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Games Beaten in 2019

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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Gezo24
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Games Beaten in 2019

Post by Gezo24 »

The New Year is upon us, so it is time to begin a new list; Games Beaten 2019!

Keep a neat list of the games you completed in 2019!

Game Title
Platform
Date Completed

And any other tidbits of information you want.
Just try to avoid an actual discussion in this thread. The intention is that this is a collection of lists.

Past years:
2014: viewtopic.php?f=11&t=14355
2015: viewtopic.php?f=11&t=15460
2016: viewtopic.php?f=11&t=16373
2017: viewtopic.php?f=11&t=17203
2018: viewtopic.php?f=11&t=17687
Last edited by Gezo24 5 years ago, edited 2 times in total.
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Gezo24
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Re: Games Beaten in 2019

Post by Gezo24 »

Marvel’s Spider-Man - PS4 (January 9th)
Creeper World 3: Arc Eternal - PC (January 12th)
Phoenix Wright: Ace Attorney - Justice For All - 3DS (January 21st)
Super Smash Brothers: Ultimate - Switch (February 2nd)
F.E.A.R. 3 - PC (February 10th)
Watch Dogs 2 - PS4 (February 12th)
Call of Duty: Modern Warfare Remastered - PS4 (March 12th)
Hollow Knight - PC (March 31st)
Sekiro™: Shadows Die Twice - PS4 (April 10th)
Far Cry® 5 - PS4 (May 30th)
Assassin's Creed® Odyssey - PS4 (July 8th)
Into the Breach - Switch (July 22nd)
Moonlighter - Switch (August 3rd)
Cuphead - Switch (August 26th)
Earth Defense Force 4.1: The Shadow of New Despair - PC (September 8th)
Celeste - Switch (September 24th)
To the Moon - PC (October 17th)
Hand of Fate - PC (October 20th)
Dead Cells - Switch (October 26th)
Katamari Damacy REROLL - Switch (November 16th)
SteamWorld Dig - Switch (November 29th)
SteamWorld Dig 2 - Switch (December 22nd)
Star Wars Battlefront II - PS4 (December 28th)
Prey - PC (December 30th)
Last edited by Gezo24 4 years ago, edited 22 times in total.
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Bean
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Re: Games Beaten in 2019

Post by Bean »

Let's get this going!
1) Spyro 2: Ripto's Rage! [Reignited] (1/16, PS4)
2) Spyro 3: Year of the Dragon [Reignited] (1/24, PS4)
3) New Super Mario Bros. U Deluxe (2/22, Switch)
4) Warriors Orochi 4 (3/9, PS4)
5) Blaster Master Zero 2 (4/5, Switch)
6) Yoshi's Crafted World (4/28, Switch)
7) Aggelos (5/17, Switch)
8) Monster Boy and the Cursed Kingdom (5/21, Switch)
9) Team Sonic Racing (5/29, PS4)
10) Bloodstained: Ritual of the Night (6/22, PS4)
11) Final Fantasy XV (7/8, PS4)
12) Secret of Mana (7/14, SNES)
13) Marvel Ultimate Alliance 3: The Black Order (7/25, Switch)
14) River City: Rival Showdown (8/5, 3DS)
15) Marvel's Spider-Man (8/15, PS4)
16) Ys VIII: Lacrimosa of Dana (8/30, Switch)
17) Super Kirby Clash (9/28, Switch)
18) The Legend of Zelda: Link's Awakening (10/1, Switch)
19) River City Girls (10/6, PS4)
20) Pokémon: Let's Go, Pikachu! (11/23, Switch)
21) Mega Man X Legacy Collection 1+2 (12/4, PS4)
22) Yooka-Laylee and the Impossible Lair (12/13, PS4)
23) Rocket League (12/27, Switch)
Last Updated: December 27th
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YelseyKing
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Re: Games Beaten in 2019

Post by YelseyKing »

Not doing "In progress" this year. I never updated that part, anyhow. :P

Completed:
Dragon Quest 4 (DS; Completed 1-18-19) [Replay/First Time]
Notes: While I've played this game many times on NES, I only played the DS remake once before, and oddly, I can barely remember doing so. I never finished it, at any rate. And it surprised me how ahead of its time the game originally was. Didn't see too many heavily character and story-driven RPGs on the NES. Definitely a game I felt aged well, and a good start to the year. I'd have finished this about a week sooner were it not for various illnesses I had to deal with, but so it goes.

Front Mission: Gun Hazard (SNES; Completed 1-30-19) [First Time]
Notes: Don't let the format fool you. This is a typical 90s Square RPG disguised as a platformer/shooter. That said, it's a fun game, and I'd dare say an underrated gem. And the soundtrack was quite your dream team. Uematsu, Mitsuda, Nakano, and Hamauzu. So elaborate for such an under the radar game. Yeah, there were a few flaws, such as how you could get damaged if you were caught in the explosion of a defeated enemy... and enemies *knew* about this, often charging right at you when close to death... but nothing that detracted from the overall experience.

CrossCode (PC; Completed 3-4-19) [First Time]
Notes: I had a bit of a love/hate relationship with this game. It has a lot of fun stuff, but it also has a lot that annoys me. I did complete all the quests, though I didn't get all the trophies, and about halfway through the game, I had to use the in-game option to lower the damage dealt by a couple notches, because I am *very* bad at twitch dodging. All in all, though, I enjoyed it, and felt the game did more right than wrong. Looking forward to future updates, as well.

Timespinner (PC; Completed 3-7-19) [First Time]
Notes: It's... basically Castlevania: Order of Ecclesia, except with a fraction of that game's difficulty, a time travel mechanic that, while a very neat concept, felt underutilized, and surprisingly, a predominately LGBT cast. That said, it's still fun enough, it just left me wanting more. Which, honestly, isn't a *bad* thing. A nice palette cleanser after the long and difficult CrossCode.

Scribblenauts Unlimited (PC; Complete 3-10-19) [First Time]
Notes: Scribblenauts is always good for a laugh. While this game didn't, oddly, seem to have as much content as even the DS original, it was still a lot of fun just to screw around. And the great addition of the adjective system made things nice and silly. I did get all 106 Starites, of course.

Yoku's Island Express (PC; Completed 3-12-19) [First Time]
Notes: "Pinball Metroidvania". Those words have no business going together... or so I thought, at least! This game was absolutely fantastic! It's short, and not especially difficult, but *damn* is it ever fun! Not much more to say... I loved it from start to finish.

Soulblazer (SNES; Completed 3-14-19) [Replay]
Notes: Just a quick replay of an old favorite from my childhood. Still fun.

Klonoa: Door to Phantomile (PSX; Completed 3-28-19) [First Time]
Notes: A fun romp. Not all that hard. Controls weren't the greatest, but they were mostly all right. The bonus stage was awful. Overall, I liked the game.

Baten Kaitos (GC; Completed 4-22-19) [First Time]
Notes: Wow. How on Earth did this gem slip under my radar for so long? This game was an absolute blast from start to finish; easily one of the best JRPGs I've ever played... and believe me, I've played quite a few. It did have some minor flaws, such as rather poor voice acting and some uneven character balance, but those were far outweighed by the extremely fun battle system, refreshingly original story, beautiful vibrant graphics, and an excellent musical score. It's a *long* game, and yet I still want *more*! Truly, the best RPG on GameCube... not that it has much competition, unfortunately.

stick mice in my head and then beat my head in with a hammer and let them back out (SMW hack) (SNES/PC; Completed 5-1-19) [First Time]
Notes: What a neat little hack. Some clever gimmicks, both in implementation and execution. Top notch level design. I can see why people raved about it.

AM2R: Return of Samus (PC; Completed 5-8-19) [Replay]
Notes: Heard this game got a series of unofficial fan updates, so I figured I'd try it again. Not a whole lot has changed, but it's definitely a bit more polished, so that's nice.

