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Crash Bandicoot Trilogy - U R Not Red E

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Reecer7
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Reecer7 » 2 months ago

i don't understand why raocow doesn't just turn on the 3d slider on his playstation one. yeah it reduces battery life, but the game was built for it!
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby kurt91 » 2 months ago

...Oh crap, there's a PC version of the remake/remaster, isn't there? I recently got a VR headset and a program called VorpX to convert games into 3D to be played on the headset. I know you were joking about that 3D slider, but I just realized that I can totally do that.

I only really planned out playing Fallout New Vegas with the VR program. Other than trying out Sonic Generations to try and make myself sick intentionally, I hadn't really thought of what other games to try yet. I know you didn't intend it, but thanks for the idea!

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby BobisOnlyBob » 2 months ago

kurt91 wrote: ...Oh crap, there's a PC version of the remake/remaster, isn't there? I recently got a VR headset and a program called VorpX to convert games into 3D to be played on the headset. I know you were joking about that 3D slider, but I just realized that I can totally do that.

I only really planned out playing Fallout New Vegas with the VR program. Other than trying out Sonic Generations to try and make myself sick intentionally, I hadn't really thought of what other games to try yet. I know you didn't intend it, but thanks for the idea!
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby KobaBeach » 2 months ago

just an fyi if raocow's totally using savestates power to him. crash 100% sucks ass

also im the one person not changing thread title and i feel like im in the right here
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Leet » 2 months ago

I think this is literally the first time I've ever seen what those N. Brio heads do
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Cyril » 2 months ago

Even raocow is so subliminally afraid of the next stage he's opted to put off playing it as long as possible
i've honestly never played a video game in my life

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Count Mohawk » 2 months ago

So I don't think raocow completed the N Brio bonus stage on his successful run, do the bonus stages not count towards the box count? That seems strange; I feel like it's more likely that I somehow missed him getting over the TNT wall while i was alt-tabbing away.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby ano0maly » 2 months ago

Count Mohawk wrote: So I don't think raocow completed the N Brio bonus stage on his successful run, do the bonus stages not count towards the box count?
Bonus level boxes do not count in Crash 1 in the original Playstation version.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Grounder » 2 months ago

man raocow just breezing through is kind of embarrassing for me compared to how many problems i had even getting to the first level of today's crash 1 video
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby raocow » 2 months ago

I mean. I didn't breeze through it for what it's worth :oops:
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Window Squeegee » 2 months ago

Bridge: Crossed
Game Overs: Zero
Expectations: Shattered

Final Verdict: "Woah!"

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby NastCF » 2 months ago

Not to be harsh but, this game reminds me of DKC if it had run out of ideas at world 2. Today's Sunset Vista is basically just Temple Ruins again, and in the level itself they kept repeating that block-sliding-from-wall gimmick without much variation (wait for all of them to retract and hold right). I've been noticing a lot of repetition like that in general.

Not that that stuff necessarily ruins the game but it makes it seem sort of shallow I guess? Are the sequels better in this regard?

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Taigiry » 2 months ago

Beating Road to Nowhere and Sunset Vista (and Boulder Dash) in half an hour is pretty darn good, especially for someone with no prior Crash experience.

Also what did the Cortez heads do again? Are they the ones

that give you the keys to extra levels

? I kinda forgot.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby KobaBeach » 2 months ago

NastCF wrote: Not to be harsh but, this game reminds me of DKC if it had run out of ideas at world 2. Today's Sunset Vista is basically just Temple Ruins again, and in the level itself they kept repeating that block-sliding-from-wall gimmick without much variation (wait for all of them to retract and hold right). I've been noticing a lot of repetition like that in general.

Not that that stuff necessarily ruins the game but it makes it seem sort of shallow I guess? Are the sequels better in this regard?
Crash 1 is more about early 3D precision platforming. I haven't played Crash 3 but i think it and 2 are better with the gimmicks.

Taigiry wrote: Also what did the Cortez heads do again? Are they the ones

that give you the keys to extra levels

? I kinda forgot.
ye
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Grounder » 2 months ago

full boar and whole hog

the duality of swine
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Crash Bandicoot Trilogy - Dagoth Ur

Postby Awoo » 2 months ago

I like how raocow refers to the Neo Cortex heads as "Sturg Heads"

maybe if he has to deal with Momiji in a game he'll refer to it as an Awoo head


one can dream :3

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Ditocoaf » 2 months ago

NastCF wrote: Not to be harsh but, this game reminds me of DKC if it had run out of ideas at world 2. Today's Sunset Vista is basically just Temple Ruins again
So far, every level type has had one "sequel" with identical gimmicks. Definitely a purposeful decision, though obviously saving money on art assets would have gone into that decision.

Two rolling discs levels, two side-view wooden wall levels, two boulder chase levels, two river levels, two hog levels, two side-view stone temple levels... and so we can probably expect a harder take on the dark level and the bridge level. They haven't been doing any level types a third time (except the intro level is kinda similar to the two Rolling Discs levels).

That's not necessarily a defense against it feeling repetitive.

But, while I don't remember much about this game from my childhood, what I *do* remember is enjoying seeing the later-game riff on earlier levels.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Leet » 2 months ago

to me this game is less repetitive than donkey kong country 1. but i just don't think dkc1 is very interesting
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby NastCF » 2 months ago

Ditocoaf wrote: So far, every level type has had one "sequel" with identical gimmicks. Definitely a purposeful decision, though obviously saving money on art assets would have gone into that decision.

Two rolling discs levels, two side-view wooden wall levels, two boulder chase levels, two river levels, two hog levels, two side-view stone temple levels... and so we can probably expect a harder take on the dark level and the bridge level. They haven't been doing any level types a third time (except the intro level is kinda similar to the two Rolling Discs levels).

That's not necessarily a defense against it feeling repetitive.

But, while I don't remember much about this game from my childhood, what I *do* remember is enjoying seeing the later-game riff on earlier levels.
That makes a lot of sense actually. I suppose I wouldn't mind it as much if they had kept more of these sequel levels for later in the game. But then again, the endgame may have been saturated with returning gimmicks if that was the case, so maybe that wouldn't work either...

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Blivsey » 2 months ago

At least the hog music is legit great for how long you might be listening to it
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby xnamkcor » 2 months ago

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby ano0maly » 2 months ago

The Heavy Machinery theme is quite catchy, and I feel that if the game was a slog to watch lately, this may be where it gets more interesting again.

About the key in the Cortex bonus, the wiki states that you can re-enter bonuses after you finish the level. I guess you just can't re-enter while you're still in the level.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby xnamkcor » 2 months ago

Just for comparison, Turtle is 0.001, and he can fly long distances.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Ditocoaf » 2 months ago

Yeah, bonus heads "stay gotten" until you properly exit the level, which is forgiving when you've collected one or two of them and are at a checkpoint, but suddenly becomes unforgiving if you "win" access to the bonus level and fail it.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby kurt91 » 2 months ago

So, is there any way for us to get raocow to play the "Stormy Ascent" level? He's not playing the remake, so I don't think we can just send him a save file. Wasn't there some way to access it in the original game, like a gameshark code or something?


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