JUMP ½ - Half a jump is still a jump
- Crow
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Re: JUMP½ - Half a jump is still a jump
I don't think I watched the original jump LP so I maybe should do that
Be back in two years
Be back in two years
i've honestly never played a video game in my life
- SAJewers
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Re: JUMP½ - Half a jump is still a jump
Oh hey, this project.
I wanted to help out with as much as I could and make some levels for this, but ended up not doing any of that because i couldn't keep up with development when it moved to Discord. My involvement ended up being 1 level, tossing in a few OW music suggestions and testing a handful of levels 2 years ago *shrug*
Oh well.
ps if there's ever another jump project ping me, i'll see if i can help (provided i can try and keep up with what's going on)
I wanted to help out with as much as I could and make some levels for this, but ended up not doing any of that because i couldn't keep up with development when it moved to Discord. My involvement ended up being 1 level, tossing in a few OW music suggestions and testing a handful of levels 2 years ago *shrug*
Oh well.
ps if there's ever another jump project ping me, i'll see if i can help (provided i can try and keep up with what's going on)
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Re: JUMP½ - Half a jump is still a jump
oh yeah also because this was brought up in the translation discord
obscuring bullshit for the sake of optimization always seemed really dumb to me and i cant imagine doing it outside of times where i desperately need it
thamk u.... <3Mandew wrote: my important tips to you is to not be afraid to crash your game. test features as they are written one by one -- starting with the draw subroutine, and for every "little" thing afterwards. in most cases, readable code is more important than optimized code. if a bug frustrates you, back away from the work and lie down for a bit -- a lot of the times, I find problems and fixes when I'm doing something unrelated
you'll do great
obscuring bullshit for the sake of optimization always seemed really dumb to me and i cant imagine doing it outside of times where i desperately need it
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Re: JUMP½ - Half a jump is still a jump
Just popping my head out of the ground to comment on how that's a very good arrangement of the Wild Arms overworld music on the map.
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Re: JUMP½ - Half a jump is still a jump as long as your jump jumps
Is it that necessary? I didn't watch the original but I'm watching this and I did watch Hitting Mices LP that raocow had a while ago so it should be fun
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Re: JUMP½ - Half a jump is still a jump
JUMP!
I don't have anything to say for this other than, boy this will be a very nice hack after the last one.
Also that's Wild Arms? It straight up sounds like Ecstasy of Gold.
I don't have anything to say for this other than, boy this will be a very nice hack after the last one.
Also that's Wild Arms? It straight up sounds like Ecstasy of Gold.
- J. J. W. Mezun
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Re: JUMP½ - Half a jump is still a jump
¿What's the difference 'tween "professionalism" & "quality" in this context? ¿Is professionalism just no swearing or sexy anime porn bonus levels, like in Panic in the Mushroom Kingdom?
It's refreshing to see the "Home Run Derby" level not be 'fraid to just let you bulldoze through everything like a Rambi level in DKC, since so many rom hacks get stuck in the mindset that the only way to measure a level's quality is how easy or hard it is for the player to die.
The 1 thing I would wish for to improve these JUMP games is that they have new enemy sprites. 1 o' the things that made the VIP games memorable were the crabs, the cat Cheep Cheeps, the weird poo-throwing dog Chucks, the truck-driving moles, & the masturbating wizards. ( Maybe this is where the excess professionalism comes in ). It would've been nice to see the ASMT enemy graphics, since it seems that that series has been replaced by the JUMP series, 'less I'm completely wrong.
Wenn alle stehen bleiben und anstarren
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.
- Arctangent
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Re: JUMP½ - Half a jump is still a jump
this was actually planned at some point ( i whipped up a jack o' train wiggler replacement for it in fact ) but like many things, it fell throughJ. J. W. Mezun wrote: ↑5 years ago The 1 thing I would wish for to improve these JUMP games is that they have new enemy sprites.
you areJ. J. W. Mezun wrote: ↑5 years ago It would've been nice to see the ASMT enemy graphics, since it seems that that series has been replaced by the JUMP series, 'less I'm completely wrong.
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Re: JUMPhalf - Half a jump is still a jump
You know Leggy is better at jumping than Marlon. And at being depressed!
- Validon98
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Re: JUMPhalf - Half a jump is still a jump
The world map goofs are going strong still, now I do want to see the dimension of the burning sun.
