy/PC
Cities: Skylines/PC
Sublevel Zero Redux/PC

Tertiary Reserve: I'm getting 6 months of free Game Pass, might as well use it
Bloodstained: Ritual of the Night/PC/Game Pass
Furi/PC/Twitch Prime

*Unofficial because I did not complete the run before the August 31 end date.
Last edited by thatguyif 2 years ago, edited 46 times in total.
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Re: Games Beaten in 2020

Post by KobaBeach »

I mostly replayed games last year due to feeling very weak. I only beat like 6 new games. Possibly the anemia had worsened beforehand and I just didn't notice.

1. Donkey Kong Jr. (NES) - 25/01/2020
2. Popeye (NES) - 25/01/2020
3. Final Fantasy (NES, replay) - 14/04/2020
4. Contra (NES) - 09/05/2020
5. Mega Man X4 (PSX, replay) - 30/05/2020
6. Super Mario Bros. The Lost Levels (FDS, replay) - 05/06/2020
7. Crusader of Centy (MD) - 05/06/2020
8. Sonic the Hedgehog (MD, replay) - 10/06/2020
9. Altered Beast (MD) - 17/06/2020
10. Super Street Fighter II (SNES, replay) - 25/06/2020
11. Dragon Quest (SNES, replay) - 01/08/2020
12. Arc the Lad (PSX, replay) - 09/08/2020
13. Popful Mail (SCD) - 26/09/2020
14. Virtua Fighter (SAT) - 03/10/2020
15. Ys: Ancient Ys Vanished - Omen (PC88, replay) - 08/10/2020
16. Genso Suikoden (PSP) - 26/10/2020
17. Kirby Star Allies (Switch) - 29/10/2020
18. Super Mario Maker 2 (Switch) - 01/11/2020
19. Super Mario Odyssey (Switch) - 02/11/2020
20. Super Mario Galaxy (Wii) - 05/11/2020
21. Ys Chronicles+: Ancient Ys Vanished - Omen (PC, replay) - 22/11/2020
22. Final Fight (ARC) - 04/12/2020
23. Christmas NiGHTS (SAT, replay) - 25/12/2020
Last edited by KobaBeach 2 years ago, edited 23 times in total.
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Re: Games Beaten in 2020

Post by Nast »

Beaten: 30

01/01 - Shinobi III: Return of the Ninja Master - Genesis
01/12 - World of Illusion Starring Mickey Mouse & Donald Duck - Genesis
01/21 - Alex Kidd in the Enchanted Castle - Genesis
01/29 - Her Story - PC
02/03 - Castle of Illusion Starring Mickey Mouse - Genesis
03/03 - Metal Gear Solid - PlayStation
03/24 - Shovel Knight: King of Cards - PC
04/12 - Shovel Knight: Plague of Shadows (replay) - PC
05/01 - Shovel Knight Showdown - PC
05/07 - Mega Man (Wily Wars) - Genesis
05/11 - Mega Man 2 (Wily Wars) - Genesis
05/20 - Mega Man 3 (Wily Wars) - Genesis
05/24 - Wily Tower (Wily Wars) - Genesis
06/10 - Sonic Adventure 2 (replay) (All Emblems) - PC
06/16 - Sonic Forces - PlayStation 4
07/12 - Road Rash II - Genesis
07/25 - Sonic Advance (replay) - GBA
08/05 - Popeye 2 - Game Boy
08/23 - Sonic Advance 2 (replay) - GBA
08/24 - Chrono Trigger - SNES
09/09 - Sonic GT - PC
09/11 - Mirror's Edge - PC
09/12 - Doraemon: Nobita to Yousei no Kuni (replay) - SNES
09/23 - Doraemon 2: Nobita no Toys Land Daibouken (replay) - SNES
09/30 - Vectorman - Genesis
10/04 - Doraemon 3: Nobita to Toki no Hougyoku - SNES
10/09 - Doraemon 4: Nobita to Tsuki no Oukoku - SNES
10/27 - God of War II - PlayStation 2
12/05 - Baba Is You - PC
12/06 - Yume Nikki (replay) - PC

Detailed thoughts:
I was recommended to play Revenge of Shinobi before this one, which I did, and I think I understand why now. The strengths of this game compared to Revenge are that it's a much more accessible experience, your moveset is a lot more versatile, the action's more exciting and the level design is more consistently good. But it feels like there's something missing, like it's style over substance in a way. That's in part due to being a much easier game, but it's not just that. I feel like Revenge was a lot more experimental in regards to level ideas and boss fights, whereas this one kinda plays it safe. The harder difficulty, while frustrating, really made you take in everything in a level and plan out your approach, while III is more about empowering the player. That said, Revenge had some pretty bullshit level design - things like enemies ambushing you from off-screen, blind jumps or pixel-perfect jumps - which only got better once you'd taken your time to learn the game, so I'm glad III cuts down on that, though not completely.

That's a lot of words just to make the comparison between the two games. Whether it's better or worse than the predecessor, I still had a pretty good time with it. I especially enjoyed tearing through enemies with the dash slash thingy. The final boss had what seemed to be an undodgeable attack, which kinda sucks.

Beat it with both Mickey and Donald solo, but I first completed it with my husband in co-op. It's kind of a childhood game for me, I remembered it being super charming and fun to play with a friend. Playing it now after all these years... it's ok? It definitely has a lot of quirky charm, and the moments where you need to work together to progress are pretty memorable, plus every level has something new. But it's a bit on the janky side and can waste your time a lot - the mechanic of pulling your partner up with a rope is cute at first but is pretty slow and gets reused a lot without any variation. Other than that, by the end it can be a bit of a chore, with enemies that take multiple hits to kill and not much interesting platforming going on. Also we got softlocked due to glitches not once, but twice, one the same world no less, which forced us to replay earlier segments and reinforced how there's not much reason to play it more than once.

The cool thing though is you get unique levels depending on whether you're playing co-op, alone with Mickey or alone with Donald. But ultimately this game is a lot more memorable as a multiplayer experience.

Never played an Alex Kidd game before, so other than rock-paper-scissors I had no idea what I was getting into. At its best it's a pretty average, kinda bland platformer, with a little bit of early 90's charm but mostly just very aged. Gameplay-wise, it's floaty as hell. Alex just slides all over the place so making jumps just feels uncomfortable, and while there's not many (if any at all?) bottomless pits, dying in one hit from anything means you have zero let at any point and it ends up feeling surprisingly stressful.

