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Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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GenesisJames
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by GenesisJames »

Tried my hand at a level in the 3D World style. It's pretty hard, but also pretty short. Not sure how I feel about this game style; it has some cool elements, but it seems strangely more limited than the other game styles overall.
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GenesisJames
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by GenesisJames »

GenesisJames wrote: 4 years ago Tried my hand at a level in the 3D World style. It's pretty hard, but also pretty short. Not sure how I feel about this game style; it has some cool elements, but it seems strangely more limited than the other game styles overall.
Updated Dial Down the Neon to fix an impossible situation with Charvaargh. Didn't even come across it when testing; seems like there's a hint of randomness to Charvaargh, unfortunately. Still, should be better now! Let me know if anything else is wrong with the level.
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Mata Hari
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Mata Hari »

YBC-H9F-VDG

behold my level-naming skill. it is simply... unspeakable
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by CrappyBlueLuigi »

i added the six levels i've uploaded so far!

Hi-Speed Tunnel
first level i made in smm2 to get back into the groove with sculpting terrain and setpieces. it's v short and v unforgiving

Teetering Heights
a silly seesaw level i made in collaboration with my girlfriend with a couple tricky enemy spots

Spiny Swamp
my first "full-sized" smm2 level, which focuses on the different applications of spinies and the different challenges that arise from their use and combined use. it also has a secret cathartic reward for getting all the red coins!

Airship's Gauntlet
remake of one of my smm1 levels with some minor tweaking. this one starts with a few varied challenges in compact rooms before sending the player down a corridor of burners and cannonball launchers

The Two-faced Cavern of Vines
another smm1 remake, this time a two-tiered level where you can use vines for an easier path or attempt the platforming without them

Blooper Hill (NOT FUN)
joke level. it's bad
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Arrietty
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Arrietty »

Spooky Floors
24V-WJ3-10H

Description: My classic Mario Maker 1 stage recreated in 3D World style. There has been slight alterations to improve the level design. I'm not too crazy over the results but everyone seems to like it!
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Jolpengammler
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Jolpengammler »

I forgot to check in here and will soon check out all the new levels :D
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Arrietty
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Arrietty »

Jolpengammler wrote: 4 years ago I forgot to check in here and will soon check out all the new levels :D
Cool. Looking forward to your thoughts on mine!
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SAJewers
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by SAJewers »

fyi if anyone wants to see their level played on twitch PKR has been streaming quite a bit of viewer levels recently
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GenesisJames
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by GenesisJames »

Added a few more levels to the list recently, of varying difficulties! Hope you like'em!
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Bean
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Bean »

Might just be easier to post my friend's SMM2 maker profile code instead since he's already got 25+ levels out now. They're meant to be able to be beaten even if you never press the run button, so the difficulty is more low to low-medium with a few jumps here and there depending on the levels themselves.

It's 4XW-VB1-VXG.
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Mata Hari
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Mata Hari »

Bean wrote: 4 years ago Might just be easier to post my friend's SMM2 maker profile code instead since he's already got 25+ levels out now. They're meant to be able to be beaten even if you never press the run button
why tho
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Bean
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Bean »

That's how Nintendo designed some of the 2D ones, and he likes that accessible for anyone strategy. And besides, they can make for good speed run attempt levels since if you do try to ace them, you'll more than likely screw it up at some point.
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GenesisJames
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by GenesisJames »

Been a bit, but I made a new level! Check out "Big Honkin' Bloopers"; I actually just wanted an excuse to make a sort-of fitting level for the Mario Sunshine music, haha~

Code's on the spreadsheet!!
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Joseph Staleknight
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Joseph Staleknight »

Decided to retire "Stacked" in favor of another level I made not too long ago, called "Chateau Chaud". Fair warning, though, it's rather tricky. Code is C5M-N6L-BNG.
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Zephyr_DragonLord »

So I'm making levels too now. Only have 1 so far, but that'll very quickly change. Here's a very simple level to start things off.
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by CrappyBlueLuigi »

i made another four levels!

•Airship's 2nd Gauntlet
another airship level involving going in-and-out of the ship, this time in smb3 style.

•Corridor of Doom and Goom
a li'l athletic level with a lot of goombas and goombrats in it. it does that mega man level design thing i like where the level forces you to zig-zag to progress.

•THE PLUNGE
a short level about falling, bouncing, bouncing again, climbing up, falling again, bouncing, bouncing, bouncing, optionally bouncing one more time, and leaping.

•See Bones Run
i felt compelled to make my first nsmbu level, so i did. it's about dry bones and conveyor belts! it also has a lot of coin goodies.
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Arrietty
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Arrietty »

New update now lets you upload up to 64 stages, and they will increase the limit again in the future. Just a heads up for those who frequently upload stages!
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Mata Hari
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Mata Hari »

Dr. Tre is now at GSJ-BXC-P4G because I was worried the coin heart at the end could be construed as begging, even though I was only trying to be cute
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Slimeman01 »

I just added 7 of my levels onto the sheet, check em out if you want!
They are:
Shoe Mcgoo
Super Mario Run!
Texan Shooting Range
A Rocky Journey Home
Path To China
Perplexing Pollen Flush
Super Mario Kart!
:iris: :demo:
raocow wrote:To answer your question Slimeman yes that is super fine
raocow wrote:alright guys what are the weirdest levels of world 4 ?! Make sure to pay attention to tomorrow's video as this may alter your answer!!
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Zephyr_DragonLord »

Added all 6 of my levels to the sheet. In addition to the first one; I have five others, which are as follows:

Dangerous Descent (A vertical level, but downwards)
Decomposed Dusk Desert (Lotta skeletons, with a side order of desert winds.)
Castle of Bone (Regular castle-type thing with many Dry Bones.)
Burning Bone Escape (An escape sequence from the previous level; built for multiple people, but a fine experience with just one.)
Seesaw Swamp Sidewinder (Swamps and seesaws, together at... wait, someone did this already? Ah, harmless to rehash previous concepts.)
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Picochilla »

Multiplayer - Maze in the Dark

I tried to do a Multiplayer Versus Maze run. All 4 Pipes connect to a different Room, but the Maze is the same for all. The main Problem was here just how to do the Maze: Doing it to small, it's too easy too read it out and too big would be too tedious. So i tried to do a in-between thing with the nighttime Ghost House theme. The Maze is kinda small-ish but with limited sight to compensate the read-out. The escape route is tried to be in a moderate lenght.
What i might don't like is the end part of the Maze to escape which was made a bit wonky imo.
(btw, don't looks at my clear time to upload. i faked it on purpose for no reason at all lol)
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by GenesisJames »

The Scarlet Devil Library

Mario just stopped by to borrow a few books. He'll probably give them back.

Wanted to try out the 3D world style again, while also making an actually engaging auto-scrolling level. I think it turned out okay!
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GenesisJames
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by GenesisJames »

Mangroves, Baby!

A poison tide level. Kinda tough, but I think it's fun to speedrun, especially the second half.
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Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Post by Joseph Staleknight »

Finally uploaded another level. It's a basic Auto-Mario this time, and I chose that genre to get the hang of its workflow.

Code is 8GC-FTC-MDF. Enjoy!

EDIT: And another level which may or may not be fun for multiplayer. It's called HELP! SPRINGS! HELP! SPRINGS!, and its code is 0BF-DG6-7QG. While it looks pretty hard, I have a good tip to make clearing it easier:

Always duck, and jump as soon as you get below and slightly right of an upper spring. You should catch that spring and it'll send you to the next set of lower ones.

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