A Hat in Time Death Wish - Wishing for Peace and Tranquility
Re: A Hat in Time - Chef Hat
I thought it was cool how Conductor and DJ Grooves have this duality of level themes going on. They both start out with a relaxed, exploration-focused level, and then they move onto a crazy intense high-octane platforming level within the same location. It's just their story themes that are wildly different.
I think the DJ Grooves' side exploration level was very underwhelming, but it's a great level to grind pons in (though not as much as just casually exploring a bigger level like Mafia Town or Subcon Forest). Conductor's exploration level wins by a landslide, it was way more interesting with its branching paths with multiple approaches (as demonstrated by raocow's playthrough of it where he went into almost every room the opposite way as intended) and it has the virtue of not having a soft-lock bug that can be triggered just by walking away.
Both sides had a great action level imo. Conductor's was a fun little romp with constant time pressure going on, and the final corridor which kicked up the intensity to 11 and made surviving the level become just as much of a challenge as beating the timer. DJ Grooves' parade was just a "Mission: Survive" level with a knockoff of the Shadow Mario gimmick from newer 3D Mario games, but it was executed really well, and the final phase gets even more intense than the final part of Conductor's action level.
Conductor's levels were more consistently good, but I have such a soft spot for that parade level (and its amazingly catchy music) that the two sides are basically equal to me.
I think the DJ Grooves' side exploration level was very underwhelming, but it's a great level to grind pons in (though not as much as just casually exploring a bigger level like Mafia Town or Subcon Forest). Conductor's exploration level wins by a landslide, it was way more interesting with its branching paths with multiple approaches (as demonstrated by raocow's playthrough of it where he went into almost every room the opposite way as intended) and it has the virtue of not having a soft-lock bug that can be triggered just by walking away.
Both sides had a great action level imo. Conductor's was a fun little romp with constant time pressure going on, and the final corridor which kicked up the intensity to 11 and made surviving the level become just as much of a challenge as beating the timer. DJ Grooves' parade was just a "Mission: Survive" level with a knockoff of the Shadow Mario gimmick from newer 3D Mario games, but it was executed really well, and the final phase gets even more intense than the final part of Conductor's action level.
Conductor's levels were more consistently good, but I have such a soft spot for that parade level (and its amazingly catchy music) that the two sides are basically equal to me.
- rena
- type 2 invested entity
- Posts: 669
- Joined: 7 years ago
- First name: cat
- Pronouns: spider
- https://rena.talkhaus.com/
Re: A Hat in Time - Chef Hat
the penguin pisses me off im glad we got to beat him up
Re: A Hat in Time - Chef Hat
fyi, you cannot run up walls after a dive, you have to be "standing upright". doing a dive cancel puts you back into standing upright. i'm quite sure you can climb on those canvas things, you just didn't notice because you were in dive mode
the no bonk badge obscures this, because otherwise you would bonk instead of trying to climb, but the no bonk sorta just lets you sail up or down depending on how the surface is oriented.
the no bonk badge obscures this, because otherwise you would bonk instead of trying to climb, but the no bonk sorta just lets you sail up or down depending on how the surface is oriented.
- Crow
- famous knife crow thumbnail responsibility holder
- Posts: 3427
- Joined: 10 years ago
- First name: Crow
- Pronouns: she/they/it
- Location: chaos garden
Re: A Hat in Time - Hat name goes here
And that's why the no bonk badge is the best badge.
i've honestly never played a video game in my life
- Reecer7
- Crack is fun and nice and a good time!
- Posts: 449
- Joined: 8 years ago
- Pronouns: he/him/his
- https://cro-iba.talkhaus.com/
Re: A Hat in Time - Hat name goes here
you don't need the no bonk badge if you just don't bonk and instead dive cancel, rotating 4head
also i learned after playing through most of the game that if you're annoyed about not being able to look up, turns out you can go into the settings and disable not being able to look up. the default setting is not being able to look up. i don't understand it.
also i learned after playing through most of the game that if you're annoyed about not being able to look up, turns out you can go into the settings and disable not being able to look up. the default setting is not being able to look up. i don't understand it.
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
strange bluebird website (check it out for my art!)
strange bluebird website (check it out for my art!)
- CharlesSchulz
- Posts: 12
- Joined: 4 years ago
Re: A Hat in Time - Hat name goes here
Isn't there a designated "look up" button?
- PSI Ninja
- Posts: 574
- Joined: 9 years ago
- https://psininja.talkhaus.com/
Re: A Hat in Time - Hat name goes here
So I guess you've warmed up to the Conductor a bit, huh raocow? You seemed annoyed with him in the beginning.
The remix of the studio music in the Time Rift is awesome. The way that each section adds a new layer of instrumentation is a neat touch.
The remix of the studio music in the Time Rift is awesome. The way that each section adds a new layer of instrumentation is a neat touch.