You get equippable items from winning at jankenpon, which might as well be RNG. I got the feeling these minigames weren't completely random, like the AI was actually following some sort of pattern, but I was never sure, it ended up coming down to luck most of the time anyway. Because dying makes you lose your equipped items and jankenpon opportunities are not that common, it's a better strategy to farm for items at the beginning of the game. I didn't like most of the items anyways... the power bracelet at least makes the combat fun; some like the motorcycle and helicopter feel really awkward to control, while some others feel downright useless.

I don't regret having played it, but it was an overall uncomfortable experience. Even something as simple as money is a nuisance as it bounces away from you, and I think that says a lot about the game.

It's a... well, I'm not sure what genre I'd put it in honestly. You look through a database of video interviews in order to piece together a murder mystery. The catch is that you can only retrieve video clips by searching for keywords, and each search only shows you 5 results max, so you have to pick up on important words and phrases said in the interviews in order to search for more videos.

The gameplay doesn't amount to much more than "google simulator", but it does get pretty tricky. I hit a lot of moments where I was seemingly out of leads, and I had to really think outside the box to figure out new worthwhile search terms. The game doesn't really end until you decide you've understood Hannah's backstory and the circumstances behind the murder.

It's a pretty interesting experience, there's probably nothing else like it. The little gameplay there is is just a vehicle to tell this story in a very unique way, and said story is relatively open to interpretation.

While it's nothing remarkable by today's standards, it's a pretty simple and pleasant platformer. The gameplay's straightforward, a bit slow-paced, but with a pretty decent flow. Due to the floaty physics, jumping from one enemy to another is easy to do and pretty fun. In the levels there's a good balance between straightforward and quirky ideas. There's this level in particular, a vertical level, where the exit is right at the start but it needs a key, so you gotta platform up some staircases first. Once you get the key at the very top, the stepcases transform into a series of slides that take you right back down while you collect gems. I found that pretty neat.

It's got a couple of 'old game' quirks - like how your projectile attack has a wind-up only if you're standing, so you'll throw faster if you do it in the air. The controls are generally pretty slippery. The level design also gets a bit obnoxious by the end, with traps that are badly telegraphed and inconsistent in behaviour.

This was my first time playing any Metal Gear. I considered playing the remake, but opted for the original as it's probably closest to Kojima's original intent. Even though I didn't grow up with this generation of games, I can appreciate how ambitious this must have been for the time. That said, the gameplay, which I expected to scare me away, is actually pretty streamlined, very "videogame-y" if that makes sense.

The level structure is fairly linear but you're encouraged, sometimes forced, to revisit previous areas with access to new paths and/or different obstacles strewn about. I kinda liked it as it allowed you to get more familiar with the various locations, even if not all of it was enthralling (

like the giant staircases, or Card Key Quest


The various weapons and tools you gradually accumulate all see some use, which is nice. I guess it's a luxury afforded by having a linear structure, as they can more easily control where you get new tools and present you with challenges designed for them. I found myself using pretty much everything I had at one point or another, except maybe for Claymores and grenades.

In terms of gameplay-related gripes, the controls are not exactly perfect. Snake's movement can feel imprecise, as you might sometimes cling to walls without wanting, or struggle to exit a crouch in the middle of a chase. The combat mechanics are rudimentary, which works to sway you towards a more stealthy approach, but becomes a problem during bosses, making them some of the least fun parts of the game in my opinion. To their credit though, all the bosses have interesting and cool premises, and there were a couple I actually liked, such as

Metal Gear Rex


To comment on the story real quick, it felt overly complicated in a lot of ways, which from what I understand is to be expected from Kojima, but it's enjoyable and relatively easy to follow where it matters, with a simple premise, likeable characters, cool twists and a nice balance between serious and lighthearted tone. My main gripe is with Meryl's character -

she's introduced as an inexperienced but courageous soldier, but contributes almost nothing meaningful to the conflict, making sparse appearances in the first half and becoming a damsel-in-distress/shoehorned love interest in the second half.

The wolfies are cute. There that should work for an ending

Man, playing these games makes me so happy, Yacht Club Games are so good at what they do. King Knight's shoulder bash mechanic is so simple, using only one button, but it's stupidly versatile and used in tons of fun ways. Levels are shorter than in the other campaigns, which disappointed me the first time I heard about it, but I feel this way they were able to explore the various level concepts even more thoroughly, and they're all brilliantly designed and fun to play. The writing might just be the best it's ever been in the series, as King Knight's character lends itself to tons of fun dialogue, and the game in general has so much personality, it's wonderful.

Joustus really worried me at first. It seemed so completely disconnected from what I've come to expect from the series, and even as an optional minigame I wasn't looking forward to playing through it for completion. Doesn't help that I was garbage at it when I started. But man did it become addictive by the end. I like how they had a very basic premise and went all out with different types of effects, arrows and even boss attacks. It really feels like a fully-fledged card game, in what is already a package with a ludicrous amount of content.

I wasn't a big fan when I first played it years ago, and I can now safely consider it the weakest out of all the campaigns. The gameplay concept is super interesting, but the execution isn't great. Plague Knight feels weird to control, with very weak jumps and awkward bomb-throwing arcs. You get a lot of ingredients for many different combinations of bombs, and some of them have great utility and can be fun to use, but most of them are not that practical and trying to use them ends up overcomplicating simple enemy encounters. The level design, which I'm sure is tweaked to accomodate for Plague Knight, is mostly taken straight from Shovel Knight's campaign, so it doesn't feel tailor-made for Plague Knight's abilities.

I do really like the story, mainly the romance between Plague Knight and Mona which is really cute. I also like all the fun acknowledgements that this is running in parellel with Shovel Knight's story, such as being able to see him run through town while you go through the sewers.

There were a few moments where the gameplay did click for me, so I can't say that I hated it. If anything I respect how weird and experimental it is. But it didn't work that well for me and was not super fun overall.

post 100% revised opinion: After doing a couple more runs for completion, the game has really grown on me. Learning the levels helped mitigate some of the frustration I had before, including what bombs work better for each situation. Instead of trying to experiment a lot and getting confused, I just stuck to the few combinations that worked for me. I ended up feeling much more in control during these runs, so I had more fun overall. Trying to speedrun the levels felt surprisingly cool, and it was especially exciting to discover new ways to just tear through bosses. Propeller Knight's stage can still go take a hike.

So yeah, even if I consider it the worst of the campaigns, I'm gonna go ahead and say it's still good. Just takes some time to really click

Man I expected to like this game a lot more than I did, at least as a single-player experience. It was too chaotic for my liking, especially in story mode where you sometimes get pitted solo against teams of three dudes in a tiny stage with hazards. Most importantly, the AI reacts to your inputs and parries with perfect timing, to the point where it sometimes felt futile to even attempt to attack. It was at least pretty novel to try out all the different characters, and considering this whole mode was a free update to an already very meaty game, it's got a stupidly thick amount of content.

