Vanilla Level Design Contest 11 -- Happy New Year!!
- Mata Hari
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Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
It's funny how raocow got stuck on 'overless' but not on LANGS. What is a LANG. Is it like a land
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
No Mario tomorrow.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
63rd, MUSHROOM LANGS, by Infinity
60.25/100.00 points
Scores:
62nd, CANYON OF BOMBS, by mariosr
61.50/100.00 points
Scores:
61st, Overless Night, by teows
62.25/100.00 points
Scores:
A couple weeks ago I was editing my own videos of this contest. I like to add the level author's name and placement in post like how VLDC9 had them visible, except I've been using the upper left area for them since it became an empty area when we created the baserom and removed lives.
So...63rd place... Well, when I went to add the name and placement I was greeted with this: Click for image, look in the video preview window.
There was a Mario, and a life counter. Which means Infinity never used the baserom.
Which means...this level should have been disqualified and we never caught it! All I could do was have a laugh and share it with other smwc staff members, and congratulate bebn legg on his new 96th place finish. Of course, since the contest has been over for half a year now, I'm not going to go and retroactively disqualify the level. So congratulations Infinity, you (accidentally) snuck this one past the judges!
60.25/100.00 points
Scores:
61.50/100.00 points
Scores:
62.25/100.00 points
Scores:
So...63rd place... Well, when I went to add the name and placement I was greeted with this: Click for image, look in the video preview window.
There was a Mario, and a life counter. Which means Infinity never used the baserom.
Which means...this level should have been disqualified and we never caught it! All I could do was have a laugh and share it with other smwc staff members, and congratulate bebn legg on his new 96th place finish. Of course, since the contest has been over for half a year now, I'm not going to go and retroactively disqualify the level. So congratulations Infinity, you (accidentally) snuck this one past the judges!
- FrozenQuills
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Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
tfw everyone noticed an entry having a time limit of more than 500 seconds in my emoji judging thread but not Infinity's blatant 5 lives
edit: and now I noticed Vanilla Plains (103rd place) should also have been dq'd LOL
edit: and now I noticed Vanilla Plains (103rd place) should also have been dq'd LOL
avatar by crayonchewer!
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
lol we were extremely good at this
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
Wait a moment. Author of Mushroom Langs didn't use baserom and you would like to disqualify him? What? I mean he put himself into disadvantage, he didn't gain anything from not using baserom. Disqualifying him just because of that is so stupid. I thought you put baserom as optional help for contestants. What's the point of forcing people to use it?
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
It included a ton of fix patches as well as the SA-1 expansion to allow for less slowdown and more sprite usage. There was really no reason for people not to use it when it was provided right there for everyone. Additionally, while nothing has come of it right now, we did try and future-proof the contest for a potential compilation hack by using the baserom.
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
But still you don't need to force it to use. I mean in BLDC using baserom is explained very well, but not for VLDC. And by the way, it was said on smw central many times that compilation hack for VLDC 11 isn't planned, so I don't see your point.FPzero wrote: ↑4 years ago It included a ton of fix patches as well as the SA-1 expansion to allow for less slowdown and more sprite usage. There was really no reason for people not to use it when it was provided right there for everyone. Additionally, while nothing has come of it right now, we did try and future-proof the contest for a potential compilation hack by using the baserom.
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
It was a precaution in case we are able to put one together in the future. At the same time, I came back to hosting this contest for the first time in 6 years and felt that a baserom seemed like a good idea to carry over from how VLDCX, and maybe VLDC9 were handled. It levels the playing field by giving everyone the same set of fixes and expansion chips, opening up levels to be a little more complicated than pure vanilla. It's the same reason we mandate that people use the latest versions of Lunar Magic for their levels, since older versions are less friendly in ways and feature bugs that allowed for a few glitch exploitations that have since been fixed.
