Vanilla Level Design Contest 11 -- Happy New Year!!
Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
I was very impressed with the autoscroll room of Have Sweet Dreams. I thought the beginning was quite slow though, and had some blind drops.
Mosts Awards:
Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
21st, The Frozen Way, by slakkmichael
76.25/100.00 points
Scores:
20th, Have Sweet Dreams, by EternityLarva
76.50/100.00 points
Scores:
Seeing it again, I'm struck by how cool the autoscroller is in Have Sweet Dreams. The enemies are placed there so well.
76.25/100.00 points
Scores:
76.50/100.00 points
Scores:
Last edited by FPzero 4 years ago, edited 1 time in total.
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Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
ah. due to technical issues expect some legacycow audio quality tomorrow
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Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
You mixed up my review of SWEET DREAMS with Have Sweet Dreams lol
avatar by crayonchewer!
Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
they're like, LITERALLY right next to each other on everyone else's scores because they were back-to-back entries in our randomized list, and i didn't mess it up for everyone else, so of course i had to mess it up for yours hahaha.
Fixed it now.
Fixed it now.
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Re: Vanilla Level Design Contest 11 -- Final Hour
I watched the video in 360p to have that real classicow experience
Re: Vanilla Level Design Contest 11 -- Final Hour
19th, go directly to jail, by Dr. Tapeworm
76.75/100.00 points
Scores:
18th, VANILLA EMULATION, by Samuel Zuccati
77.75/100.00 points
Scores:
I'm sorry for not giving a One More Level warning for VANILLA EMULATION, but I didn't remember it anywhere near as clearly as previous levels I've given the warning for. You probably wouldn't have wanted to put out a one level video anyway.
76.75/100.00 points
Scores:
77.75/100.00 points
Scores:
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Re: Vanilla Level Design Contest 11 -- Final Hour
Oh man, the level of daring and cleverness is getting exquisite. We're not even at the Top 10%, either! This is really amazing!
video games
Re: Vanilla Level Design Contest 11 -- Final Hour
I would like to vote Plains Water as having the best level name.
Re: Vanilla Level Design Contest 11 -- Final Hour
You mean PLAINS WATER.
I liked both levels here today! YESCROLL has a funny name, but a REALLY cool gimmick abusing how autoscrolls work, especially how they don't override each other, while PLAINS WATER quickly sets you up with "Anything blue is safe water", and then you quickly find that yes, this includes things that normally hurt you, and it builds on that.
And then the boss fight.
I liked both levels here today! YESCROLL has a funny name, but a REALLY cool gimmick abusing how autoscrolls work, especially how they don't override each other, while PLAINS WATER quickly sets you up with "Anything blue is safe water", and then you quickly find that yes, this includes things that normally hurt you, and it builds on that.
And then the boss fight.
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Re: Vanilla Level Design Contest 11 -- Final Hour
eternitylarva is japanese so have sweet dreams counts as playing a japanese hack
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Vanilla Level Design Contest 11 -- Final Hour
17th, YESCROLL, by yogui
78.75/100.00 points
Scores:
16th, PLAINS WATER, by Mr. Pixelator
79.25/100.00 points
Scores:
yogui gave an explanation for how the autoscroller effects were achieved over on SMWC after I posted my own playthrough of the level:
78.75/100.00 points
Scores:
79.25/100.00 points
Scores:
So basically, new tall horizontal levels and weird special autoscroller activation sprite placement. Cool stuff.yogui wrote:Very late reply, but Yes.Super Maks 64 wrote:I think all special autoscrolls move back to screen 00 when they're activated at a later screen (which can be seen in morsel's VLDC8 level Municipal Swimming) and I suppose that the level used the Yoshi wing level autoscroll that goes all the way to the top of the level first before acting like usual.
In SMW, special autoscroll start on screen 0 and do their predetermined path.
If you start the autoscroll later in the level, it will scroll slowly to screen 0 backward. Prior to lunar magic version 3 that means scrolling to the left. But now with extended level size, it will scroll left, and after that will scroll up until it reach its starting position on screen 0 at the top left of the level.
Also it doesn't scroll straight up, it very slightly scroll right too when going up.
And to answer what you said in the video: no, autoscroll cannot override or stack with another autoscroll (in vanilla, some custom autoscroll sprite can get overridden). There is an autoscroll going right at the entrance of the level, and the special autoscroll at the midpoint entrance, and they don't get overridden by each other and they don't stack.
Irrc if you put two autoscrolls on the same screen, only one will activate.
Also, in the underground part, there is a weird autoscroll command placed at the bottom left that makes the game locked vertically to the left of the level. That's why when you go up to the entrance, you cannot go right and do the level wihout autoscroll, and why the autoscroll that goes right at the start doesn't get triggered since there's already an autoscroll active.
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Re: Vanilla Level Design Contest 11 -- Final Hour
what a thrill...
I really liked Plains Water.
I really liked Plains Water.