Hasn't aged very well in my opinion. I view it the same way as something like the original Metroid - not very good in today's standards, very poorly designed in some aspects, but was extremely inventive for its time and laid the groundwork for much better games. Getting new weapons from defeated bosses is an awesome idea, and implemented farily well here. I can think of a couple of scenarios that seemed unfeasible with the regular gun, but suggested the use of a particular weapon to make them almost trivial. If anything I wish it were more balanced with the Mega Buster in mind. Some of the bosses are ludicrous even with the appropriate weapon, let alone with just the buster. That aside, shooting things is fun, the weapons are cool, the controls are tight and there's good variety in the levels.

There are some instances of pretty bad design though that kill it for me. That one section in Ice Man's stage, where you hop across propeller dudes that shoot sideways, is super tedious as it's down to RNG whether the enemies decide to align themselves for you. The fight against your clone is similarly dumb, and there are things like beginner's traps and annoying enemy placements. The Wily Wars version introduces its own quirks, such as a weird delay in Mega Man's ground movement, which you can get used to but is still pretty jarring.

The Wily stages are badly designed in my opinion and left a bad taste in my mouth, but overall I liked this game a whole lot better than the first, though it's hard to put my finger on why. I want to say the Robot Master stages are better designed, as it feels like there's fewer random elements, which was one of my biggest problems with Mega Man 1. The bosses are unbalanced but more interesting and fun overall, and the boss weapons are cooler to use for sure.

I think some of the boss weaknesses are a bit nonsensical, in part due to some of the Robot Master's abilities being pretty abstract. Is this good because it encourages you to experiment more with your weapons, or is it bad because it loses a bit of the elegance that the first game's system had? I can't really decide

Also I found out later that, on top of being based on the original Japanese difficulty, this version adds longer hit invincibility to enemies and bosses, which makes it the hardest version I guess???

I liked it, it's the most well-designed out of the first three games, in my opinion. The bosses are actually pretty fun to attempt with just the buster as they telegraph their attacks and have predictable patterns, while still being fairly challenging. The slide is a fantastic addition too, as is Rush.

My problem with this one is mostly that it's not very interesting or memorable, somehow? I played it twice and not much of it really stuck with me like Mega Man 2 did. It's also maybe a bit too easy - the endgame especially is a bit of a joke. Also the Doc Robot stages are sort of neat but they feel a bit like padding.

I was looking forward to this one as the concept seemed pretty novel, and... it's fine. I like the idea of remixing different elements of the three games but they never got very clever with their setups. Some segments are pretty much lifted directly from the original games, which seems really pointless to me.

Some of the levels have alternate paths to take, which I really appreciated as it adds some replay value. The bosses were alright too, a bit awkward but fairly creative.

- SONIC ADVENTURE 2 (replay) - PC
Started out as a casual replay inbetween the Mega Mans, and evolved into a 100% completion run. It went surprisingly well! The hunting and mech stages were a bit of a struggle, but nothing too painful. My favorite part was probably exploring the stages and discovering things I'd never seen before. Final Rush in particular has so many cool shortcuts I never knew about.

Really the worst offender to me was the mandatory Chao stuff - I don't mind making intermittent visits to the garden inbetween stages, but by the time I'd A-ranked everything my Chao was still not good enough to clear all the races. I ended up using the infinite animal glitch to get that over with.

Really though, even though I didn't grow up with this game and was never a huge fan of it, this playthrough gave me a lot of appreciation for it. It obviously hasn't aged well, but it's got this silly, exciting energy to it and is super fun.

Playing this right after Sonic Adventure 2 was perhaps a bit unfair lol. It's not that it's necessarily a super bad game, but it's the bare minimum of a Sonic game as far as I'm concerned. It took the fun but flawed gameplay from the previous boost games and made it even more shallow, with little interaction required from the player for the most part. When you're not boosting through straight lines and controlling Sonic in an almost binary way, you're doing blocky precision platforming that highlights how bad the controls are across all characters, whether it's awkward acceleration or awkward jumps.

The custom character wasn't necessarily a bad idea, but the execution is pretty lame. None of the Wispons are very fun to use, at most they're tolerable but add very little interesting to the gameplay. My favorite thing about them is likely using the Burst Wispon to jump through the air, as trying to aim for the Wisp capsules to keep your jumps going can be pretty fun, but there's not many interesting setups that involve this mechanic anyway.

And there's soooo much padding. There's no good reason to have three types of collectibles per stage that you have to collect one-by-one in separate runs, and the missions pretty much amount to grinding for really mundane tasks like "defeat three enemies" or "use the Stomp three times".

I did say it's not necessarily a bad game, and that's because once you're familiar with the levels and the best way to clear them, it is at least weirdly relaxing. It's like comfort food I guess, you press a few buttons and see flashy things happen, and that's about it. It's alright if you want to turn your brain off for a bit. But it's got nothing going for it other than that, no special flair that gives it a unique identity. Hell, it reuses a lot from previous games in terms of aesthetics and mechanics. I didn't hate it but, it left me feeling pretty empty.

First impressions were pretty bad - I imagine it looks fairly impressive for a Genesis game, but the framerate is pretty abysmal and the controls are kind of unresponsive. But I managed to adjust somehow?? And man, when you get a good run going it's exhilarating. There's so many things that demand your attention, so many obstacles requiring very quick reflexes, and both cops and competing racers to worry about, who get especially aggressive in the later races. Managing to weave through it all and mantain your speed while you're at it makes you feel like you're on top of the world.

That said, yeah this game is super jank. Being able to attack your opponents is obviously a highlighted feature, but the bad framerate and the delay of your attacks makes it very hard to judge the timing to attack. The rules for when you get knocked off your bike are also not very clear, as I would often crash by virtue of merely touching an opponent while they get away scot free. Your view of obstacles can get blocked by the road so you pretty much have to learn through trial-and-error in order to survive, and even that might not be enough as certain obstacles spawn in random places.

I got a lot of playtime out of it but that mostly consisted of replaying the same 5 tracks over and over in different difficulties. The last difficulty levels are ridiculously tough, as it's hard enough to go the whole 6 minute race without getting busted or destroying your bike, let alone doing well enough to actually win. But hey I did it and I never have to play it ever again lol

- SONIC ADVANCE (replay) - GBA
Thought I'd play along with raocow as a way to revisit a childhood favorite. It holds up really well as a traditional Sonic romp with some interesting experimentation. The level design towards the latter half is a bit rough though, with bottomless pits and enemy ambushes galore. I'm still very fond of it but it doesn't quite reach the level of the Genesis games for me.