- BobisOnlyBob
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Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
Baseroms also help work around the classic contest problem of "here's one I made earlier". It's fairly solid proof of the author having worked on the level for the contest, and not just pulled it out of an existing project, something that's happened a bunch in previous years in the middle tiers. Using a baserom just sets everyone on the same level, and if it's an agreed upon part of the contest from the start, well then, when you don't do it you get DQ'd. But given the fact it was overlooked by literally all four judges and made it to this state with its rating still intact, it's not exactly a massively serious issue or like a top 10 placement getting DQ'd, changing the results significantly. At this point it's just a humorous slap on the wrist.
Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two
judges reserve the right to disqualify entries if they break the rules. the rules of vldc11 specifically stated that usage of the baserom was required. its been explained thoroughly as to why it's required by now, so i don't think i need to explain more.
an entry was disqualified from vldc11 for setting the time to 501 seconds. the rules state to not have a time above 500 seconds. if users want to bypass the rules, regardless of how big, they gotta be ready for the potential of disqualification.
Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
There was another entry made by wolfnasty. He used reset of time, which was against rules. But he wasn't disqualified, because there was no way to gain more than 500s of timer. Not using baserom feels exactly like this kind of situation. Wolfnasty didn't gain any advantage and the people that didn't use baserom also didn't get any advantage. In the end nothing wrong happened.idol wrote:an entry was disqualified from vldc11 for setting the time to 501 seconds. the rules state to not have a time above 500 seconds. if users want to bypass the rules, regardless of how big, they gotta be ready for the potential of disqualification.
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Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
Except something wrong DID happen; they did not follow the rules of participation.Implo wrote: ↑4 years agoThere was another entry made by wolfnasty. He used reset of time, which was against rules. But he wasn't disqualified, because there was no way to gain more than 500s of timer. Not using baserom feels exactly like this kind of situation. Wolfnasty didn't gain any advantage and the people that didn't use baserom also didn't get any advantage. In the end nothing wrong happened.idol wrote:an entry was disqualified from vldc11 for setting the time to 501 seconds. the rules state to not have a time above 500 seconds. if users want to bypass the rules, regardless of how big, they gotta be ready for the potential of disqualification.
Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
Except wolfnasty entry hasn't been disqualified and I don't think judges didn't noticed that. Even though level clearly broke reset time rule, they let it slide. In this kind of situation instead of disqualification it would be better to just lower score instead at worst. I mean this contest has been made for fun and I don't think every little thing breaking rules should be counted as immediate disqualification. In this matter I prefer VLDCX with it's penalty points.Classtoise wrote: ↑4 years agoExcept something wrong DID happen; they did not follow the rules of participation.
Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
I'm surprised, raocow easily managed to beat most of the level that I struggled a lot. But he failed on easy jump near the end that I had no problem to perform. I was literally shouting into screen "Don't drop down there! Jump from top!". Good thing that he finally figured it out.
Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
60th, ZA WARUDO TOWER, by ghyn
62.50/100.00 points
Scores:
I was going to say that it looked like raocow had a severe case of tunnel vision with the grinder jump because he kept insisting that he try the jump from really low down, and not ride the grinder up higher to get a higher jump, but then I realized that he may have believed the spike ceiling was still above him offscreen since he hit it earlier. If he thought that to be the case, then I understand why he kept trying the jump from such a low position. Either way, the fact the reset door is basically useless and it's incredibly easy to get yourself into an impossible state there really hurt the level in my eyes.
62.50/100.00 points
Scores:
Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
wolfnasty reset the timer, yes, but if you add times together between the two sections, the first area had 300 seconds and the second always resets to 200. We noticed in judging and decided that because it's not used as a reset door, and can't let the player have more than 500 seconds, that it was technically in the rules, since the rules state no resetting the timer to get around the 500 second limit.Implo wrote: ↑4 years agoThere was another entry made by wolfnasty. He used reset of time, which was against rules. But he wasn't disqualified, because there was no way to gain more than 500s of timer. Not using baserom feels exactly like this kind of situation. Wolfnasty didn't gain any advantage and the people that didn't use baserom also didn't get any advantage. In the end nothing wrong happened.idol wrote:an entry was disqualified from vldc11 for setting the time to 501 seconds. the rules state to not have a time above 500 seconds. if users want to bypass the rules, regardless of how big, they gotta be ready for the potential of disqualification.
