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Games Beaten in 2019

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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Gezo24
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Games Beaten in 2019

Postby Gezo24 » 6 months ago

The New Year is upon us, so it is time to begin a new list; Games Beaten 2019!

Keep a neat list of the games you completed in 2019!

Game Title
Platform
Date Completed

And any other tidbits of information you want.
Just try to avoid an actual discussion in this thread. The intention is that this is a collection of lists.

Past years:
2014: viewtopic.php?f=11&t=14355
2015: viewtopic.php?f=11&t=15460
2016: viewtopic.php?f=11&t=16373
2017: viewtopic.php?f=11&t=17203
2018: viewtopic.php?f=11&t=17687
Last edited by Gezo24 on 10 Jan 2019, 05:37, edited 2 times in total.

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Gezo24
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Re: Games Beaten in 2019

Postby Gezo24 » 6 months ago

Marvel’s Spider-Man - PS4 (January 9th)
Creeper World 3: Arc Eternal - PC (January 12th)
Phoenix Wright: Ace Attorney - Justice For All - 3DS (January 21st)
Super Smash Brothers: Ultimate - Switch (February 2nd)
F.E.A.R. 3 - PC (February 10th)
Watch Dogs 2 - PS4 (February 12th)
Call of Duty: Modern Warfare Remastered - PS4 (March 12th)
Hollow Knight - PC (March 31st)
Sekiro™: Shadows Die Twice - PS4 (April 10th)
Far Cry® 5 - PS4 (May 30th)
Assassin's Creed® Odyssey - PS4 (July 8th)
Last edited by Gezo24 on 11 Jul 2019, 05:00, edited 10 times in total.

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Bean
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Re: Games Beaten in 2019

Postby Bean » 6 months ago

Let's get this going!
1) Spyro 2: Ripto's Rage! [Reignited] (1/16, PS4)
2) Spyro 3: Year of the Dragon [Reignited] (1/24, PS4)
3) New Super Mario Bros. U Deluxe (2/22, Switch)
4) Warriors Orochi 4 (3/9, PS4)
5) Blaster Master Zero 2 (4/5, Switch)
6) Yoshi's Crafted World (4/28, Switch)
7) Aggelos (5/17, Switch)
8) Monster Boy and the Cursed Kingdom (5/21, Switch)
9) Team Sonic Racing (5/29, PS4)
10) Bloodstained: Ritual of the Night (6/22, PS4)
11) Final Fantasy XV (7/8, PS4)
12) Secret of Mana (7/14, SNES)
Last Updated: July 14th

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YelseyKing
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Re: Games Beaten in 2019

Postby YelseyKing » 6 months ago

Not doing "In progress" this year. I never updated that part, anyhow. :P

Completed:
Dragon Quest 4 (DS; Completed 1-18-19) [Replay/First Time]
Notes: While I've played this game many times on NES, I only played the DS remake once before, and oddly, I can barely remember doing so. I never finished it, at any rate. And it surprised me how ahead of its time the game originally was. Didn't see too many heavily character and story-driven RPGs on the NES. Definitely a game I felt aged well, and a good start to the year. I'd have finished this about a week sooner were it not for various illnesses I had to deal with, but so it goes.

Front Mission: Gun Hazard (SNES; Completed 1-30-19) [First Time]
Notes: Don't let the format fool you. This is a typical 90s Square RPG disguised as a platformer/shooter. That said, it's a fun game, and I'd dare say an underrated gem. And the soundtrack was quite your dream team. Uematsu, Mitsuda, Nakano, and Hamauzu. So elaborate for such an under the radar game. Yeah, there were a few flaws, such as how you could get damaged if you were caught in the explosion of a defeated enemy... and enemies *knew* about this, often charging right at you when close to death... but nothing that detracted from the overall experience.

CrossCode (PC; Completed 3-4-19) [First Time]
Notes: I had a bit of a love/hate relationship with this game. It has a lot of fun stuff, but it also has a lot that annoys me. I did complete all the quests, though I didn't get all the trophies, and about halfway through the game, I had to use the in-game option to lower the damage dealt by a couple notches, because I am *very* bad at twitch dodging. All in all, though, I enjoyed it, and felt the game did more right than wrong. Looking forward to future updates, as well.

Timespinner (PC; Completed 3-7-19) [First Time]
Notes: It's... basically Castlevania: Order of Ecclesia, except with a fraction of that game's difficulty, a time travel mechanic that, while a very neat concept, felt underutilized, and surprisingly, a predominately LGBT cast. That said, it's still fun enough, it just left me wanting more. Which, honestly, isn't a *bad* thing. A nice palette cleanser after the long and difficult CrossCode.

Scribblenauts Unlimited (PC; Complete 3-10-19) [First Time]
Notes: Scribblenauts is always good for a laugh. While this game didn't, oddly, seem to have as much content as even the DS original, it was still a lot of fun just to screw around. And the great addition of the adjective system made things nice and silly. I did get all 106 Starites, of course.

