Rayman Origins (please see manual for origin story)
- Piesonscreations
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Re: Rayman Origins (please see manual for origin story)
Re: Rayman Origins (please see manual for origin story)
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Re: Rayman Origins (please see manual for origin story)
- FourteenthOrder
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Re: Rayman Origins (please see manual for origin story)
Unrelated to raocow's LP, but am I missing something with the water levels, or? Earlier in the thread many people were citing them as one of the highlights of the game but I just played through Sea of Serendipity and I had by far the least amount of fun I've had so far, wow did those controls feel like garbage to me. At least the full Lum count medals there were pretty easy.
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Re: Rayman Origins (please see manual for origin story)
the atmosphere is a big part of it
Re: Rayman Origins (please see manual for origin story)
You also wondered early on if you can attack the Chest early. The answer is yes. I've hit one in world 5 (with a down slam, no less), but it does absolutely nothing. Other than playing the 'hit' sfx.
When Ubisoft presented a version of Rayman Origins at E3, they played a long demo, stitching together a bunch of levels, while chasing a Chest through all of them. When they came to this level, there used to be a Tetris inspired section, where food would fall in Tetris formations, and you had to platform up. They even had a rendition of the Type A music! This section was cut from the final game, for unknown reasons. Maybe they needed to get permission?
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Re: Rayman Origins (please see manual for origin story)
FourteenthOrder wrote: ↑5 years agoUnrelated to raocow's LP, but am I missing something with the water levels, or? Earlier in the thread many people were citing them as one of the highlights of the game but I just played through Sea of Serendipity and I had by far the least amount of fun I've had so far, wow did those controls feel like garbage to me. At least the full Lum count medals there were pretty easy.
You can "sprint" AND attack to go faster under water, which I find really impressive. It is a bit touchy, but I found it easy enough to adapt to. And yes, they look and sound amazing too.
I think the ice parts of this game show again how great it really is: in many even quite good platformers, you tend to dread ice world, because for the next five to ten levels, your controls will feel like garbage, you'll slide into pits through "no fault of your own", the designers just decided to make the game be less fun to commit to a theme.
In Rayman Origins, being on ice makes you start your run a little slower, that's the only downside. It's negated by attacking. Everything else ice does is make you go faster, better, slide forward like a maniac, and the levels are perfectly built to allow you to keep that speed up. It's fantastic.
And then they still decide to not bore people with the ice, and switch the world to hot halfway through. And the food level are ALSO amazing, with so many flavorful mini-puzzles! Earthworm Jim, eat (hah) your heart out.
And raocow...you put the yellow thing into something hot and it "pops" (your word, not mine). What do you think it is?
Re: Rayman Origins (please see manual for origin story)
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Re: Rayman Origins (please see manual for origin story)
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- FourteenthOrder
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Re: Rayman Origins (please see manual for origin story)
Ahhh, makes sense. I just found without sprinting to be too slow to dodge anything and with sprinting to be too fast to stop and turning took longer than I wanted it to and I never got used to that. Overall I was just left thinking "these controls are like Tropical Freeze's but worse" the whole time which was unfortunate. :c
But yeah, the atmosphere and music are fantastic.
Re: Rayman Origins (please see manual for origin story)
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Re: Rayman Origins (please see manual for origin story)
no worries raocow they're not done using any of the assets you've see thus far
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Re: Rayman Origins (please see manual for origin story)
yeah the structure has always been a bit weird to me in that way because it makes each world after the first two feel really small except then they're not
if it meant one less moskito level per theme i'd have been all for it really
and it also puts all the boss fights in the back half of the game lol
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Re: Rayman Origins (please see manual for origin story)
Re: Rayman Origins (please see manual for origin story)
Next: The best music in the game, in my opinion.
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Re: Rayman Origins (please see manual for origin story)
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Re: Rayman Origins (please see manual for origin story)
tomorrow's level is gonna be exciting, heh
Re: Rayman Origins (please see manual for origin story)
Re: Rayman Origins (please see manual for origin story)
The music that played during the fairy chase had a bit of Rayman 2's leitmotif.
As for the music afterward, I like how the music devolves to just the Lums strumming their fingers in front of their lips. "Bbbbbbbbbbbbbbb" Best song in the game.
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Re: Rayman Origins (please see manual for origin story)
wrong, those were a different kind of fish altogether. the pink ones are invincible
Re: Rayman Origins (please see manual for origin story)
Until this game, the most we've seen of Globox's people was his wife Uglette, in Rayman 2, and some of his 600+ children.
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