I know the whole timer issue is a sore point for people, but I also know that if you give people an inch they'll take a mile. For BLDC, Super Maks 64 was making an entry that used arbitrary code execution because he found some poor coding in one of the custom sprites that he could exploit, and argued that because ACE was not explicitly disallowed in the rules that what he was doing was contest-legal. And I suppose on the thinnest technicality he was right, but it sure didn't feel in the spirit of the contest. He was giving himself a different advantage compared to other entrants using ACE because he'd managed to code himself an HP bar, reset system, and make a few changes to existing enemies using it.
All of this is to say that I've played a ton of long contest entries in the past, many of who are made worse by their unending length. The timer restrictions were definitely in-part reactionary to the eight month long judging period that VLDCX had and all the judge burnout I saw it cause. I'm not opposed to lengthening the timer more in the future instead of keeping it low, but I think we'll probably keep some form of timer restriction with the majority of our non-chocolate level design contests going forward.
- Mandew
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Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
it only takes one teeny-tiny hitch in the design-execution at a vital point in the level
that's just how it is in the field
that's just how it is in the field
video games
- raocow
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Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
this
the chillaxest of dragons
- KobaBeach
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Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
FPzero wrote: ↑4 years ago I know the whole timer issue is a sore point for people, but I also know that if you give people an inch they'll take a mile. For BLDC, Super Maks 64 was making an entry that used arbitrary code execution because he found some poor coding in one of the custom sprites that he could exploit, and argued that because ACE was not explicitly disallowed in the rules that what he was doing was contest-legal. And I suppose on the thinnest technicality he was right, but it sure didn't feel in the spirit of the contest. He was giving himself a different advantage compared to other entrants using ACE because he'd managed to code himself an HP bar, reset system, and make a few changes to existing enemies using it.
i dont care about spirit of the contest that shit is 1st place material
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
cool
Not that it matters anyway because he didn't finish and submit before the deadline, so we didn't even have to get into the question of whether that should be a legal level or not.
Not that it matters anyway because he didn't finish and submit before the deadline, so we didn't even have to get into the question of whether that should be a legal level or not.
- Super Maks 64
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Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
That means that there's always the next time to try it out since a consensus hasn't been reached.
By the way, here's the level if anyone wants to play it.
By the way, here's the level if anyone wants to play it.
It's even a sequel to my VLDC11 level we haven't seen yet.
- Leet
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Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
I can't believe someone would use their individual skills to give themselves an advantage in a contest. Clearly the ideal contest should be one in which everyone does exactly the same thing and all tie
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
Wouldn't it make a lot more sense to just penalize levels that are dragging on instead of arbitrarily limiting time when there are valid reasons to have longer time limits?FPzero wrote: ↑4 years agoAll of this is to say that I've played a ton of long contest entries in the past, many of who are made worse by their unending length. The timer restrictions were definitely in-part reactionary to the eight month long judging period that VLDCX had and all the judge burnout I saw it cause. I'm not opposed to lengthening the timer more in the future instead of keeping it low, but I think we'll probably keep some form of timer restriction with the majority of our non-chocolate level design contests going forward.
Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9
At which point you're going to get complaints about unreasonable bias.Alice wrote: ↑4 years agoWouldn't it make a lot more sense to just penalize levels that are dragging on instead of arbitrarily limiting time when there are valid reasons to have longer time limits?FPzero wrote: ↑4 years agoAll of this is to say that I've played a ton of long contest entries in the past, many of who are made worse by their unending length. The timer restrictions were definitely in-part reactionary to the eight month long judging period that VLDCX had and all the judge burnout I saw it cause. I'm not opposed to lengthening the timer more in the future instead of keeping it low, but I think we'll probably keep some form of timer restriction with the majority of our non-chocolate level design contests going forward.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!