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Donkey Kong Country 2 -- A New Wind Blows

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Re: Donkey Kong Country 2 -- This Guy?

Postby YelseyKing » 4 weeks ago

Hmm. Stickerbush Symphony... I *like* the song, but it's not my *favorite* track in the game... I think I like "Lockjaw's Saga" (the flooded ship hold music) the best. It's just so frantic.
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Re: Donkey Kong Country 2 -- This Guy?

Postby Le Neveu de Rameau » 4 weeks ago

J. J. W. Mezun wrote: Actually, many dictionaries list “kwā” as a valid pronunciation, though it’s not the main 1 & isn't the original pronunciation, & I think that may be dictionaries accommodating common mispronunciations.

It should be no surprise by now that English pronunciation has no logical connection to spelling & that every new word you see can have any arbitrary pronunciation, which is why I’d learn I’ve been pronouncing words like “paradigm” wrong for years e’en into my 20s.
Although I'm not sure that anyone actually understands US dictionary transcription (including users of US dictionaries hence their tendency to provide pronunciation quays on every page, in contrast to dictionaries which use IPA), I assume ā is meant to represent /eɪ/. In that event, it is indeed common to represent common non-standard pronunciations in dictionaries (Merriam-Webster, for instance, offering "purdy" as a alternative pronunciation of "pretty", though I'm not sure I've ever encountered this particular pronunciation outside of Looney Toons).

Nevertheless, I imagine the pronunciation of "quay" as /kweɪ/ would be most common in places where "quay" is a word mostly read and not spoken, which, I believe, would include the majority of North America, which almost universally prefers "wharf" in modern parlance. For my own part, I grew up in a place where "Circular Quay" was a well-known city landmark, as well as the final stop in one direction on the bus line I rode most often, in addition to the place you would go to to catch ferries destined for all parts of the harbour, so I was well-acquainted with the pronunciation of the word as "key" long before I had ever seen the name written. This is the typical case with most living words, though it does not entirely account for "forhead"'s zany and madcap journey to /fɒɹɪd/ and back again. Sometimes people do indeed trust what they read over what they hear.

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Re: Donkey Kong Country 2 -- This Guy?

Postby SAJewers » 4 weeks ago

that reminds me, someone made an interesting genesis take of stickerbush symphony



i'm always interested in hearing how music would sound if it were on another platform
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Re: Donkey Kong Country 2 -- This Guy?

Postby Paragraph » 4 weeks ago

It's amazing how much better the "minecart" levels are in DKC2 than in pretty much any other game. They pretty much succeed for the same reason any other fun autoscroller does: you always have something to do, and it varies constantly. Also, everything is super well telegraphed.

Next time: the level kid me was stuck on for years (because I never owned a cart myself, borrowed different ones, played up to there, and got stuck).

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Re: Donkey Kong Country 2 -- 200 Yen

Postby Piesonscreations » 4 weeks ago

Watching today's video made me think that it'd be cool to see raocow play Diddy Kong Racing, but then I also thought, has raocow ever played a racing game? Haven't really seen many racing games LPs (or any, for that matter.)
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Re: Donkey Kong Country 2 -- 200 Yen

Postby KobaBeach » 4 weeks ago

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Re: Donkey Kong Country 2 -- 200 Yen

Postby Le Neveu de Rameau » 4 weeks ago

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Re: Donkey Kong Country 2 -- 200 Yen

Postby Kilgamayan » 4 weeks ago

bridge on the river quay

Hot take no one asked for: I think both Stickerbrush Symphony and Disco Train are unimpressive and overrated (though the SSB Brawl version of Stickerbrush Symphony is a masterpiece). I also didn't realize people liked Miming Melancholy so much - for me that song has always been just sort of there. None of them are BAD, certainly, but they're just...not really noteworthy, I think.

Snakey Chanty and Flight of the Zinger slap super hard though
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Re: Donkey Kong Country 2 -- 200 Yen

Postby Paragraph » 4 weeks ago

Piesonscreations wrote: Watching today's video made me think that it'd be cool to see raocow play Diddy Kong Racing, but then I also thought, has raocow ever played a racing game? Haven't really seen many racing games LPs (or any, for that matter.)
I've heard people claim that modern 3D Sonic plays practically like a racing game, and it's not at all wrong, so he may inadvertedly end up playing a racing game anyway, and thus could do DKR!!!

As for the soundtrack, I couldn't tell you my favorite piece, they're all amazing and have completely different moods. I'm personally lukewarm on Hot-Head Bop and don't like Disco Train much (not my style, it's a great piece tho and fits perfectly), but it doesn't really matter. For highs, I sometimes like Lockjaw's Saga more, sometimes I remember playing a certain loooong later stage just because it has Krook's March.

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Re: Donkey Kong Country 2 -- 500 Yen Coin

Postby Awoo » 3 weeks ago

Kilgamayan wrote: bridge on the river quay
Bridge on the river kawaii
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Re: Donkey Kong Country 2 -- 200 Yen

Postby 10204307 » 3 weeks ago

Paragraph wrote:
Piesonscreations wrote: Watching today's video made me think that it'd be cool to see raocow play Diddy Kong Racing, but then I also thought, has raocow ever played a racing game? Haven't really seen many racing games LPs (or any, for that matter.)
I've heard people claim that modern 3D Sonic plays practically like a racing game, and it's not at all wrong, so he may inadvertedly end up playing a racing game anyway, and thus could do DKR!!!
I mean, there are actual Sonic racing games with Sonic in the title, so he's going to end up playing a racing game at some point.