Um, yeah, I only played this cause I had it on a bootleg multicart back in the day and I got the itch to revisit it. I was secretly hoping it might have been a hidden gem lol. Turns out it's as run-of-the-mill as it gets, with some added jank for good measure.

- SONIC ADVANCE 2 (replay) - GBA
Same deal as Advance the first, played along with raocow. My thoughts pretty much align with his at the end of the series - like, it's a very well polished game, it's exciting the first time around, and I appreciate some of the cool and inspired additions, such as the trick system and boost mode. But the level design starts to fall apart very quickly and basically punishes you for not playing the way it wants, with even more unmarked bottomless pits than its predecessor. This style of design where you're encouraged to just gun it and barely explore at all (SP rings aside) also pretty much invalidates all other playable characters, as the abilities that should make them unique are basically pointless. I wish I could love this game, I've got some nostalgia for it after all, but it really misses the mark.

RPGs are a genre I'm still woefully unfamiliar with, and this one was recommended to me as the "ideal beginner RPG". With my admittedly limited knowledge of the genre, I feel like it's pretty much perfect. There's very little downtime in any respect, whether it's the active time combat system that encourages quick thinking and awareness of the enemies' positioning relative to your party, or the charming story that jumps between different times and scenarios without ever straying too far from the main conflict and remaining entertaining the whole time.

I like that the time travel premise is loose enough to not get into complicated time paradoxes and stuff like that, while there's still that attention to detail to ensure that these different time periods that are hundreds, sometimes millions of years apart, really do feel like they're connected and part of the same world. I also love all things you can do in the past to affect the future, such as offering some Jerky to a family in the middle ages so that their descendants change from overly greedy to overly giving.

Another thing I like is how flexible it is - like, at the end of the day it's a linear game, but it doesn't feel like it expects the player to rigidly follow a given path. You'll get put in jail and, maybe you'll try to escape, or maybe you'll let time pass and see what happens. Maybe you'll decide to fight the final boss early just to see if you can do it. Hell, reviving a certain major character in the story is optional, up to the player. This extends to the combat too, as the Dual and Triple tech system means you are overloaded with options depending on your party setup, and enemy/boss encounters are balanced well enough that you can feasibly adapt to what you have on the fly.

It may only be 4 levels long, but it's nice to see a Sonic fan-game actually get completed. After a bit of a learning curve, and getting accustomed to a good helping of jank, mannn do I ever appreciate this game. It's not just the fact that it brings momentum-based gameplay into 3D with little to no automation - it also manages to maintain the level design philosophy of the Genesis games by eschewing precise platforming (for the most part) in favor of looser, flow-ier gameplay, and having tons of paths all around the levels which encourage you to take different routes on every replay without having to think too hard about it. I do have my fair share of gripes though, such as a lack of good level direction at times, or the atrocious bosses.

This had a pretty steep learning curve, and to be honest before I got the hang of it I kinda hated it. I guess I was too impatient, like I knew what the game was capable of looking like in the hands of a skilled player and I wanted to have that experience right off the bat, but I kept getting lost in the levels and getting stuck on platforming puzzles that feel obvious in retrospect. Doesn't help that the first play sessions made me horribly motion sick. That said, I've had a great deal of fun with it now that I've adjusted. Knowing exactly where to go and how to get there in the most efficient way means you get to breeze through stages in style, and that's pretty much exactly the experience I wanted from this game. Even better, the more you play you start picking up on little tricks and noticing shortcuts that both save you time and look super cool to perform. I can only really complain about the combat, which I don't think is a particularly hot take to have. I never had fun in sections where you're not allowed to stop and figure out where you're supposed to go because you're being mercilessly shot at. Once you know what you're doing though you can usually just run past enemies so it's all good.

Don't have much to say about the game itself, as it's just a pretty average platformer. Doesn't do anything remotely offensive, but doesn't stand out in any way either. The real value for me was re-experiencing a game from my childhood with newfound (basic) knowledge of Japanese, so I could finally understand the story after all these years. Turns out I wasn't missing much lol, but the reading practice was much appreciated.

Not too different from the second game. The presentation is slightly better, the controls are tighter, some streamlining here and there. At the end of the day it's still a very average platformer that doesn't do anything all that special. Some of the levels are too big for no good reason, and the level design often devolves into "1-tile blocks in the sky". The toy/carnival theme gets a bit repetitive and I'm not a big fan of it to begin with.

I imagine this game was like a technical showpiece for the Genesis back in the day. It is pretty fancy-looking, but I feel like it's too enamored with its impressive graphics to the detriment of the gameplay. The game itself is actually pretty straightforward, but it can be hard to parse because there's so much detail and so many effects going around that get in the way of readability. That aside, I do like controlling Vectorman, he doesn't exactly excel in precise platforming but his movement and jumps feel nice, and shooting enemies is pretty satisfying.

The problem I have with this one is that it overstays its welcome a bit. I was basically ready for it to end about three levels before it actually ended. Like, the gameplay's fun but I don't think enough is done to make it feel varied. Even when they do introduce new enemies you're still approaching them the exact same way, and combat devolves into a monotonous button masher eventually. There's some levels I flat out don't like, like the fourth one that's an underwater vertical shaft with the same platforms repeated over and over as you climb. As an aside, you're incentivised to find all the TV's in each level to get bonus score at the end, so I get the impression the game wants me to explore, but whenever I did give myself the liberty to explore I'd often just run out of time, so I gave up exploring towards the end of the playthrough. To be fair though, I can see how you might be expected to do multiple playthroughs in order to learn the levels, and I do like how some of the open-ended levels make each playthrough feel a bit different.

Last thing I want to comment on is the really bizarre like, minigame levels? These one-off gimmick levels come completely ouf of left field, with no explanation on what you're meant to do, with a time limit of like 30 seconds. They just come out of nowhere and are so out of place that it's baffling. Also the final boss is really unfun. I dunno, the game is alright, it's kinda cool at times, but I don't know if I'm in a hurry to replay it anytime soon.

The third Doraemon game on SNES, and they actually switch things up this time! Instead of linear sidescrolling levels connected by a top-down overworld, you have a set of time periods that act as worlds, with a light Metroidvania structure. You explore and look for bosses or items to open access to new areas and progress in the story. Ultimately, though, it's still a very linear game, as the areas within the different time periods are straight lines with short detours that require specific characters to go through. Since you can only switch characters in the hub area for each world, you have to replay various sections with everybody in order to get everything, but once you've combed an area once there's no reason to ever return there. The game is also less focused on platforming and more on combat, which is fine I guess, but both are little more than serviceable anyway. I can respect them for trying to go in a different direction from the last two games, but the result is still an average platformer with a slightly different format.

