ah dang it that was part of the reason i got Plus (and a Switch at all) and i still haven't touched it. worth it for Ray tho
also Kirby Star Allies' Soul Melter Arena is killing me slowly
ah dang it that was part of the reason i got Plus (and a Switch at all) and i still haven't touched it. worth it for Ray tho
I take this back. Early game Icefire Treetop is relaxing compared to the
Eternal Prison
. That place is an utter nightmare to navigate. I'm kinda impressed they managed to include not just one but two entire areas that are worse than Hell Temple.Angel Shield
once I beat this set of bosses though. I forgot about the shop on that side of the field until after I'd already activated the field and that blocks off the Corridor of Blood entrance infuriatingly enough.The stuff I've read so far makes it pretty clear it's going to be styled after Tiamat in the first game who was one of my favorite guardians there but was still the hardest. But this game tends to be such an insufferable asshole to the player that I actually dread how much worse Echidna's going to be. Hopefully it'll be a difficult but fun fight like Tiamat and most of the other guardians, sans Jormungandr, instead of what I fear will be the case.
After that I just haveSurtr (who I still need to figure out where to get the light scythe for, I know it's Eternal Prison but I have no idea where yet)
and then whatever the final guardian will be.I'm assuming that one will probably be in the Eternal Prison but I'm not actually certain.
Echidna is... weird but not that bad with subweapons. Surtr can eat two and a half dicks.
I don't know if this was fixed yet but there was a mistranslation on one of them that made the riddle almost impossible to figure out, the one about "incanted silence" should also be mentioning a wheel
eternal prison
is a pain to navigate but I meanit's literally hell, so
I did find them, though I've yet to figure them out. Mulbruk was fairly helpful in at least specifying they're all in Hell though. The first one had me thinking they could be anywhere since I hadn't seen any ice in the Underworld. Though I do have two ideas. Styx is icy water and the room two to the right is, I believe, Sakit's grave which would give that room a tenuous connection to ice.
As for the third riddle, I'd actually read it hasn't been fixed yet, though I avoided spoilers on actually solving the riddles. So it mentioning a wheel may help out without spoiling everything. I just wonder if I have the right idea on what it means for "incanting silence". I was thinking thse using the Djed Pillar without any mantras might count but I'm uncertain. Mentioning a wheel gives me an idea where to try as well. There's the Yuga Ring just inside the entrance, a room to the right of Hraesvelgr.
the activated Hall of Malice and the Underworld
I actually ended off my session feeling pretty alright for once. Also since that last post I did complete the Hall of Malice butI still need to buy the angel shield because I spaced it in my rush to heal and save after Phaia and Viy Jr. as well as actually fight Echidna which I only realized I can fight after I'd quit for the night. There's a tablet somewhere in the Hall of Malice that talks about creaming to make your wishes be heard which I'd misinterpreted, according to Komus, and lead me to believe that that's how I'd make Echidna's ankh appear but beating Orthrus, which I did, accomplishes that task.
I did this! They were surprisingly good! Neither were fantastic, but they're memorable and oddball little console shooters.BobisOnlyBob wrote: ↑5 years ago I'm thinking of playing though The Darkness and The Darkness II back-to-back after that as part of my long-standing console backlog.
Fenrir is absolute garbage though I don't know why they brought him back
I got past it a number of times in the original but the next shortcut is several screens past it so I quickly got tired of having to repeat it in basically all of my Hell Temple attempts. (My very first time passing it I basically instantly ragequit on the next screen because there's like one tile of floor through the door and then a drop. So you come jumping through the door and you're basically guaranteed to throw yourself into a pit your first time for making the stupid assumption that an area transfer won't immediately put you into an unviable situation.)
