Vanilla Level Design Contest 11 -- Happy New Year!!
Re: Vanilla Level Design Contest 11 -- Today, Twice
Dude, Jill is the last very hard level that needs assistance of savestates to be beaten. First section looks promising, but in second is presented the gimmick - fast land. And that's really annoying gimmick. It may be weird, but the worst part of the level for me was also the safest. At the end of second section you need to run and jump on pink land at full speed to the pipe. There is no danger there, but it's very hard to perform it. I had few time outs before I finally make it.
It's a very creative level. Out of the hardest levels it also looks the best. But it's just too hard for me to enjoy it. Also never knew that there was a midpoint.
It's a very creative level. Out of the hardest levels it also looks the best. But it's just too hard for me to enjoy it. Also never knew that there was a midpoint.
- Rex Ganymede
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Re: Vanilla Level Design Contest 11 -- Today, Twice
ahoy, mateys!
i've been trying for some days, without any luck, to find out the identity (and download location) of daizo's "meh" BGM from his super mario bros? entry
might anyone be able to help me, or point me to where i can go, that's a solid lead?
i haven't even been able to find where the level entry ROM is!
i've been trying for some days, without any luck, to find out the identity (and download location) of daizo's "meh" BGM from his super mario bros? entry
might anyone be able to help me, or point me to where i can go, that's a solid lead?
i haven't even been able to find where the level entry ROM is!
Re: Vanilla Level Design Contest 11 -- Today, Twice
This one?Rex Ganymede wrote: ↑4 years ago ahoy, mateys!
i've been trying for some days, without any luck, to find out the identity (and download location) of daizo's "meh" BGM from his super mario bros? entry
might anyone be able to help me, or point me to where i can go, that's a solid lead?
i haven't even been able to find where the level entry ROM is!
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Re: Vanilla Level Design Contest 11 -- Today, Twice
This level was technologically impressive but it feels like it was hard-carried by Morsel.
I think a good description is this feels like that one level raocow played for I believe GRAPE? Where it felt like it was made for the designer, not anyone else. So anyone not ready to play at that level is just...out of luck.
I think a good description is this feels like that one level raocow played for I believe GRAPE? Where it felt like it was made for the designer, not anyone else. So anyone not ready to play at that level is just...out of luck.
- Rex Ganymede
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Re: Vanilla Level Design Contest 11 -- Today, Twice
https://youtu.be/l8cVwcT2cww?t=14S.N.N. wrote: ↑4 years agoThis one?Rex Ganymede wrote: ↑4 years ago ahoy, mateys!
i've been trying for some days, without any luck, to find out the identity (and download location) of daizo's "meh" BGM from his super mario bros? entry
might anyone be able to help me, or point me to where i can go, that's a solid lead?
i haven't even been able to find where the level entry ROM is!
that one there
Re: Vanilla Level Design Contest 11 -- Today, Twice
Came from this package, titled "Koopaling Steals Wand" from SMB3Rex Ganymede wrote: ↑4 years agohttps://youtu.be/l8cVwcT2cww?t=14S.N.N. wrote: ↑4 years agoThis one?Rex Ganymede wrote: ↑4 years ago ahoy, mateys!
i've been trying for some days, without any luck, to find out the identity (and download location) of daizo's "meh" BGM from his super mario bros? entry
might anyone be able to help me, or point me to where i can go, that's a solid lead?
i haven't even been able to find where the level entry ROM is!
that one there
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
- Rex Ganymede
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Re: Vanilla Level Design Contest 11 -- Today, Twice
bless you, daizo — that's what the doctor orderedDaizo wrote: ↑4 years agoCame from this package, titled "Koopaling Steals Wand" from SMB3
(meh™)
i never played the 4th advanced super mario, so i would have never figured the source, on my own; now, i figured that BGM was gonna be a short one too, but at least a part of my soul can be at rest, with the knowledge you've given me
(p.s. — i never saw rotating munchers before. i appreciated that one, daizo.
)
Re: Vanilla Level Design Contest 11 -- Today, Twice
Another really good level that should be ranked higher. Vertical section was much worser. It's slow, long and very demanding at the end. But it's also very creative and it's optional challenge.