Metroid: SR387 (Zero Mission hack) (GBA; Completed 5-12-19) [First Time]
Notes: AM2R had me wanting more Metroid, so I decided to try a hack. It was... all right. Rather short, only took me about 2 hours, and only had a max of six energy tanks, 100 missiles, and ten super missiles, as well as no Power Bombs, Plasma Beam, or Gravity Suit. Design wasn't the greatest, either. But it wasn't bad, either.

Spyro the Dragon (PSX; Completed 5-18-19) [First Time]
Notes: Pretty solid old school collectathon platformer. Has some of the usual jank of such early entries, such as no analog stick support, somewhat floaty controls, and an uncooperative camera, but it's overall a fun game. 120% completion, natch.

Metroid: Rogue Dawn (Metroid hack) (NES; Completed 5-20-19) [First Time]
Notes: Wow. I don't even like the original Metroid very much, but this hack of it is just amazing. The expansive and well-designed new world, the new power-ups, the quality of life improvements (such as recharge stations), it was just the whole package. I only managed 94% item collection, but I'm not sure what else I could have *missed* (though I know I missed at least one missile expansion... *somewhere*), and the in-game map, while certainly better than nothing, wasn't as much a help as I'd have liked. Still, it's well worth playing for any serious Metroid fan.

Ys IV: Dawn of Ys (TG16CD; Completed 5-27-19) [First Time]
Notes: It took me a lot of effort to finally get this game working... and was it worth it? Well... it was all right. While enjoyable enough, it had some flaws that really detracted from it. Dungeons were long, maze-like, and looked pretty much the same, and there weren't many chests to be found, either, making exploring these labyrinthine areas rather dull. Also, lack of invincibility frames when damaged meant that even weak enemies could shred you *very* quickly if you weren't careful. Aside from these things, the game was definitely playable. Typical awesome Falcom Sound Team JDK music, to boot. While I won't be playing this game again anytime soon, I'm glad I played this piece of history nonetheless.

JUMP 1/2 (SMW Hack) (SNES;Completed 6-8-19) [First Time]
Notes: A great SMW hack... until it wasn't. For the first six worlds, and through much of the seventh, this was definitely the best SMW hack I'd ever played. Then a massive difficulty spike hit, and suddenly I wasn't having much fun anymore. It was still good, overall, but drama from the LP thread brought my overall opinion down, and I'll probably never touch another game by JUMP team again.

Golden Sun: Dark Dawn (DS; Completed 7-9-19) [First Time]
Notes: Well, this sequel was definitely not as good as the first two games, and other than the final boss and the bonus boss, it was ridiculously easy... but nevertheless, it did satisfy my desire for an uncomplicated old-school turn-based RPG, and I did have fun with it. Shame it teased a sequel we... still haven't gotten yet. Anyway, now I've played the whole Golden Sun series. Hooray!

SaGa Frontier (PSX; Completed 7-28-19) [Replay]
Notes: No, I didn't replay the *entire* game, just Riki's scenario... and man, it was a *long* time since I last played that one. This is absolutely a game I can't *recommend* to anyone, but love nonetheless.

Banjo-Kazooie (N64; Completed 8-30-19) [Replay/First Time]
Notes: I actually 100%'d the game before, but never beat the final boss. This time, I did... and overall, it's a fantastic game, but the last battle is boring, tedious, too freaking long, and... meh. A poor way to end a great game. Still, didn't sour me on the experience or anything.

Banjo-Tooie (N64; Completed 9-8-19) [First Time]
Notes: Personally, I liked this game better than the first, though I know that's not the general consensus. While a tad fetch quest-y, and involving quite a bit of backtracking, I found that the larger levels, various quality of life improvements, and greater emphasis on exploration outweighed the negatives. Overall, a very good game.

Catmaze (PC; Completed 9-13-19) [First Time]
Notes: A cute and charming little Metroidvania. Not the *best* one I've ever played, and it needed some polish (it had several weird glitches, and the text could've used a proofreader), but it was fun enough. :3

Legend of Zelda (NES; Completed 10-11-19) [Replay]
Notes: Just a quick replay of an old favorite as a way to get my "gaming legs" back after having been sick for several weeks. First quest only. Still a fun game.

Ghost Trick: Phantom Detective (DS; Completed 10-14-19) [First Time]
Notes: Another game I probably wouldn't have given much thought to had pholtos not kept nagging me to play it... but I'm glad I did, as it was a lot of fun. Not very difficult, but the story was very interesting, and I couldn't wait to see what happened next!

Final Fantasy Tactics (PSX; Completed 10-29-19) [Replay]
Notes: Been years since I replayed this game. It's still one of my favorite strategy RPGs ever, but it certainly does have its share of flaws.
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Crow
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Re: Games Beaten in 2019

Post by Crow »

i actually did this in 2018 so let's keep the train rolling i just bought like a dozen games in the steam sale + nintendo eshop so

Psycho-Pass: Mandatory Happiness (Enforcer Path 1/1)
Sonic Forces (1/1) (100% on 1/6 except for the daily mission achievement lol)
Pan-Pan (1/7)
Frostrunner (1/17)
Lines X (1/19)
Hob (1/19, 100% collection)
Lines Infinite (1/19)
A Case of Distrust (1/20)
Overclocked (1/21)
What Remains of Edith Finch (1/22)
Up Left Out (1/23)
The Hex (1/26)
Yoku's Island Express (1/27, 100%)
Recourse (2/1, replay, 100% collection)
Jak and Daxter (2/3, 100%)
World to the West (2/10, 100%)
RAZED (2/10)
Chaos;Child (3/01, True Ending)
Kingdom Hearts Final Mix (3/22)
Chronicles of Teddy (3/30, 100% collection)
Baba is You (3/31, 100%, Switch) - will update when patched
Kingdom Hearts Re: Chain of Memories (Sora 4/19, Riku 4/23)
The Great Ace Attorney (4/23)
Kingdom Hearts 358/2 Days (5/15, replay)
Kingdom Hearts 2: Final Mix (5/26, 100% 6/5)
Gato Roboto (6/1, 100%)
Kingdom Hearts Birth By Sleep (6/14)
Reventure (6/15)
Lovely Planet 2 (6/19, 100%)
Sonic Generations (6/26, 100%)
A Song of Fire and Ice (6/30)
The House in Fata Morgana (7/02)
Kingdom Hearts Re:Coded (7/07)
Okami (7/15, 100%, replay)
Kingdom Hearts Dream Drop Distance (7/25)
Jak II (8/10)
Jak 3 (8/18)
OXXO (8/20)
Professor Layton and the Diabolical Box (9/1, 100%, replay)
Guacamelee 2 (9/2, Hard Mode + DLC, replay)
Celeste Chapter 9 (9/9, Moon Berry on 9/10)
Professor Layton and the Unwound Future (9/12, 100%, replay)
Spyro The Dragon Reignited (9/15, 120%)
Warden: Melody of the Undergrowth (9/16, 100%)
Spyro 2: Ripto's Rage Reignited (9/20, 100%)
Later Alligator (9/21, 100%)
Spyro 3: Year of the Dragon Reignited (9/24, 117%)
Untitled Goose Game (9/27)
AI: The Somnium Files (10/6)
Crash Bandicoot N. Sane (10/13, 104%)
2000:1: A Space Felony (10/15)
Once Upon a Crime in the West (10/15)
Yooka-Laylee and the Impossible Lair (10/27, 100%)
Knytt Underground (11/1, 100% true ending, replay)
GNOG (11/7, 100%)
New Super Lucky's Tale (11/10, 100%)
MO: Astray (11/16, 100%)
Pokemon Sword (12/07)
Kirby Star Allies (12/21)
Last edited by Crow 4 years ago, edited 59 times in total.
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pholtos
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Re: Games Beaten in 2019