Yoku's Island Express (PC; Completed 3-12-19) [First Time]
Notes: "Pinball Metroidvania". Those words have no business going together... or so I thought, at least! This game was absolutely fantastic! It's short, and not especially difficult, but *damn* is it ever fun! Not much more to say... I loved it from start to finish.

Soulblazer (SNES; Completed 3-14-19) [Replay]
Notes: Just a quick replay of an old favorite from my childhood. Still fun.

Klonoa: Door to Phantomile (PSX; Completed 3-28-19) [First Time]
Notes: A fun romp. Not all that hard. Controls weren't the greatest, but they were mostly all right. The bonus stage was awful. Overall, I liked the game.

Baten Kaitos (GC; Completed 4-22-19) [First Time]
Notes: Wow. How on Earth did this gem slip under my radar for so long? This game was an absolute blast from start to finish; easily one of the best JRPGs I've ever played... and believe me, I've played quite a few. It did have some minor flaws, such as rather poor voice acting and some uneven character balance, but those were far outweighed by the extremely fun battle system, refreshingly original story, beautiful vibrant graphics, and an excellent musical score. It's a *long* game, and yet I still want *more*! Truly, the best RPG on GameCube... not that it has much competition, unfortunately.

stick mice in my head and then beat my head in with a hammer and let them back out (SMW hack) (SNES/PC; Completed 5-1-19) [First Time]
Notes: What a neat little hack. Some clever gimmicks, both in implementation and execution. Top notch level design. I can see why people raved about it.

AM2R: Return of Samus (PC; Completed 5-8-19) [Replay]
Notes: Heard this game got a series of unofficial fan updates, so I figured I'd try it again. Not a whole lot has changed, but it's definitely a bit more polished, so that's nice.

Metroid: SR387 (Zero Mission hack) (GBA; Completed 5-12-19) [First Time]
Notes: AM2R had me wanting more Metroid, so I decided to try a hack. It was... all right. Rather short, only took me about 2 hours, and only had a max of six energy tanks, 100 missiles, and ten super missiles, as well as no Power Bombs, Plasma Beam, or Gravity Suit. Design wasn't the greatest, either. But it wasn't bad, either.

Spyro the Dragon (PSX; Completed 5-18-19) [First Time]
Notes: Pretty solid old school collectathon platformer. Has some of the usual jank of such early entries, such as no analog stick support, somewhat floaty controls, and an uncooperative camera, but it's overall a fun game. 120% completion, natch.

Metroid: Rogue Dawn (Metroid hack) (NES; Completed 5-20-19) [First Time]
Notes: Wow. I don't even like the original Metroid very much, but this hack of it is just amazing. The expansive and well-designed new world, the new power-ups, the quality of life improvements (such as recharge stations), it was just the whole package. I only managed 94% item collection, but I'm not sure what else I could have *missed* (though I know I missed at least one missile expansion... *somewhere*), and the in-game map, while certainly better than nothing, wasn't as much a help as I'd have liked. Still, it's well worth playing for any serious Metroid fan.

Ys IV: Dawn of Ys (TG16CD; Completed 5-27-19) [First Time]
Notes: It took me a lot of effort to finally get this game working... and was it worth it? Well... it was all right. While enjoyable enough, it had some flaws that really detracted from it. Dungeons were long, maze-like, and looked pretty much the same, and there weren't many chests to be found, either, making exploring these labyrinthine areas rather dull. Also, lack of invincibility frames when damaged meant that even weak enemies could shred you *very* quickly if you weren't careful. Aside from these things, the game was definitely playable. Typical awesome Falcom Sound Team JDK music, to boot. While I won't be playing this game again anytime soon, I'm glad I played this piece of history nonetheless.

JUMP 1/2 (SMW Hack) (SNES;Completed 6-8-19) [First Time]
Notes: A great SMW hack... until it wasn't. For the first six worlds, and through much of the seventh, this was definitely the best SMW hack I'd ever played. Then a massive difficulty spike hit, and suddenly I wasn't having much fun anymore. It was still good, overall, but drama from the LP thread brought my overall opinion down, and I'll probably never touch another game by JUMP team again.

