ahh☆ that makes sense, thanks(^▽^) ♡ i wonder if any weird stuff happens if you enter the pipe as it exits the playable areaAlice wrote: ↑4 years ago I don't know if this is actually the case here but typically coordinates on the SNES wrap around when they go over their max value so that's probably the case here. Layer 2 just constantly moves down at a constant speed so when it reaches the minimum value it overflows back to the max value.
JUMP ½ - Half a jump is still a jump
Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
- Arctangent
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Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
They're basically just demos like you'd see in a lot of games in the NES-SNES era when you sit on their title screen for a while, except they're obviously routed for the sake of showing a puzzle solution rather than just to act as an attract mode.
also man you must have a mastery of unicode or some extreme patience or something to post like that constantly
Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
woahthats amazing (^▽^) that means that theyre like somehow recorded their movements or somethings and adding it to the hack‼ thats incredible⚟Arctangent wrote: ↑4 years ago They're basically just demos like you'd see in a lot of games in the NES-SNES era when you sit on their title screen for a while, except they're obviously routed for the sake of showing a puzzle solution rather than just to act as an attract mode.
also man you must have a mastery of unicode or some extreme patience or something to post like that constantly
hahahnah ive not memorised anything like that⚊just got a keyboard installed for that and such
Re: JUMP (22/7) - A jump less halved is still a halved jump
Peliptia for Biggest Keyboard Enthusiast 2019
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- Mata Hari
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Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
raocow you really should feel free to use the powerups because you earned them within the game via significant expenditures of effort. They are also fun to watch.
Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
The custom tools are all a big part of the fun, if you ask me.
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
you're gonna need them in the most difficult of levels
- Super Maks 64
- Just your usual SMW hacker
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
The only true way to play JUMP 1/2 is with all upgrades disabled and all switches turned off
Also the beginning screen of B R Y breaking recording software/emulator resolution was due to the usage of pseudo-hires mode or something to have the foreground be translucent like in Kirby's Dream Land 3 (I think xfix would be able to explain this better)
(except for the 4 exits that require switches)
Also the beginning screen of B R Y breaking recording software/emulator resolution was due to the usage of pseudo-hires mode or something to have the foreground be translucent like in Kirby's Dream Land 3 (I think xfix would be able to explain this better)
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
and invisibleSuper Maks 64 wrote: ↑4 years ago The only true way to play JUMP 1/2 is with all upgrades disabled and all switches turned off
Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
So regarding the use of the rosary storehouse item, we actually intended for players to discover it before finishing world 7. So it's totally reasonable to use it in both works 7 and 8, if you so desire of course. Just like the gauntlet was useful in THROW, the rosary is useful in a few particular levels in these worlds.
- Mata Hari
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
I mean that's why I really don't understand why anyone would take issue with it: if you didn't want players using it before they finish world 7, you... wouldn't have let them access it before world 7.
Fortunately for me most people seem to feel the way I do
- Dragon Fogel
- Master of Pointlessness
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
It's also worth noting that since getting the rosary, he's only had two chances to use it and he failed to take the first one because he didn't grasp what was going on in time.
The vast majority of his deaths are in situations where it wouldn't have helped, so it doesn't seem that overpowered to me. Though I guess that depends heavily on the specifics of the levels - but overall this hack seems based on platforming and puzzles as obstacles more than "here's a bunch of enemies, don't get hit too many times".
The vast majority of his deaths are in situations where it wouldn't have helped, so it doesn't seem that overpowered to me. Though I guess that depends heavily on the specifics of the levels - but overall this hack seems based on platforming and puzzles as obstacles more than "here's a bunch of enemies, don't get hit too many times".
- Mata Hari
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
abyway all that aside was running along the top of those switches really the intended solution in that first level because man that is not telegraphed at all
- Piesonscreations
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Demo got The Power of Christ.
Also, it's nice raocow is now playing GMMP - Genetically Modified Mario Party.
Also, it's nice raocow is now playing GMMP - Genetically Modified Mario Party.
- Leet
- Well, hello, Smith ( ´-`)ノ
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Basically because the skull raft is inside the red switches, they're always hitting them thus allowing you to not hit the yellow switches as you run on them. In the video it looks bizarre but it wasn't hard to figure out when I played the level.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- KobaBeach
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
i'm not gonna lie that's some vip quality
though they'd probably do this with vanilla assets, custom assets would just be naturally janky
さすがっ・・・改造マリオの進化だっ・・・・・!!
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- General_Urist
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Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Man this beech is overrun with oil pools, lava monsters, and man-eating fish. I know Bowser like it hardcore but DANG!
Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
It's weird that raocow had so much trouble with 4th dragon coin in first level. I did it simply by holding the vine. No idea why it didn't work for raocow.
Re: JUMP log₉3 - Half a jump is still a jump
hey, I've been keeping up with the series silently because of course I am, given jump1/2 is the successful hacking project I invested myself the most on!
all my contributions have been shown already, unless you want to count the most mediocre overworld events which were a labor of mine to place. I suppose I can provide some dev commentary on the two levels I ended up making.
the forest has dangerous creatures:
Hops of Wealth:
I don't think there's a lot to comment on my storehouse. I didn't expect the puzzle to be so difficult to figure out though, lol
As far as maps go, I'm responsible for roughly the right half of the main map (I apologise forever Lazy for leaving you so little space for world 4!!!), the cave map, the forest map, and w8 sans graphics. Basically, the least impressive and ambitious contents are by me :) I made the events too, as mentioned previously,
all my contributions have been shown already, unless you want to count the most mediocre overworld events which were a labor of mine to place. I suppose I can provide some dev commentary on the two levels I ended up making.
the forest has dangerous creatures:
As far as maps go, I'm responsible for roughly the right half of the main map (I apologise forever Lazy for leaving you so little space for world 4!!!), the cave map, the forest map, and w8 sans graphics. Basically, the least impressive and ambitious contents are by me :) I made the events too, as mentioned previously,
with one exception which is to be seen very soon
.- Piesonscreations
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Re: JUMP log₉3 - Half a jump is still a jump
As neat as the oil level was, I thought the music was going to be the Sonic Adventure Meteor Herd song, and i'm afraid that i'm disappointed it wasn't
- KobaBeach
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Re: JUMP log₉3 - Half a jump is still a jump
i missed u bitch
edit: dire dire diet should have had a secret exit where the water is drained out a la brutal mario
edit 2: i want to say the boss bass in idol's stage is by sonikku which as i understand, tries to recreate the smb3 boss bass instead of just having the hitbox be the mouth and have you insta-die by touching it
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: JUMP log₉3 - Half a jump is still a jump
I have never been mkre excited to seecthe next episode of Jumphalf than I am now.
Re: JUMP log₉3 - Half a jump is still a jump
I think Dire Dire Diet being completable without water physics without actually asking you to do so is a nice touch because it sells the idea that it is actually a normal non-water level and Mario can just accidentally fly because of his diet.
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Ditocoaf
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Re: JUMP log₉3 - Half a jump is still a jump
^^^ Warning for severe map spoilers, but otherwise, thanks!
Looks like a cape was mandatory in some parts, so it's not 100% a normal level if you take the water out, but still impressive!
Looks like a cape was mandatory in some parts, so it's not 100% a normal level if you take the water out, but still impressive!