Post by pholtos »

Current:
.hack//Mutation - PS2
Hyrule Warriors - Switch

Completed:
Breath of the Wild - Switch - 1/13 (Not 100%, will get DLC sometime and then worry about 100%)
Slider - GameGear - 1/25 - 100%
Final Fantasy IX - PS1 - 2/10
DROD: Journey To Routed Hold - Steam - 3/12 - 100%
Hollow Knight - Steam - 3/27 - 112%
Temple of Xiala - Steam - 3/28 - 100%
Baba Is You - Steam - 5/2 - 100%
Upside Down - Steam - 5/2 - 100%
Environmental Station Alpha - Steam - 7/21 - As many endings and stuff as I could find. I think I got the vast majority of it.
Final Fantasy X-2 Remastered - Steam - 8/26
Earthbound - SNES - 9/15
Final Fantasy XII - Steam - 9/30
Final Fantasy Adventures - GB - 10/3
Final Fantasy Tactics - PS1 - 10/20
Final Fantasy Crystal Chronicles - GameCube - 10/25
Dragon Quest 2 - SNES - 11/22
Dragon Quest 3 - SNES - 12/29
Last edited by pholtos 4 years ago, edited 18 times in total.
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Re: Games Beaten in 2019

Post by HatKid »

Hello there post box
Reserve a spot for me, please
Junpei says "Sup dude?"


Chaos;Child | PC | 100% on 2/18/2019
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army |PS2C | 2/19/19
3/18/19: Touhou Koumakyou: The Embodiment of Scarlet Devil (PC) {Normal with continues}
3/23/19: Castlevania: Symphony of the Night (PSP)
3/27/19: Castlevania: Rondo of Blood (PSP) {100%}
3/28/19: Castlevania: Rondo of Blood (Wii VC) {100%}
4/4/19: Fire Emblem: Shadow Dragon (DS, EU ver)
4/10/19: Persona 2: Eternal Punishment (PS1C)
4/28/19: Persona 2: Innocent Sin (PSP) I had beaten this last year or so, but only now got the last movie I was missing therefore completing it.
5/6/19: Red's Christmas Party (SMW Hack)
5/13/19: Pepsiman (PS1)
6/5/19: Persona Q: Shadow of the Labyrinth (3DS) {P3 Route}
6/10/19: Jump 1/2 (SMW Hack, Completed on 6/25/19)
6/28/19: Phoenix Wright: Ace Attorney : Justice For All (WiiWare)
7/07/19: LEGO Star Wars: The Video Game (GCN) 100%
7/8/19: Touhou Yumejikuu: Phantasmagoria of Dim. Dream (PC98)
7/12/19: Star Wars Knights of the Old Republic II (Steam) {Light Side}
7/12/19: The Legend of Heroes: Trails in the Sky FC (Steam)
7/16/19: Steins;Gate ELITE (Steam) Completed on 7/20/19
7/17/19: Persona 3 Portable (PSP) 100% compendium completion so in my book this is completed now
7/22/19: Sendy's World (SMW Hack)
7/22/19: Touhou Fumaroku: The Story of Eastern Wonderland (PC98) Reimu B
7/25/19: Analogue: A Hate Story (Steam)
7/26/19: VIP 5 (SMW Hack) Julius defeated, 100% on the 31st
8/6/19: The Second Reality Project (SMW Hack)
8/7/19: Steins;Gate: Linear Bounded Phenogram (Steam) {100%}
8/7/19: Sword of Asumi (Steam) {100%}
8/8/19: Makeruna! Makendo (SNES)
8/8/19: Sicari (SMW Hack) {100%}
8/12/19: Cacoma Knight in Bizyland (SNES)
8/12/19: K-16: Story of Steel (SMW Hack)
9/2/19: Touhou Eiyasho ~ Imperishable Night (PC) {Scarlet Team}
10/14/19: Star Wars: Knights of the Old Republic (Mobile) {Dark Side}
10/20/19: LEGO Star Wars II: The Original Trilogy (GCN) {100%}
10/27/19: Ys I (GOG)
10/30/19: Rhapsody: A Musical Adventure (PS1)
12/6/19: SoulCalibur VI (PC) {Libra of Soul Good}
12/29/19: SoulCalibur VI {Base game Soul Chronicles done and Libra of Soul finished}

All in all, a very productive year for me.
Last edited by HatKid 4 years ago, edited 15 times in total.
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Re: Games Beaten in 2019

Post by SAJewers »

Sunset Overdrive Postgame - January 1

Rock Maiden 2 (Reimu Mode) - January 11

Rock Maiden 2 (Youmu Mode) - January 20

Rock Maiden 3 (Reimu Mode) - January 28

Rock Maiden 3 (Marissa Mode) - January 31

Rock Maiden 3 (Alice Mode) - February 2

Rock Maiden FC - February 10

Double Cross - February 25

Touhou Luna Nights - March 15

Touhou Luna Nights Postgame - June 27

Sonic Mania (Standard Ending) - July 10

Monster Boy and the Cursed Kingdom - August 4

Snoopy Concert - September 9

River City Girls - September 17

Sonic Mania (All Chaos Emeralds Ending) - November 20

Sonic R (100%) - November 30
Last edited by SAJewers 4 years ago, edited 15 times in total.
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metasomnia?
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Re: Games Beaten in 2019

Post by metasomnia? »

I skipped a year but I'm back for more

Currently Playing:
CrossCode [Steam]
Epic Battle Fantasy 5 [Steam]
Octopath Traveler [Switch]
Environmental Station Alpha [Steam]
Pokemon Shield [Switch]
Xenoblade 2: Torna, the Golden Country [Switch]
Finished:
Disgaea 5 Complete, Jan 21 [Switch]
Xenoblade Chronicles 2, Mar 11 [Switch]
Risk of Rain (singleplayer), Mar 31 [Steam]
Higurashi When They Cry - Ch.6 Tsumihorobushi, Apr 14 [Steam]
Super Smash Bros Ultimate: World of Light, Jun 11 [Switch]
Touhou Luna Nights, Jul 11 [Steam]
Higurashi When They Cry Ch.7 Minagoroshi, Jul 24 [Steam]
Ghost 1.0, Nov 16 [Steam]
Last edited by metasomnia? 4 years ago, edited 12 times in total.
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Rixithechao
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Re: Games Beaten in 2019

Post by Rixithechao »

Gonna give this a shot this year, maybe maintaining a list will help me work through my backlog.

Current:
CrossCode (Steam)
A Night in the Woods (Steam)
Human Fall Flat (Switch)
Kirby: Star Allies (Another Dimension mode) (Switch)
Octopath Traveller (Switch)
Baba Is You (Switch)
Mario Tennis Aces (Story Mode) (Switch)
The Way: Remastered (Switch)
Breath of Fire (Switch)

Finished:
Pizza Game (True route) (Steam) September 15
Dragon Quest Builders 2 (Everything except completing the fishing DLC) (Switch) August 28
Bug Fables (Demo) (PC) July 28 (moving this back to Current once the full game is released)
Super Mario Maker 2 (Story Mode) (Switch) July 25
Gato Roboto (Switch) June 17
Cadence of Hyrule (Switch) June 15
Pikuniku (Switch) June 11
Guacamelee 2 (True ending) (Switch) May 1
Super Smash Bros Ultimate (World of Light mode) (Switch) April 17
Mega Man 11 (Switch) March 8
Last edited by Rixithechao 4 years ago, edited 12 times in total.
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Re: Games Beaten in 2019

Post by TheFinalSentinel »

what are video games? we just don't know
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Re: Games Beaten in 2019

Post by ano0maly »

Making this post as I pick up Megaman ZX again

In Progress

Mighty Gunvolt Burst (Windows - Steam)

