You never...
Saw it coming,
Did you?
Let me explain. I'm aware that the switch level has resets and no time limit, so it should be more approachable. But it's not the case. You need to have big amount of precision that the hardest levels in JUMP had. And resets and no time limits means that you can get stuck on this level for eternity. If one level take me almost 1 hour with savestates, then for me it's indicator that this is very hard level. Similar amount of time took me exactly the hardest levels from JUMP. And I was forced to reload savestates a lot just like in this level. You know, not everybody has this good precision and understanding of the puzzles like raocow.Nao wrote: ↑5 years ago I don't think puzzle levels were considered much when making these claims. They vary from easy to really difficult in both games, depending on the player's experience with specific mechanics, too. Most of them (atleast in JUMP1/2) are not very punishing though and the more difficult ones have movies in case you can't figure them out.
The hardest levels from JUMP included kaizo-like obstacles (Pixel Perfect) or a marathon with precision platforming (Depraved Stronghold), which I don't think anything in JUMP1/2 comes close to.
Understanding of the puzzles is one thing. But having played this hack myself, I'm not sure where levels like the switch palace require any precision, especially comparing to lategame JUMP levels seems ridiculous to me. It's just puzzle solving, the execution itself is rather simple (if you do the right things). I also don't understand what you'd need savestates for in that level, they seem to achieve nothing?Implo wrote: ↑5 years agoLet me explain. I'm aware that the switch level has resets and no time limit, so it should be more approachable. But it's not the case. You need to have big amount of precision that the hardest levels in JUMP had. And resets and no time limits means that you can get stuck on this level for eternity. If one level take me almost 1 hour with savestates, then for me it's indicator that this is very hard level. Similar amount of time took me exactly the hardest levels from JUMP. And I was forced to reload savestates a lot just like in this level. You know, not everybody has this good precision and understanding of the puzzles like raocow.Nao wrote: ↑5 years ago I don't think puzzle levels were considered much when making these claims. They vary from easy to really difficult in both games, depending on the player's experience with specific mechanics, too. Most of them (atleast in JUMP1/2) are not very punishing though and the more difficult ones have movies in case you can't figure them out.
The hardest levels from JUMP included kaizo-like obstacles (Pixel Perfect) or a marathon with precision platforming (Depraved Stronghold), which I don't think anything in JUMP1/2 comes close to.
because I was actually able to beat this game
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Well, I agree with you that some puzzles for me may be hard to understand, but in this level was different story. While I understood most of the puzzles may be hard for me, in this level I understood their solution pretty fast. I just had huge problem with execution, because it requires high amount of precision. Like with next switch palace I had much less problem: it's more puzzling, but it requires less precision. For example hitting yellow block with shell while standing on hand tiles. I understood immediately what I need to do, but it took me 10 min to execute it. Or jumping over explosion tiles with shell. That was weirdly difficult. It's so easy to destroy shell. I used savestates, because all parts of the level requires high amount of precision and if I would play without savestates, it would took me few hours to beat this level. I'm not ready for that.Nao wrote: ↑5 years ago Understanding of the puzzles is one thing. But having played this hack myself, I'm not sure where levels like the switch palace require any precision, especially comparing to lategame JUMP levels seems ridiculous to me. It's just puzzle solving, the execution itself is rather simple (if you do the right things). I also don't understand what you'd need savestates for in that level, they seem to achieve nothing?
If this took you as much time as the hardest levels in JUMP, maybe you're just bad at solving puzzles but fairly good at platforming? Which is fine of course, but I think you speak for a small minority of players there.
But all the Ns are already Ns?Piesonscreations wrote: ↑5 years agoPetition to change all the "N"s in the forum to Ns.
(Once this petition is certified, it'll now be called a forun.)
It's a mistake that will be fixed in the eventual update.
This guy are sick
It is indeed. SMW hack music has come a long way, it would seem.
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
That's actually not correct. It's a completely different song, but there's no way of telling that from the vid today because he didn't stay on the map long enough.YelseyKing wrote:It is indeed. SMW hack music has come a long way, it would seem.
Also, that's not the only FF7 song in today's video. That beach map uses the Costa Del Sol theme.