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Re: Donkey Kong Country 2 -- ¥1

Postby Awoo » 3 weeks ago

10204307 wrote:
Paragraph wrote:
Piesonscreations wrote: Watching today's video made me think that it'd be cool to see raocow play Diddy Kong Racing, but then I also thought, has raocow ever played a racing game? Haven't really seen many racing games LPs (or any, for that matter.)
I've heard people claim that modern 3D Sonic plays practically like a racing game, and it's not at all wrong, so he may inadvertedly end up playing a racing game anyway, and thus could do DKR!!!
I mean, there are actual Sonic racing games with Sonic in the title, so he's going to end up playing a racing game at some point.
Wasn't

Sonic R

on the tentative list? I'd be surprised if raocow doesn't end up playing it considering what he's already played so far. Waku Waku Patrol Car was kind of a racing game except it lacked the whole arcade cabinet experience.
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Re: Donkey Kong Country 2 -- 200 Yen

Postby Leet » 3 weeks ago

It's ALL the sonics. He will play all of them [at least once]
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Re: Donkey Kong Country 2 -- ¥1

Postby SAJewers » 3 weeks ago

Awoo wrote:
10204307 wrote:
Paragraph wrote:
I've heard people claim that modern 3D Sonic plays practically like a racing game, and it's not at all wrong, so he may inadvertedly end up playing a racing game anyway, and thus could do DKR!!!
I mean, there are actual Sonic racing games with Sonic in the title, so he's going to end up playing a racing game at some point.
Wasn't

Sonic R

on the tentative list? I'd be surprised if raocow doesn't end up playing it considering what he's already played so far. Waku Waku Patrol Car was kind of a racing game except it lacked the whole arcade cabinet experience.

yes, he confirmed Sonic R in the patapon spotzone. no idea on sonic drift or sonic and sega allstars racing

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Re: Donkey Kong Country 2 -- 200 Yen

Postby KobaBeach » 3 weeks ago

soon all threads will merge into all the sonics.

and then sonichaus shall rise
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Re: Donkey Kong Country 2 -- 200 Yen

Postby moogy » 3 weeks ago

the answer to the music debate is simply that every song in DKC2 is a masterpiece

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Re: Donkey Kong Country 2 -- 200 Yen

Postby AuraLancer » 3 weeks ago

I agree with the above, though I must admit Stickerbrush Symphony never stuck out to me until they remixed it in SSBB as well.

Edit: raocow, were you holding forward and run while making those track jumps? I don't remember if those make a difference, but maybe try next time.

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Re: Donkey Kong Country 2 -- 200 Yen

Postby ano0maly » 3 weeks ago

I think he was holding forward because I tried without it and the kongs just stop moving at all once the coaster disconnects.

I always found the jumping off cart mechanic to be kind of odd; when you jump, even if you're not trying to, you move in parallel with the vehicle - until it despawns. The cart jumping with you feels more intuitive.
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Re: Donkey Kong Country 2 -- 200 Yen

Postby MonkeyShrapnel » 3 weeks ago

ano0maly wrote: I think he was holding forward because I tried without it and the kongs just stop moving at all once the coaster disconnects.

I always found the jumping off cart mechanic to be kind of odd; when you jump, even if you're not trying to, you move in parallel with the vehicle - until it despawns. The cart jumping with you feels more intuitive.
This is probably why all the "cart" sections in DKC 3 are always jumping with the cart instead of off of it.

Also, can I just say that the kart levels in this game just ooze personality?
Between the excellent music, the weird looking skull karts with ruby eyes,
the rickety looking wood frame with splinters and damage,
the fireworks going off in the background, it's honestly one of a kind.

Last edited by MonkeyShrapnel on 19 Aug 2019, 02:16, edited 2 times in total.
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Re: Donkey Kong Country 2 -- 200 Yen

Postby Piesonscreations » 3 weeks ago

KobaBeach wrote: soon all threads will merge into all the sonics.

and then sonichaus shall rise
Demo and Sonic are both blue for the most part and both have a single eye. It won't be that big a change.
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Re: Donkey Kong Country 2 -- ¥5

Postby Awoo » 3 weeks ago

Piesonscreations wrote:
KobaBeach wrote: soon all threads will merge into all the sonics.

and then sonichaus shall rise
Demo and Sonic are both blue for the most part and both have a single eye. It won't be that big a change.
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Re: Donkey Kong Country 2 -- House of Evolution

Postby Xenesis » 3 weeks ago

This was a most excellent session of rao missing the obvious.

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Re: Donkey Kong Country 2 -- House of Evolution

Postby Paragraph » 3 weeks ago

That's not quite what I meant with Bramble Scramble being a huge difficulty spike (heh), but raocow died enough "normally" to the Squawks section to validate me as well so all's good.

(the DK coin is also bullshit tho)

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Re: Donkey Kong Country 2 -- House of Evolution

Postby MonkeyShrapnel » 3 weeks ago

Paragraph wrote: That's not quite what I meant with Bramble Scramble being a huge difficulty spike (heh), but raocow died enough "normally" to the Squawks section to validate me as well so all's good.

(the DK coin is also bullshit tho)
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Re: Donkey Kong Country 2 -- House of Evolution

Postby BobisOnlyBob » 3 weeks ago

Pass-through walls that look like damage walls are atrocious design, even if you include a hint system... even that lovely music can't offset how bad that it is to me.
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