Golden Sun: Dark Dawn (DS; Completed 7-9-19) [First Time]
Notes: Well, this sequel was definitely not as good as the first two games, and other than the final boss and the bonus boss, it was ridiculously easy... but nevertheless, it did satisfy my desire for an uncomplicated old-school turn-based RPG, and I did have fun with it. Shame it teased a sequel we... still haven't gotten yet. Anyway, now I've played the whole Golden Sun series. Hooray!
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Cyril
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Re: Games Beaten in 2019

Postby Cyril » 6 months ago

i actually did this in 2018 so let's keep the train rolling i just bought like a dozen games in the steam sale + nintendo eshop so

Psycho-Pass: Mandatory Happiness (Enforcer Path 1/1)
Sonic Forces (1/1) (100% on 1/6 except for the daily mission achievement lol)
Pan-Pan (1/7)
Frostrunner (1/17)
Lines X (1/19)
Hob (1/19, 100% collection)
Lines Infinite (1/19)
A Case of Distrust (1/20)
Overclocked (1/21)
What Remains of Edith Finch (1/22)
Up Left Out (1/23)
The Hex (1/26)
Yoku's Island Express (1/27, 100%)
Recourse (2/1, replay, 100% collection)
Jak and Daxter (2/3, 100%)
World to the West (2/10, 100%)
RAZED (2/10)
Chaos;Child (3/01, True Ending)
Kingdom Hearts Final Mix (3/22)
Chronicles of Teddy (3/30, 100% collection)
Baba is You (3/31, 100%, Switch) - will update when patched
Kingdom Hearts Re: Chain of Memories (Sora 4/19, Riku 4/23)
The Great Ace Attorney (4/23)
Kingdom Hearts 358/2 Days (5/15)
Kingdom Hearts 2: Final Mix (5/26, 100% 6/5)
Gato Roboto (6/1, 100%)
Kingdom Hearts Birth By Sleep (6/14)
Reventure (6/15)
Lovely Planet 2 (6/19, 100%)
Sonic Generations (6/26, 100%)
A Song of Fire and Ice (6/30)
The House in Fata Morgana (7/02)
Kingdom Hears Re:Coded (7/07)
Okami (7/15, 100%, replay)
Last edited by Cyril on 16 Jul 2019, 18:20, edited 32 times in total.
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pholtos
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Re: Games Beaten in 2019

Postby pholtos » 6 months ago

Current:
.hack//Mutation - PS2
Hyrule Warriors - Switch

Completed:
Breath of the Wild - Switch - 1/13 (Not 100%, will get DLC sometime and then worry about 100%)
Slider - GameGear - 1/25 - 100%
Final Fantasy IX - 2/10
DROD: Journey To Routed Hold - Steam - 3/12 - 100%
Hollow Knight - Steam - 3/27 - 112%
Temple of Xiala - Steam - 3/28 - 100%
Baba Is You - Steam - 5/2 - 100%
Upside Down - Steam - 5/2 - 100%
Last edited by pholtos on 02 May 2019, 10:51, edited 9 times in total.
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Re: Games Beaten in 2019

Postby HatKid » 6 months ago

Hello there post box
Reserve a spot for me, please
Junpei says "Sup dude?"


Chaos;Child | PC | 100% on 2/18/2019
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army |PS2C | 2/19/19
3/18/19: Touhou Koumakyou: The Embodiment of Scarlet Devil (PC) {Normal with continues}
3/23/19: Castlevania: Symphony of the Night (PSP)
3/27/19: Castlevania: Rondo of Blood (PSP) {100%}
3/28/19: Castlevania: Rondo of Blood (Wii VC) {100%}
4/10/19: Persona 2: Eternal Punishment (PS1C)
4/28/19: Persona 2: Innocent Sin (PSP) I had beaten this last year or so, but only now got the last movie I was missing therefore completing it.
5/6/19: Red's Christmas Party (SMW Hack)
5/13/19: Pepsiman (PS1)
6/5/19: Persona Q: Shadow of the Labyrinth (3DS) {P3 Route}
Last edited by HatKid on 07 Jun 2019, 19:18, edited 5 times in total.
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SAJewers
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Re: Games Beaten in 2019

Postby SAJewers » 6 months ago

Sunset Overdrive Postgame - January 1

Rock Maiden 2 (Reimu Mode) - January 11

Rock Maiden 2 (Youmu Mode) - January 20

Rock Maiden 3 (Reimu Mode) - January 28

Rock Maiden 3 (Marissa Mode) - January 31

Rock Maiden 3 (Alice Mode) - February 2

Rock Maiden FC - February 10

Double Cross - February 25

Touhou Luna Nights - March 15

Touhou Luna Nights Postgame - June 27

Sonic Mania (standard Ending) - July 10
Last edited by SAJewers on 11 Jul 2019, 00:49, edited 10 times in total.
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metasomnia?
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Re: Games Beaten in 2019

Postby metasomnia? » 6 months ago

I skipped a year but I'm back for more

Currently Playing:
CrossCode [Steam]
Epic Battle Fantasy 5 [Steam]
Kirby Star Allies [Switch]
Octopath Traveler [Switch]
Finished:
Disgaea 5 Complete, Jan 21 [Switch]
Xenoblade Chronicles 2, Mar 11 [Switch]
Risk of Rain (singleplayer), Mar 31 [Steam]
Higurashi When They Cry - Ch.6 Tsumihorobushi, Apr 14 [Steam]
Super Smash Bros Ultimate: World of Light, Jun 11 [Switch]
Touhou Luna Nights, Jul 11 [Steam]
Last edited by metasomnia? on 11 Jul 2019, 11:34, edited 9 times in total.
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Rockythechao
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Re: Games Beaten in 2019

Postby Rockythechao » 6 months ago

Gonna give this a shot this year, maybe maintaining a list will help me work through my backlog.

