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All the S@nics - the end

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Arctangent
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Arctangent »

KobaBeach wrote: 4 years ago
Sebby19 wrote: 4 years ago Hey, since when did giving a capital R for raocow auto change it to small r?
blame rena probably
i wonder if it goes for Rena too

guess not
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by ano0maly »

I don't know if the filter's a good idea, what if you are referencing the A2XT character who canonically has a capital R
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by KobaBeach »

i dont think anyone cares
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Re: All The S(at)nics - 1 (8-Bit) - Bridge Theme Sounds Like Full House Theme

Post by Awoo »

raocow is always spelled raocow, with a "r"

:rao:
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Piesonscreations »

Spelling raocow as ®aocow is blasphemy
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by KobaBeach »

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lao khao
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Re: All The SOoatnics - 1 (8-Bit) - Ridge Racer Bridge Brider

Post by Awoo »

KobaBeach wrote: 4 years ago
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lao khao
I see that, and raise you one Taedonggang Beer

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Reecer7 »

what if i call him raocow with a capital 'a', is the filter alright with that
edit: looks like no
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by FourteenthOrder »

ℛaocow
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by ano0maly »

In case you weren't aware
Rockythechao wrote:though I'll also note that starting with A2XT Ep. 2 his in-game counterpart will formally be 'R'aocow to help differentiate the two
edit because of that filter
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Rixithechao »

lol

Hopefully this won't be too big of an issue because Ep. 2 development's staying on Discord for the most part (but moving to a new server!) but when it comes time for the LP in like 2020 or so it might be a thing.

that's a rough estimate joke thing don't take that year number as any sort of promised release window

Then again, when you use a workaround like 'R'aocow it's much more clearly deliberate so ¯\_(ツ)_/¯
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Re: SONIC THREAD but completely off topic..

Post by Awoo »

ᴙᴀᴏᴄᴑᴡ

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ᴚᴀᴏᴐᴑᴡ

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Sebby19 »

I already knew Rena was to blame, but when did this happen.
I do believe raocow said long ago while he prefers the small r, he admits it does look weird if his name starts a sentence and it's not capitalized.
___________________________________________________________________________________________
Back to the game itself... I just want to say that everyone who's surprised to see this game, you obviously have not looked at the COMING UP NEXT topic.

-Future games do not allow you to put Luigi in front, so savor this freedom while you can.
-As for an enemy hitting the Bro in the back, this often happened to me early on my1st time, since the stomp hitbox I feel is smaller than the enemy itself. I eventually learned to counteract this by just jumping with both Bros at once.

Stardust Fields reminds me of Star Hill, both in Super Mario RPG and Paper Mario.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by BobisOnlyBob »

Sebby19 wrote: 4 years ago I already knew Rena was to blame, but when did this happen.
I do believe raocow said long ago while he prefers the small r, he admits it does look weird if his name starts a sentence and it's not capitalized.
___________________________________________________________________________________________
Back to the game itself... I just want to say that everyone who's surprised to see this game, you obviously have not looked at the COMING UP NEXT topic.

-Future games do not allow you to put Luigi in front, so savor this freedom while you can.
-As for an enemy hitting the Bro in the back, this often happened to me early on my1st time, since the stomp hitbox I feel is smaller than the enemy itself. I eventually learned to counteract this by just jumping with both Bros at once.

Stardust Fields reminds me of Star Hill, both in Super Mario RPG and Paper Mario.
Wow, you managed to re-rail the thread onto completely the wrong track. Well done! :pal:
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Sebby19 »

I knew I should've taken that left turn at Albuquerque.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Leet »

There are no plot holes
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Heavy Sigh »

Fun Sonic Facts!

Sky Base Zone is unique among the 8-bit Zones in that the three acts have completely different backgrounds and level designs.

In 2003, Sega of America introduced its mobile device line of videogames under the Sega Mobile label. One of the first games released was a port of the Game Gear version of Sonic 1, compatible with the Palm Tungsten C, Tungsten T, and Zire 71.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Leet »

I can't believe you figured out how to get the chaos emerald and then just didn't get it
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Super Llama »

The only people of note who worked on this game are:

* Yuzo Koshiro: The composer of the Streets of Rage series and both ActRaiser games, co-composer for the original versions of Ys 1 & 2, among other things. He also co-founded the company that worked on this game.
* Masato Nakamura: THE original Sonic composer. He's responsible for the soundtracks of the first two Genesis games, and consequently about 60-75% of the most iconic songs in the franchise.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Sebby19 »

raocow YOU FLUBBED IT AGAIN. Come the freak on.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by HiroshiMishima »

And so, just like Sonic 1 on the Genesis, Sonic's 1st Master System adventure ends in defeat. Robotnik wins, Sonic is a jerk, and now the world is in peril. Still, the evil doctor is not a heartless man. If Sonic buys him lunch, all will be forgiven. I hear Meh Burger is having a special right now: 10 chili dogs for the price of 12! That's a pretty good deal, and he has all those rings just sitting around...
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Crow »

okay raocow you're now obligated to miss exactly one emerald in every game going forward
i've honestly never played a video game in my life
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Ookalf »

For the record, Sonic does still have a tail.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Post by Reecer7 »

i await raocow getting impossibly closer and closer to the final emerald in every succeeding game and just not getting it
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
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