Re: Vanilla Level Design Contest 11 -- Final Hour
into the blue again
after the money's gone
good levels today, having two jokey presentations right next to each other sure is a bit weird though
after the money's gone
good levels today, having two jokey presentations right next to each other sure is a bit weird though
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AND I'LL STEAL YOUR SOUL!
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Re: Vanilla Level Design Contest 11 -- Final Hour
did he ever get to explain why there's an autism joke as one of the first things the player sees or is smwc also filled with people who insist that slurs are fake, actually
Re: Vanilla Level Design Contest 11 -- Final Hour
He did not, SMWC is not, and we don't score anything outside the level itself, so while I'll also wince at the "joke" on a personal level I had no recourse here.Arctangent wrote: ↑4 years agodid he ever get to explain why there's an autism joke as one of the first things the player sees or is smwc also filled with people who insist that slurs are fake, actually
Re: Vanilla Level Design Contest 11 -- Final Hour
im not too sure what youd get out of accusing an entire site of siding with oppressive terminology for not editing someones contest submission to remove usage of "reeeee", but a bit of research could help you sound less ignorant in the future
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Re: Vanilla Level Design Contest 11 -- Final Hour
hi i am atan and not the demonic overlord that lives in your head, thank
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Re: Vanilla Level Design Contest 11 -- Final Hour
I hate to play the identity card but as a person on the spectrum myself, context matters. Yes, people using "reeeee" against autistic folk as much as people use the r word against mentally-disabled people is wrong, but at the same time I have seen that word be used to go beyond that to apply to not only uncivilized behavior but bad opinions on a piece of subject matter.
Additionally Hanlon's Razor is in order - Don't attribute malice to what can be more adequately explained by ignorance and stupidity.
Additionally Hanlon's Razor is in order - Don't attribute malice to what can be more adequately explained by ignorance and stupidity.
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Re: Vanilla Level Design Contest 11 -- Final Hour
is there much of a reason to use a razor when the leg is already clean shaven, thoughStrikeForcer wrote: ↑4 years ago Additionally Hanlon's Razor is in order - Don't attribute malice to what can be more adequately explained by ignorance and stupidity.
Re: Vanilla Level Design Contest 11 -- Final Hour
I always took "reeee" to be generic screaming, since that's the context I first heard it in, and the only one I've heard it in at that... This is the first I've heard of it being used as a slur toward anyone...
ANYWAY. I'm looking forward to seeing where people take autoscrolls next! One of the most hated things in all of SMW (the other being underwater levels), and look at what a neat thing has been made here! All it takes is an idea, a certain combination, and suddenly it's kinda exciting!
ANYWAY. I'm looking forward to seeing where people take autoscrolls next! One of the most hated things in all of SMW (the other being underwater levels), and look at what a neat thing has been made here! All it takes is an idea, a certain combination, and suddenly it's kinda exciting!
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Re: Vanilla Level Design Contest 11 -- Final Hour
I thought "REEEEEEEEEEEEEE" was a reference to DIO's screams in Jojo Part 3
I have literally *never* seen it associated with anything related to the Autism Spectrum
I have literally *never* seen it associated with anything related to the Autism Spectrum
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Re: Vanilla Level Design Contest 11 -- Final Hour
that would be "WRYYYYYYYY," which ... actually sounds more like "worryyyyyyyyyyyyyyy" than anything
keep in mind that it's a japanese onomatopoeia, and japanese doesn't ( unless i'm misremembering ) have that "assisting" r, at least not one that "assists" with consonants. so, both the w and the r are vocalized separately
it's literally the sound associated with "autistic screeching." like, it might have its origins in frog screams or whatever, but it's still become the way to actually write that sound out
plus, consider exactly what context it's used as "generic screaming." it's not in terror or anything akin to a kiai, it's in frustration or anger, and pretty much always over minor ( or "minor" ) things. that's already pretty damning given common neurotypical misconceptions of autism, but given that it's something primarily used by channers and gamerbros? people who have always and still absolutely love to use autism as an insult?
yeah, you don't exactly have to dig deep to see how easily it became a way to belittle people on the spectrum. i mean, strictly speaking, it could be argued that it's actually way to belittle neurodivergent people in general, given how much it's used in association with the "triggered" "joke" aimed at people with ptsd ... but that's not exactly better, plus i'm pretty sure the average person who uses that joke either doesn't know anything about ptsd beyond that it's a word that exists
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Re: Vanilla Level Design Contest 11 -- Final Hour
Yeah literally "reeee" comes from the "autistic screeching" garbage channers love.
And today on "oh man let's make fun of marginalized groups", the second level starts with what appears to be an "I identify as X" transphobic joke.
Yay.
And today on "oh man let's make fun of marginalized groups", the second level starts with what appears to be an "I identify as X" transphobic joke.
Yay.
Re: Vanilla Level Design Contest 11 -- Final Hour
The 2 levels today had some of the best aesthetics I've ever seen. I personally enjoyed the design of the first level a lot more; the second level did not feel like it was giving me a challenge. (or maybe I was too sleepy while playing it)
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