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All the S@nics - the end

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Chirei
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Chirei »

DinnerSonic wrote: 4 years ago Oh, I found a good example of the CRT effect that was being talked about from Sonic CD's Special Stage. Notice the waterfalls and clouds on the island thingy in the background... that plant has a similar checker effect, so it could end up looking see-through or otherwise funky and neat. Then again, the holes in the plant aren't a 1x1 pixel effect, the gaps are two pixels wide/two pixels tall, so I'm not sure how that might work with the CRT stuff.
Thank you for the example. Now I see what they were trying to go for.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Heavy Sigh »

Fun Sonic Facts!

Even while Sonic Team were hard at work on Sonic 2, there was no less a hard fight with Sega of America's marketing team as they tried to create a fitting marketing strategy for Sonic 2. It was on them to ensure that the game's release would matter to John Q. Public, not just hardcore Sega fans. The usual in-store promotions, print and TV ads were all used, but they knew Sonic 2 needed something big to break through to the general public, something even the nightly news would pick up. Thus, they conceived the idea of a global launch date, dubbed 'Sonic Tuesday'. This was something never before seen in the videogame industry, and while the entire marketing team was taken with the idea, the majority of their time post adopting it was spent figuring out this logistical nightmare, made worse by the fact it required them to convince retailers to break long-standing stockroom traditions.

LEVEL FACTS!

Mystic Cave Zone was originally conceived as a haunted house type level, but ended up morphing into a cave stage as the artists got rolling. It was also referred to as Dust Hill in the various prototypes, but that was only because of a mistake in the level select (something that made its way into several prerelease screenshots) as Mystic Cave Zone's name was only finalized late in development.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Grounder »



i love getting rings with sawedshit

getting rings with sawedshit is the best thing and most amount of fun you can have while proccessing blast
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Sebby19 »

Wow, that was an incredible run at the 4th emerald. No one got hurt, and even Tails helped out with 24 rings.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by DinnerSonic »

Mystic Cave Zone's song is pretty rad, isn't it? It also has a pretty nice background scrolling thing, I think I used the SMBX version of it as a base for a stage BG I made due to how many parallax layers it had.



The stage has a lot of types of spikes, doesn't it? Vertical ones that pop in and out, horizontal spikes attached to moving wall things, swinging platforms with spikes on the edges, spinning spike ball mace thingies, and my favorite, the green chunk of land with spikes on it, that I always thought looked like a cat's paw.

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Mystic Cave Zone Act 2 has its own "special" relationship with spikes, something that the mobile phone version ended up changing. Nothing that's actually hidden that you should worry about... I'll explain more tomorrow if someone doesn't get to it before me.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Le Neveu de Rameau »

raocow wrote:There's something very memorable about this area.
Honestly, much like raocow and Hilltop Zone, this is the one area in this game I invariably forget exists. Its violet hues must moonlight in the ultra range, for it repeatedly fades to invisibility in my poor, three-color-receptored brain.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Chirei »

man I think I would get mowed down by these special stages even over multiple tries

blue sphere is going to be a breath of fresh air compared to this
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Sebby19 »

Hey, I noticed raocow's youtube avatar changed back to his drawn computer thing. Did that just happen?
Regardless, nice to see its return.
Chirei wrote: man I think I would get mowed down by these special stages even over multiple tries

blue sphere is going to be a breath of fresh air compared to this
I think you forgot about the ones for the Super Emeralds. Those are nuts.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by raocow »

yeah the avatar change is pretty recent, it can take a bit to propagate !
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Reecer7 »

as someone who is only familiar with the classique sonic games on a pretty casual level and never actually got around to playing them/watching someone else play them, this is one of the stages that i have never heard of before. and it's pretty good! what's up with that!

also, i can't believe that two whole genesis sonic game songs use the same exact Entrance of the Gladiators quote (the circus song part), and that this first one is clearly the better implementation. i expect better of you in musical composition, michael jackson.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by KobaBeach »