Yup, found that one. The entire field is really underwhelming though. It's largely just overly tanky resprites of old enemies and old minibosses coming back. And the minibosses seem to be the exact ones I hated fighting the most the first time around to boot.Also if it helps there's a midpoint in the last area a few screens before that one (you have to intentionally fall down from one of the screens)
I think this may have been changed in the last update then. They were respawning for me so I had to kill Fenrir every single time I screwed up that fall. If it just stayed dead after the first time then I wouldn't have gotten so frustrated with it as quickly as I did. My first time I tried to jump between the spikes but was off so I hit the top left one then every spike on the way down and had to fight Fenrir. That left me fairly low on health so when I screwed up my second attempt I was nearly dead when I landed back in Fenrir's room and immediately warped out to refill my health. Then on my third attempt I basically had it when the grapple claw just randomly stopped function and I fell back into Fenrir's room again and got crushed when he closed his mouth because he hit me with a projectile just as he started closing it and knocked me back further into his mouth. At that point I was basically done with tolerating it. I remember spending like an hour and a half getting through the original my first try and that's not something I'm willing to tolerate repeating.And any boss you kill there will stay dead too so if you're close to dying you can just warp out anyways, it's relatively easy for a final area I felt
I have been playing Short Games, clearing out my 100+ backlog using a delightful little app called My Game Collection and its ability to hook up to Steam, scan barcodes, and download metadata from review sites and How Long To Beat to prioritize short titles that I want to play but have kept putting off in favour of another 100 hour RPG or 50 hour Metroidvania. I've been doing this for a little before now, but here's the past 10 days or so...BobisOnlyBob wrote: ↑5 years ago I'm using HowLongToBeat to work through my backlog from shortest to longer games!
That is a post... and I read it all! Good stuff.
It's sounding like this is your first time with the BN series?
God, aren't they? I was sobbing through the end of Finding Paradise, and that's... that's extremely unlike me. I haven't cried like that in close to a decade.
There Came An Echo! Weird sequel to weird game Sequence, now known as Before the Echo thanks to a lawsuit from a mediocre board game company. Sequence/BtE was a rhythm-action RPG battle game with a strange plot about a modern-day everyman ascending a tower full of strange monsters and bizarre people. There Came An Echo is a strategy came, a la XCOM, only it's in real-time and controlled entirely using your microphone. Or gestures. Or, well, you can actually use the mouse, but it's less fun if you do that. I played with Mic only, even for the menu options, and it was surprisingly good! "Corrin. Move to alpha six. Corrin. Fire on Target three. Miranda. Switch to Charge. Everybody. Move to Beta one on my mark. Syll. Recharge. Syll. Switch to Railgun. Mark." Plot was even weirder and full of strangely aggressive personalities all clashing, and a high-profile voice cast (Wil Wheaton, Ashley Burch, and Yuri Lowenthal to name the obvious stand-outs) delivering excellent performances for it. It is on the easy side for a strategy game, and it's not long as I finished it in about five hours, and that's going back to pick up a few extra achievements. Would recommend for the novelty of the experience, but the plot won't make much sense unless you play Sequence Before the Echo first, which requires a very different set of skills, has a very different aesthetic and art style and is a completely unrelated genre. Uh. Yeah. Iridium Games are quite strange. Still, novelty is its own reward!
Gunpoint! Hopping about buildings in Hypertrousers™ and rewiring light-switches to doors and electrical sockets to people's guns. It's a silly little stealth-and-theft game with a short and sweet plot that's amusingly but not too convoluted, with you stealing things to re-steal them and avoid incriminating yourself so you can incriminate... oh, it's silly alright. Especially the dialogue options. Fun and simple. Blatantly inspired by TRILBY: The Art of Theft, which is also good but clunkier than Gunpoint. Gunpoint also has a lot more creativity and alternative approaches to any given situation. I recommend it, but it's only a few hours long like everything I've been playing lately.BobisOnlyBob wrote: ↑5 years ago Next up: Gunpoint, Skullgirls, Oxenfree, Pac-Man CE2, Valley, Doorkickers, and more.