Completed

Angels of Death (Windows - Steam)
Episode 2 - October 18th
Episode 3 - November 6th
Episode 4 - November 16th

Celeste (Windows - Steam)
Farewell - September 16th

A Dance of Fire and Ice (Windows - Steam)
6-X Pulse - February 16th

B-X Thanks For Playing My Game

- April 28th

Megaman ZX (Nintendo DS)
Aile - March 7th

Megaman ZX Advent (Nintendo DS)
Grey - July 25th

Mighty Gunvolt (Windows - Steam)
Beck - August 1st
Ekoro - August 8th
Gunvolt - August 11th

Mighty Gunvolt Burst (Windows - Steam)
Gunvolt - December 1st
Last edited by ano0maly 4 years ago, edited 20 times in total.
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Re: Games Beaten in 2019

Post by alleightbits »

Another year, another post.
Super Bomberman (SNES emulator) January 3
Bomberman GB (GB emulator)
  • all Modes A: January 19
  • all Modes B: May 25
Kid Speedy (browser) February 2
Hallrunner, all messages (browser) February 8
16 Ways to Kill a Vampire at McDonalds, all endings (browser) February 16
Viricide (browser) April 23
You Have to Burn the Rope (browser) May 12
Kirby's Dream Land, normal game (GB emulator) May 21
Kirby's Adventure, normal game (NES emulator) May 27
Redungeon, all content (mobile) July 7
Last edited by alleightbits 4 years ago, edited 14 times in total.
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Re: Games Beaten in 2019

Post by Dizzybelle »

Gotta renew my reservation, Eh?
New Year, new lists.

2064: Read Only Memories INTEGRAL (Switch) - 06/01/19
Cultist Simulator (PC) - 25/01/19
Kingdom Hearts III (PS4) - 09/02/19
Nelke & the Legendary Alchemists (PC) - 16/04/19
The Legend of Zelda: Breath of the Wild (Switch) - 01/05/19
Frostpunk (PC) - 26/05/19
Atelier Lulua: The Scion of Arland (PC) - 03/06/19
Prey (PC) - 23/06/19
Final Fantasy XIV: Heavensward (PC) - 18/07/19
Persona Q2: New Cinema Labyrinth (3DS) - 18/07/19
Final Fantasy XIV: Stormblood (PC) - 25/08/19
Yakuza 3 Remastered (PS4) - 27/09/19
Dragon Quest XI Definitive Edition S (Switch) - 23/10/19
The Outer Worlds (PC) - 30/10/19
Pokemon Shield (Switch) - 18/11/19
Atelier Ryza: Ever Darkness & the Secret Hideout (Switch) - 25/11/19
Binding of Isaac Rebirth: Afterbirth+ - 1000000% (PC) - 10/12/19
Disco Elysium (PC) - 19/12/19
Last edited by Dizzybelle 4 years ago, edited 17 times in total.
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AmeijinMayo
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Posts: 207
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Re: Games Beaten in 2019

Post by AmeijinMayo »

Alright, here's where I'm at -

Finished

Resident Evil 3: Nemesis
Fate/Grand Order - Main Story Arc 1 Observer on the Timeless Temple

In Progress

Tales of Vesperia - Definitive Edition
Streaming: Super Robot Wars Z, The Legend of Zelda: Breath of the Wild and Koi-Koi Wars
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thatguyif
Posts: 1247
Joined: 9 years ago
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Location: Over There

Re: Games Beaten in 2019

Post by thatguyif »

Finished
Iconoclasts/macOS/January 2
The Legend of Zelda: Twilight Princess HD/Wii U/January 9
Sonic Mania (initial run)/Switch/January 15
No More Heroes/Wii (on Wii U)/February 3
The Legend of Zelda: Wind Waker HD (100%)/Wii U/February 20
Sonic Mania (All Emeralds)/Switch/March 30
Axiom Verge (Normal Mode, 100%)/macOS/April 3
Guacamelee! 2 (Normal, 100%)/Switch/April 15
Katana ZERO (Regular playthrough)/Switch/April 27
Yono and the Celestial Elephants (Regular playthrough, not 100%)/Switch/June 8
Mario and Luigi: Superstar Saga + Bowser's Minions (Both Games)/3DS/July 13
Final Fantasy V/GBA/FIESTA Run 1 (Regular): MNK/MYS/BST/CHE/Omega+Shinryu+Exdeath (Triple Crown)/August 9
Mario Tennis Aces (Adventure Mode, did not 100% because fuck Kamek)/Switch/August 14
Final Fantasy V/GBA/FIESTA Run 2 (Regular Advance): BLK/BST/RAN/GLA/Omega+Shinryu+Exdeath (Triple Crown)/August 31
Dead Cells/Switch/First Completed Run/October 20
The Legend of Zelda: Skyward Sword/Wii (on Wii U)/100% Normal Mode/November 18
Untitled Goose Game/Switch/Everything on the to-do list/November 26
Superhot/PC/Main Game/December 14
The Messenger/PC/Main Game+Picnic Panic/December 25

In Progress
Shovel Knight: King of Cards/3DS*
Everspace/PC
Dragon Quest XI S/Demo/Switch
Katamari Damacy REROLL/Switch*

In Reserve
The Legend of Zelda: Link's Awakening/Switch
Bully: Scholarship Edition/Wii (on Wii U)
Super Smash Bros. Ultimate (collect all characters)/Switch
Moonlighter/PC
Hollow Knight/PC
Sky Rogue/macOS
Earthbound Trilogy/Wii U VC, SNES(?), GBA
Dead Cells/Unlocking As Much as I Can/Switch
Dragon Quest II/Android***
Sonic Mania(Encore Mode/Other Characters/All Medals)/Switch*
Paper Mario series/Wii U VC, GC, Wii on Wii U, N3DS, Wii U
Hyrule Warriors/Switch
Starlink: Battle for Atlas/Switch

Bonus Reserve: The Floodgates, They Have Opened
Fallout: New Vegas/PC
Grand Theft Auto IV+Episodes from Liberty City/PC
Spore/PC
The Outer Worlds/PC
Bioshock Trilogy (Remastered, 2 Remastered, Infinite)/PC
Slime Rancher/PC
Rebel Galaxy/PC
Cities: Skylines/PC
Sublevel Zero Redux/PC
Head Lander/PC
Bloodstained: Ritual of the Night/PC/Xbox Game Pass
Shenmue I & II/PC/Xbox Game Pass
Kingsway/PC/Xbox Game Pass


*These are what I call "Commute games." I only really play them on my commute to and from work. Progress will be slow on these.
**I've been having problems running the game on my Wii U Pro controller via the Mayflash Wireless dongle. May resolve this by just buying a Switch Pro controller, but that is not a priority.
***I've made progress on these games in the past, but stopped playing them for whatever reason. May return to them as suits my fancy.
Last edited by thatguyif 4 years ago, edited 29 times in total.
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Zummorr
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Posts: 438
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Re: Games Beaten in 2019

Post by Zummorr »

For Posterity!

January 2019
Super Smash Bros. Ultimate
Sonic and the Black Knight
Slay the Spire (Slayed the Heart as Ironclad so far.)