Current:
CrossCode (Steam)
A Night in the Woods (Steam)
Human Fall Flat (Switch)
Kirby: Star Allies (Another Dimension mode) (Switch)
Octopath Traveller (Switch)
Baba Is You (Switch)

Finished:
Gato Roboto (Switch) June 17
Cadence of Hyrule (Switch) June 15
Pikuniku (Switch) June 11
Guacamelee 2 (True ending) (Switch) May 1
Super Smash Bros Ultimate (World of Light mode) (Switch) April 17
Mega Man 11 (Switch) March 8
Last edited by Rockythechao on 18 Jun 2019, 13:40, edited 8 times in total.
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Re: Games Beaten in 2019

Postby TheFinalSentinel » 6 months ago

what are video games? we just don't know
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ano0maly
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Re: Games Beaten in 2019

Postby ano0maly » 6 months ago

Making this post as I pick up Megaman ZX again

In Progress

Angels of Death (Windows - Steam)
Megaman ZX Advent (Nintendo DS)
Mighty Gunvolt (Windows - Steam)

Completed

A Dance of Fire and Ice (Windows - Steam)
6-X Pulse - February 16th

B-X Thanks For Playing My Game

- April 28th

Megaman ZX (Nintendo DS)
Aile - March 7th
Last edited by ano0maly on 09 Jul 2019, 05:12, edited 9 times in total.
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alleightbits
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Re: Games Beaten in 2019

Postby alleightbits » 6 months ago

Another year, another post.
Super Bomberman (SNES emulator) January 3
Bomberman GB (GB emulator)
  • all Modes A: January 19
  • all Modes B: May 25
Kid Speedy (browser) February 2
Hallrunner, all messages (browser) February 8
16 Ways to Kill a Vampire at McDonalds, all endings (browser) February 16
Viricide (browser) April 23
You Have to Burn the Rope (browser) May 12
Kirby's Dream Land, normal game (GB emulator) May 21
Kirby's Adventure, normal game (NES emulator) May 27
Redungeon, all content (mobile) July 7
Last edited by alleightbits on 08 Jul 2019, 14:30, edited 14 times in total.

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bkamakaze
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Re: Games Beaten in 2019

Postby bkamakaze » 6 months ago

Gotta renew my reservation, Eh?
New Year, new lists.

2064: Read Only Memories INTEGRAL (Switch) - 06/01/19
Cultist Simulator (PC) - 25/01/19
Kingdom Hearts III (PS4) - 09/02/19
Nelke & the Legendary Alchemists (PC) - 16/04/19
The Legend of Zelda: Breath of the Wild (Switch) - 01/05/19
Frostpunk (PC) - 26/05/19
Atelier Lulua: The Scion of Arland (PC) - 03/06/19
Prey (PC) - 23/06/19
Final Fantasy XIV: Heavensward (PC) - 18/07/19
Last edited by bkamakaze on 18 Jul 2019, 07:32, edited 8 times in total.
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AmeijinMayo
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Re: Games Beaten in 2019

Postby AmeijinMayo » 6 months ago

Alright, here's where I'm at -

Finished

Resident Evil 3: Nemesis
Fate/Grand Order - Main Story Arc 1 Observer on the Timeless Temple

In Progress

Tales of Vesperia - Definitive Edition
Streaming: Super Robot Wars Z, Disgaea 1 Complete and Dragon Quest XI
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thatguyif
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Re: Games Beaten in 2019

Postby thatguyif » 6 months ago

Finished
Iconoclasts/macOS/January 2
The Legend of Zelda: Twilight Princess HD/Wii U/January 9
Sonic Mania (initial run)/Switch/January 15
No More Heroes/Wii (on Wii U)/February 3
The Legend of Zelda: Wind Waker HD (100%)/Wii U/February 20
Sonic Mania (All Emeralds)/Switch/March 30
Axiom Verge (Normal Mode, 100%)/macOS/April 3
Guacamelee! 2 (Normal, 100%)/Switch/April 15
Katana ZERO (Regular playthrough)/Switch/April 27
Yono and the Celestial Elephants (Regular playthrough, not 100%)/Switch/June 8
Mario and Luigi: Superstar Saga + Bowser's Minions (Both Games)/3DS/July 13

In Progress
Super Smash Bros. Ultimate (collect all characters)/Switch
The Legend of Zelda: Skyward Sword/Wii (on Wii U)
Final Fantasy V/GBA/FIESTA Run 1 (Regular): MNK/MYS/BST/CHE (it's on now)
Katamari Damacy REROLL/Switch
Sky Rogue/macOS

