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DemoQuest (tentative title) OR: a GMS2 thing

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Nimono
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DemoQuest (tentative title) OR: a GMS2 thing

Postby Nimono » 2 months ago

hi all

for a while now I've been working on a project starring our favorite lovable guy, raocow!! Started out in Zelda Classic, but I've moved it over to GMS2 for better control with my ideas. It's still heavily WIP, but I wanted to go ahead and show some screenshots I have of it and ask an important question

and by screenshots I mean gameplay gifs

have fun

https://imgur.com/gallery/FtlEzPx (full gallery of current gameplay gifs)

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Now, the question... Right now, the game stars raocow. The plot: raocow opens a game on his computer and suddenly it sucks him into it, and he has to play it through and try to escape. But...now I'm wondering, should it star Demo instead? As you can see in some of the gifs, I already have Demo sprites, so it's not hard to swap them over- I'd just have to make some new ones for the proper items, and off we go. I'm not sure what the right path to take is- what do you all think?
Last edited by Nimono on 03 Oct 2019, 00:05, edited 1 time in total.

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Piesonscreations
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Re: raoQuest (tentative title) OR: a GMS2 thing

Postby Piesonscreations » 2 months ago

Hmm, I think there's more stuff to work off of if you pick Demo, since there's already been so many powerups and whatnot, and while Demo is a raocow character, she might have more reach outside the raocow audience. But aside from that, there's no particular reason why controlling rao wouldn't work.

Also, really digging the UI elements! Everything looks great so far.
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KobaBeach
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Re: raoQuest (tentative title) OR: a GMS2 thing

Postby KobaBeach » 2 months ago

i want to play
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Nimono
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Re: raoQuest (tentative title) OR: a GMS2 thing

Postby Nimono » 2 months ago

Piesonscreations wrote: Hmm, I think there's more stuff to work off of if you pick Demo, since there's already been so many powerups and whatnot, and while Demo is a raocow character, she might have more reach outside the raocow audience. But aside from that, there's no particular reason why controlling rao wouldn't work.

Also, really digging the UI elements! Everything looks great so far.
Hmm, that's a good point- I hadn't considered reach outside the raocow audience. The only issue with your advice of more to work off of with Demo is that... I don't really want to limit myself to "she gets powerups from veggies". An explicit ability of the ABCDs, sure, but I feel that's actually MORE limiting than this assortment of weapons I already have. Cacti give her fireballs, sure- but what gives her the ability to shoot arrows? I'd have to change them to something like an eye-laser, or make it be the fish-barrel powerup. It feels...kinda lazy, compared to Demo finding a way to make use of actual tools and weapons like a bow.

Though admittedly it'd make more sense for Demo to get a dash from the dash item- it's currently a Durian. Could change it to a veggie given ABCDs get powers from veggies, not fruit.

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KobaBeach
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Re: raoQuest (tentative title) OR: a GMS2 thing

Postby KobaBeach » 2 months ago

Nimono wrote: Though admittedly it'd make more sense for Demo to get a dash from the dash item- it's currently a Durian. Could change it to a veggie given ABCDs get powers from veggies, not fruit.
as the baptizer of serac i say you should absolutely keep the durian. durians are horrid, pungent little beasts. they deserve to be in the ass mutt canon as the personification of an unstoppable force spreading wanton destruction and dismay across the land
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Piesonscreations
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Re: raoQuest (tentative title) OR: a GMS2 thing

Postby Piesonscreations » 2 months ago

Nimono wrote: [...] I don't really want to limit myself to "she gets powerups from veggies". An explicit ability of the ABCDs, sure, but I feel that's actually MORE limiting than this assortment of weapons I already have. [...]
Oh yeah, for sure, I meant is as you have a base to work off of, not that you wouldn't be able to do something else, just that you don't have to start from scratch with the world building in a sense, but you should definitely give the game it's own flavor.
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Nimono
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Re: DemoQuest (tentative title) OR: a GMS2 thing

Postby Nimono » 2 months ago

Well, at the request of a handful of people...

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Have a new Demo walk cycle to fit her now being the playable character! And I'll also be changing the project name to DemoQuest for the time being.

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KobaBeach
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Re: DemoQuest (tentative title) OR: a GMS2 thing

Postby KobaBeach » 2 months ago

I honestly wasn't requesting it but I have also not looked at the Discord recently.

Good luck. I will look forward to your first demo release!
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