Last Impact : Final Impact
Re: Last Impact : Forty-Second Blue Screen
Twist up the Foodchain is for me the hardest star in Course 11. The rest is easy, but this star was always tough for me. Figuring out that I need to tap A took me some time. At the beginning I tried to use down arrow, but it didn't work. And still tapping A instead of holding A was really weird for me. But the hardest part was swimming to the star. You need to be really fast, because water is going down and you because it's a poison water you don't have too many chances to do that in 1 life.
Re: Last Impact : Forty-Second Blue Screen
this level makes me wanna puke
it's....it's so.... gross. Same with Jabu-Jabu since that's where the textures come from
and that is why i will never play ocarina of time again... *shudders*
it's....it's so.... gross. Same with Jabu-Jabu since that's where the textures come from
and that is why i will never play ocarina of time again... *shudders*
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Re: Last Impact : Forty-Second Blue Screen
most of this entire game looks gross and bland tbh. the color palettes are consistently bad and not very mario-esque
i've honestly never played a video game in my life
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Re: Last Impact : Forty-Second Blue Screen
yes, but relatively speaking this level is hideous-er
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Re: Last Impact : Forty-Second Blue Screen
I didn't have much of a problem with Jabu-Jabu, but this level makes me physically uneasy a little bit
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Re: Last Impact : Forty-Second Blue Screen
yeah that's fair lol
i've honestly never played a video game in my life
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Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
squids, clams, rabbits, frogs, clams, squids, clams, frogs, clams, clams, clams, coins, old socks,
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Re: Last Impact : Forty-Second Blue Screen
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Re: Last Impact : Forty-Second Blue Screen
I mean he really can't do much about that if the camera for some reason goes nuts when mario specifically swims in the acid
Also yeah this is my least favourite course cos stomach levels are always... Ugh... Why
Surprisingly this is the most "puzzly" course in this tier, the rest are all platforming challenges
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Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
Yeah, it's definitely the having-the-C-buttons-on-a-stick thing.
I had the same problem and the same that-might-be-it-y thought, so I swapped my right stick and D-pad controls solely for that star and had no further issues there.
I had the same problem and the same that-might-be-it-y thought, so I swapped my right stick and D-pad controls solely for that star and had no further issues there.
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Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
that clam death was a work of art
how did the game even decide you died, did you like. Clip through the floor??
how did the game even decide you died, did you like. Clip through the floor??
i've honestly never played a video game in my life
Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
If you get squished by an object, you're unable to move until the object stops squishing you- to prevent this from making it completely impossible to keep playing, the game auto-kills you if you're in this state for too long. The clamshell closing, is an object that causes squishing. I'm not entirely sure what the situation is that causes this exactly- can't be Ceiling polygons because there's situations where you can clip into a ceiling and get stuck, but not squished...
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Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
and thus mario developed claustrophobia
i've honestly never played a video game in my life
Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
raocow, if you use XPadder, you can set the deadzone for your C Stick to be near 100% and then it'll only trigger the assigned keyboard key when at the edge(the part with the largest width between directions.
Also, you can set it to "4-Way" so there are no "diagonal" zones that trigger multiple C Buttons.
PS: Just remember: st the emulator to respond to the keyboard key you assign in X Padder. Don't let the emulator use the stick directly.
Also, you can set it to "4-Way" so there are no "diagonal" zones that trigger multiple C Buttons.
PS: Just remember: st the emulator to respond to the keyboard key you assign in X Padder. Don't let the emulator use the stick directly.
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Re: Last Impact : Forty-Second Blue Screen
But he is able to zoom in the camera to something more reasonable. We've seen it in previous levels.Darkonius64 wrote: ↑5 years agoI mean he really can't do much about that if the camera for some reason goes nuts when mario specifically swims in the acid
However, I think I remember that you couldn't switch between Lakitu and Mario cams in the original game, when swimming, you had to be out of the water. Maybe it's the same thing here.