I'll probably update this as time goes on.
Last edited by Zummorr 5 years ago, edited 1 time in total.
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Whimsical Calamari
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Re: Games Beaten in 2019

Post by Whimsical Calamari »

eventually i will play video games

edit 12/31: i played video games

Crash Team Racing: Nitro-Fueled (Switch)
Beat Oxide (Adventure - Classic) - 6/22

Shovel Knight (Switch)
Main game - 12/31
Last edited by Whimsical Calamari 4 years ago, edited 2 times in total.
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aterraformer
Posts: 330
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Re: Games Beaten in 2019

Post by aterraformer »

this again

Casual:
Red Dead Redemption 2:
-Beaten January 17th
-Played on Playstation 4
-75.4%

Horizon: Zero Dawn:
-Beaten February 15th
-Played on Playstation 4
-80.87%
Camera:
Abenteuer im Schlemmerland:
-Beaten January 29th
-Played on Super Nintendo
-94/94 Exits

Nachos and Fried Oreos:
-Beaten January 30th
-Played on Super Nintendo
-15/15 Exits

Krack the Hack:
-Beaten January 30th
-Played on Super Nintendo
-8/14 Exits[

Cookie Crisis:
-Beaten March 3rd
-Played on Super Nintendo
-46/46 Exits/spoiler]
Last edited by aterraformer 5 years ago, edited 1 time in total.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Re: Games Beaten in 2019

Post by Lunikyuu »

Danganronpa V3 (PC)- Jan 10
Super Smash Bros. Ultimate (Switch)- Feb 6
Crosscode (PC)- Feb 21
Celeste (PC)- Mar 5
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Re: Games Beaten in 2019

Post by KobaBeach »

プレイした:
1) Wild ARMs - PlayStation - January 31st
Commentary: An early PS1 JRPG.

Starts out strong but it's generally not as good as say, Arc the Lad II, which came out earlier the same year. Then again, it's also one of Media.Vision's earlier titles, their third one, in fact. And their first one that's not a shooter.

Battle graphics are worse than FFVII somehow, but I didn't mind, field graphics are serviceable.

Grinding is kept to a minimum, unless you want to max out all your guns ARMs and tbh, why would you? I guess Curse is there for that, if you wanna?

The story is really fucking dumb, tho. ProJared epic divorce pedo gamer called it confusing, but it's really not, it's just really stupid.

Encounter balance in Ka Dingel was a bit of a pain.

2) Sonic the Hedgehog - Mega Drive - February 12th (Replay)
Commentary: it all began in 91, kept on rolling till 95 (because xtreme got cancelled).

The game that started this comedy of errors. It's unrefined and janky as all hell, but I still have a soft spot for it.

Aesthetics are on point, music is on point, level design could be better, but they were still learning. Still a classic all these goddamn years. You just need an arcade-y, "replay the game to constantly hone your skills and do better each time" sorta mindset to truly appreciate it.

This isn't a game of instant gratification like the 2D Marios.

3) Sonic the Hedgehog 2 - Mega Drive - February 12th (Replay)
Commentary: Takes Sonic 1 and hammers out all the kinks it has.

Levels are faster, layouts are simplified to keep the essentials, tropes are evolved, bosses are more creative, Special Stages are made somewhat more bearable... One more knocked out of the park.

My one gripe with this game is the the Hill Top to Sky Chase stretch is a bit sluggish. Oil Ocean is still eye-candy however.

Mystic Cave always reminded me of Frida's theme from Bust-A-Groove. Okay technically, it's the other way around since I found out about BAG later on in life, but you get what I'm saying.

4) Sonic the Hedgehog CD - Mega CD - February 12th (Replay)
Commentary: たのしさ∞。

The odd one out.

Takes Sonic 1 as a base and adds exploratory, non-linear nonsense in the mix. Honestly does more to sabotage itself than improve itself. The graphics and music quality are at their highest here (at least until S3&K hit a home run with its sprite work) but the level designs and the way it handles the time travel and Obtaining a Good Future mechanics just don't work.

The Taxman+Stealth remaster fixes stuff in an engine level (spindash, collision), but I feel the game would require a complete makeover to reach its full potential. It's a good game, yes, but it's not a good Sonic game.

Classic Amy is adorable, though. Also, JP/EU music is my preference, but the US music isn't without it's charm. Played the NTSC-J release for this playthrough, worried too much about input lag to play the PAL version with 60hz on Kega.

I still have to beat Knuckles' story in Sonic 3 & Knuckles so please wait a bit more for that one!

5) Hydlide - NES - March 5th
Commentary: there it is.

Honestly it's just a proto-JRPG, I've played far worse games than this.

It has all the qualities you'd expect from a proto-RPG, and I do mean both the positive and negative qualities. It's just that the negative qualities become more pronounced when it comes to sensibilities of the post-Dragon Quest and Zelda 1 era, which were like three years later.

If you have nostalgia for it, or the resistance to endure archaic mechanics from 1984, it can be a fun ride through RPG history, but if that's not the case, you're just in for a worse version of Ys mixed with the crypticness of Zelda 1, and if you're playing the NES version, terrible looping music.

Also Varalys is fucking bullshit and I savescummed on him.

6) Dragon Warrior - NES - March 18th (Replay)
Commentary: The first modern JRPG.

Before bishounen, before Nomura, before anime clichés, there was this. It's a game I feel everyone with an interest in RPGs should play, even those that don't particularily care for JRPGs (it's actually quite WRPG-adjacent).

Although, I'd rather recommend the SNES, GBC or Android/iOS versions (especially SNES) instead of the crusty old NES original, or the MSX port for that matter. Speaking of which, has anyone here heard of the PC98 version? It exists, and it's likely fanmade!

The gameplay and story are the most basic you can get with a one-member party, instant equipping like FF Mystic Quest, and a plot that boils down to "The Dragonlord has taken over the land with his army of monsters, and Princess Gwaelin/Laura has also been abducted and hidden in a cave by his minions. Go fix shit."

Honestly, I kinda like it this way. It's basically FF Mystic Quest's "RPG lite" concept done right and done earlier. Due to taking more inspiration from Ultima and Wizardry, the game is surprisingly open. You're given directions on what to do, but from there on, you're on your own on what order to do them in and when.

The game has sort of skill barriers with areas having stronger enemies to help point you in the right direction. And the game is never outright unforgiving, as game overing simply means restarting back in Tantegel/Ladutorm with half your gold. It also provides a sort of "Do I start over and keep the money? Or do I keep going, make back my money but keep my EXP?" question whenever you fuck up.

This is a short game, you're meant to savor it, as it encourages you to level as much as possible, keep trying and exploring, to see the ending. This is the make it or break it factor for many people, and it's honestly a good thing that this has been toned down immensely in remakes and later installments.

7) Kirby's Dream Land - Game Boy - March 25th (Replay)
Commentary: A simple game for a simple franchise.

Gameplay isn't that special and the bosses are kinda carol-y, but seeing the beginnings of Kirby is always nice. It's a game I can always go back to due to how laid-back it is. Still can't beat Extra Game, though. i actually did but i forgot about it because i didnt believe in myself ever beating it :)

8) Street Fighter II (Super Street Fighter II) - SNES - April 1st (Replay)
Commentary: The game that started the golden age of fighters. Honestly, the arcade SSF2T still holds up.

AI can be a bit annoying, but if you want you can just turn down the difficulty (or turn it up if you're a Spicy Boy (gender not specific)). I like the arcade versions better, so the graphics and music are pretty inferior compared to what I would prefer to play, but I was in the mood for the SNES port for some unknown reason.

The graphics and music and gameplay are all revolutionary, the ideal base for fighting games to develop from.

9) ActRaiser - SNES - April 2nd (Replay)
Commentary: A classic from the SNES' launch. The gameplay is pretty basic, on both the action and sim sides, but it's the execution that matters. It's pretty much the one good Christian game.

The feeling of being a loving god protecting his followers from evil is really nice. As simple as everything in this game is, you really start to care for the little towns and their denizens. I actually felt pretty guilty about grinding by destroying the towns to get the biggest amount of villagers. It's dumb, I know, but...

The western version isn't very challenging, but the Japanese version exists for people who prefer more of a punch.

10) Dragon Quest II - SNES - May 7th (Replay)
Commentary: This game is great! Until it isn't.

It starts out so promising with an increased difficulty, multiple party members, a larger storyline, a bigger world... Then the map design standards go out the window and reach a level above Final Fantasy II (actual II). It's very sad.

This game has so much promise to it, it tried to be Dragon Quest but better, but it just ends up squandering it all with lackluster map design and encounter balance. I want to say this is due to rushed development but I'm not sure.

11) Final Fantasy: Mystic Quest - SNES - May 16th (Replay)
Commentary: I was too harsh on it, my first time.

I was lowkey expecting a AAA blockbuster RPG from Square despite being a beginner's RPG and I was quickly disappointed. I compared it to games like FF4, FF6, FF7, many games that served as people's first RPGs.

Taking a look at it again... It's not the worst thing ever. The idea of westerners needing a simple RPG to ease them into the genre is insulting, but in a business perspective, to attract casual gamers who have never played anything that wasn't action focused... It makes some sense.

The game is a breeze to play. I clocked in at around 22 hours, but like, most of that was me fighting clearing out every map and battlefield just to overkill shit. As a breather between heavier games, it can be nice and relaxing.

The gameplay is solid, music is outstanding, graphics are simplistic but do the job, just the dungeon design could be better, I feel. Ted Woolsey and Yoshihiko Maekawa's translation efforts were solid and elevate this game from "just there", to a memorable, if average, experience. A translation like FF4 SNES' would just bring this game down even further.

This game knows its just an RPG intended for absolute beginners, and it doesn't do anything to prove otherwise. It just has fun with what little it can do.

p.s. rest in piss projared's entire fucking career, hopes and dreams

12) Ys III: Wanderers From Ys - TurboGrafx CD - May 31st (Replay)
Commentary: The oddest one out of the Ys games. I had very vague memories of when I first played this years ago, which were soured by my first playthrough in years being of the much inferior Super Nintendo port by Tonkin House.

Hit detection is worse, enemy movement and attack patterns are simplified, boss behavior is gimped, damage dealt by enemies is fixed, making it very skewed against the player by the late game... It's a huge mess of a game. I legit thought Ys 3 was trash.

Then I replayed the TGCD version on a whim and I had a good time the past few hours. It reassured me that Ys 3 isn't a bad game. It was pretty good even! Tonkin House just didn't do it justice. The moral of this story? Hell if I know

13) Lufia II: Rise of the Sinistrals - SNES - June 22nd
Commentary: It starts off as a humble RPG. Refined compared to its predecessor, but as you go along it shows its true colors as a game that almost ranks up there with the likes of FFVI, DQV and Chrono Trigger, if not through its story (it wasn't very well written, as can be expected from a B-list SNES RPG), but through its gameplay.

The American release is buggier but it doesn't really take away that despite its general simplicity, it's a beauty of a game. The puzzles were quite difficult at times, I had to break out a FAQ more than once. Some were a pain, but others were a great example of complex puzzle design. A lot of people compare it to Zelda when it came to puzzles, but it felt much harder than Zelda.

Difficulty curve is generally pretty balanced, though there are a few spots where grinding for weapon/armor upgrades can help. Generally, if you're well-levelled or you pick your IPs wisely when equipping armor, you'll be good. Music is also stupendous and graphics are a stark upgrade from the first game.

The game expects you to come into this game regardless if Lufia 1's beginning spoiled the ending of this one for you or not, the ending still hits like a truck. Wild ARMs would later come and serve as a sort of spiritual successor to it, with the puzzles toned down by a lot. I'm sure the dev teams were different though.

14) Lufia & the Fortress of Doom - SNES - June 24th
Commentary:Compared to its successor, it's a pretty blatant Dragon Quest clone, from the grinding to the front-facing battles.

Graphics and music are up to 1993 standards, more or less (this is a B-list RPG), but the movement speed outside of towns mixed with the encounter rate and the amount of grinding you should do (finishing the game with your party in the mid to late 40s to early 50s is best) did make a lot of the game kind of unbearable!

Nevertheless, I persevered, the game is pretty short, the grinding just pads out the time. Characters are extremely flat and sorta there to fill out your party, but their exchanges can be quite amusing at times. Lufia (the character) is lovely, and the twist was honestly pretty surprising (but makes a lot more sense and feels less of a cop-out if you play Lufia II first so woops!).

The ending hit hard again, but the last bit just struck a chord. I'm not spoiling exactly what but, despite it being pretty obvious wish fulfillment, it still warmed my heart. Again, like it's successor, it's a humble game.

I also sorta shut my brain off and binged it the first day.

15) Final Fantasy - NES - July 11th (Replay)
Commentary: On the translation front, paraphrased from the games playing thread:

"(...) playing this in Japanese was pretty neat. My lack of skills added a bit of challenge in the "not being able to instantly retain the info on say status screens and whatnot from a mere cursory look due to inexperience in the language" department. Truly, the "5 year old playing video games in English or Japanese despite that not being their mother tongue or having any decent skills in it" experience most of us had. (...) To see that such an early localization (the NES version) managed to retain so much of the original Japanese version (censored as necessary) is marvelous to say the least. They even retained the flavor text for the fountains and Cornelia's well, when they really didn't need to. Worthy of applause."

In terms of gameplay, FF1 NES hasn't aged the most gracefully, but it still can be one of the more approachable NES RPGs. Story is barebones, but still retains that classic FF nonsense plot twist (the time loop or "Time Trip" as it is called in the JP version), liberal use of English words in place of Japanese and the game manages to still have that FF feel despite being basically a bootleg DnD adaptation. No joke, a fuckton of it is taken straight from 1e.

Locales all feel very separate from one another which is impressive for an NES RPG. There's the castle town of Cornelia, the elf kingdom of Elfheim, the rotting, decaying village of Melmond, the mystical, flowering city of Crescent Lake, the shoreside town of Onrac where the mermaids mingle amongst humans, the town of Gaia neighboring a fairy's fountain, the Sunken Shrine at the sea's depths, Lufenia the city of celestials, the futuristic Flying Fortress...

A lot of heart was put into this game and I'm glad the game succeeded, even if the Square of today has glaring problems. I enjoy running through the GBA versions from time to time, but I'll consider trying the PlayStation/WSC versions sometime for that Vancian Magic the NES has.

16) Arc the Lad - PlayStation - July 22nd (Replay)
Commentary: It's a very simple game.

It's obvious that they were pressed for time, this being the 2nd RPG released on the PlayStation after King's Field. If Arc II is any indication, their ambitions and ideas soared, so they had less time to work on the rest of the game.

The game basically ends as the story starts to truly develop. It's mostly just prologue to set the plot, followed by a "collect the five elemental mcguffins" arc, then it ends after the plot twist is revealed. It can also be cleared in about 7 to 10 hours (15 for me due to grinding). Difficulty balancing is also off, the game non-verbally kind of encourages grinding with its simplistic experience charts (like for one level it's 1900, to the next it's 1950, then 2000 and so on) and slight difficulty spikes.

Story is not out of this world, but it's a very decent "humanity is ruining nature with its avarice" type plot with a bunch of likeable characters (Chongara does lean towards racist greedy merchant stereotype though so). Translation is also surprisingly well made despite Working Designs' somewhat amateurish writing. Some minor details were wrong but outside of that, from what I can tell, it's pretty solid, "Woolseyisms" aren't out of place, lines feel natural. They just feel like they break character a bit at times, like Chongara speaking in broken English (oof) or Kukuru sounding like an airhead at times (just makes her that much closer to Knuckles).

They did tone down Tosh's animosity towards everyone so that's a plus, at least.

Sprite art is superb, really showed what the PS1 could do. Nothing Rayman or, heaven forbid, Sega Saturn level, but it's a noble effort. The 3D CG cutscenes just look awful nowadays. Cool train though, I love the trains in Arc 1&2, they're like mobile fortresses of steel, they're so cool.

