Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
- Ashan
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Guys, he's had the hammer for all of a minute so far. Let him find these things himself. He'll OBVIOUSLY stumble upon this naturally just like EVERYONE does when they play this cause you have to cycle past the hammer to get to the jumps. This is the same as when people told him to make Luigi drink water. They're just fun little touches in the game that are fun to stumble upon yourself. You don't need to direct him on things like this, all you're doing is hyping it which inevitably ruins the fun.
Now what's gonna happen is he'll try this out, go "oh look it does nothing, thanks for making me do that" and continue on. Just like he did with the Luigi water drinking thing.
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
it's not that punishing, there doesn't need to be that much advice in general.
especially in terms of character building. it's not like you can really mess up mario or luigi's stats, whatever you do with the roulettes the game is still reasonable.
- Leet
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
sleep or go to work
.(this is satire that is subtly telling you guys to lay off the hints alright)
strange bluebird website (check it out for my art!)
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Honestly though my memory is a bit blurry but doesn't the game eventually teach you more advanced stuff you can do with the hammer later anyway? The existing moves you have get a few upgrades during the course of gameplay. I don't see why you worry that he will miss this.
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
For the record the Rexes are entirely impossible to counter unless you have squished them at least once. I agree, it's real annoying.
After Chuggaaconroy, raocow is the second LPer I've seen call the castle a Power Plant. Who has ever heard of a cooling tower with crenellations?
Great to see our Bovine has Splash Bros down, though Bounce Bros continues to cause him trouble. You actually killed that boss impressively quickly!
In case you haven't noticed, Nuts recover HP of both bros at once.
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Maybe they're just worried about raocow killing later bosses in like two turns and not getting to see all their attacks?
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
First time I played I too thought that Beanbean Castle looked like a Nuclear Station.
Yo Ashan, just report them if they bug you that much.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- Ashan
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
ano0maly wrote: ↑4 years agoHonestly though my memory is a bit blurry but doesn't the game eventually teach you more advanced stuff you can do with the hammer later anyway? The existing moves you have get a few upgrades during the course of gameplay. I don't see why you worry that he will miss this.
Well, later on you learn the move to shrink Mario or bonk Luigi into the ground. But right now if you try smacking either of them on the head, they'll just squish and bounce back up and get mad at whoever did the smacking. It's just a fun little joke at this point in the game. But the punchline only hits properly if you discover it by screwing around, like you're supposed to.
We need to publicly point out bad examples of backseating so it doesn't keep happening.Sebby19 wrote: Yo Ashan, just report them if they bug you that much.
Honestly, I think the hand-holding as a whole has been alright so far. It's kind of an impossible task to expect an entire community to not do it cause it only takes one to ruin it, and also everyone has their own threshold for what they consider hand-holding. I think people get a little antsy with suggestions because they want to have an effect on the LP. I get it, it's fun when the video man says your name or acknowledges a post you made. But at the same time, a lot of the fun of these games is going in blind and discovering things in the way the developers intended.
An example of hand-holding I don't mind is pointing out that dumping all level-ups into POW will probably screw you over in the long run. Cause like, if we get to a point in the series where we can't progress cause level-ups were chosen badly, it's gonna ruin the fun for everyone. Having to grind to fix it is fine when you're playing on your own, but when it's a couple thousand people trying to enjoy the journey, it's better to nip that in the bud.
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
- Piesonscreations
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
- Ashan
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
- Kleetus
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Re: Mario & Luigi: Superstar Saga - Rob-Omb's Quest
I'll second SS because I really like the side characters, my opinion's kind useless because I haven't played all of the M&L games though.
Dragohoho is an interesting boss because of how well he makes use of the game's dodging mechanics.
When the stone is active, you have less time to react to Dragohoho's attacks. Destroying the stone is optional, but makes it easier to dodge the boss.
Looking through some stuff, I found that Rex drops are different depending on whether they are full sized or crushed.
Weirdly, Rexs's absorb firebrand attacks, even though they appear super early in the game.
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Later on enemies and bosses would outspeed and destroy you. Other 'disadvantage' would be killing bosses too quickly, losing out on some of the experience of what they can do.
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Some interesting trivia about Lucky hits. Your Stache obviously controls how often those happen, but it does that by comparing itself to the enemy's stache luck stat. The % rate of Lucky hits changes depending on if your Stache is higher or lower than the enemy's, and by how much.
So for those that are huge RPG nerds, is this system pretty unique?
Thankfully, enemies can't land Lucky hits against you.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Really depends.
It pays off exponentially the more crap you are able to dodge flying at you. If you get hit a lot, you're going to be going down like every turn. The "mistake" in this case can be eventually overcome by skill. You just have to learn while getting 1-2 hit all the time.
That depends on what you are looking for.Sebby19 wrote: The % rate of Lucky hits changes depending on if your Stache is higher or lower than the enemy's, and by how much.
So for those that are huge RPG nerds, is this system pretty unique?
In Fire Emblem, there is a crit value that is affected both ways by Luck VS enemy Luck. Usually most enemies have nonexistent Luck or anything that can crit you because they do triple damage in a game with Paper Mario health values, which usually means you are dead and there is nothing you can do about it.
- LunarRainbowShyGuy
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
At this point for raocow Mario and Luigi +5 and +6 POW respectively from the bonus wheel, while if I were playing I'd only have upgraded POW once and I'd be lucky to have +3. And this is still an early point in the game, where even just getting +1 on the bonus wheel is still a decent increase.
Since I took the time to go back and look at all of raocow's level up bonuses, I figured I might start keeping track of them, so here's all the bonus stats raocow has gained so far.
Re: Mario & Luigi: Superstar Saga - The Ninji Sage
nut(s) to you!
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Obviously if your max health is so low that you regularly go into single digits, you would probably want to raise your HP, but a smart RPG system would reward some investment to defense. Healing items/abilities with fixed health would heal smaller proportions of your health as your health pool grows, but having stronger defense would allow you reduce the percentage of health lost when taking damage, so it works better with those heals.
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
M&LSS is just not a game that walls you if you build your characters wrong. It's not that kind of RPG. The worst case scenario is the game ends up being somewhat harder, but you never end up in a situation where you need to grind to reasonably be able to progress.Ashan wrote: ↑4 years ago An example of hand-holding I don't mind is pointing out that dumping all level-ups into POW will probably screw you over in the long run. Cause like, if we get to a point in the series where we can't progress cause level-ups were chosen badly, it's gonna ruin the fun for everyone. Having to grind to fix it is fine when you're playing on your own, but when it's a couple thousand people trying to enjoy the journey, it's better to nip that in the bud.
- Ashan
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
I couldn't get past the piranha plant boss at the airport because it heals faster than I could damage it.
- Blivsey
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Re: Mario & Luigi: Superstar Saga - The Ninji Saga
In my defense, I was trying to nudge him into making Luigi smack Mario with a hammer for a cheap laugh. You can't possibly hate such noble intentions.
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
And also since any of your units dying means most players will invariably reset the whole level, potentially undoing up to an hour's worth of progress.Chirei wrote: ↑4 years ago In Fire Emblem, there is a crit value that is affected both ways by Luck VS enemy Luck. Usually most enemies have nonexistent Luck or anything that can crit you because they do triple damage in a game with Paper Mario health values, which usually means you are dead and there is nothing you can do about it.
Are the stat growths in this game probability based? I've always really enjoyed that aspect of Fire Emblem's character growth mechanic, I wonder what other rpgs do that.
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
Nuts are super useful to heal both Bros at the same time, in battle. They were my favorite item my first time playing the game.
Which makes it odd that I barely used them in the other games.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard