It's a 2d zelda ripoff. I've mostly been using Zelda 1 as a model, but have tried to implement the quality of life stuff from a Link to the Past. I want it mostly to be about the exploration and action, which I feel Zelda has gotten away from. I'm lazy so I don't want to program too many items - but I'm also not sure I want to do the "dungeon > puzzle > item > item puzzle > boss > repeat" gameplay loop. Many many games don't do it great, and I don't feel confident in my ability to pull it off in a satisfying way. Instead I'd like to take inspiration from many 90s Zelda clones. There's a PC engine game called Neutopia that's a big inspiration. Maybe a little bit of Landstalker too, which is pretty cool.
As usual I've done all the music and graphics. I'm getting a little bit better at spritework, though am definitely NOT an artist. It's made in Unity and I've learned a lot about Unity since my first game. It's nice to have a fresh start and be able to do things in a more "right" way.
screenshots
As per the norm, suggestions or input is warmly welcomed!!!!