The last of the Doraemon games on SNES, and man, what happened here? The other entries may have been little more than average, but this one is such a massive step down in every single aspect. Aside from being yet another generic linear platformer, it's unpolished, the controls feel super jank, the presentation and themes are uninspired, and the level design is totally braindead, like they slapped level elements together without a single thought. I blew through it in like 3 days and it was extremely tedious. Kinda sad that my little Doraemon marathon had to end on such a sour note
Last edited by Nast 2 years ago, edited 31 times in total.
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Re: Games Beaten in 2020

Post by Crow »

letsa go

The Room Three (1/3, all endings)
Spark the Electric Jester 2 (1/3, 100% on 2/27)
Pokemon Sword (1/3, 100% pokedex completion)
Crash Bandicoot 2: Cortex Strikes Back N-Sane (1/4, 100% achievements)
Underhero (1/5, 100%)
Rainswept (1/7, 100%)
The Awesome Adventures of Captain Spirit (1/9)
Life is Strange 2 (1/14, 100%)
Sayonara Wild Hearts (1/17, 100%)
Heaven's Vault (1/25, 100% on 1/31)
Aggelos (2/2)
Direct (2/18, 100%)
Digimonstory Cybersleuth (2/23)
Kentucky Route Zero (3/3, 100% on 3/6)
Sonic Adventure 2: Battle (3/7, replay; 100% on 3/16)
Murder By Numbers (3/18, 100% on 3/20)
To the Moon (3/22, replay)
Crash Bandicoot: Warped (3/23, 100% achievements)
Wandersong (3/27, 100%)
The First Tree (3/29, 100%)
Rayman 3: Hoodlum Havoc (4/2, 100% cages)
Shovel Knight: Plague of Shadows (4/3, 100% cipher coins)
Shovel Knight: King of Cards (4/10, 100% merit medals)
Ori and the Will of the Wisps (4/16, 100%)
Grimm's Hollow (4/18, true ending)
Ratchet & Clank (5/9, replay; 100% on 5/10)
Naboki (5/18, 100%)
Umineko When They Cry - Question Arcs (5/18, 100%)
Super Win The Game Randomizer (5/20)
36 Apples (5/21)
Cubico (5/26, 100%)
Ratchet & Clank: Going Commando (6/1, replay; 100% on 6/2)
Umineko When They Cry - Answer Arcs (6/9, 100%)
Skybolt Zack (6/10)
Ratchet & Clank: Up Your Arsenal (6/14, replay; 100% on 6/15)
Ratchet: Deadlocked (6/21, replay; 100% on 6/23)
Ratchet & Clank Future: Tools of Destruction (7/2, replay; 100% on 7/3)
Ratchet & Clank Future: A Crack in Time (7/7, replay; 100% on 7/8)
Ratchet & Clank Future: Quest For Booty (7/10)
Ratchet & Clank Future: Into the Nexus (7/13; 100% on 7/14)
Nohra (7/13)
12 Hours to Die (7/19. 100%)
Supraland (7/21, 100%)
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated (7/26, 100%)
Birth ME Code (8/1, 100%)
Memorrha (8/9)
Monster Boy and the Cursed Kingdom (8/12. 100%)
Songbird Symphony (8/18, 100%)
Manifold Garden (8/24)
Filament (9/6, 100%)
A Good Snowman Is Hard To Build (9/10; 100% on 9/11)
Spiritfarer (9/13, 100%)
Methods: The Detective Competition (9/19)
Ratchet & Clank: Size Matters (9/30; 100% on 10/1)
Paradise Killer (10/17, 100% I think? but it's not really tracked so)
Paper Mario: The Origami King (10/31, 100%)
CATch the Stars (11/19, 100%)
Steins;Gate 0 (12/8, 100%)
Indivisible (12/18, 100%)
No Straight Roads (12/26)
Effie (12/31, 100%)
Last edited by Crow 2 years ago, edited 78 times in total.
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Re: Games Beaten in 2020

Post by Kilgamayan »

Posting in here to commit to actually beating a game this year :v

5/24: Rebeat Link's Awakening (Switch Ver.)
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Re: Games Beaten in 2020

Post by YelseyKing »

Tactics Ogre (PSP; Completed 1-28-20) [First Time]
Notes: *This* is how you do a remake! Take one of my favorite games of all time, massively overhaul the gameplay, add in all sorts of features like the ability to turn back time and do all the paths on one save file, allowing recruitment of every unique character, add in *more* unique characters, and then throw in dream scenarios like the ability to rescue Lans and Warren, as well as many new sidequests, and... the whole package is just nuts. This game is *gigantic*. It's not without its flaws, such as item drops being a gigantic pain to get, but on the whole, a fantastic game. It took me over two months (and over 300 in-game hours) to conquer this behemoth, but it is finally complete, and I love it!

Final Fantasy: Crystal Chronicles (GC; Completed 2-19-20) [First Time]
Notes: It... took me a *long* time to finish this one. I started it back in November of last year, and just *finally* ended it. All in all, it's a pretty good game, but it never really lets you forget it wants to be a multiplayer game, and as a result, has its share of annoyances in single player. The inability to use basic features like seeing a mini-map of the area, or even knowing what the stage bonuses are, without having an attached GBA, even if you *are* doing single player, is just bad design. So, thanks to pholtos for lending me his old GBA so I could get all the artifacts. :3

Legend of Zelda: The Wind Waker (GC; Completed 3-28-20) [Replay]
Notes: pholtos' semi-recent randomizer LP of this game, combined with the fact that I still have possession of his GBA, encouraged me to give this game a long overdue replay. I still love it, and it's still my favorite Zelda game. This time, I got all the Tingle Tuner stuffs, as well. 100% completion, of course.

Final Fantasy IV (PC; Completed 5-8-20) [Replay]
Notes: The 3D version. Basically the same thing as the DS version, except they removed that waste of time known as Whyt. Rather good, though the interface on the PC version was kind of clunky. I'd have finished this game like, two weeks ago, but I just lost steam at the very end.

Suikoden 3 (PS2; Competed 6-20-20) [Replay]
Notes: My second favorite game in the series, after 2. Holds up pretty well, though the game can be a bit on the slow side. This one was a bit nostalgic for me, as it was the game I was playing when I first moved to Oregon, 16 years ago. Ah, memories.