In Reserve
Moonlighter/macOS**
Hollow Knight/Windows***
Earthbound Trilogy/Wii U VC, SNES(?), GBA
Dead Cells/Switch* (Holy fuck did I almost win a run on March 29)
Dragon Quest II/Android***
Sonic Mania(Encore Mode/Other Characters/All Medals)/Switch*
Paper Mario series/Wii U VC, GC, Wii on Wii U, N3DS, Wii U
Hyrule Warriors/Switch
Starlink: Battle for Atlas/Switch

*These are what I call "Commute games." I only really play them on my commute to and from work. Progress will be slow on these.
**I've been having problems running the game on my Wii U Pro controller via the Mayflash Wireless dongle. May resolve this by just buying a Switch Pro controller, but that is not a priority.
***I've made progress on these games in the past, but stopped playing them for whatever reason. May return to them as suits my fancy.
Last edited by thatguyif on 14 Jul 2019, 22:55, edited 13 times in total.

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Zummorr
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Re: Games Beaten in 2019

Postby Zummorr » 6 months ago

For Posterity!

January 2019
Super Smash Bros. Ultimate
Sonic and the Black Knight
Slay the Spire (Slayed the Heart as Ironclad so far.)

I'll probably update this as time goes on.
Last edited by Zummorr on 30 Jan 2019, 07:20, edited 1 time in total.

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Whimsical Calamari
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Re: Games Beaten in 2019

Postby Whimsical Calamari » 5 months ago

eventually i will play video games

Crash Team Racing: Nitro-Fueled (Switch)
Beat Oxide (Adventure - Classic) - 6/22
Last edited by Whimsical Calamari on 22 Jun 2019, 21:55, edited 1 time in total.
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aterraformer
Posts: 331
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Re: Games Beaten in 2019

Postby aterraformer » 5 months ago

this again

Casual:
Red Dead Redemption 2:
-Beaten January 17th
-Played on Playstation 4
-75.4%

Horizon: Zero Dawn:
-Beaten February 15th
-Played on Playstation 4
-80.87%
Camera:
Abenteuer im Schlemmerland:
-Beaten January 29th
-Played on Super Nintendo
-94/94 Exits

Nachos and Fried Oreos:
-Beaten January 30th
-Played on Super Nintendo
-15/15 Exits

Krack the Hack:
-Beaten January 30th
-Played on Super Nintendo
-8/14 Exits[

Cookie Crisis:
-Beaten March 3rd
-Played on Super Nintendo
-46/46 Exits/spoiler]
Last edited by aterraformer on 05 Mar 2019, 17:37, edited 1 time in total.
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Lunikyuu
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Re: Games Beaten in 2019

Postby Lunikyuu » 4 months ago

Danganronpa V3 (PC)- Jan 10
Super Smash Bros. Ultimate (Switch)- Feb 6
Crosscode (PC)- Feb 21
Celeste (PC)- Mar 5
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and these image makers for the other two!

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KobaBeach
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Re: Games Beaten in 2019

Postby KobaBeach » 4 months ago

プレイした:
1) Wild ARMs - PlayStation - January 31st
Commentary: An early PS1 JRPG. Starts out strong but it's generally not as good as say, Arc the Lad II, which came out earlier the same year. Then again, it's also one of Media.Vision's earlier titles, their third one, in fact. And their first one that's not a shooter. Battle graphics are worse than FFVII somehow, but I didn't mind, field graphics are serviceable. Grinding is kept to a minimum, unless you want to max out all your guns ARMs and tbh, why would you? I guess Curse is there for that, if you wanna? The story is really fucking dumb, tho. ProJared epic divorce pedo gamer called it confusing, but it's really not, it's just really stupid. Encounter balance in Ka Dingel was a bit of a pain.

2) Sonic the Hedgehog - Mega Drive - February 12th (Replay)
Commentary: it all began in 91, kept on rolling till 95 (because xtreme got cancelled). The game that started this comedy of errors. It's unrefined and janky as all hell, but I still have a soft spot for it. Aesthetics are on point, music is on point, level design could be better, but they were still learning. Still a classic all these goddamn years. You just need an arcade-y, "replay the game to constantly hone your skills and do better each time" sorta mindset to truly appreciate it. This isn't a game of instant gratification like the 2D Marios.

3) Sonic the Hedgehog 2 - Mega Drive - February 12th (Replay)
Commentary: Takes Sonic 1 and hammers out all the kinks it has. Levels are faster, layouts are simplified to keep the essentials, tropes are evolved, bosses are more creative, Special Stages are made somewhat more bearable... One more knocked out of the park. My one gripe with this game is the the Hill Top to Sky Chase stretch is a bit sluggish. Oil Ocean is still eye-candy however. Mystic Cave always reminded me of Frida's theme from Bust-A-Groove. Okay technically, it's the other way around since I found out about BAG later on in life, but you get what I'm saying.