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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Crow »

raocow wrote: 4 years ago yeah the avatar change is pretty recent, it can take a bit to propagate !
you've just initiated.... the curse of melody :monstrosity:
i've honestly never played a video game in my life
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Kleetus »

Reecer7 wrote: as someone who is only familiar with the classique sonic games on a pretty casual level and never actually got around to playing them/watching someone else play them, this is one of the stages that i have never heard of before. and it's pretty good! what's up with that!
Same boat here. The gimmicks and obstacles in the level are pretty novel. And the colours of the level are striking (although I suspect some might find them overbearing).
Sebby19 wrote: 4 years ago No one got hurt, and even Tails helped out with 24 rings.
Congratulations Tails you have earned the rank of "Slightly Useful".
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by 10204307 »

I will never forget Mystic Cave Zone because the second act has the pit. If you've played the game you probably know the one I'm talking about. I died so many times because of that monstrosity.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Crow »

honestly a sonic 2 LP without showcasing The Pit is invalid. raocow, you have to restart the game now
i've honestly never played a video game in my life
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Grounder »

Cyril wrote: 4 years ago honestly a sonic 2 LP without showcasing The Pit is invalid. raocow, you have to restart the game now
obviously this a lead up to the hidden palace zone oneshot video a year or two down the line*

*probably won't happen
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Sebby19 »

Man, raocow choosing Sonic & Tails mode is really screwing with him the bonus games.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by DinnerSonic »

Good old Mystic Quest Tape 2 And Tubular Ocean Dove Press The Ladder Get A Flub Zone Act 2. It's the last zone to have a 2P VS mode version, and, as mentioned by others, home of THE PIT.



The Pit/Death Pit/Death Hole/Whatever people call it, is a specific pit where, should you fall down it, you'll be stuck with spikes, too high to jump out of. If you're invincible,

are in Super Sonic form

, or just keep recollecting your rings by mistake, you'll be stuck there for a good long while.

The mobile version of the game fixed it... by replacing the pit with a warp to a brand new single act zone based on the famous lost Sonic 2 level, Hidden Palace Zone, complete with its own boss! Said zone reuses the 2P Mystic Cave Zone song, which others might be able to explain better as I've lost track of the reasoning debates on that, but Hidden Palace had its own unused theme: While it loops in the Sound Test version, the original demo of the song has an ending, leading to more questions...
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by AlchemistHohenheim »

I can't believe raocow managed to go through Mystic Cave Zone without falling into That Pit.

I mean, I guess that's a good thing, but it leaves people who haven't played the game themselves before with a slightly more positive impression of the zone than I suspect a lot of players ended up with back in the day.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Sebby19 »

I remember Death Egg Zone in Sonic & Knuckles had a similar dead end pit. No spikes,, just a one way door to a deep bottomless pit, no way to jump out. You could fly out with Tails, but good luck coordinating two characters on a keyboard by yourself.
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Blivsey »

it amuses me every time that when sonic jumps off a pulley he stays in the pulley-grabbing pose, it just looks so silly
convenient noise thread for stress-relief purposes
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by Sebby19 »

Looks about as good as opening a treasure chest in Sword of Mana
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Re: All The S@nics - 2 - I Could Go Super Sonic...

Post by KobaBeach »

DinnerSonic wrote: 4 years ago Said zone reuses the 2P Mystic Cave Zone song, which others might be able to explain better as I've lost track of the reasoning debates on that, but Hidden Palace had its own unused theme:
Hidden Palace always had the 2P Mystic Cave Zone music, even in the betas, and I'm pretty sure there was once an interview where someone said that the unused song was for a cutscene you got when you unlocked Super Sonic.
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Re: All The S@nics - 2 - I Couldn't Go Super Sonic...

Post by Awoo »

raocow wrote: 4 years ago yeah the avatar change is pretty recent, it can take a bit to propagate !
thank you, melody, for all the nice memories :rao:
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