request grab-bag
- Crow
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Re: request grab-bag
it's basically a DKC spiritual successor with a zelda-esque overworld? made by former rare developers so you know. might be up rao's alley
i've honestly never played a video game in my life
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: request grab-bag
Has Spyro trilogy come up as a request yet? Now that raocow is getting more experience with 3D games with Crash games (and A Hat in Time in upcoming future) maybe he'll enjoy Spyro too.
- Leet
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Re: request grab-bag
I think he would enjoy it
but the fight with dr shemp sure would be awkward on here lol
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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- KobaBeach
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Re: request grab-bag
do it anyway
#1 mega cd enjoyer AND "making fun of"-er
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Crow
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Re: request grab-bag
did that user get banned at some point or something
i've honestly never played a video game in my life
- Gardenolva
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- Voltgloss
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Re: request grab-bag
I finally got around to re-finishing La-Mulana 2, and am pleased to report the bugs that had plagued prior patches appear to be fully stamped out. All should be good for when raocow decides he's ready to return.
Re: request grab-bag
Is it still as endlessly infuriating to bother with as it was? The last field in particular was total garbage but about 90% of the trap setups in the game were tedious and frustrating rather than actually any good.
- Voltgloss
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Re: request grab-bag
I do not share your opinion.
I had a great time replaying it.
Re: request grab-bag
Please take a look at Yooka Laylee Impossible lair if you can. It is probably the best platformer I ever played, and I don't mean that lightly.
- Crow
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Re: request grab-bag
...I'm glad you're enjoying it but to me the level design feels stunningly mediocre, shrug
The final level is just plain bad though. Both in design and at a conceptual level.
The final level is just plain bad though. Both in design and at a conceptual level.
i've honestly never played a video game in my life
Re: request grab-bag
I mean, if you can't stand marathon levels, I can understand why you wouldn't like it conceptually.
As for design, though, I'm guessing you got hit 51 times and lost? I've seen the thing being played, the design seemed just fine to me.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: request grab-bag
To each their own. To me the levels are fantastic and really fun to platform through. Even that windmill level that looked boring at first ended up becoming one of my favorite levels. Impossible Lair feels like a proper follow up to the Classic DKC trilogy.
I highly disagree with the quality of the Impossible Lair itself. I have only been up to 47% through it so far but it has some of the best platforming sections in the entire game. It’s all very demanding but also very fair (every time I lose a bee it feels like my own fault) and the Lair feels conquerable with enough bees and practice. I also like returning to it every once in a while to see how far I can get.
- Crow
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Re: request grab-bag
is it hard? yes
is it fair? mostly, i guess. some bits seem a tad bs but w/e
is it fun? no, not at all. the platforming just doesn't feel good. it's very smw romhack-y in a bad way. sure, the thing i'm doing is hard and takes precision to do well and it's learnable but it's not, like, a fun hard. celeste is a fun hard. dustforce is a fun hard. rayman origins gets to be that right level of fun hard towards its endgame & secret level. you can make a perfectly fine and fair level that's still badly designed in the sense that it's full of slow moving platforming and loads of waiting around or dodging slow cycles, and basically slight variations on the same boss fight 4 times
but also being a marathon level doesn't help, yes
i've honestly never played a video game in my life
Re: request grab-bag
I find this interesting. I personally find the platforming in the Lair to be very enjoyable. It may even be my favorite level. But I may change my mind when I start taking serious attempts. So far my high score is 50%. The third B fight is tough.Cyril wrote: ↑4 years agois it hard? yes
is it fair? mostly, i guess. some bits seem a tad bs but w/e
is it fun? no, not at all. the platforming just doesn't feel good. it's very smw romhack-y in a bad way. sure, the thing i'm doing is hard and takes precision to do well and it's learnable but it's not, like, a fun hard. celeste is a fun hard. dustforce is a fun hard. rayman origins gets to be that right level of fun hard towards its endgame & secret level. you can make a perfectly fine and fair level that's still badly designed in the sense that it's full of slow moving platforming and loads of waiting around or dodging slow cycles, and basically slight variations on the same boss fight 4 times
but also being a marathon level doesn't help, yes
I think that the B fights are varied enough. He introduces a plethora of new attacks each time to keep the fight fresh.
EDIT: Then again, Crash 1 is my favorite of the original Crash trilogy and that is filled with what you described so take that what you will.
EDIT 2: There are some platformers that everyone seems to like and I hated as well. For example I thought that BattleBlock Theater was terrible despite its positive reception. I didn’t like Shovel Knight either. Yooka Laylee Impossible Lair was pretty well received and you thought it was mediocre. Different strokes for different folks.
EDIT 4: Just tried the Lair again to see what you were talking about and analyze it more closely. Outside of the elevator bits I honestly don't see what you're talking about. The Impossible Lair has a good flow to it and it feels good to get through each section.
- BobisOnlyBob
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Re: request grab-bag
Oh thank god there's someone else that thinks that game is a mess, we must be kindre...
You are dead to me
Re: request grab-bag
I really liked Specter of Torment though. That enough for forgiveness? :>BobisOnlyBob wrote: ↑4 years agoOh thank god there's someone else that thinks that game is a mess, we must be kindre...You are dead to me
Re: request grab-bag
obvious solution is to have raocow play it and see which of you he agrees with (loser buys pizza)
wow
Re: request grab-bag
I really liked Crash 2 until the last two worlds, then the game suddenly became godawful with really cheap level design and difficulty (the bee levels, the jet pack levels, the factory levels).
Crash 3 was just felt lacking in level design, felt too easy and levels had too much “empty” space. Just thought that the game was a bit boring.
I like Crash 1’s difficulty and sense of rhythm in its level design. Thus my favorite.
Note I didn’t 100% any of the games. I am not a completionist.
- Crow
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Re: request grab-bag
I'm amused we can agree that BattleBlock Theater is one of the worst 2D platformers of all time if nothing else
But it gets a free pass from the rabble because "it's funny" (it isn't at all)
Also I worry impossible lair will have a Pantheon of Hollownest problem because the last level is like, 20-25 minutes even if you play it perfectly apparently
Each failed attempt is a big timesink that's not really sustainable for an LP format
But it gets a free pass from the rabble because "it's funny" (it isn't at all)
Also I worry impossible lair will have a Pantheon of Hollownest problem because the last level is like, 20-25 minutes even if you play it perfectly apparently
Each failed attempt is a big timesink that's not really sustainable for an LP format
i've honestly never played a video game in my life