4) Sonic the Hedgehog CD - Mega CD - February 12th (Replay)
Commentary: たのしさ∞。The odd one out. Takes Sonic 1 as a base and adds exploratory, non-linear nonsense in the mix. Honestly does more to sabotage itself than improve itself. The graphics and music quality are at their highest here (at least until S3&K hit a home run with its sprite work) but the level designs and the way it handles the time travel and Obtaining a Good Future mechanics just don't work. The Taxman+Stealth remaster fixes stuff in an engine level (spindash, collision), but I feel the game would require a complete makeover to reach its full potential. It's a good game, yes, but it's not a good Sonic game. Classic Amy is adorable, though. Also, JP/EU music is my preference, but the US music isn't without it's charm. Played the NTSC-J release for this playthrough, worried too much about input lag to play the PAL version with 60hz on Kega. I still have to beat Knuckles' story in Sonic 3 & Knuckles so please wait a bit more for that one!

5) Hydlide - NES - March 5th
Commentary: there it is. Honestly it's just a proto-JRPG, I've played far worse games than this. It has all the qualities you'd expect from a proto-RPG, and I do mean both the positive and negative qualities. It's just that the negative qualities become more pronounced when it comes to sensibilities of the post-Dragon Quest and Zelda 1 era, which were like three years later. If you have nostalgia for it, or the resistance to endure archaic mechanics from 1984, it can be a fun ride through RPG history, but if that's not the case, you're just in for a worse version of Ys mixed with the crypticness of Zelda 1, and if you're playing the NES version, terrible looping music. Also Varalys is fucking bullshit and I savescummed on him.

6) Dragon Warrior - NES - March 18th (Replay)
Commentary: The first modern JRPG. Before bishounen, before Nomura, before anime clichés, there was this. It's a game I feel everyone with an interest in RPGs should play, even those that don't particularily care for JRPGs (it's actually quite WRPG-adjacent). Although, I'd rather recommend the SNES, GBC or Android/iOS versions (especially SNES) instead of the crusty old NES original, or the MSX port for that matter. Speaking of which, has anyone here heard of the PC98 version? It exists, and it's likely fanmade! The gameplay and story are the most basic you can get with a one-member party, instant equipping like FF Mystic Quest, and a plot that boils down to "The Dragonlord has taken over the land with his army of monsters, and Princess Gwaelin/Laura has also been abducted and hidden in a cave by his minions. Go fix shit." Honestly, I kinda like it this way. It's basically FF Mystic Quest's "RPG lite" concept done right and done earlier. Due to taking more inspiration from Ultima and Wizardry, the game is surprisingly open. You're given directions on what to do, but from there on, you're on your own on what order to do them in and when. The game has sort of skill barriers with areas having stronger enemies to help point you in the right direction. And the game is never outright unforgiving, as game overing simply means restarting back in Tantegel/Ladutorm with half your gold. It also provides a sort of "Do I start over and keep the money? Or do I keep going, make back my money but keep my EXP?" question whenever you fuck up. This is a short game, you're meant to savor it, as it encourages you to level as much as possible, keep trying and exploring, to see the ending. This is the make it or break it factor for many people, and it's honestly a good thing that this has been toned down immensely in remakes and later installments.

7) Kirby's Dream Land - Game Boy - March 25th (Replay)
Commentary: A simple game for a simple franchise. Gameplay isn't that special and the bosses are kinda carol-y, but seeing the beginnings of Kirby is always nice. It's a game I can always go back to due to how laid-back it is. Still can't beat Extra Game, though. i actually did but i forgot about it because i didnt believe in myself ever beating it :)

8) Street Fighter II (Super Street Fighter II) - SNES - April 1st (Replay)
Commentary: The game that started the golden age of fighters. Honestly, the arcade SSF2T still holds up. AI can be a bit annoying, but if you want you can just turn down the difficulty (or turn it up if you're a Spicy Boy (gender not specific)). I like the arcade versions better, so the graphics and music are pretty inferior compared to what I would prefer to play, but I was in the mood for the SNES port for some unknown reason. The graphics and music and gameplay are all revolutionary, the ideal base for fighting games to develop from.

9) ActRaiser - SNES - April 2nd (Replay)
Commentary: A classic from the SNES' launch. The gameplay is pretty basic, on both the action and sim sides, but it's the execution that matters. It's pretty much the one good Christian game. The feeling of being a loving god protecting his followers from evil is really nice. As simple as everything in this game is, you really start to care for the little towns and their denizens. I actually felt pretty guilty about grinding by destroying the towns to get the biggest amount of villagers. It's dumb, I know, but... The western version isn't very challenging, but the Japanese version exists for people who prefer more of a punch.