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I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
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Re: JUMPhalf - Half a jump is still a jump
Mostly the whole "we can't have anything that eschews game design conventions or any sort of amateur quality in this hack we have to treat it like a commercial game" thing. I see romhacking as game design anarchy, as long as its fun to play, anything should go tbh.J. J. W. Mezun wrote:¿What's the difference 'tween "professionalism" & "quality" in this context? ¿Is professionalism just no swearing or sexy anime porn bonus levels, like in Panic in the Mushroom Kingdom?
Wild ARMs is super into the wild west aesthetic mixed with a smidge of high fantasy, so it's really no surprise they would make an homage to such an iconic western in that way.Isrieri wrote: Also that's Wild Arms? It straight up sounds like Ecstasy of Gold.
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- Mandew
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Re: JUMP½ - Half a jump is still a jump
who's ready for the crossover, Janked Up Mario Thing?
video games
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Re: JUMPhalf - Half a jump is still a jump
So I haven't actually watched either of the videos yet but what is up with the video name theme
Every summary I've read of Yuuna and the Haunted Hot Springs makes it sound like the exact type of anime this web sight and its denizens detest
Every summary I've read of Yuuna and the Haunted Hot Springs makes it sound like the exact type of anime this web sight and its denizens detest
Please interact
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Re: JUMPhalf - Half a jump is still a jump
On the other hand, Rock 'n' Roll Baseball sounds like the only anime that's actually good
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Re: JUMPhalf - Half a jump is still a jump
I really like the overworld design in this game. It's a lot of fun.
- Crow
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Re: JUMPhalf - Half a jump is still a jump
Well, so far there has been a sufficient amount of jumping in this LP. Keep it up!
i've honestly never played a video game in my life
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Re: JUMPhalf - Half a jump is still a jump
raocow mentioned that this hack holds the record for most levels in a hack. I'm curious now, how many levels is that? And what'z the hack with the second most?
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Re: JUMP½ - Half a jump is still a jump
I can see how you'd get that impression but as the community's foremost "we're still working on it, really!" guy, I'd be remiss if I didn't mention that we've got a new projected release window we're working toward for the A2XT2 devkit and it's relatively soon. Not gonna specify exactly when just yet, but we'll be clear about the release once we've gotten to the actual brink of it instead of just an apparent one. In the meantime y'all have both a level contest and this rad af behemoth of a hack.J. J. W. Mezun wrote: ↑5 years ago It would've been nice to see the ASMT enemy graphics, since it seems that that series has been replaced by the JUMP series, 'less I'm completely wrong.
Though on the topic of ASMT-related stuff in this hack, something cool has been brought to my attention and I'm very much looking forward to seeing it as well as raocow's reaction to it!
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There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
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Re: JUMPhalf - Half a jump is still a jump
ASMT vs. JUMP: Mark of the Millennium 2001
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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- Arctangent
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Re: JUMP½ - Half a jump is still a jump
found it!Arctangent wrote: ↑5 years ago this was actually planned at some point ( i whipped up a jack o' train wiggler replacement for it in fact ) but like many things, it fell through
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Re: JUMPhalf - Half a jump is still a jump
I believe it's 114 levels, with VLDC9 being in 2nd place with 107 or so.strongbadman wrote: ↑5 years ago raocow mentioned that this hack holds the record for most levels in a hack. I'm curious now, how many levels is that? And what'z the hack with the second most?
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Re: JUMPhalf - Half a jump is still a jump
Could we use those wiggler resprites for A2XT2?
Delightful Adventure Enhanced is out now!
There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
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Re: JUMPhalf - Half a jump is still a jump
The s.wcentral page says 117 levelsEnjl wrote: ↑5 years agoI believe it's 114 levels, with VLDC9 being in 2nd place with 107 or so.strongbadman wrote: ↑5 years ago raocow mentioned that this hack holds the record for most levels in a hack. I'm curious now, how many levels is that? And what'z the hack with the second most?
- Arctangent
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Re: JUMPhalf - Half a jump is still a jump
i'm gonna hard "no" that if the best wiggler around is still just the glued-together sprite replacement of another enemy
i mean with all the stuff added in the newest versions i wouldn't be surprised at all if someone whipped up an actual wiggler npc but i've been heavily procrastinating with actually playing around with them
tho even then i don't really think it fits the current asmt sprite aesthetic, since it's improved a lot over time. that's not a deal breaker ( esp. since touching it up without smw's limitations would allow the mouth to light up and the minipumps to also get angry ) but if there's any interest in restarting the jump sprite replacement idea as sort of a post-release bonus patch i'd want to save 'em for that