Wild Arms 4 (PS2; Completed 7-18-20) [First Time]
Notes: Whee, the first "new" game I started this year! It's pretty great, too; the most fun I've had with a game in this series since the original back in the late 90s. Seemingly an attempt to re-invent the series, perhaps after the thoroughly mediocre third game, WA4 delivers. A fun hex-based battle system adds a bit of strategy to things, the plot kicks into high gear almost immediately, the music is fantastic, and while the game is a bit on the short side, I still found a lot to do. It's not *perfect*, but I kinda loved it.

Rocket Slime (DS; Completed 8-8-20) [Replay]
Notes: Such a fun little game, and I especially loved the tank battles. So much charm, but unfortunately, it's a tad on the short side. Still, Slimes. It's a shame that neither of the other two games in this series have seen an English release. Maybe someday...

Dragon Quest Monsters: Joker (DS; Completed 8-24-20) [First Time]
Notes: Rocket Slime left me wanting to play more Dragon Quest, and I remembered I had this. Overall, it's a pretty Dragon Quest Mons game, but it's sadly a tad short, and there's not a whole heck of a lot to do post-game, which makes the act of going for all the legendary monsters and high end skill sets, with all that entails, kind of meaningless. Too bad, really, but what is there, I did have fun with.

Lyle in Cube Sector (PC; Completed 9-26-20) [First Time]
Notes: Ancient indie Metroidvania. I've actually had this game for a *long* time, but never actually played it for some reason. It's pretty fun, though it does take some getting used to. With no checkpoints and only a few shortcut warps, death sends you back quite a ways most of the time... but as the game is rather short, and the titular "Cube Sector" rather small, it wasn't too problematic. Overall, I enjoyed it.

Final Fantasy 6 (GBA; Completed 10-20-20) [Replay]
Notes: Yet another 100% run. This is my gaming equivalent of comfort food, and in times like this, comfort is very nice.

Willow (NES; Completed 11-11-20) [First Time]
Notes: An old NES action RPG I'd been poking at on and off since I was a kid, but that I never got far in. I finally finished the game, and as NES games go, it's a pretty good one. The enemies can get annoying really fast, but eventually you get the Thunder spell, and the difficulty just vanishes completely. The bosses were also complete pushovers, as well. Still, I'm glad I finally managed to play through this classic.

Legend of Zelda: The Minish Cap (GBA; Completed 11-16-20) [Replay]
Notes: pholtos' randomizer run made me want to take another shot at this game. I still like it, though I wish it were longer. 100%, of course.

Super Mario 64 DS (DS; Completed 11-25-20) [Replay]
Notes: I'd played this game once before, but couldn't beat the final battle, since the DS' D-pad is not suitable for rotation, and using the touchscreen to do so requires three hands. Trying it again on emulator with a better D-pad, I was able to succeed. I do love all the new content, but I'm not sure how I feel about the game being made so much easier... well, it's still fun. I did 100% it, as well; all 150 stars, all 28 keys. Thank you so much-a for to playing-a my game!

Super Metroid + Link to the Past Randomizer (SNES; Completed 11-28-20) [First Time]
Notes: My very first randomizer! I did this one as a many-part stream for my Discord server, and had quite a lot of fun with it. Typical randomizer silliness, of course... such as not getting the (Metroid) Bombs until like 90% of the way through the game...

Tomba! (PSX; Completed 12-6-20) [First Time]
Note: Silly little semi-obscure-ish Metroidvania... quite unlike any other I'd played, really. I guess it's best comparable to, say, an entire game based on the optional "quests" in Portrait of Ruin? It's a bit fiddly, with a lot of obscure secrets I needed an FAQ for, and the controls are a tad imprecise, but it was fun, very pretty, and with some excellent music. Not very difficult, beyond finding everything (100% completion, of course), but I hardly care.
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Re: Games Beaten in 2020

Post by Ashan »

1. Nioh (PC, Feb 23 or 24 depending on what you consider the "final mission" - DLC completed March 12)
2. SOMA (PC, March 17)
3. Yoshi's Crafted World (Switch, 100% March 25)
4. Nier:Automata (PC, April 1 - all achievements April 4)
5. Yoshi's Island (Switch, 100% April 13)
6. Star Fox (Switch, Route 1 - April 14)
7. The End is Nigh (Switch, May 19)
8. Shovel Knight: King of Cards (PC, June 5)
9. The Witcher 3: Wild Hunt (PC, June 28 - Blood and Wine DLC July 10)
10. Super Mario Sunshine (Switch, 120 shines Sept 20)
11. Super Mario 64 (Switch, 120 stars Sept 23)
12. Super Mario Galaxy (Switch, 121 stars Mario + Luigi Sept 29)
13. Star Wars Jedi: Fallen Order (PC, Oct 8)
14. Super Mario Odyssey (Switch, Oct 23?)
15. Braid (PC, Oct 25)
16. Sekiro: Shadows Die Twice (PC, Nov 5)
17. The Witness (PC, Nov 11)
18. Return of the Obra Dinn (PC, Nov 22)
19. Mega Man Zero (Switch, Nov 27)
20. Mega Man Zero 2 (Switch, Nov 30)
21. Mega Man Zero 3 (Switch, Dec 1)
22. Mega Man Zero 4 (Switch, Dec 4)
23. Mega Man ZX (Switch, Dec 8 - 100% Dec 12)
24. Mega Man ZX Advent (Switch, Dec 17)
25: Superhot: Mind Control Delete (Stadia, Dec 25)
26: Super Meat Boy Forever (PC, Dec 27)
Last edited by Ashan 2 years ago, edited 26 times in total.
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Re: Games Beaten in 2020

Post by Whimsical Calamari »

Duck Game - Switch
1/12 - Gold or higher on all single-player challenges

Shovel Knight - Plague of Shadows - Switch
3/29 - Main Game complete + 100% items

Shovel Knight - Specter of Torment - Switch
4/1 - Main Game complete + 100% items

Conduct Together! - Switch
4/12 - Credits + All gold trophies

Bomb Chicken - Switch
5/7 - 100%

Shantae and the Pirate's Curse - Switch
5/20 - Main Game 100%

Super Mario 64 - Switch
10/3 - Beat Bowser
10/18 - 120 Stars

Sonic Mania Plus - Switch
11/30 - Sonic 100%

Sayonara Wild Hearts - Switch
12/28 - Main Game complete
Last edited by Whimsical Calamari 2 years ago, edited 8 times in total.
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Re: Games Beaten in 2020

Post by Gezo24 »

