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JUMP ½ - Half a jump is still a jump

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Ashan
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

Post by Ashan »

The game ends with Demo ruling over a great empire of thneed production, but she has to wonder to herself whether it was all worth it.
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BobisOnlyBob
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

Post by BobisOnlyBob »

Now I need an SPC port of "How Bad Can I Be?"
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YelseyKing
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

Post by YelseyKing »

The secret exit of THROW is that sort of JUMP jank that I could never pull off without a thousand save states, but which raocow can do fairly easily. I'm a bit jealous. :P
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

Post by HiroshiMishima »

After looking at the swathes of destruction Demo has carved through the forest, I do have to ask... Do you think all that fiber gives her problems?
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Re: JUMP jump jump jump - Half a jump is jump a jump

Post by Awoo »

HiroshiMishima wrote: 4 years ago After looking at the swathes of destruction Demo has carved through the forest, I do have to ask... Do you think all that fiber gives her problems?
Are leeks high in fiber? :demo:
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

Post by LunarRainbowShyGuy »

I haven't been commenting much, but I wanted to come say something about THROW because it's one of my favourite levels so far. Most of the auto-scroll levels in this game I've found to be somewhat tedious (mostly because I keep playing badly and dying a lot, which isn't too much of a problem in regular levels, but having to wait for the auto-scroll to get to where you died can get old rather quickly). But this level I enjoyed playing through, even after dying several times.

I'm not sure if I can adequately put my feelings into words, but I feel like auto-scroll levels tend to have one of two problems. Either obstacles are spaced too far apart and you end up spending a lot of time waiting between them, or you're constantly beset by obstacles and you don't get a chance to take a bit of a breather. Obviously people have different preferences and there isn't any way to design a perfect level, but I feel like this level struck just the right balance for me.
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

Post by Slit08 »

I am stuck in a later level and would appreciate some help from you guys. I put it in the spoilers box so raocow cannot read it:
I am stuck in the second half of the Trap Doors level in world 9. It's as early as the third puzzle segment of that level. I carry that key with me in order to hit the switch blocks on top and I cannot press up since otherwise I am immediately teleported in a trap room. However there is this segment with Vines in front of doors and I obviously need to throw that key up while jumping off from the vines. However if I want to climb these vines I need to press up. So what do I do there in order to not be teleported? How do I deal with these obstacles in the second half since my strategy for the first half doesn't work here? Thanks in advance for any advice you can give.
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Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

Post by Leet »

Slit08 wrote: 4 years ago I am stuck in a later level and would appreciate some help from you guys. I put it in the spoilers box so raocow cannot read it:

However if I want to climb these vines I need to press up.

My hint is,

that statement is technically not true

.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: What the Hell? - an official let's play

Post by SAJewers »

i kinda wish the WtH sprites had gotten the A2NT redraw treatment at some point, they such nice sprites.
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Re: What the Hell? - an official let's play

Post by Grounder »

wouldn't what the hell jr be what the heck
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: What the Hell? - an official let's play

Post by Veruchai »

Today was a good video day. We got a mechanically interesting level, a thematically interesting level and a new worldmap.
Hearing rao being happy playing made me happy as well. Positive vibes.
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Re: What the Hell? - an official let's play

Post by Arctangent »

this was the video that just kept giving holy shit
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Re: What the Hell? - an official let's play

Post by repairmanman »

La mulana music? in my what the hell jr?

It's more likely than you'd think
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Re: What the Hell? - an official let's play

Post by YelseyKing »

So. A hole got removed from What the Hell Jr.

I guess you could say...

There was a HOLE here. It's gone now.



I regret nothing.
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Matt is me
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Re: What the Hell? - an official let's play

Post by Matt is me »

YelseyKing wrote: 4 years ago So. A hole got removed from What the Hell Jr.

I guess you could say...

There was a HOLE here. It's gone now.



I regret nothing.
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Re: What the Hell? - an official let's play

Post by Mata Hari »

raocow why did you never redraw the dry bones. that's fucked up
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Re: What the Hell? - an official let's play

Post by raocow »

I did redraw them! they're this weird sheet ghost thing, the red thing is a hat instead of shoes
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Re: What the Hell? - an official let's play

Post by Mata Hari »

Wait, do they have the same outline as vanilla Dry Bones
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Re: What the Hell? - an official let's play

Post by raocow »

no, it is a very different outline. I can see that being a good reason to keep the drybones, honestly.
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Re: What the Hell? - an official let's play

Post by Mata Hari »

Yeah if it's dark so you only see the outlines anyway, the Boos and things are pretty obvious what they are but the Dry Bones would be harder to identify
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Re: What the Hell? Fried Chicken

Post by Awoo »

Grounder wrote: 4 years ago wouldn't what the hell jr be what the heck
Not enough evil cats, snowmen, and lawyers


oh what the hell fried chicken
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Re: What the Hell? - an official let's play

Post by Leet »

I couldn't find any puzzle,

even though the life farm has something really suspicious about it, I managed to get my way to that pipe while small and it didn't do anything

.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump

Post by gbreeze »

Yeah there's no secrets in the world 8 storehouse. The life farm spawns 4 rocks because of sprite limits
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Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump

Post by Peliptia »

woahmegosh⁝⁛⁙ how does the ⟪do pilots wear capes?⟫ make the infinite·scrolly boxes work⁇ im not a SMW person but i thought that layer੨ had like top and bottoms that were limited… either ways its super neato✧゚´-・ᴗ・-`

EDITS⋮ also what do the movies look like⁈ do they like play themselves— or something⁇ that would be cool to see❤
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Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump

Post by Alice »

Peliptia wrote: 4 years agoim not a SMW person but i thought that layer੨ had like top and bottoms that were limited… either ways its super neato✧゚´-・ᴗ・-`
I don't know if this is actually the case here but typically coordinates on the SNES wrap around when they go over their max value so that's probably the case here. Layer 2 just constantly moves down at a constant speed so when it reaches the minimum value it overflows back to the max value.
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