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Mega Man - We're Here Forever!

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Kilgamayan
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Kilgamayan »

(Thank you <3)

For all my whining about this game, the Robot Master fights are fun as hell. I recall Block Man irritating me the most of the eight, but that may have been because I was feeling the pressure of having no lives or E-tanks left and I wasn't figuring out patterns fast enough to enjoy dodging them. Still, I can't wait to see raoguy's reaction to

the middle third of the fight

. My mind was absolutely blown even in all of its aggravated panic.
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Ashan »

thatguyif wrote: 4 years ago Anyone else feel like Mega Man's walking animations look kind of skatish? Or is it just me
Mega Man's running animation is like the ugliest part of the game to me. I remember when they first showed off the game and I was like "wow that running animation looks bad" but justified it thinking it was an early demo and would be improved by release. But it just wasn't!
And I don't know why either, cause there are plenty of animations in this game that look great to me. His warp into the level animation looks good, as well as all the robot masters that move around pretty gracefully. For some reason the one animation you'll probably see the most in the game just looks terrible.
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Heavy Sigh »

Giant Monster made up of multiple tiny sections, red core, massive size...Block Man is ACTUALLY BLOCK DEVIL!

ROBOT MASTER FACTS! STOUT AND STURDY CONSTRUCTION ROBOT BLOCK MAN

"I'll drop you like a ton of bricks!"

Block Man (ブロックマン Burokkuman) is a Robot Master built by Nakaume Heavy Machinery as a small, stout robot to work on exterior constructions, being able to create blocks one after another.

When he is reprogrammed by Dr Wily, Block Man is vain, headstrong, thick as a brick, and has "an ego the size of a pyramid." In his usual programming, however, these flaws are much less apparent, though he still has a bit of a temper when his workers can't keep up with his boundless energy. He secretly dreams of building vast structures like those from the bygone age of pyramids and temples. He's friends with Impact Man, and the two are sometimes seen at an oil bar to share a drink.

In Superhero difficulty, Block Man will make fifteen turquoise blocks above Mega Man in three rows of five instead of four, and jump much faster. Block Man takes more damage before turning into his giant form, which attacks much faster, having much less time between each of his attacks. In the final phase of his battle, Block Man can leap between each side of the screen.

Pre-Battle Taunts:
"Solid job gettin' here."
"What are you doing here?!"
"Never thought you'd make it this far!"
"I'll drop you like a ton of bricks!"
"You're just another brick in the wall!"
"You're a few bricks short of a load!"

Attack Shouts (First Phase):
"Hrrgh!"
"Take this!"
"Hit the bricks!"
"Hat!"
"Hoop!"
"Hut!"

Activating Power Gear:
"Power Gear!"
"Why you..."
"Time to square things up!"
"I can't hold back anymore!"
"Get ready to crumble!"
"Your fate's carved in stone!"
"I’ll knock your block off!"
"You're not the only boosted bot on the block!"
"You can't chip me down to size!"

Attack Shouts (Giant Form):
"RAAAAH!"
"RAAAGH!"
"SMASH!"
"PUNCH!"
"MRAGH!"
"BREAK!"
"GROOGH!"
"HRRRRGH..."
"ROORGH!"
"MROOOGH!"
"RAGGGHHH..."
"MEGA..."
"I'LL GET YOU!"

Attack Shouts (Final Phase):
"Get bricked!"
"Hrrugh!"
"Break already!"
"Hrrragh!"

Rage Shouts (After his Giant Form has been destroyed):
"I don't think so!"
"I won't lose! I won't!"
"NO, NO, NO!"

Cries:
"Agh!"
"Gahhmmm..."
"How mortarfying!" (Last cry before transformation)
"AAH!" (When his giant form is destroyed)

Death Cries:
"AAAAAAAAAAAAAAHHHH!"
"YOU BLOCKHEAD!"
"DROPPED LIKE A HOT BRICK!"
"STONE COLD!"

Trivia
Block Man was the first Robot Master from Mega Man 11 revealed to the public. During development he was tentatively named Renga Man (レンガマン Rengaman, lit. "Brick Man").
Block Man's giant form is based on the Yellow Devil, having a similar pose from its appearance in Mega Man: The Power Battle, a red core as its weak point, and saying "bumo" after transforming in the Japanese version.
He is the only Robot Master that can be fought in the free demo released for Mega Man 11.
Block Man's weakness to Chain Blast is due to how stone structures are most easily demolished with explosives.
Block Man is one of four Robot Masters from Mega Man 11 who can be defeated before they get a chance to activate their Gear, the other three being Bounce Man, Blast Man, and Impact Man.
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Chirei »

I see raocow had trouble with sakit again
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Re: Mega Man 11 - Gearing Up for the Finale

Post by xnamkcor »

"Jaan"(ジャーン) means "ta da".
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Dragon Fogel »

I had a lot of trouble with this guy's punching, I vaguely remember him using one of the attacks so close to the wall that it didn't seem possible to dodge.

I ended up using an E-Tank to beat him after struggling to beat any of the other stages. The stage itself is pretty easy, but that transformation is really tough. At least the final phase of the fight is simple enough.
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Crow »

now that they've resorting to making robot masters out of basic platforming elements like, blocks, what's next?

platform man?
boss man?
spring ma- GODDAMMIT
i've honestly never played a video game in my life
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Mea »

Blockman's level looks really great, both visually and how fun it looks (except maybe they could have held back on the amount of Gedlav-likes wheel enemies). Some of the earlier stages seemed to go on for a little too long, this one looks like it strikes a nice balance.