Detroit: Become Human - PS4 (January 9th)
Titanfall 2 - PS4 (January 11th)
God of War - PS4 (February 16th)
SUPERHOT VR - PC (February 18th)
Arizona Sunshine - PC (February 21st)
Uncharted 3 Drake's Deception - PS4 (March 21st)
Half-Life: Alyx - PC (April 4th)
Metro: Exodus - PC (April 16th)
Frostpunk - PC (April 17th)
Animal Crossing: New Horizons - Switch (April 23rd)
Warhammer: Vermintide 2 - PC (April 24th)
L.A. Noir - PS4 (June 20th)
Axiom Verge - PC (July 4th)
The Wolf Among Us - PS4 (July 11th)
Terraria - PC (July 21st)
Uncharted 4: A Thief's End - PS4 (August 1st)
HITMAN™ - PC (September 8th)
Spelunky 2 - PS4 (October 1st)
Vampyre - PC (November 3rd)
The Forest - PC (November 21st)
Boneworks - PC (December 8th)
DOOM Eternal - PC (December 29th)
Last edited by Gezo24 2 years ago, edited 21 times in total.
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Re: Games Beaten in 2020

Post by SAJewers »

Basketball Classics (Story Mode) - January 20
MarisaLand Legacy - February 23
Streets of Rage 4 - May 26
Tobari 2 - August 14
Sonic Mania Encore Mode - August 22
Last edited by SAJewers 2 years ago, edited 4 times in total.
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Re: Games Beaten in 2020

Post by raekuul »

Persona 4, Playstation 2 - True Ending 2020/01/22
Pokémon: Alpha Sapphire, Nintendo 3DS - Main Game 2020/03/21, Delta Episode 2020/03/25
Pokémon: Blue Version, Nintendo GB (via 3DS Virtual Console) - 2020/04/11. Today I learned that Dragonite can't learn Fly in R/B.
Pokémon: Silver Version, Nintendo GBC (via 3DS Virtual Console) - Johto League Cleared 2020/04/27. I'm beginning to remember why I prefer RBY over GSC, the level curve in GSC sucks. Red beaten 2020/05/05
Pokémon: Black Version, Nintendo DS - Main Game 2020-06-20. I can see why Gen 5 is so divisive now. On the one hand I love the storyline, and a couple of my Gen 6 mainstays (Whimsicott and Golurk) are from this generation. On the other hand, linear world is linear, and this game has the worst kind of throwback to Gen 2 in the form of only half of the world gets explored by the time you're done with the Pokemon League. I've heard that there's one hell of a postgame to this gen though, but I'm not particularly interested since it's not Kanto or Delta Episode.
Kingdom Hearts, Playstation 2 - 2020-08-28 (Normal difficulty). Y'know, I don't think I'd ever actually gotten all 99 puppies before, so that's a thing. I still have the various bonus bosses left to fight and the Ultima Weapon to manufacture, but I'm officially done with KH1 for the year.
GemCraft Chapter Two: Chasing Shadows, Steam - Main Story 2020-09-02.
Dark Sun: Wake of the Ravager, MS-DOS - 2020-09-03. This is actually the first time I've beaten Wake of the Ravager, so bonus points there.
Final Fantasy Tactics Advance, Game Boy Advance - Main Story 2020-09-11
Kingdom Hearts 2, Playstation 2 - Xemnas Defeated 2020-09-14 (Ye GHODS this fight is frustrating, and even virtually impossible if you don't put any gear on Riku), Secret Movie unlocked 2020-09-17 (I was more jubilant at getting 30 seconds on Poster Duty than on beating Spoiler Boss. Also, Reflectga trivializes Paradox Hades cup round 49)
Pokémon Moon, Nintendo 3DS - Became Champion of Alola 2020-10-10. My thoughts are recorded in the "What Games Are You Playing" thread.
The Legend of Zelda: Ocarina of Time 3D, Nintendo 3DS - Ganon sealed 2020-10-30. We're in the "Hero Slain" timeline, unfortunately - I got careless with the Iron Knuckle in Child Spirit Temple.
Final Fantasy Tactics A2: Grimoire of the Rift, Nintendo DS - Neukhia Core shattered 2020-12-04. Luso was a Hunter/Archer, Adelle was a Fighter/Paravir, Cid was a Cannoneer/Monk, and Hurdy was a Time Mage/Bard.
Lunar Knights, Nintendo DS - Normal cleared 2020-12-16. I've always been fond of the Boktai series, and Lunar Knights is an excellent capstone to the series (it ends on a cliffhanger, but the cliffhanger is at the end of the Bonus Dungeon that will take longer than the rest of the main game to complete and I don't care enough to reach it).
Last edited by raekuul 2 years ago, edited 22 times in total.
Games Beaten In 2020, 2021, 2022, 2023
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Re: Games Beaten in 2020

Post by cynderfyre »

Shovel Knight: King of Cards, PC, January 8 2020
Pupy World, Web browser, March 18 2020
A Hat in Time, PC, April 9 2020
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Re: Games Beaten in 2020

Post by Arrietty »

The entire time I thought I posted mine earlier in the year. Anyways:

Code: Select all

#	Game Title					Date Beaten
1	Ultimate DOOM					01.12.2020
2	SIGIL						01.12.2020
3	DOOM II						01.26.2020
4	Sonic CD					02.08.2020
5	Final DOOM: TNT Evilution			02.09.2020
6	Sonic 3 A.I.R					02.10.2020
7	SEGA AGES: Sonic The Hedgehog 2			02.25.2020
8	SEGA AGES: Puyo Puyo 2				02.25.2020
9	Pokemon Yellow					02.26.2020
10	Pokemon Blue					02.28.2020
11	Mega Man					03.02.2020
12	Mega Man 2					03.02.2020
13	Mega Man 3					03.03.2020
14	Mega Man 4					03.06.2020
15	Mega Man 5					03.06.2020
16	Mega Man 6					03.06.2020
17	Super Mario Maker 2				03.10.2020
18	Mega Man 7					03.11.2020
19	Mega Man BN: Operate Shooting Star		04.13.2020
20	Sonic 2 Delta					04.22.2020
21	Animal Crossing: New Horizons			04.23.2020
22	Final DOOM: Plutonia				04.25.2020
23	DOOM 64						04.30.2020
24	Pokemon Crystal Clear				05.01.2020
25	Sonic DOOM 2					05.05.2020
26	Heretic: Shadow of the Serpant Riders		05.08.2020
27	Layton's Mystery Journey			05.08.2020
28	Panel de Pon					05.20.2020
29	Link's Awakening				06.23.2020
30	Sonic The Hedgehog				06.24.2020
31	Sonic The Hedgehog				06.24.2020
32	Sonic The Hedgehog 2				06.27.2020
33	SegaSonic The Hedgehog				07.08.2020
34	Sonic Chaos					07.11.2020
35	Dr. Robotnik's Mean Bean Machine		07.11.2020
36	Dr. Robotnik's Mean Bean Machine		07.11.2020
37	Sonic Spinball					07.16.2020
38	Sonic Spinball					07.16.2020
39	Sonic Drift					07.17.2020
40	Panel de Pon (Nintendo Puzzle Collection)	07.25.2020
41	Sonic Triple Trouble				08.02.2020
42	Sonic Drift 2					08.04.2020
43	Syrup and the Ultimate Sweet			08.05.2020
44	Super Mario Bros.				11.11.2020
45	Super Mario Bros. 2				11.13.2020
46	Super Mario Bros. 3				11.22.2020
47	Super Mario Land				11.22.2020
48	Super Mario Land 2: 6 The Golden Coins		11.22.2020
49	Pokemon Crystal					11.23.2020
50	Incompatible Species				12.05.2020
51	Super Mario World				12.06.2020
52	Puyo Puyo Tetris 2				12.14.2020
53	Knuckles Chaotix				12.21.2020
54	Super Mario World 2: Yoshi's Island		12.23.2020
Last edited by Arrietty 2 years ago, edited 2 times in total.
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Re: Games Beaten in 2020