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Re: Vanilla Level Design Contest 11 -- Today, Twice
if the elevator part got scrapped, this level probably could've gotten a few more points
it was nice job overall, though
it was nice job overall, though
video games
Re: Vanilla Level Design Contest 11 -- Today, Twice
42nd, STALWART RAMPARTS, by Quantix
67.50/100.00 points
Scores:
I think I avoided dying, or at least didn't die much, in the elevator room, because my commentary doesn't reflect having to sit there slowly going through the whole thing over and over. This is an instance of a split path level where the split path really didn't help. I feel like this happens often, where someone will make split paths to double up on ideas and stuff, instead of using that time to really refine one path. The elevator is a case of that, where if it hadn't been there I think it would have done better. Instead it was a really long, boring, and yet surprisingly dangerous autoscroller, as compared to the nice continuation of the first half of the level's idea in the other path.
67.50/100.00 points
Scores:
- Mandew
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Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"
the ties get a bit crazy here
video games
Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"
41st, Timber Tower, by Sokobansolver
68.00/100.00 points
Scores:
38th (tied), Vanilla Valley, by Pink Gold Peach
68.25/100.00 points
Scores:
38th (tied), BRAMBLE CLIMB, by MarioFan22
68.25/100.00 points
Scores:
Bramble Climb was level #00 in our randomized order. This meant that Ryaa and I played it as our very first level, and morsel played it last since he was going in reverse order. FrozenQuills played the randomized order in yet a second randomized order, so who knows when he played it.
68.00/100.00 points
Scores:
68.25/100.00 points
Scores:
68.25/100.00 points
Scores:
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Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"
I was about to make a Spirit vs Letter of the law post wrt whether levels could be disqualified or not for not using the baserom and instead using vanilla that boiled down to "Baserom is Improved Vanilla while not using the Baserom implies you're using Vanilla Vanilla" but then I realized that I was a week behind on the thread. Again.
Maybe I should participate next year? Worst I can do is get disqualified, worst I'd probably do is last place.
Maybe I should participate next year? Worst I can do is get disqualified, worst I'd probably do is last place.
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Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"
The emoji judgement thread on SMWC shows the order of what I judged, and I played the bramble level near the end.
Fun fact: I played mountan castle last by pure chance lol
Fun fact: I played mountan castle last by pure chance lol
avatar by crayonchewer!
Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"
38th (tied), TO2LLY TERRIBLE, by hobz
68.25/100.00 points
Scores:
37th, Dimension Traveling, by Kusrry
68.75/100.00 points
Scores:
I found that TO2LLY TERRIBLE was a really carefully designed ballooning level, and it surprised me how much I liked it. The threats were generally slow moving or predictable, the gray platforms made for interesting ways to move around the level, and it was relatively short and compact. I just had a good time, and wish that it'd been a little more visually interesting. It was a risky move but it paid off among the rest of the judges. I was the high score, but everyone else wasn't too far behind me.
As for Dimension Traveling, I think it has a few neat ideas in it, but keeps having ideas until there are a few too many. It could really do with cutting some of the chaff from its design. The "hub" area with urchins is not particularly interesting, nor is the invisible platforms gimmick. The level-flipping and time freezing are the stars of the level, and it should have leaned into those ideas more. It's still good, but didn't quite reach its full potential.
68.25/100.00 points
Scores:
68.75/100.00 points
Scores:
As for Dimension Traveling, I think it has a few neat ideas in it, but keeps having ideas until there are a few too many. It could really do with cutting some of the chaff from its design. The "hub" area with urchins is not particularly interesting, nor is the invisible platforms gimmick. The level-flipping and time freezing are the stars of the level, and it should have leaned into those ideas more. It's still good, but didn't quite reach its full potential.
Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"
Dimension Traveling was very creative. Gimmicks were fun, but a bit undeveloped. Gravity gimmick felt a bit random at the end where I got to brown blocks by just using pipe randomly. And that really confused me. Invisible land section was short and it was just basic jumping, so it wasn't very interesting. Time stop section was better, but it was really tight at the end with very careful spin jumping above bottomless pit. I felt that difficulty rise up much higher than compered to the rest of the level.
