Chocolate Island 6 - 1st
Re: Chocolate Island 6 - 11th
today on the "build a short game" contest
a quickman laser finale
a quickman laser finale
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: Chocolate Island 6 - 11th
✓ Takes an absurd crossover premise
✓ Tries to make it dark, depressing and edgy
✓ Spends metric tons of energy trying to make it look cool on the surface
✓ Doesn't finish the job where it matters
✓ Shows attachment to level design set-ups despite the fact that they effectively just become ESP traps to a player.
✓ Blatantly predictable try-hard story
✓ Level is feature-length
✓ Level has mechanics that only the author knows how they work and expects the player to just know
✓ Author probably is going to say "but I design hacks for myself" despite the fact that this was submitted in a contest.
yup, that's a skewer/scorpion production alright
On the plus side:
+ "this is my brother, Gohan" are words that exist in a ROMhack now.
✓ Tries to make it dark, depressing and edgy
✓ Spends metric tons of energy trying to make it look cool on the surface
✓ Doesn't finish the job where it matters
✓ Shows attachment to level design set-ups despite the fact that they effectively just become ESP traps to a player.
✓ Blatantly predictable try-hard story
✓ Level is feature-length
✓ Level has mechanics that only the author knows how they work and expects the player to just know
✓ Author probably is going to say "but I design hacks for myself" despite the fact that this was submitted in a contest.
yup, that's a skewer/scorpion production alright
On the plus side:
+ "this is my brother, Gohan" are words that exist in a ROMhack now.
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Re: Chocolate Island 6 - 11th
Jokes on you, raocow has already done that
I know that intro and overworld aren't supposed to be relevant to the level, but man does it feel off when you enter the unedited Yoshi's Island map with unchanged level name and a glitchy Mario Start screen (but even then, it's not like the story was finished anyway).
Also I wonder how could someone add multicheckpoints, not use enough of them and still keep the lives counter.
Re: Chocolate Island 6 - 11th
Well that was something. Another perfect illustration for how submitting a whole game in a single level is a bad idea for these types of contests, and how people have a real tendency to go overboard in general.
It's also perfectly illustrates another design issue Skewer/Scorpion's submissions for these contests seem to have:
They seemed to be pulled from way too late in the original game. Like, this level wouldn't necessarily be bad in a longer game. Hell, it may fit quite well in world 7 or so of a lengthy story driven hack.
But a contest isn't that. A contest is a situation where the judges/players will be thrown into the level straight away with no idea about what the context is behind the level, nor how most of your custom sprites and elements actually work. It's the same problem that Temple of the Golden Dollar had in a previous context; the level was designed to be the final level in its original game, which made it brutally difficult, unfair and confusing for anyone who hadn't played the first 80 or so beforehand.
TLDR: Don't submit your hack's final level for a contest, and don't make it as long as an entire game.
It's also perfectly illustrates another design issue Skewer/Scorpion's submissions for these contests seem to have:
They seemed to be pulled from way too late in the original game. Like, this level wouldn't necessarily be bad in a longer game. Hell, it may fit quite well in world 7 or so of a lengthy story driven hack.
But a contest isn't that. A contest is a situation where the judges/players will be thrown into the level straight away with no idea about what the context is behind the level, nor how most of your custom sprites and elements actually work. It's the same problem that Temple of the Golden Dollar had in a previous context; the level was designed to be the final level in its original game, which made it brutally difficult, unfair and confusing for anyone who hadn't played the first 80 or so beforehand.
TLDR: Don't submit your hack's final level for a contest, and don't make it as long as an entire game.
Gaming Reinvented, coming soon!
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Official Japanese SMW hack expert and die hard Mario fan.
Wario Forums, The one and only forum for Wario Land and WarioWare fans!
Official Japanese SMW hack expert and die hard Mario fan.
raocow Plays Secret of Chrono Evermore
On today's episode of: raocow Plays Secret of Chrono Evermore, he plays through 2300 AD's Omnitopia Mana Fortress. Heck of a time, dodging those Quickman Lasers though!
Was that from a standalone game/hack? It felt like a slice of pie that wasn't large enough but still had a way different flavor than the rest of the dinner.
Also, what an anticlimactic ending. Felt like it could have actually gone somewhere, but,
Was that from a standalone game/hack? It felt like a slice of pie that wasn't large enough but still had a way different flavor than the rest of the dinner.
Also, what an anticlimactic ending. Felt like it could have actually gone somewhere, but,
ワンワン
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Re: raocow Plays Secret of Chrono Evermore
knowing the author, this is definitely part of a full-on romhack.Awoo wrote: ↑5 years ago On today's episode of: raocow Plays Secret of Chrono Evermore, he plays through 2300 AD's Omnitopia Mana Fortress. Heck of a time, dodging those Quickman Lasers though!
Was that from a standalone game/hack? It felt like a slice of pie that wasn't large enough but still had a way different flavor than the rest of the dinner.