Looking at it with the knowledge of what Arc II turned out to be, it stacks up pretty decently. It's jank and pretty meh due to being a first year PS1 game, but it's far from a bad SRPG. A pretty B rank one though. Arc II stacks up far better when compared to say Fire Emblem, FF Tactics, Disgaea or Shining Force in terms of gameplay and story.

17) Tales of Phantasia - PlayStation - August 29th 30th
Commentary: This game has Problems.

A lot of bosses in Manual mode are just summarized to "find a way to stunlock them, rinse repeat. oh they came out of stunlock? well fuck you" and the final bosses are the worst case of it, it was very clearly added in for the sake of it with no real balancing. Writing is very amateur, difficulty and pacing is off. Like you have normal difficulty curve at one point, then a sudden difficulty spike.

Other times you have to like grind for Flame Charms or Basilisk Scales or Derris Emblems (or get the latter from chests like a sane human being) to progress through the game.

Suzu is also completely pointless, she joins late, has like barely any equipment and has awful stats. Yuffie and Vincent did it right, Gogo and Umaro did it right, Suzu is just "yeah we made this npc playable how's that 8-)" like okay you might as well not put her in????

On to the positives, the music is really good, graphics are stunning, especially in the PS1 version, all the towns feel different, character interactions in the skits are really good, Arche is queen.

Overall it's a pretty decent game that could be a lot better. I really wanted to say this game is borderline perfect, but making the mistake of playing in Manual mode just threw that out the window.

18) Final Fantasy IV - SNES - September 7th (replay)
Commentary: Still a good game.

It's not very long, not very short, difficulty balancing is pretty decent for the most part, story is generally pretty intriguing. The only issue is the translation which was of pretty subpar quality.

Honestly I'm shocked at how super fucking good it is after all this time. It's a really good gateway RPG and I'm glad this is the one I started with all those years ago (without counting Pokémon). Had to grind a bit near the end for Zeromus, but eh.

Also forgot Odin.

19) Sonic Mania Plus - PlayStation 4 - October 30th
Commentary: Overall a really strong game, and the amount of callbacks are impressive. This is gonna be a really good way to cap All The Sonics (without counting Forces and TSR). Later stages were a bit too long, but the original games were guilty of this too. A side effect of having S3&K quality level design.

My one issue is that I wish it had a few more original stages instead of just being Generations 2 + a few extras. I also felt that the special stages were a bit too hard too, rationing rings whilst increasing speed just felt more annoying than anything. I'd say they're up there with the Advance 1&2 stuff in terms of being more of a pain than they should, even if I'm good at those.

Nothing will surpass racing Johnny though in terms of crap special stages.
I love the lo-fi PS1/Saturn presentation, but the special stages are kind of a blemish on an otherwise 10/10 game.

Even then, this is pure gold. rao is gonna love this one.

20) Shining Force: Legacy of Great Intention - MegaDrive - November 2nd
Commentary: Overall, I still prefer Arc the Lad 2, but for its time it's a really fuckin good SRPG. Not having dynamic party sizes - keeping it always as 12 when you have a full party with no choice of choosing fewer units just to speed grinding up - is a bit of a pain.

Story is a bit too simple, but the localization wasn't very good so I don't blame the story all that much. Challenge level is rather balanced. I leveled everyone to Promoted!Lv10 (promoted around level 10 though, not 20) and up and even with all those stat ups it still felt hard at the end, but it's nothing proper strategizing couldn't fix.

I didn't get everyone to join my party (e.g. Kokichi, Jogurt, Musashi, Hanzou) but I seem to have gotten most of them?
プレイしている:
Phantasy Star II - MegaDrive
前年にクリアしたのゲーム
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PlatformKing72
wtf is a touhou anyway
Posts: 19
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Location: Forest of Magic, Gensokyo

Re: Games Beaten in 2019

Post by PlatformKing72 »

Games I Plan to complete (may add or remove from this list later)
-Touhou: Luna Nights- A Touhou Metroidvania is one of the coolest things i've ever seen. Also, Sakuya is a mf badass
-Mega Man 7- The Wily Stages aren't very nice >:[
-Various SMBX Episodes and SMW Hacks- Mario is the coolest game series fite me
-Sonic Mania- Do I even have an excuse not too?
-Sonic 3 and Knuckles- The best of the og trilogy
-Super Mario 64- Mario's 1st ever 3D adventure is surprisingly good even though the dev team had NEVER made a single 3D game until Mario 64 started development
- A whole city i'm building in Minecraft- Minecraft never died, it's bigger than ever you fools.
My Completed games of 2019 (so far, may edit later)
Super Mario World :D - SNES/Super Famicom, 1990/1991/1992 despending on region
Possibly the best Mario game created period, beating this was pure joy start to finish so I just had to get all 96 exits. I loved just running around as Mario in the levels. The Cape is one of the best Power-Ups period. The satisfaction of reaching secret exits is undescribable. The Switch Palace is one of the coolest mechanics in any game ever. Also, some series mainstays debuted in this game. Like the Spin Jump, Yoshi, Wiggler, the Chargin Chucks and extra collectables. (the Dragon Coins)

Sonic CD, Sega Genesis/Mega Drive with the SegaCD/Sega MegaCD addon and others (2011 remake), 1993
I can't describe how beautiful the art in this game is and the soundtrack too. I like both the Japenes It's also a total balst to playthrough though The main mechanic of this game is time travelling to the Past or Future handled by signposts found throughout the level and it doesn't work unless yout going fast enough. The different time zones as there called are different variations on the same level but they have different graphics and music. There are 2 different variations of the Future called Good or Bad. You can only acquire a good future if you broke the robot teleporter in the Past on the same level. There are also the Time Stones to collect in Special Stage which acquired like Sonic 1, 50 rings or more equals big ring at the end. But they are acquired by the checkpoint like Sonic 2 in the remake though. The Time Stones are required to get the good ending. Some of the level design falls falt and feels boring and frustrating at times like some parts of Wacky Workbench or Quartz Quadrant and Metallic Madness Acts 2 and 3 in all of the time zones. The bosses also suck in this game, their too easy to even count as bosses to begin with. Nevertheless, I still enjoyed this one.

Cat Planet, ???, PC
cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet C A T P L A N E T
{/spoiler]
Nast
Posts: 249
Joined: 5 years ago

Re: Games Beaten in 2019

Post by Nast »

Beaten: 17
Final Fantasy VI - SNES - 01/06
Sonic Mania Plus - PS4 - 01/09
Revenge of Shinobi - Genesis - 01/25

Kingdom Hearts III - PS4 - 03/06
Oddworld: Abe's Oddysee - PC - 03/19

Sonic the Hedgehog (no-hit run) - Genesis - 04/13
Spark the Electric Jester - PC - 04/14
Sonic the Hedgehog 3 A.I.R. - PC - 04/16

Sonic the Hedgehog 2 (no-hit run) - Genesis - 05/02

God of War - PS2 - 07/11

Banjo-Kazooie - N64 - 08/06
A pretty simple-minded game at its core, sometimes too much for its own good, but you can tell a lot of thought was put into it. The levels are for the most part intelligently designed to invite your curiosity and prevent confusion, with great use of landmarks and sectioning of the various areas and objectives. While I wouldn't call it witty, it's got a lot of personality and a good tongue-in-cheek sense of humor.

Banjo feels satisfying to control in normal conditions with a good sense of weight to his movement. However the flying and swimming controls are awkward and ill-suited for precise maneuvers, made worse by a camera that doesn't always collaborate, often making these segments some of the more annoying in the game. Banjo's various moves all feel pretty good to use, even if they don't necessarily complement each other that well. There's also a couple of redundant or straight up useless abilities.