I wonder if we'll ever get any justification for why Zero doesn't come equipped with gear tech.
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Re: Mega Man 11 - Gearing Up for the Finale

Post by kitikami »

I like that the last robot master in the series is Ar-Mega-Don. Unfortunately MegaMan's copy ability is not quite at Boki's level, but even if you don't get to pilot this one, it's still nice to see old friends come to see you off.
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Isrieri »

Block Man's stage gave me a ton of trouble because of the one platforming bit, and Block Man's big form is super awkward to dodge. He's the only one I never managed to buster-only. If you've got a quick trigger finger with the bomb weapon, I think you can actually beat him before he turns big.

Next stage I remember being quite a thing.
Ashan wrote: 4 years ago
thatguyif wrote: 4 years ago Anyone else feel like Mega Man's walking animations look kind of skatish? Or is it just me
Mega Man's running animation is like the ugliest part of the game to me. I remember when they first showed off the game and I was like "wow that running animation looks bad"
I don't get it. What makes it look bad?
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Mineyl »

Wow, look at all that death Blockman inflicted on poor raocow. I was kind of expecting it, though. They present Blockman as if he's the first boss the player should take on, with his level and his basic form being easy enough, but that power gear transformation...needless to say, I wasn't able to power my way through it when I first got the game and ended up leaving with my tail between my legs to take on Blastman as my first boss instead. Blockman's rough, buddy. :(
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Ashan »

I had difficulties with Block Man my first time too, which was in the demo. His attacks are kinda awkward to dodge even once you know how they work, but I think they're expecting you to use the time gear since you have a ton more time to react and position yourself.

Isrieri wrote:
Ashan wrote: 4 years ago Mega Man's running animation is like the ugliest part of the game to me. I remember when they first showed off the game and I was like "wow that running animation looks bad"
I don't get it. What makes it look bad?
It just... looks bad? I don't know much about animation but I just think his running looks bad. He's kinda awkwardly bobbing his head forward and backward. And I think maybe it looks like he's hopping too much?
I don't know, ugliness is subjective and if you don't think it looks bad I can't convince you.
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Re: Mega Man 11 - Gearing Up for the Finale

Post by raocow »

so just a head's up, I may play like a couple of one-shot videos of some of the more out there official megaman side-games after I'm officially done with 11. Note that it might not be like IMMEDIATELY after 11, I might take a break of a few days, but yeah, get hyped for things ?!
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Grounder »

raocow wrote: 4 years ago so just a head's up, I may play like a couple of one-shot videos of some of the more out there official megaman side-games after I'm officially done with 11. Note that it might not be like IMMEDIATELY after 11, I might take a break of a few days, but yeah, get hyped for things ?!
when would that leave c-side 2?

if it's sonic like i've gathered, then i REALLY want to know so that I can make the next megathread
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Mega Man 11 - Gearing Up for the Finale

Post by KobaBeach »

please play rockman strategy



Christopher Lloyd wrote: 4 years ago if it's sonic like i've gathered, then i REALLY want to know so that I can make the next megathread
and ill be there to make fun of raocow for sucking ass and systematically running into every caterkiller and spikes
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Re: Mega Man 11 - Gearing Up for the Finale

Post by ano0maly »

Command Mission
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Re: Mega Man 11 - Gearing Up for the Finale

Post by CrappyBlueLuigi »

KobaBeach wrote: 4 years ago
Christopher Lloyd wrote: 4 years ago if it's sonic like i've gathered, then i REALLY want to know so that I can make the next megathread
and ill be there to make fun of raocow for sucking ass and systematically running into every caterkiller and spikes
and i'll be there to say after every video "this zone has great music"
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Re: Mega Man 11 - Gearing Up for the Finale

Post by raocow »

c-side 2 is some time in the future. it could be the week after megaman, it could be two months later, it could be a year later. If you want, I can pm you a couple of days in advance so you can prep the thread

not that I'm confirming what it's gonna be or anything :iris:
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Grounder »

raocow wrote: 4 years ago c-side 2 is some time in the future. it could be the week after megaman, it could be two months later, it could be a year later. If you want, I can pm you a couple of days in advance so you can prep the thread

not that I'm confirming what it's gonna be or anything :iris:
yes please
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Mega Man 11 - Gearing Up for the Finale

Post by churine »

official megaman
too bad we're not seeing you play the Zook Hero Z series
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Re: Mega Man 11 - Gearing Up for the Finale

Post by KobaBeach »

oh my fucking god please do i will get taizou to join the site and give you the scoop on Vast Fame and the Zook Hero multimedia franchise and also how much of a pain in the ass these were to find, buy and dump

it probably wont be as grandiose as im implying but we'll get another lion in here
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Kilgamayan »

ano0maly wrote: 4 years ago Command Mission
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Re: Mega Man 11 - Gearing Up for the Finale

Post by raocow »

I'm not playing a full rpg guys
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Re: Mega Man 11 - Gearing Up for the Finale

Post by Kilgamayan »

that's what YOU think,

mega

buster
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Re: Mega Man 11 - Gearing Up for the Finale

Post by KobaBeach »

but raocow you have to play superstar saga and evo search for eden the kids will hate you if you dont
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