Also, what an anticlimactic ending. Felt like it could have actually gone somewhere, but,
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Re: raocow Plays Secret of Chrono Evermore
Is that not explicitly against the rules of the contest?
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Re: raocow Plays Secret of Chrono Evermore
So long as the work on the level had started after the contest started, it was allowed.
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Re: Chocolate Island 6 - 11th
Anyone else having trouble finding the video today? It's not showing on the Posted videos list, and sometimes doesn't even show up at all under uploads.
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Re: Chocolate Island 6 - 11th
that's a weird youtube issue that has been going on for a few days, it's happening to random people on random channels :(
the chillaxest of dragons
Re: Chocolate Island 6 - 11th
Okay so I'm usually one who is actually a pretty big fan of Hunter and Skewer's works, and as one who has played The Crater and has seen the story of Hunter's Revenge 2 and so fourth, I.... can't say this level was their best work. The lasers are a really cool sprite and so are those yellow drones (the Yellow Koopa reskins that shoot projectiles), as well as the easter egg room that references TD4C's characters was really neat to see. However, by the first midpoint things took a 180 with a lot of rushed design decisions and cramped areas that expect you to know the level beforehand, and the story just ending abruptly feels like a slap to the face. That's fair criticism I feel.
However, calling out them using save states when you don't know if they did or not, calling them out on the story of a crossover that they are doing for fun and not as a job, and using their older works against them is not something that should be tolerated. Yes I get it, they submitted it to a public contest for other people to play. The thing is though, who is really going to dig up old contest entries years down the road? raocow did it for his series, and other let's players would do the same. That is one of three groups who would play it ultimately: judges, lurkers/other contestants, and let's players/streamers/playthrough channels. Anyone else? Not really unless you actually knew about it. True, maybe they could've made a smaller level that doesn't have as many broken things in it. Here's my counterargument to that statement: you almost have to be super ambitious to win in these contests, and if you don't you'll place in a good 15th place at the highest unless your name is Gamma V. (lightest could've EASILY been a glitchy mess with the whole 4 foregrounds working simultaneously). Is it the best way they could've approached it? Maybe not, but it's been done before.
tl;dr -- I feel that it's okay to judge the level. It's a mediocre okay level, after all. The story in this case is rushed and ended anti-climatically. But don't insult the creator while you're at it. I was literally told by raocow a few days ago that nobody was doing it, and in that case in time he was right.... well here we are now, proved wrong, by people calling out Skewer and Hunter for their "super long and dragged out crossover stories" and "Rushed levels because they intentionally leave their levels untested and not totally because of the deadline" in 2019. That's really hilarious to me.
Situations like these make me not want raocow to play my own romhacks to be completely honest... especially with P-switch on his current list. It certainly made Hunter quit hacking for good. raocow is a good guy. I'm aware this is not his fault.
However, calling out them using save states when you don't know if they did or not, calling them out on the story of a crossover that they are doing for fun and not as a job, and using their older works against them is not something that should be tolerated. Yes I get it, they submitted it to a public contest for other people to play. The thing is though, who is really going to dig up old contest entries years down the road? raocow did it for his series, and other let's players would do the same. That is one of three groups who would play it ultimately: judges, lurkers/other contestants, and let's players/streamers/playthrough channels. Anyone else? Not really unless you actually knew about it. True, maybe they could've made a smaller level that doesn't have as many broken things in it. Here's my counterargument to that statement: you almost have to be super ambitious to win in these contests, and if you don't you'll place in a good 15th place at the highest unless your name is Gamma V. (lightest could've EASILY been a glitchy mess with the whole 4 foregrounds working simultaneously). Is it the best way they could've approached it? Maybe not, but it's been done before.
tl;dr -- I feel that it's okay to judge the level. It's a mediocre okay level, after all. The story in this case is rushed and ended anti-climatically. But don't insult the creator while you're at it. I was literally told by raocow a few days ago that nobody was doing it, and in that case in time he was right.... well here we are now, proved wrong, by people calling out Skewer and Hunter for their "super long and dragged out crossover stories" and "Rushed levels because they intentionally leave their levels untested and not totally because of the deadline" in 2019. That's really hilarious to me.
Situations like these make me not want raocow to play my own romhacks to be completely honest... especially with P-switch on his current list. It certainly made Hunter quit hacking for good. raocow is a good guy. I'm aware this is not his fault.
Last edited by Daizo 5 years ago, edited 1 time in total.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Chocolate Island 6 - 11th
DAY 8: 11th
------------------------------------
11th - Skewer - Sica & the Dark Princess
Nimono:
Torchkas:
Wakana:
Noivern:
----------
everyone liked this level's design more than me, somehow.
i still don't like the level
...but I do agree with Daizo, no need to insult the creator for the level. God knows we all tend to go overboard trying to impress in contests.
------------------------------------
11th - Skewer - Sica & the Dark Princess
Nimono:
everyone liked this level's design more than me, somehow.
i still don't like the level
...but I do agree with Daizo, no need to insult the creator for the level. God knows we all tend to go overboard trying to impress in contests.