Also I'm probably the only one that liked the most urchin forest. Not only design is most finished here, though it's short, but also I like the idea of urchins infesting the forest.
Also I'm probably the only one that liked the most urchin forest. Not only design is most finished here, though it's short, but also I like the idea of urchins infesting the forest.
Re: Vanilla Level Design Contest 11 -- onze
First level was tough for me. Especially second half where I got easily overwhelmed by lakitu, spinies and fast pipes. As for music - it was really good choice and not too loud for me.
Second level was really great. I had a lot of fun with it and it looks amazing. I just wish it would be twice longer.
Second level was really great. I had a lot of fun with it and it looks amazing. I just wish it would be twice longer.
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Re: Vanilla Level Design Contest 11 -- onze
I Hope I Win count: 4
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Vanilla Level Design Contest 11 -- onze
35th (tied), BLUE DABADI DABADU, by turbofa
69.25/100.00 points
Scores:
35th (tied), bridge i guess, by Teyla
69.25/100.00 points
Scores:
The first level is a definite challenge, don't worry it wasn't just you raocow. It's cool but it's fairly lengthy and one wrong step is instant death by crushing or lava.
The second was just a really nice time for me. Ryaa's score was lower than I would have expected for it. Of course, one could also say my own score unexpected high for it.
Honestly the hardest part of the second level was that I had a pretty solid idea of who the level was made by just from some specific design hallmarks and it turned out to be who I thought when judging was over and we were matching names to levels. Teyla, also known as Tyty, and I have been friends online for over a decade now and we've made a number of levels together. We partnered up for VLDC6, I helped him a bit on his VLDCX level, and we also partnered up for our MaGL3 entry. I really tried not to let personal knowledge of whose level it might be affect my score in the end but it sure is tough. It probably looks like it did considering I was a high outlier, but I did my best and it helps that I just really liked his level's design. I would've scored it just as high had the author been someone else.
69.25/100.00 points
Scores:
69.25/100.00 points
Scores:
The second was just a really nice time for me. Ryaa's score was lower than I would have expected for it. Of course, one could also say my own score unexpected high for it.
Honestly the hardest part of the second level was that I had a pretty solid idea of who the level was made by just from some specific design hallmarks and it turned out to be who I thought when judging was over and we were matching names to levels. Teyla, also known as Tyty, and I have been friends online for over a decade now and we've made a number of levels together. We partnered up for VLDC6, I helped him a bit on his VLDCX level, and we also partnered up for our MaGL3 entry. I really tried not to let personal knowledge of whose level it might be affect my score in the end but it sure is tough. It probably looks like it did considering I was a high outlier, but I did my best and it helps that I just really liked his level's design. I would've scored it just as high had the author been someone else.
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Re: Vanilla Level Design Contest 11 -- onze
Can Modern Mario Magic recreate I'm Blue?
Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
I actually ended up running into a lot of problems with the brown platforms. Despite using SA1, they still eat up a -ton- of sprite slots, so I was constantly running into issues with them or other sprites disappearing, especially in the latter half. I ended up making a lot of the setups simpler to compensate, so that probably is why the level ended up feeling pretty simple.
I probably could've made it longer/more technical if I relied on the grey platforms instead, but I was short on time and really wanted to rep the brown swingy boys again.
I probably could've made it longer/more technical if I relied on the grey platforms instead, but I was short on time and really wanted to rep the brown swingy boys again.
Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
34th, BUSTER QUARRY, by GammaSlap
69.50/100.00 points
Scores:
33rd, Grandma's Paradise, by Wind Fish
70.00/100.00 points
Scores:
32nd, dont climb mountain, by BlueZy
70.25/100.00 points
Scores:
The last level's full name of "don't climb mountains, especially if they're plant infested" gives me the impression that it was a rejected MaGLX2 level name.
69.50/100.00 points
Scores:
70.00/100.00 points
Scores:
70.25/100.00 points
Scores:
Last edited by FPzero 4 years ago, edited 1 time in total.
Re: Vanilla Level Design Contest 11 -- tim horton's betrayal
Yes, I just mistyped it. Thanks.