The levels are heavily oriented towards exploration and objectives, and while the tasks required of you tend to repeat themselves (namely the arbitrary use of eggs), the variety in how they are presented and the personality on display makes up for it. The transformations are a cute way to recontextualize certain areas of the levels, but I don't think their potential was fully realized, and going to transform back-and-forth is a bit of a hassle. The aesthetics are great for N64, even if I don't care much for the Rare style of character design. The music is great too, really energetic and catchy. The whole finale was unfortunately pretty obnoxious, what with the bizarre choice to have the last challenge be

a quiz

and generally wasting your time a lot. Either way I had a pretty good overall time.

Touhou 17: Wily Beast and Weakest Creature - PC - 08/15
I've 1CC'd Normal difficulty with each character and cleared Extra today, so I guess it counts as beaten? Even though I'm still playing it. Anyway the more recent Touhous have been sort of underwhelming for me so I didn't go into this one with very high expectations, but I ended up being pleasantly surprised. In terms of bullet patterns there's some imaginative stuff there, and the character designs are solid. Difficulty is not the highest - I'm not a great player and I can do Normal 1CC with plenty of lives to spare - but to be fair that's mostly due to the spirit system, where you go into a hyper mode after collecting at least three of the same spirit type. These spirits are actually one of the more aggravating parts of the game, they're a lot like the UFOs in Touhou 12 except they won't go away even during bosses, they fly all over the screen and get in your way so during very dense attacks they're super distracting. Bullets often blend into the backgrounds, and both the spirits and your hyper shots get in the way too, so bullet visibility is a frequent problem. Overall though this is one of the more enjoyable Touhous as of late.

Hitman: Blood Money - PC - 09/23
Finally completed after all these years. I liked it. I guess I felt like it was starting to run out of cool tricks by the end, but it still kept things interesting throughout with different objectives, obstacles and themes. While not all levels leave a super strong impression, each one has a solid identity and at least one interesting characteristic that sets it apart. I had a tough time but I think the game is not that hard all things considered, especially with the basic, often janky AI. The pattern of exploring, finding a way to get a disguise and then exploring some more is satisfying and prevents you from just running around without a clue, while the occasional sneaking or observational puzzles keep things interesting.

My strategy the whole playthrough was to make as few casualties as possible, killing only my targets if possible, and I do think you get the most out of the game that way, but I can see how there's value in a looser, more agressive playstyle. There's a shit ton of different guns for example, and I never fired a single one.

If I had to state major flaws, I'd say there's too much focus on badly conveyed context-sensitive bits, sometimes to the point where you're paying more attention to your button prompts than the environment, and finding things by accident which feels unearned. Things like locked doors and windows you can go through are also not conveyed well, leading to a lot of accidental actions that raised my suspicion.

But yeah, cool game overall, glad I finally finished it. I do think it lasted just as long as it needed, and I'm not in a hurry to try a higher difficulty or another game in the series, at least for now.

Super Mario 3D World - Wii U - 10/26
I could have probably blown through this game in about a week but I chose to take my time with it (took a whole month), and as a result I think I have more appreciation for it. It's not the pinnacle of Mario but it's a damn solid platformer.

For the most part it's a really easy game, but that's not a bad thing. It was a relaxing experience all the way through, and it had some genuinely challenging levels near the end. Champion's Road feels really out of character for a Mario game but I loved it.

Considering this was made around the time where the NSMB branch was still new, it's good to see a lot of creative energy within its levels. Almost every level presents a new concept and has its own identity. The post-game was the exception as the remixes of old levels got boring quickly. Also in general a lot of levels could have explored their concepts better, and some end up either too short or boring.

The sprixie princesses suck

Rhythm Heaven - DS - 11/04
Rhythm Heaven as a series is great, and this installment, while not my favorite, didn't disappoint. If anything it sucks that a lot of the most memorable games it has have been spoiled to me by Megamix, but the tap and flick controls made for a different experience. There were some games I hated in Megamix, like Big Rock Finish, that I love in this original version because of the different controls.

There's a heavy focus on flicking, which is a bit intimidating as a control scheme in a rhythm game since it lends itself to being imprecise. Thankfully it ended up working pretty well, and it really enhances some of the otherwise mundane actions, like shredding on a guitar or cutting vegetables.

Lots of fun minigames here with a lot of personality. The presentation's not as flashy and over-the-top as the sequels, but that's to be expected. There's a couple of optional 'Endless Games' but not many of them are really worth playing more than once imo. The 'Guitar Lessons' are great though - wouldn't have minded having double the amount of those.

There's this sort of duality where like, it's a great game to just chill out and have fun, but all it needs to do is add that little 'Perfect' condition and suddenly it's the most stressful nerve-wracking experience. It becomes a totally different game just by virtue of that, and I think it's kinda brilliant? That said getting Perfect on Rhythm Rally 2 was an experience I wouldn't wish on anybody.

...my 3DS's screen is all scratched from all the flicking. welp

Hyper Light Drifter - PC - 12/04
What a neat little game. Fantastic presentation and ambience, with some seriously memorable visual setpieces. Generally more linear than I expected, but with a pretty appealing approach to exploration, where you are encouraged to look for secrets through observation rather than obsessively running into walls or jumping down random holes. The combat's fast-paced and becomes more dynamic the more abilities you unlock, while remaining very simple at its core. The level design is pretty consistent, sometimes to a fault, but certain nuances give each region its own unique feel, along with enemy selection and unique mechanics. Not many super memorable or creative gameplay setups, but by no means unfun or badly designed. The lack of information and dialogue is fascinating as I've said before, managing to make me feel alienated and immersed at the same time - that said, the entirety of the story went completely over my head. Overall it ticks all the right boxes for a super solid Metroidvania, imo.

Downwell - PC - 12/25
Last edited by Nast 4 years ago, edited 6 times in total.
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Grounder
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Re: Games Beaten in 2019

Post by Grounder »

Touhou Luna Nights.

All achievos, some of which were kinda painful.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Arrietty
Smol like a frend.
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Re: Games Beaten in 2019

Post by Arrietty »

1 SEGA AGES: Phantasy Star NSW 01.15.2019
2 Magical Drop 3 NSW 01.23.2019
3 Mega Man X (X Legacy Collection) NSW 01.31.2019
4 Bloodstained: Curse of the Moon NSW 02.15.2019
5 Kirby's Star Allies NSW 02.16.2019
6 SEGA AGES: Gain Ground NSW 04.06.2019
7 SEGA AGES: Alex Kidd NSW 05.17.2019
8 Dr. Robotnik's Mean Bean Machine GEN 06.11.2019
9 Sonic The Hedgehog GEN 06.14.2019
10 Sonic The Hedgehog 2 GEN 06.15.2019
11 Mega Man 7 SNES 07.04.2019
12 Final Fantasy XIV: ShadowBringers PC 07.20.2019
13 SEGA AGES: Puyo Puyo NSW 08.22.2019
14 DOOM NSW 08.26.2019
15 Super Puyo Puyo 2 (SNES) NSW 09.05.2019
16 Untitled Goose Game NSW 10.06.2019
17 Alex Kidd in The Enchanted Castle GEN Mini 10.15.2019
18 Altered Beast GEN Mini 10.16.2019
19 Golden Axe GEN Mini 10.17.2019
20 Mega Man X2 (X Legacy Collection) NSW 10.20.2019
21 Pokemon Shield NSW 11.25.2019
22 Mega Man: Dr. Wily's Revenge GB 12.03.2019
23 Mega Man II GB 12.03.2019
24 Super Mario 64 Online N64 12.04.2019
25 Mega Man III GB 12.06.2019
26 Sonic Robo Blast 2 PC 12.07.2019
27 Dragalia Lost MOB 12.24.2019
Copy pasted straight from my backlog spreadsheet. Might give it a better format later.


That's 27 games beaten this year. I am gonna aim for 40 in 2020.
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