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Re: Chocolate Island 6 - 11th
when I said it last time it was true, people *did* stay pretty civil and focusing on the level :(
something about this one really got people emotional
something about this one really got people emotional
the chillaxest of dragons
Re: Chocolate Island 6 - 11th
Reminder also: Hunter had no influence with the entry, this was all Skewer's work.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Chocolate Island 6 - 10th
DAY 9: 10th
------------------------------------
10th - HFD & TLMB - unnamed (I'll call it Mario the Magician)
Nimono:
Torchkas:
Wakana:
Noivern:
----------
The charging mechanic was clearly meant to be something you just figured out since level 1 is all you need for the most part, but...
Even then, it barely matters. Combat is basically nonexistent, just spam Fire 1, with Fire 3 needing enemies around to do anything, and Plant 2.......does nothing. There's no Plant 2 at all. That's why raocow always got a noise when using it- it's not that he wasn't using it properly, it's not that there's a condition for using it, it's that it just plain doesn't exist. ...on top of that, Plant 1 is only necessary for the tutorial area- the one other time it's used, Ice Special does the trick just fine. Just like how the entire rest of the level is about spamming Ice to cross water or jump to higher platforms. It's kinda sad, honestly. (I forget what Plant 3 does.)
------------------------------------
10th - HFD & TLMB - unnamed (I'll call it Mario the Magician)
Nimono:
The charging mechanic was clearly meant to be something you just figured out since level 1 is all you need for the most part, but...
Even then, it barely matters. Combat is basically nonexistent, just spam Fire 1, with Fire 3 needing enemies around to do anything, and Plant 2.......does nothing. There's no Plant 2 at all. That's why raocow always got a noise when using it- it's not that he wasn't using it properly, it's not that there's a condition for using it, it's that it just plain doesn't exist. ...on top of that, Plant 1 is only necessary for the tutorial area- the one other time it's used, Ice Special does the trick just fine. Just like how the entire rest of the level is about spamming Ice to cross water or jump to higher platforms. It's kinda sad, honestly. (I forget what Plant 3 does.)
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Re: Chocolate Island 6 - 11th
That's still not judging the creator, that's judging the creator's levels, plural, because their stuff is always like this. Surprisingly, you are allowed to criticize more than one level at a timeDaizo wrote: ↑5 years ago tl;dr -- I feel that it's okay to judge the level. It's a mediocre okay level, after all. The story in this case is rushed and ended anti-climatically. But don't insult the creator while you're at it. I was literally told by raocow a few days ago that nobody was doing it, and in that case in time he was right.... well here we are now, proved wrong, by people calling out Skewer and Hunter for their "super long and dragged out crossover stories" and "Rushed levels because they intentionally leave their levels untested and not totally because of the deadline" in 2019. That's really hilarious to me.
I'm sure people are saying awful things in the YT comments but, well. You know
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Chocolate Island 6 - 10th
And I thought that I was the lewd one here.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
-
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Re: Chocolate Island 6 - 10th
Today's video inspired me to think about a fantasy magic system in which the main drawback to magic use is that your perception of time becomes cumulatively slowed the more you cast spells.
It can even be useful at first, but those who get too ambitious with their magic use find themselves trapped in slowdown and torturously bored. It's tempting to relive the boredom with even more magic. Practitioners eventually go mad, their minds warped by subjective hundreds of years passing. Human lives become semi-abstract long-term concepts they can barely hold on to.
It can even be useful at first, but those who get too ambitious with their magic use find themselves trapped in slowdown and torturously bored. It's tempting to relive the boredom with even more magic. Practitioners eventually go mad, their minds warped by subjective hundreds of years passing. Human lives become semi-abstract long-term concepts they can barely hold on to.
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Re: Chocolate Island 6 - 10th
That's a really neat way to think about it, dito.
Re: Chocolate Island 6 - 9th and 8th
You cannot add yourself to the friends list.
You cannot add yourself to the foes list.
You cannot add yourself to the foes list.
Re: Chocolate Island 6 - 9th and 8th
please stop putting timers in your puzzle levels
general statement
general statement
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Chocolate Island 6 - 9th and 8th
Or at the very least give each section its own timer that resets when you use a reset door.
Re: Chocolate Island 6 - 9th and 8th
DAY 10: 9th / 8th
------------------------------------
9th - Pseudogon - Cloud Voyage
Nimono:
Torchkas:
Wakana:
Noivern:
----------
8th - levelengine - Chocolate Rush
Nimono:
Torchkas:
Wakana:
Noivern:
----------------------
WELL THAT CERTAINLY WAS A THING
------------------------------------
9th - Pseudogon - Cloud Voyage
Nimono:
8th - levelengine - Chocolate Rush
Nimono:
WELL THAT CERTAINLY WAS A THING
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Re: Chocolate Island 6 - 9th and 8th
That was a really good level coming from levelengine! It's too bad about the time limit problem -- the level probably would have scored just a bit higher if not for that mistake.
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