JUMP½
JUMP½
It's finally here!
This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.
JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.
This hack has been over three years in the making, and development hell has finally released its demons!
This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.
JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.
This hack has been over three years in the making, and development hell has finally released its demons!
- Super Maks 64
- Just your usual SMW hacker
- Posts: 361
- Joined: 7 years ago
- Pronouns: he/him/his
Re: JUMP½
A talkhaus collab is finally finished
- Emral
- Posts: 941
- Joined: 10 years ago
- https://enjl.talkhaus.com/
Re: JUMP½
It's been 10 years...
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
- KobaBeach
- screw it lion time. we are so f***ing back
- Posts: 7118
- Joined: 11 years ago
- First name: David (evil)
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: JUMP½
i cant believe brutal mario is finally out
EDIT: whomever ported this wild arms overworld theme gets a free blowjob from me
EDIT: whomever ported this wild arms overworld theme gets a free blowjob from me
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- raocow
- the death of the incredible huge
- Posts: 4095
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
- Valentine
- [b]the[/b]
- Posts: 360
- Joined: 9 years ago
- Pronouns: she/her
- https://valentine.talkhaus.com/
Re: JUMP½
I'm gonna start let's playing this before raocow does effective immediately.
also I'm scared of like half of the gifs in the first post and this makes me immensely paranoid but also excited.
Looks pretty great overall so far though!
also I'm scared of like half of the gifs in the first post and this makes me immensely paranoid but also excited.
Looks pretty great overall so far though!
- Arctangent
- squawky
- Posts: 699
- Joined: 9 years ago
- Pronouns: she/her
Re: JUMP½
i did a thing for this!
i've been so disconnected from this thing's development for a very long time that i have 0 idea if it's still in or if it had to be removed for whatever reason, but that doesn't change the fact that that was an action that occurred!
i've been so disconnected from this thing's development for a very long time that i have 0 idea if it's still in or if it had to be removed for whatever reason, but that doesn't change the fact that that was an action that occurred!
- PlatformKing72
- wtf is a touhou anyway
- Posts: 19
- Joined: 5 years ago
- Location: Forest of Magic, Gensokyo
Re: JUMP½
How do I activate the Hint Movies?
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: JUMP½
You have to find the level that contains them. Hint: you need the red switch.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- PlatformKing72
- wtf is a touhou anyway
- Posts: 19
- Joined: 5 years ago
- Location: Forest of Magic, Gensokyo
Re: JUMP½
Thanks, The Yellow Switch is a pain (an understatement)
- PlatformKing72
- wtf is a touhou anyway
- Posts: 19
- Joined: 5 years ago
- Location: Forest of Magic, Gensokyo
Re: JUMP½
JUMP 1/2 is perfection
Re: JUMP½
JUMP½ version 1.01
See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.
JUMP½ resource pack
Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.
Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.
JUMP½ resource pack
Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.
Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
Last edited by Sixcorby 4 years ago, edited 1 time in total.
Re: JUMP½
A link for JUMPHalf Resource is broken. Please check for this problem. 404 Error...Sixcorby wrote: ↑4 years ago JUMP½ version 1.01
See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.
JUMP½ resource pack
Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.
Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
Araragi Marisa's Anime List: MAL List
- Disk Poppy
- Posts: 14
- Joined: 6 years ago
- Pronouns: any
- https://disk-poppy.talkhaus.com/
Re: JUMP½
The link to the resources is broken again.Sixcorby wrote: ↑4 years ago JUMP½ version 1.01
See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.
JUMP½ resource pack
Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.
Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
- Disk Poppy
- Posts: 14
- Joined: 6 years ago
- Pronouns: any
- https://disk-poppy.talkhaus.com/
Re: JUMP½
Oh, it's working for me now. Sorry