Post by Awoo »

Arrietty wrote: 2 years ago The entire time I thought I posted mine earlier in the year. Anyways:

Code: Select all

#	Game Title					Date Beaten
1	Ultimate DOOM					01.12.2020
2	SIGIL						01.12.2020
3	DOOM II						01.26.2020
4	Sonic CD					02.08.2020
5	Final DOOM: TNT Evilution			02.09.2020
6	Sonic 3 A.I.R					02.10.2020
7	SEGA AGES: Sonic The Hedgehog 2			02.25.2020
8	SEGA AGES: Puyo Puyo 2				02.25.2020
9	Pokemon Yellow					02.26.2020
10	Pokemon Blue					02.28.2020
11	Mega Man					03.02.2020
12	Mega Man 2					03.02.2020
13	Mega Man 3					03.03.2020
14	Mega Man 4					03.06.2020
15	Mega Man 5					03.06.2020
16	Mega Man 6					03.06.2020
17	Super Mario Maker 2				03.10.2020
18	Mega Man 7					03.11.2020
19	Mega Man BN: Operate Shooting Star		04.13.2020
20	Sonic 2 Delta					04.22.2020
21	Animal Crossing: New Horizons			04.23.2020
22	Final DOOM: Plutonia				04.25.2020
I know this is completely off topic, but you've only been here for almost a year? I thought you were around for like at least 10. It's super neat to see you around, and I feel you've added a lot. Keep being awesome, ok? :pal:
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Re: Games Beaten in 2020

Post by ano0maly »

Perhaps I should post it this year after all?

In Progress

Super Ledgehop: Double Laser (Windows)


Mighty Gunvolt Burst (Windows - Steam)
Beck - February 29th
Ekoro - April 12th

Reverse x Reverse (Windows - Steam)
7-8 - July 16th


- August 30th


- August 31st

Tobari 2: Dream Ocean (Windows - Steam)
6-8 - July 24th


- August 13th

Rabi-Ribi (Windows - Steam)
Standard, Chapter 5 - September 27th

Chapter 8

- October 17th

Chapter 10

- November 1st

Super Ledgehop: Double Laser (Windows)
Story Mode - October 7th

Thug Wars

- December 12th
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Re: Games Beaten in 2020

Post by Arrietty »

Arrietty wrote: 2 years ago The entire time I thought I posted mine earlier in the year. Anyways:

Code: Select all

#	Game Title					Date Beaten
1	Ultimate DOOM					01.12.2020
2	SIGIL						01.12.2020
3	DOOM II						01.26.2020
4	Sonic CD					02.08.2020
5	Final DOOM: TNT Evilution			02.09.2020
6	Sonic 3 A.I.R					02.10.2020
7	SEGA AGES: Sonic The Hedgehog 2			02.25.2020
8	SEGA AGES: Puyo Puyo 2				02.25.2020
9	Pokemon Yellow					02.26.2020
10	Pokemon Blue					02.28.2020
11	Mega Man					03.02.2020
12	Mega Man 2					03.02.2020
13	Mega Man 3					03.03.2020
14	Mega Man 4					03.06.2020
15	Mega Man 5					03.06.2020
16	Mega Man 6					03.06.2020
17	Super Mario Maker 2				03.10.2020
18	Mega Man 7					03.11.2020
19	Mega Man BN: Operate Shooting Star		04.13.2020
20	Sonic 2 Delta					04.22.2020
21	Animal Crossing: New Horizons			04.23.2020
22	Final DOOM: Plutonia				04.25.2020
23	DOOM 64						04.30.2020
24	Pokemon Crystal Clear				05.01.2020
25	Sonic DOOM 2					05.05.2020
26	Heretic: Shadow of the Serpant Riders		05.08.2020
27	Layton's Mystery Journey			05.08.2020
28	Panel de Pon					05.20.2020
29	Link's Awakening				06.23.2020
30	Sonic The Hedgehog				06.24.2020
31	Sonic The Hedgehog				06.24.2020
32	Sonic The Hedgehog 2				06.27.2020
33	SegaSonic The Hedgehog				07.08.2020
34	Sonic Chaos					07.11.2020
35	Dr. Robotnik's Mean Bean Machine		07.11.2020
36	Dr. Robotnik's Mean Bean Machine		07.11.2020
37	Sonic Spinball					07.16.2020
38	Sonic Spinball					07.16.2020
39	Sonic Drift					07.17.2020
40	Panel de Pon (Nintendo Puzzle Collection)	07.25.2020
41	Sonic Triple Trouble				08.02.2020
42	Sonic Drift 2					08.04.2020
43	Syrup and the Ultimate Sweet			08.05.2020
44	Super Mario Bros.				11.11.2020
45	Super Mario Bros. 2				11.13.2020
46	Super Mario Bros. 3				11.22.2020
47	Super Mario Land				11.22.2020
48	Super Mario Land 2: 6 The Golden Coins		11.22.2020
49	Pokemon Crystal					11.23.2020
50	Incompatible Species				12.05.2020
51	Super Mario World				12.06.2020
52	Puyo Puyo Tetris 2				12.14.2020
53	Knuckles Chaotix				12.21.2020
54	Super Mario World 2: Yoshi's Island		12.23.2020
Updated what is my final count.

54 games baby
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