Re: A Hat in Time - Hat name goes here
just turn the brightness of the game up
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- BobisOnlyBob
- Mythical Quadruped
- Posts: 1804
- Joined: 11 years ago
- Location: the world is no longer a place
Re: A Hat in Time - Hat name goes here
raocow hates opening settings menus more than wind in platformers
Re: A Hat in Time - Hat name goes here
It's definitely out of the scope of the LP, but I feel like both outcomes of the finale are worth checking out. It's cool to get some insight on what would motivate both of the directors to turn against you, and it shows that they're more alike than they'd ever admit to.
We saw here that the Conductor had a perfect streak going, and he's petty enough to want to take back the one award he lost to DJ Grooves. As for when you fight Grooves,
DJ Grooves also has great voice clips during his fight, he sounds absolutely cracked.
We saw here that the Conductor had a perfect streak going, and he's petty enough to want to take back the one award he lost to DJ Grooves. As for when you fight Grooves,
Re: A Hat in Time - Hat name goes here
fyi, you were always meant to fight the winner, that's not a bug. I think the dialogue here is intended to suggest that the award got rescinded after you "blew the cover" on it being rigged, but that's admittedly a bit of a stretch.
Re: A Hat in Time - Hat name goes here
Jafar wrote: ↑4 years ago It's definitely out of the scope of the LP, but I feel like both outcomes of the finale are worth checking out. It's cool to get some insight on what would motivate both of the directors to turn against you, and it shows that they're more alike than they'd ever admit to.
We saw here that the Conductor had a perfect streak going, and he's petty enough to want to take back the one award he lost to DJ Grooves. As for when you fight Grooves,
DJ Grooves also has great voice clips during his fight, he sounds absolutely cracked.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: A Hat in Time - Hat name goes here
Nah, the Conductor is referring to an award he lost in the past. If you look at the trophy cases in the lobby, you can see that the one on his side has a single silver trophy, and the one on Grooves' side has a single gold trophy.jasper_ wrote: fyi, you were always meant to fight the winner, that's not a bug. I think the dialogue here is intended to suggest that the award got rescinded after you "blew the cover" on it being rigged, but that's admittedly a bit of a stretch.
The power of save states brings out the worst in all of us.Grounder wrote:
- AuraLancer
- AKA Uncle Aura
- Posts: 353
- Joined: 13 years ago
- Location: USA
- AmeijinMayo
- Ready to go, count zero!
- Posts: 207
- Joined: 7 years ago
- Pronouns: he/him/his
- Location: Canadia
Re: A Hat in Time - Hat name goes here
May those future hops go well for ya
- Piesonscreations
- Posts: 893
- Joined: 9 years ago
- First name: Gon
- Pronouns: he/him/his
Re: A Hat in Time - Mask shaped like a fox
I wouldn't call this a bad episode, since you got a lot of stuff, but MAN
- Reecer7
- Crack is fun and nice and a good time!
- Posts: 449
- Joined: 8 years ago
- Pronouns: he/him/his
- https://cro-iba.talkhaus.com/
Re: A Hat in Time - Mask shaped like a fox
i can't yell at raocow because i do not at all remember any of those trails of light, which is why i thought this level kinda sucked and also spent ages on it. that wasn't just a badge effect, right? i am in fact just very blind?
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
strange bluebird website (check it out for my art!)
strange bluebird website (check it out for my art!)
Re: A Hat in Time - Mask shaped like a fox
I did not notice the light effects in spite of reading the description first.
- CharlesSchulz
- Posts: 12
- Joined: 4 years ago
Re: A Hat in Time - Mask shaped like a fox
It couldn't have hurt for the game to put slightly more emphasis on those light trails. They're noticeable, but I would like it if the action paused for just a brief second when you interact with the safe so the camera can focus on the trails coming out, just to make it super extra clear.
- BobisOnlyBob
- Mythical Quadruped
- Posts: 1804
- Joined: 11 years ago
- Location: the world is no longer a place
Re: A Hat in Time - Mask shaped like a fox
I'm not sure either you or raocow are blind in your eyes, but uh... usually people's attention is drawn towards obvious shiny things.
Re: A Hat in Time - Mask shaped like a fox
I honestly don't understand how you could miss them, they're bright, shiny gold beams going across the map.
- FourteenthOrder
- (zeal on discord)
- Posts: 698
- Joined: 9 years ago
- Pronouns: she/her
Re: A Hat in Time - Mask shaped like a fox
I missed them at first when I played but then noticed after getting one of the tickets that there was one fewer line and realized what they were at that point.
Re: A Hat in Time - Mask shaped like a fox
This is actually a shining example of why so many games get so dumbed down anymore.
- raocow
- the death of the incredible huge
- Posts: 4095
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: A Hat in Time - Mask shaped like a fox
like I said before, they parsed as decoration, as an effect
and I'm not the only one
and I'm not the only one
the chillaxest of dragons