10) Dragon Quest II - SNES - May 7th (Replay)
Commentary: This game is great! Until it isn't. It starts out so promising with an increased difficulty, multiple party members, a larger storyline, a bigger world... Then the map design standards go out the window and reach a level above Final Fantasy II (actual II). It's very sad. This game has so much promise to it, it tried to be Dragon Quest but better, but it just ends up squandering it all with lackluster map design and encounter balance. I want to say this is due to rushed development but I'm not sure.

11) Final Fantasy: Mystic Quest - SNES - May 16th (Replay)
Commentary: I was too harsh on it, my first time. I was lowkey expecting a AAA blockbuster RPG from Square despite being a beginner's RPG and I was quickly disappointed. I compared it to games like FF4, FF6, FF7, many games that served as people's first RPGs. Taking a look at it again... It's not the worst thing ever. The idea of westerners needing a simple RPG to ease them into the genre is insulting, but in a business perspective, to attract casual gamers who have never played anything that wasn't action focused... It makes some sense. The game is a breeze to play. I clocked in at around 22 hours, but like, most of that was me fighting clearing out every map and battlefield just to overkill shit. As a breather between heavier games, it can be nice and relaxing. The gameplay is solid, music is outstanding, graphics are simplistic but do the job, just the dungeon design could be better, I feel. Ted Woolsey and Yoshihiko Maekawa's translation efforts were solid and elevate this game from "just there", to a memorable, if average, experience. A translation like FF4 SNES' would just bring this game down even further. This game knows its just an RPG intended for absolute beginners, and it doesn't do anything to prove otherwise. It just has fun with what little it can do. p.s. rest in piss projared's entire fucking career, hopes and dreams

12) Ys III: Wanderers From Ys - TurboGrafx CD - May 31st (Replay)
Commentary: The oddest one out of the Ys games. I had very vague memories of when I first played this years ago, which were soured by my first playthrough in years being of the much inferior Super Nintendo port by Tonkin House. Hit detection is worse, enemy movement and attack patterns are simplified, boss behavior is gimped, damage dealt by enemies is fixed, making it very skewed against the player by the late game... It's a huge mess of a game. I legit thought Ys 3 was trash. Then I replayed the TGCD version on a whim and I had a good time the past few hours. It reassured me that Ys 3 isn't a bad game. It was pretty good even! Tonkin House just didn't do it justice. The moral of this story? Hell if I know

13) Lufia II: Rise of the Sinistrals - SNES - June 22nd
Commentary: It starts off as a humble RPG. Refined compared to its predecessor, but as you go along it shows its true colors as a game that almost ranks up there with the likes of FFVI, DQV and Chrono Trigger, if not through its story (it wasn't very well written, as can be expected from a B-list SNES RPG), but through its gameplay. The American release is buggier but it doesn't really take away that despite its general simplicity, it's a beauty of a game. The puzzles were quite difficult at times, I had to break out a FAQ more than once. Some were a pain, but others were a great example of complex puzzle design. A lot of people compare it to Zelda when it came to puzzles, but it felt much harder than Zelda. Difficulty curve is generally pretty balanced, though there are a few spots where grinding for weapon/armor upgrades can help. Generally, if you're well-levelled or you pick your IPs wisely when equipping armor, you'll be good. Music is also stupendous and graphics are a stark upgrade from the first game. The game expects you to come into this game regardless if Lufia 1's beginning spoiled the ending of this one for you or not, the ending still hits like a truck. Wild ARMs would later come and serve as a sort of spiritual successor to it, with the puzzles toned down by a lot. I'm sure the dev teams were different though.

14) Lufia & the Fortress of Doom - SNES - June 24th
Commentary: Compared to its successor, it's a pretty blatant Dragon Quest clone, from the grinding to the front-facing battles. Graphics and music are up to 1993 standards, more or less (this is a B-list RPG), but the movement speed outside of towns mixed with the encounter rate and the amount of grinding you should do (finishing the game with your party in the mid to late 40s to early 50s is best) did make a lot of the game kind of unbearable! Nevertheless, I persevered, the game is pretty short, the grinding just pads out the time. Characters are extremely flat and sorta there to fill out your party, but their exchanges can be quite amusing at times. Lufia (the character) is lovely, and the twist was honestly pretty surprising (but makes a lot more sense and feels less of a cop-out if you play Lufia II first so woops!). The ending hit hard again, but the last bit just struck a chord. I'm not spoiling exactly what but, despite it being pretty obvious wish fulfillment, it still warmed my heart. Again, like it's successor, it's a humble game. I also sorta shut my brain off and binged it the first day.