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Re: Last Impact : Forty-Second Blue Screen
You mean when the camera goes half a mile(about 2 kilometers) out and then gets the case of the Dutch Madness? Yeah, the camera is totally gonna respond fast enough to bring it in from 2 kilometers to 0.25 dekameters in time.Sebby19 wrote: ↑5 years agoBut he is able to zoom in the camera to something more reasonable. We've seen it in previous levels.Darkonius64 wrote: ↑5 years agoI mean he really can't do much about that if the camera for some reason goes nuts when mario specifically swims in the acid
However, I think I remember that you couldn't switch between Lakitu and Mario cams in the original game, when swimming, you had to be out of the water. Maybe it's the same thing here.
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Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
Looking at those Mecha Koopas from Sunshine, I just realized that the FLUDD Hover Nozzle from Course 2 hasn't reappeared since then. In fact, the only powerup to have appeared multiple times is the Fire Flower.
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Re: Last Impact : Forty-Forth Arrested by the Turtle Police
yeah, the acid is definitely what makes course 11 so gross to me
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Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
yeah as far as I can tell, Kaze does that a lot in this hack- introduce a gimmick, then never use it again. There's too many ideas floating around.
The base game has that issue, too, but not to this extreme. (There's a few level-specific gimmicks like tiny-huge island flipping between states, tick tock clock changing based on the time, and hazy maze cave having the haze that drains your health, and vanish cap is barely used. Same with metal; it's 'required' for the most stars, but there's also ways to avoid using it for hazy maze cave... Wing ends up being the one most seen, and even then, not used that much.)
Re: Last Impact : Forty-Forth Arrested by the Turtle Police
And so Course 11 is finished. I don't really get it why people don't like the aesthetics of this place. For me this is favorite course in third hub. I always loved normal places made in a huge way. And this is a really creative location (inside a fish) in both gameplay and look.
As for feeding golden clam you must place Mario behind clam and a little farther, so that spider will not jump over it.
As for Shock Turtles - they are really painful, but there is, in fact, some really crazy way to beat them.
As for feeding golden clam you must place Mario behind clam and a little farther, so that spider will not jump over it.
As for Shock Turtles - they are really painful, but there is, in fact, some really crazy way to beat them.
Re: Last Impact : Forty-Third Visit To The Zoo Aquarium
I would argue the level gimmicks in the base game aren't a problem at all. Each one gives the level it's identity, and I don't see any point in repeating them, nor would I want play through more toxic haze, or traverse another little-big level. And Tick-Tock Clock is the 2nd last level in the game, when would there be a time to re use?Nimono wrote: ↑5 years ago
yeah as far as I can tell, Kaze does that a lot in this hack- introduce a gimmick, then never use it again. There's too many ideas floating around.
The base game has that issue, too, but not to this extreme. (There's a few level-specific gimmicks like tiny-huge island flipping between states, tick tock clock changing based on the time, and hazy maze cave having the haze that drains your health, and vanish cap is barely used. Same with metal; it's 'required' for the most stars, but there's also ways to avoid using it for hazy maze cave... Wing ends up being the one most seen, and even then, not used that much.)
You might have a point on how much the caps are used.
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Re: Last Impact : Forty-Forth Arrested by the Turtle Police
You know, that makes me realise that Kaze hasn't used any level-entry gimmicks. 3 of 15 courses used them in the original - Tiny-Huge has its two entrances, Wet-Dry has its adjustable water level based on entry height, and Tick Tock infamously has its double, half, stopped and chaos settings.
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Re: Last Impact : Forty-Forth Arrested by the Turtle Police
Still, I'd have loved to see FLUDD and co. return not as stage gimmicks, but as extra tools to help a little bit with the platforming in some spots.
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Re: Last Impact : Forty-Forth Arrested by the Turtle Police. Turtle Power.
So the grey four-legged creatures in Course 13 are computer bugs, right? :V
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Re: Last Impact : Forty-Forth Arrested by the Turtle Police. Turtle Power.
Literally a bug
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