Thank you game, very cool!

I guess this means Tia isn't coming back from NPC status. :c RIP Dekar btw, he was a cute himbo.
Taking a break at the Divine Shrine south of Eserikto because some of these puzzles and dungeon designs can get a bit complex at times. orzI'm the same way about Pokémon. I get it and even enjoyed a semi-clone in World of Final Fantasy since catching monsters was the big part of the deal, but it's not my style.
I couldn't get into Pokemon either, like, at all. Most I ever had were the original trading cards way back in the dayBean wrote: ↑I'm the same way about Pokémon. I get it and even enjoyed a semi-clone in World of Final Fantasy since catching monsters was the big part of the deal, but it's not my style.
I like platformers, and while the exploration ones like Metroid and Castlevania don't get into the hectic moments of Mario, DKC, Sonic, and Mega Man, they still can hold my attention when you're going all around the place looking for stuff. It probably helps that this is the first one of this style in years and does not hold back on referencing those past classics either.
Maxim and Selan are fucking dead and everyone expects them to still be alive and to come back soon except for Tia who feels that Maxim has died and bursts into tears, but isn't aware that that is the reason, and Maxim and Selan's child Jeros who feels Selan's presence as their spirits hover over Parcelyte.
Holy shit, Arc the Lad II and its depressing fucking ending has nothing on this.Not to mention literal angels
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
I don't remember how I killed that/anything in Golden Sun. Maybe I should dig up my old save file or something. Might be worth it to play through it again since work's been so damn slow these past few monthsAshan wrote: ↑ Apparently at some point in Golden Sun they just decide to make all status spells never work as part of the "challenge" so that's cool
I'm fighting this stupid tornado lizard (the boss one, not the ones you fight throughout the desert trek) and he's like 10x harder than anything else out of nowhere. He's apparently got high agility cause he'll get like 3 turns in a row, and has a few attacks he can spam to just wipe my whole party out without me getting a turn. I've been spamming sleep and bind on him to stop him from doing that but they seem to have like a 5% chance of working. So my strategy has been resetting the system every time he kills me and hoping on one of these attempts the spells will actually work enough times to kill him. But I did that several times and still haven't gotten him down so I guess it's time to grind. Fun
Yeah. It's a long one. I had a free weekend to go to town on it after easing into it the day it released, so I did just that and beat it. Very good game that's only held back by a few technical flaws. The actual gameplay is as smooth and fun as can be.Alice wrote: ↑Been playing Bloodstained: Ritual of the Ngiht a bunch when I can find the time. Easily one of the best Metroidvanias I've ever played. Seems to combine the best aspects of Castlevania: Aria of Sorrow and Castlevania: Order of Ecclesia which are my two favorite entries in the Castlevania series. Also the map is freaking enormous I'm only at about 40% map completion and it feels like I've already explored more than Aria or Ecclesia have in total. (And I'm still not too terribly far into the game. I'm only like level 23-24 or so.)
The more Dragon Quest inspired ones tend to make them actually effective, knowing your way around status effects helps a lot in DQ1 for instance. It's just FF and the ones that take from it tend to go with the whole "status effects aren't worth it" schtick. It's honestly pretty dumb.
my brother was into squaresoft rpgs too (mostly ff7, ff9, ff10, ff10-2, chrono trigger and kingdom hearts, i think he owned saga frontier 2 too. he'd later own ff12 and ff13, but he never played much of ff12 and he never finished 13) but i've never really played any of the mana games together with anyone. i'm jealous hahaCrappyBlueLuigi wrote: i've played trials of mana a ton since my older sister was way into rpgs (especially squaresoft rpgs) when i was younger, so i experienced a lot of them through her and kept playing them after she moved out. besides, what's better for developing a relationship than playing co-op action rpgs together?
nothing.
If they could fix up the technical flaws and maybe include a few QoL improvements (such as the map screen saving your zoom level or shops actually signifying what they're carrying that's new) and it'd be about perfect. It's kinda ridiculous how much effort they clearly put into the game.
FF Adventure is really good and I keep meaning to try out Sword of Mana and Adventures of Mana whenever I get the chance.BurntTenda wrote: ↑ I got the Collection of Mana and started playing Final Fantasy Adventure.
I've never actually seen this game in action before, so I was pleasantly surprised to find the combat is surprisingly fluid, and there are way more weapon types than I expected.
I'm a little baffled at this tbh. If you've been fighting everything up to this point and not running away much, the Tornado Lizard shouldn't be wiping your party that easily. Also, I don't remember where, but somewhere it explains what the different symbols mean in combat when you damage things; if the 'you did X damage to thing' sentence ends in (!!!) that means it's super effective, (!) means normal damage I think, and (.) means they resisted it. Something that's not stated anywhere to my knowledge however, is that monsters will give more EXP and coins, and have a higher drop chance for any items they may have if you kill them with a djinni that's opposite their element. If it cries twice and flashes, you got the bonus. As far as the elements themselves go, Mars is effective against Mercury and vice versa (Fire vs Water/Ice), and the same with Venus and Jupiter (Earth vs Lightning/Wind).Ashan wrote: ↑ The game still has not explained any sort of weakness system. I assume there's one there because there's elements, but it didn't explain anything and I don't know how any of the elements interact, nor do I know what element anything is. I also don't have any spells that can heal more than one person at a time, so when this boss does two back-to-back attacks that drain my entire party to 20 health each, there's not really anything I can do to heal them before he finishes them off.
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