JUMP ½ - Half a jump is still a jump
- Ashan
- The world has become a place
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump
The game ends with Demo ruling over a great empire of thneed production, but she has to wonder to herself whether it was all worth it.
- BobisOnlyBob
- Mythical Quadruped
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump
Now I need an SPC port of "How Bad Can I Be?"
- YelseyKing
- Anyone want a banana? :3
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump
The secret exit of THROW is that sort of JUMP jank that I could never pull off without a thousand save states, but which raocow can do fairly easily. I'm a bit jealous.
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
- HiroshiMishima
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump
After looking at the swathes of destruction Demo has carved through the forest, I do have to ask... Do you think all that fiber gives her problems?
Re: JUMP jump jump jump - Half a jump is jump a jump
Are leeks high in fiber?HiroshiMishima wrote: ↑4 years ago After looking at the swathes of destruction Demo has carved through the forest, I do have to ask... Do you think all that fiber gives her problems?
ワンワン
- LunarRainbowShyGuy
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump
I haven't been commenting much, but I wanted to come say something about THROW because it's one of my favourite levels so far. Most of the auto-scroll levels in this game I've found to be somewhat tedious (mostly because I keep playing badly and dying a lot, which isn't too much of a problem in regular levels, but having to wait for the auto-scroll to get to where you died can get old rather quickly). But this level I enjoyed playing through, even after dying several times.
I'm not sure if I can adequately put my feelings into words, but I feel like auto-scroll levels tend to have one of two problems. Either obstacles are spaced too far apart and you end up spending a lot of time waiting between them, or you're constantly beset by obstacles and you don't get a chance to take a bit of a breather. Obviously people have different preferences and there isn't any way to design a perfect level, but I feel like this level struck just the right balance for me.
I'm not sure if I can adequately put my feelings into words, but I feel like auto-scroll levels tend to have one of two problems. Either obstacles are spaced too far apart and you end up spending a lot of time waiting between them, or you're constantly beset by obstacles and you don't get a chance to take a bit of a breather. Obviously people have different preferences and there isn't any way to design a perfect level, but I feel like this level struck just the right balance for me.
Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump
I am stuck in a later level and would appreciate some help from you guys. I put it in the spoilers box so raocow cannot read it:
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- Leet
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump
My hint is,
that statement is technically not true
.Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: What the Hell? - an official let's play
i kinda wish the WtH sprites had gotten the A2NT redraw treatment at some point, they such nice sprites.
Re: What the Hell? - an official let's play
wouldn't what the hell jr be what the heck
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: What the Hell? - an official let's play
Today was a good video day. We got a mechanically interesting level, a thematically interesting level and a new worldmap.
Hearing rao being happy playing made me happy as well. Positive vibes.
Hearing rao being happy playing made me happy as well. Positive vibes.
- Arctangent
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Re: What the Hell? - an official let's play
this was the video that just kept giving holy shit
- repairmanman
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Re: What the Hell? - an official let's play
La mulana music? in my what the hell jr?
It's more likely than you'd think
It's more likely than you'd think
Nothing to see here
- YelseyKing
- Anyone want a banana? :3
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Re: What the Hell? - an official let's play
So. A hole got removed from What the Hell Jr.
I guess you could say...
I regret nothing.
I guess you could say...
There was a HOLE here. It's gone now.
I regret nothing.
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
- Matt is me
- [color=#FFD700]Forum codes don't work here...[/color]
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Re: What the Hell? - an official let's play
This is the first comment I ever tried to "like" on the talkhaus. I now know what happens when you click that button. Thanks for helping me learn that.YelseyKing wrote: ↑4 years ago So. A hole got removed from What the Hell Jr.
I guess you could say...
There was a HOLE here. It's gone now.
I regret nothing.
- Mata Hari
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Re: What the Hell? - an official let's play
raocow why did you never redraw the dry bones. that's fucked up
- raocow
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Re: What the Hell? - an official let's play
I did redraw them! they're this weird sheet ghost thing, the red thing is a hat instead of shoes
the chillaxest of dragons
- Mata Hari
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Re: What the Hell? - an official let's play
Wait, do they have the same outline as vanilla Dry Bones
- raocow
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Re: What the Hell? - an official let's play
no, it is a very different outline. I can see that being a good reason to keep the drybones, honestly.
the chillaxest of dragons
- Mata Hari
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Re: What the Hell? - an official let's play
Yeah if it's dark so you only see the outlines anyway, the Boos and things are pretty obvious what they are but the Dry Bones would be harder to identify
- Leet
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Re: What the Hell? - an official let's play
I couldn't find any puzzle,
even though the life farm has something really suspicious about it, I managed to get my way to that pipe while small and it didn't do anything
.Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Yeah there's no secrets in the world 8 storehouse. The life farm spawns 4 rocks because of sprite limits
Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
woahmegosh⁝⁛⁙ how does the ⟪do pilots wear capes?⟫ make the infinite·scrolly boxes work⁇ im not a SMW person but i thought that layer੨ had like top and bottoms that were limited… either ways its super neato✧゚´-・ᴗ・-`
EDITS⋮ also what do the movies look like⁈ do they like play themselves— or something⁇ that would be cool to see❤
EDITS⋮ also what do the movies look like⁈ do they like play themselves— or something⁇ that would be cool to see❤
Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
I don't know if this is actually the case here but typically coordinates on the SNES wrap around when they go over their max value so that's probably the case here. Layer 2 just constantly moves down at a constant speed so when it reaches the minimum value it overflows back to the max value.