15) Final Fantasy - NES - July 11th (Replay)
Commentary: On the translation front, paraphrased from the games playing thread: "(...) playing this in Japanese was pretty neat. My lack of skills added a bit of challenge in the "not being able to instantly retain the info on say status screens and whatnot from a mere cursory look due to inexperience in the language" department. Truly, the "5 year old playing video games in English or Japanese despite that not being their mother tongue or having any decent skills in it" experience most of us had. (...) To see that such an early localization (the NES version) managed to retain so much of the original Japanese version (censored as necessary) is marvelous to say the least. They even retained the flavor text for the fountains and Cornelia's well, when they really didn't need to. Worthy of applause." In terms of gameplay, FF1 NES hasn't aged the most gracefully, but it still can be one of the more approachable NES RPGs. Story is barebones, but still retains that classic FF nonsense plot twist (the time loop or "Time Trip" as it is called in the JP version), liberal use of English words in place of Japanese and the game manages to still have that FF feel despite being basically a bootleg DnD adaptation. No joke, a fuckton of it is taken straight from 1e. Locales all feel very separate from one another which is impressive for an NES RPG. There's the castle town of Cornelia, the elf kingdom of Elfheim, the rotting, decaying village of Melmond, the mystical, flowering city of Crescent Lake, the shoreside town of Onrac where the mermaids mingle amongst humans, the town of Gaia neighboring a fairy's fountain, the Sunken Shrine at the sea's depths, Lufenia the city of celestials, the futuristic Flying Fortress... A lot of heart was put into this game and I'm glad the game succeeded, even if the Square of today has glaring problems. I enjoy running through the GBA versions from time to time, but I'll consider trying the PlayStation/WSC versions sometime for that Vancian Magic the NES has.
プレイしている:
First Time:
Bravely Default: Where the Fairy Flies - Nintendo 3DS
Castlevania: Circle of the Moon - Game Boy Advance
Fire Emblem: Thracia 776 - SNES
Gdleen - SNES
Kirby Star Allies - Switch
Tales of Phantasia - PlayStation
PoPoLoCROIS - PlayStation Portable
Super Mario Odyssey - Switch

Replay:
Final Fantasy IV Advance - Game Boy Advance
Final Fantasy VI - SNES
Romancing SaGa - SNES
SaGa Frontier - PlayStation
Sonic 3 & Knuckles - Mega Drive
Sonic Adventure - Dreamcast
前年にクリアしたのゲーム
Last edited by KobaBeach on 11 Jul 2019, 19:32, edited 5 times in total.
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PlatformKing72
A Seasoned JUMPist
Posts: 19
Joined: 3 months ago
Location: The Nutshack

Re: Games Beaten in 2019

Postby PlatformKing72 » 2 months ago

Games I Plan to complete (may add or remove from this list later)
-Touhou: Luna Nights- A Touhou Metroidvania is one of the coolest things i've ever seen. Also, Sakuya is a mf badass
-Mega Man 7- The Wily Stages aren't very nice >:[
-Various SMBX Episodes and SMW Hacks- Mario is the coolest game series fite me
-Sonic Mania- Do I even have an excuse not too?
-Sonic 3 and Knuckles- The best of the og trilogy
-Super Mario 64- Mario's 1st ever 3D adventure is surprisingly good even though the dev team had NEVER made a single 3D game until Mario 64 started development
- A whole city i'm building in Minecraft- Minecraft never died, it's bigger than ever you fools.
My Completed games of 2019 (so far, may edit later)
Super Mario World :D - SNES/Super Famicom, 1990/1991/1992 despending on region
Possibly the best Mario game created period, beating this was pure joy start to finish so I just had to get all 96 exits. I loved just running around as Mario in the levels. The Cape is one of the best Power-Ups period. The satisfaction of reaching secret exits is undescribable. The Switch Palace is one of the coolest mechanics in any game ever. Also, some series mainstays debuted in this game. Like the Spin Jump, Yoshi, Wiggler, the Chargin Chucks and extra collectables. (the Dragon Coins)

Sonic CD, Sega Genesis/Mega Drive with the SegaCD/Sega MegaCD addon and others (2011 remake), 1993
I can't describe how beautiful the art in this game is and the soundtrack too. I like both the Japenes It's also a total balst to playthrough though The main mechanic of this game is time travelling to the Past or Future handled by signposts found throughout the level and it doesn't work unless yout going fast enough. The different time zones as there called are different variations on the same level but they have different graphics and music. There are 2 different variations of the Future called Good or Bad. You can only acquire a good future if you broke the robot teleporter in the Past on the same level. There are also the Time Stones to collect in Special Stage which acquired like Sonic 1, 50 rings or more equals big ring at the end. But they are acquired by the checkpoint like Sonic 2 in the remake though. The Time Stones are required to get the good ending. Some of the level design falls falt and feels boring and frustrating at times like some parts of Wacky Workbench or Quartz Quadrant and Metallic Madness Acts 2 and 3 in all of the time zones. The bosses also suck in this game, their too easy to even count as bosses to begin with. Nevertheless, I still enjoyed this one.

Cat Planet, ???, PC
cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet cat planet C A T P L A N E T
{/spoiler]
:demo: Can there please be a JUMP X when SMBX2 Beta 4 officially releases :iris:


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